bonebox 36 Report post Posted May 16, 2014 Countless times watched the bot standing right next to a shrine it hasn't activated with a ton of mobs around getting the shrine bonus until the bot has cleared them all and THEN it activates it! So an extra variable on the main settings tab that defines a range which if the shrine is within then it prioritizes activating it over anything else (I'd set mine about 300) 1 Quote Share this post Link to post Share on other sites
enlitenkrokodil 0 Report post Posted May 17, 2014 +1. Seeing the bot standing trying to kill mobs at a divination shrine makes me sad. Quote Share this post Link to post Share on other sites
alkpone 1000000 Report post Posted May 18, 2014 Yeah sure, I'm already trying a logic like this for door opening. The only problem that could happen is if bot is stucked because a mob is between player and the shrine under this range. But I'll try to implement this asap to test! Quote Share this post Link to post Share on other sites
bonebox 36 Report post Posted May 18, 2014 Cheers be great when you've got time. But yeah see your point, can you not use normal line of sight checks between char and shrine? Or even check for mob in a square cornered by the coords of the char and shrine and smack anything in there first on the way would be better than nothing Quote Share this post Link to post Share on other sites
Jermanius 0 Report post Posted May 23, 2014 yep, I like this suggestion Quote Share this post Link to post Share on other sites