Deityslayer 5 Report post Posted June 20, 2014 (edited) // If you want to reroll map if bad mods detected (thanks to immo) [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" //rogue Exile [2304] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_blood_magic_keystone] >= "1" # [ignoreMap] == "true" [map_player_status_recovery_speed_+%] < "0" # [ignoreMap] == "true" [no_mana_regeneration] >= "1" # [ignoreMap] == "true" [no_life_regeneration] >= "1" # [ignoreMap] == "true" [map_player_has_level_X_temporal_chains] >= "1" # [ignoreMap] == "true" //rogue Exile [2304] > "0" # [ignoreMap] == "true" You need ignoremap so that the unid maps (the dropped ones) will process a logout whenever the mod is detected once it enters a portal Edited June 21, 2014 by Deityslayer Share this post Link to post Share on other sites