p1126703 0 Report post Posted May 15, 2014 Hi guys, I have set my left button as grounds lam and right button as leapslam, both have same priority. However my bot don't use leap slam at all. I was hopping it will leap slam to mob and use ground slam. Any idea how do I do it? Share this post Link to post Share on other sites
bonebox 36 Report post Posted May 15, 2014 (edited) Set your GS with range 0-200 and your LS with range 200-1500 (then it'll LS to stuff off-screen too, much faster). If you're only using LS to get to stuff might as well chuck a curse on hit in with it too Edited May 15, 2014 by bonebox Share this post Link to post Share on other sites
p1126703 0 Report post Posted May 15, 2014 Set your GS with range 0-200 and your LS with range 200-1500 (then it'll LS to stuff off-screen too, much faster). If you're only using LS to get to stuff might as well chuck a curse on hit in with it too Thanks! it works now. btw, i having problems with running maps. Those in red are my codes. i just want to run magic maps, and upgrade normal maps to magic maps. [Rarity] == "Normal" # [upgradeToMagic] == "true" [MapLevel] < "71" # [RunMap] == "true" [MapLevel] < "71" && [Rarity] == "Magic" && [map_monsters_reflect_%_physical_damage] >= "1" || [map_player_has_blood_magic_keystone] == "true" || [no_mana_regeneration] == "true" # [RerollMods] == "true" [Rarity] == "Unique" # [ignoreMap] == "true" [Rarity] == "rare" # [ignoreMap] == "true" Share this post Link to post Share on other sites
bonebox 36 Report post Posted May 16, 2014 add && [Rarity] == "Magic" to your run line Share this post Link to post Share on other sites
p1126703 0 Report post Posted May 16, 2014 add && [Rarity] == "Magic" to your run line hmm.. my bot wont upgrade normal map to magic map. it only runs magic maps Share this post Link to post Share on other sites
bonebox 36 Report post Posted May 16, 2014 (edited) Ah yeah sorry forgot it'll only upgrade maps it's going to run. Immo is working on a map upgrade system in EB Tools. Long as you have enough trans orbs your pickit code should be doing that, though think they might need to be in the same stash tab the map s being picked from Edited May 16, 2014 by bonebox Share this post Link to post Share on other sites
p1126703 0 Report post Posted May 16, 2014 Ah yeah sorry forgot it'll only upgrade maps it's going to run. Immo is working on a map upgrade system in EB Tools. Long as you have enough trans orbs your pickit code should be doing that. oh.. ok.. where should i put this desync script? inside system ? #IfWinActive Path of Exile #Persistent #SingleInstance force Loop { IfWinExist, Path of Exile WinActivate, Path of Exile BlockInput On SendInput, {SPACE} Sleep, % Random(25,75) SendInput, {Enter} Sleep, % Random(10,25) SendInput, {/}oos Sleep, % Random(10,25) SendInput, {Enter} BlockInput Off Sleep, % Random(15000,30000) } return Random(min,max) { Random, out, %min%, %max% return out } Share this post Link to post Share on other sites
bonebox 36 Report post Posted May 16, 2014 Not sure what you mean by "where", it's a script can go anywhere on your system. If you mean does it need to go in each vm then yes? Share this post Link to post Share on other sites
Walt 178 Report post Posted May 28, 2014 Leapslam needs a longer range. Try 300 leapslam and 75 Groundslam. 300 range is quite big, alot of people don't realize this. Put a cooldown on leapslam of 5000ms Share this post Link to post Share on other sites