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MPUop

Minimum / Maximum added Damage Pickit code

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Why are these not an option?
Minimum_added_damage          //(Includes any physical, elemental, fire, cold, lightning, chaos damage)
Minimum_added_Elemental_damage       //(Includes any elemental, fire, cold, lightning damage)
Minimum_added_Non_Elemental_damage   //(Includes any physical, chaos damage)
Local_Minimum_added_damage
Local_Minimum_added_Elemental_damage
Local_Minimum_added_Non_Elemental_damage
attack_Minimum_added_damage
attack_Minimum_added_Elemental_damage
attack_Minimum_added_Non_Elemental_damage
Global_Minimum_added_damage
Global_Minimum_added_Elemental_damage
Global_Minimum_added_Non_Elemental_damage
spell_Minimum_added_damage
spell_Minimum_added_Elemental_damage
spell_Minimum_added_Non_Elemental_damage
off_hand_total_Minimum_added_damage
off_hand_total_Minimum_added_Elemental_damage
off_hand_total_Minimum_added_Non_Elemental_damage
unique_local_Minimum_added_damage_when_in_main_hand
unique_local_Minimum_added_Elemental_damage_when_in_main_hand
unique_local_Minimum_added_Non_Elemental_damage_when_in_main_hand
off_hand_local_Minimum_added_damage
off_hand_local_Minimum_added_Elemental_damage
off_hand_local_Minimum_added_Non_Elemental_damage
main_hand_local_Minimum_added_damage
main_hand_local_Minimum_added_Elemental_damage
main_hand_local_Minimum_added_Non_Elemental_damage
attack_Minimum_added_damage_with_wand
attack_Minimum_added_Elemental_damage_with_wand
attack_Minimum_added_Non_Elemental_damage_with_wand

Maximum_added_damage
Maximum_added_Elemental_damage
Maximum_added_Non_Elemental_damage
Local_Maximum_added_damage
Local_Maximum_added_Elemental_damage
Local_Maximum_added_Non_Elemental_damage
attack_Maximum_added_damage
attack_Maximum_added_Elemental_damage
attack_Maximum_added_Non_Elemental_damage
Global_Maximum_added_damage
Global_Maximum_added_Elemental_damage
Global_Maximum_added_Non_Elemental_damage
spell_Maximum_added_damage
spell_Maximum_added_Elemental_damage
spell_Maximum_added_Non_Elemental_damage
off_hand_total_Maximum_added_damage
off_hand_total_Maximum_added_Elemental_damage
off_hand_total_Maximum_added_Non_Elemental_damage
unique_local_Maximum_added_damage_when_in_main_hand
unique_local_Maximum_added_Elemental_damage_when_in_main_hand
unique_local_Maximum_added_Non_Elemental_damage_when_in_main_hand
off_hand_local_Maximum_added_damage
off_hand_local_Maximum_added_Elemental_damage
off_hand_local_Maximum_added_Non_Elemental_damage
main_hand_local_Maximum_added_damage
main_hand_local_Maximum_added_Elemental_damage
main_hand_local_Maximum_added_Non_Elemental_damage
attack_Maximum_added_damage_with_wand
attack_Maximum_added_Elemental_damage_with_wand
attack_Maximum_added_Non_Elemental_damage_with_wand

 

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