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gatojhoba

Help run map

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I'm trying to configure the bot for farm maps, but it makes a correct map and then goes to the act. Can someone help me?

 

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**************************************************************map.idp******************************************************************************

// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier], [SkipBossArena].
// Please note that [IgnoreMap] has higher priority than other keys.
// Please note that [SkipBossArena] needs bot to open map for it to work, if you open it and then start the bot it won't work.
// Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
// Big thanks to jps42 for updating and improving this file.

// Example: Run rare maps level less than 3
// [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                 B O O K M A R K                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
//
//Bookmark
//General Settings
//Map Mods - Reroll
//Map Mods - Ignore
//Map Bases - Ignore
//Map Upgrade Tier
//
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                            GENERAL SETTINGS                                     //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Map Tier setting
[MapTier] >= "1" && [MapTier] <= "10" # [RunMap] == "true"

// Map Rarity to Run (Uncommenting means Ignore)
//[Rarity] == "Unique" # [IgnoreMap] == "true"
 [Rarity] == "Rare" # [IgnoreMap] == "true"
// [Rarity] == "Magic" # [IgnoreMap] == "true"
// [Rarity] == "Normal" # [IgnoreMap] == "true"

// If you want to enable automatic quality upgrading
// [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true"

// If you want to transmute or alch maps before running them.
// [Rarity] == "Normal" # [UpgradeToRare] == "true"
// [Rarity] == "Normal" # [UpgradeToMagic] == "true"

// Map augmentation
[Rarity] == "Magic" # [AugmentIfPossible] == "true"

// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 

// If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
// to be sure that bot will run only Sacrifices.

// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - REROLL                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Reroll Magic Map Mods 
// How to Roll Pack Size - Simple leave appropriate (suffix only) pack size reroll checks (has packsize in description) COMMENTED, and uncomment the rest.
// This will force bot to reroll/aug until packsize is rolled.

// Prefix
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Abhorrent - Monsters are abominations
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
// [map_monsters_always_ignite] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
// [map_packs_are_kitava] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feasting - not sure it works
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
// [map_packs_are_ghosts] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Haunting - Ghosts
// [map_packs_are_lunaris] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Lunar - Lunaris mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
// [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [map_packs_are_solaris] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Solar -- Solaris mobs
// [map_packs_fire_projectiles] >= "2" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters fire 2 additional Projectiles
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unstoppable -- Mobs cannot be slowed/taunted

// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Empowered -- Mobs have % chance to cause status ailments
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof
// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexwarded -- Less effect of curses on mobs
// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_boss_maximum_life_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life

// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_monsters_add_endurance_charge_on_hit_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters Gain Endurance Charge on Hit
// [map_monsters_add_frenzy_charge_on_hit_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters Gain Frenzy Charge on Hit
// [map_monsters_add_power_charge_on_hit_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters Gain Power Charge on Hit
// [map_players_have_point_blank] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Skirmishing -- Players have Point Blank
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit

// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Drought - Players gain reduced Flask Charges
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Impotence -- Players have % less Area of Effect
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy
// [map_players_block_chance_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour
// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                               MAP MODS - IGNORE                                 //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Ignore Map - (Select Map Rarity for each mod to ignore)
// Prefix
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Abhorrent - Monsters are abominations
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Abhorrent - Monsters are abominations

// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles

// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod

// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs

// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs

// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
// [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems

// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times

// [map_monsters_always_ignite] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
// [map_monsters_always_ignite] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites

// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
// [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs

// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod

// [map_packs_are_kitava] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feasting - not sure it works
// [map_packs_are_kitava] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feasting - not sure it works

// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs
// [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs

// [map_packs_are_ghosts] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Haunting - Ghosts
// [map_packs_are_ghosts] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Haunting - Ghosts

// [map_packs_are_lunaris] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Lunar - Lunaris mobs
// [map_packs_are_lunaris] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Lunar - Lunaris mobs

// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs

// [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs

// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs 

// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs

// [map_packs_are_solaris] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Solar -- Solaris mobs
// [map_packs_are_solaris] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Solar -- Solaris mobs

// [map_packs_fire_projectiles] >= "2" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters fire 2 additional Projectiles
// [map_packs_fire_projectiles] >= "2" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters fire 2 additional Projectiles

// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses

// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs

// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unstoppable -- Mobs cannot be slowed/taunted
// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unstoppable -- Mobs cannot be slowed/taunted

// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction

// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg

// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Empowered -- Mobs have % chance to cause status ailments
// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Empowered -- Mobs have % chance to cause status ailments

// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life

// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed

// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg

// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune

// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexwarded -- Less effect of curses on mobs
// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexwarded -- Less effect of curses on mobs

// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed

// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage

// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed

// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage

// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Resistant -- Mobs have Chaos/Ele Resistance

// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg

// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg

// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles

// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect

// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life


// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium

// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod

// [map_monsters_add_endurance_charge_on_hit_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Endurance -- Monsters Gain Endurance Charge on Hit
// [map_monsters_add_endurance_charge_on_hit_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Endurance -- Monsters Gain Endurance Charge on Hit

// [map_monsters_add_frenzy_charge_on_hit_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Frenzy -- Monsters Gain Frenzy Charge on Hit
// [map_monsters_add_frenzy_charge_on_hit_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Frenzy -- Monsters Gain Frenzy Charge on Hit

// [map_monsters_add_power_charge_on_hit_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Power -- Monsters Gain Power Charge on Hit
// [map_monsters_add_power_charge_on_hit_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Power -- Monsters Gain Power Charge on Hit

// [map_players_have_point_blank] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Skirmishing -- Players have Point Blank
// [map_players_have_point_blank] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Skirmishing -- Players have Point Blank

// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit

// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters

// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier

// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground

// [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Drought - Players gain reduced Flask Charges
// [map_player_charges_gained_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Drought - Players gain reduced Flask Charges

// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness

// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble

// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances

// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground

// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect

// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
// [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground

// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Impotence -- Players have % less Area of Effect
// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Impotence -- Players have % less Area of Effect

// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments

// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground

// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower

// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy
// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy

// [map_players_block_chance_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour
// [map_players_block_chance_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour

// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration

// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains

// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage

// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                           MAP BASES TO IGNORE                                   //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Tier 1
// [Type] == "Beach Map" # [IgnoreMap] == "true"
// [Type] == "Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Lookout Map" # [IgnoreMap] == "true"

// Tier 2
// [Type] == "Alleyways Map" # [IgnoreMap] == "true"
// [Type] == "Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Desert Map" # [IgnoreMap] == "true"
// [Type] == "Flooded Mine Map" # [IgnoreMap] == "true"
// [Type] == "Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Pen Map" # [IgnoreMap] == "true"

// Tier 3
// [Type] == "Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Cage Map" # [IgnoreMap] == "true"
// [Type] == "Cells Map" # [IgnoreMap] == "true"
// [Type] == "Excavation Map" # [IgnoreMap] == "true"
// [Type] == "Iceberg Map" # [IgnoreMap] == "true"
// [Type] == "Leyline Map" # [IgnoreMap] == "true"
// [Type] == "Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Port Map" # [IgnoreMap] == "true"
// [Type] == "Springs Map" # [IgnoreMap] == "true"

// Tier 4
// [Type] == "Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Chateau Map" # [IgnoreMap] == "true"
// [Type] == "City Square Map" # [IgnoreMap] == "true"
// [Type] == "Courthouse Map" # [IgnoreMap] == "true"
// [Type] == "Gorge Map" # [IgnoreMap] == "true"
// [Type] == "Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Lighthouse Map" # [IgnoreMap] == "true"
// [Type] == "Relic Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Strand Map" # [IgnoreMap] == "true"
// [Type] == "Volcano Map" # [IgnoreMap] == "true"

// Tier 5
// [Type] == "Ancient City Map" # [IgnoreMap] == "true"
// [Type] == "Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Channel Map" # [IgnoreMap] == "true"
// [Type] == "Conservatory Map" # [IgnoreMap] == "true"
// [Type] == "Haunted Mansion Map" # [IgnoreMap] == "true"
// [Type] == "Ivory Temple Map" # [IgnoreMap] == "true"
// [Type] == "Maze Map" # [IgnoreMap] == "true"
// [Type] == "Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Sulphur Vents Map" # [IgnoreMap] == "true"
// [Type] == "Toxic Sewer Map" # [IgnoreMap] == "true"

// Tier 6
// [Type] == "Academy Map" # [IgnoreMap] == "true"
// [Type] == "Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Fields Map" # [IgnoreMap] == "true"
// [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"
// [Type] == "Mausoleum Map" # [IgnoreMap] == "true"
// [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Underground Sea Map" # [IgnoreMap] == "true"
// [Type] == "Wharf Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Beach Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Lookout Map" # [IgnoreMap] == "true"

