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bonebox

Extra shrine variable - prioritize if in range

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Countless times watched the bot standing right next to a shrine it hasn't activated with a ton of mobs around getting the shrine bonus until the bot has cleared them all and THEN it activates it! So an extra variable on the main settings tab that defines a range which if the shrine is within then it prioritizes activating it over anything else (I'd set mine about 300)

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Yeah sure, I'm already trying a logic like this for door opening.

The only problem that could happen is if bot is stucked because a mob is between player and the shrine under this range.

But I'll try to implement this asap to test!

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Cheers be great when you've got time. But yeah see your point, can you not use normal line of sight checks between char and shrine? Or even check for mob in a square cornered by the coords of the char and shrine and smack anything in there first on the way would be better than nothing :)

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