// Tier 7
// [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Bazaar Map" # [IgnoreMap] == "true"
// [Type] == "Bone Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Coral Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Gardens Map" # [IgnoreMap] == "true"
// [Type] == "Lava Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Residence Map" # [IgnoreMap] == "true"
// [Type] == "Tribunal Map" # [IgnoreMap] == "true"
// [Type] == "Underground River Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Alleyways Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Desert Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Flooded Mine Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pen Map" # [IgnoreMap] == "true"

// Tier 8
// [Type] == "Armoury Map" # [IgnoreMap] == "true"
// [Type] == "Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Geode Map" # [IgnoreMap] == "true"
// [Type] == "Infested Valley Map" # [IgnoreMap] == "true"
// [Type] == "Laboratory Map" # [IgnoreMap] == "true"
// [Type] == "Mineral Pools Map" # [IgnoreMap] == "true"
// [Type] == "Mud Geyser Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true"
// [Type] == "Shore Map" # [IgnoreMap] == "true"
// [Type] == "Tropical Island Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cage Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cells Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Excavation Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Iceberg Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Leyline Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Port Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Springs Map" # [IgnoreMap] == "true"

// Tier 9
// [Type] == "Arena Map" # [IgnoreMap] == "true"
// [Type] == "Estuary Map" # [IgnoreMap] == "true"
// [Type] == "Moon Temple Map" # [IgnoreMap] == "true"
// [Type] == "Museum Map" # [IgnoreMap] == "true"
// [Type] == "Plateau Map" # [IgnoreMap] == "true"
// [Type] == "Scriptorium Map" # [IgnoreMap] == "true"
// [Type] == "Sepulchre Map" # [IgnoreMap] == "true"
// [Type] == "Temple Map" # [IgnoreMap] == "true"
// [Type] == "Tower Map" # [IgnoreMap] == "true"
// [Type] == "Vault Map" # [IgnoreMap] == "true"
// [Type] == "Waste Pool Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Chateau Map" # [IgnoreMap] == "true"
// [Type] == "Shaped City Square Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Courthouse Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Gorge Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Lighthouse Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Relic Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Strand Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Volcano Map" # [IgnoreMap] == "true"

// Tier 10
// [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Belfry Map" # [IgnoreMap] == "true"
// [Type] == "Bog Map" # [IgnoreMap] == "true"
// [Type] == "Cursed Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Pier Map" # [IgnoreMap] == "true"
// [Type] == "Precinct Map" # [IgnoreMap] == "true"
// [Type] == "Shipyard Map" # [IgnoreMap] == "true"
// [Type] == "Siege Map" # [IgnoreMap] == "true"
// [Type] == "Wasteland Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ancient City Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Channel Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Conservatory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Haunted Mansion Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ivory Temple Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Maze Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Sulphur Vents Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Toxic Sewer Map" # [IgnoreMap] == "true"

// Tier 11
// [Type] == "Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Coves Map" # [IgnoreMap] == "true"
// [Type] == "Factory Map" # [IgnoreMap] == "true"
// [Type] == "Lair Map" # [IgnoreMap] == "true"
// [Type] == "Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Pit Map" # [IgnoreMap] == "true"
// [Type] == "Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Waterways Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Academy Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Fields Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mausoleum Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Underground Sea Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true"

// Tier 12
// [Type] == "Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Defiled Cathedral Map" # [IgnoreMap] == "true"
// [Type] == "Necropolis Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Summit Map" # [IgnoreMap] == "true"
// [Type] == "Torture Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Villa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bazaar Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bone Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Coral Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Gardens Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Lava Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Residence Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tribunal Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true"

// Tier 13
// [Type] == "Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Caldera Map" # [IgnoreMap] == "true"
// [Type] == "Core Map" # [IgnoreMap] == "true"
// [Type] == "Desert Spring Map" # [IgnoreMap] == "true"
// [Type] == "Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Park Map" # [IgnoreMap] == "true"
// [Type] == "Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Armoury Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Geode Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Infested Valley Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Laboratory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mineral Pools Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Overgrown Ruin Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Shore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true"

// Tier 14
// [Type] == "Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Colosseum Map" # [IgnoreMap] == "true"
// [Type] == "Crimson Temple Map" # [IgnoreMap] == "true"
// [Type] == "Dark Forest Map" # [IgnoreMap] == "true"
// [Type] == "Dig Map" # [IgnoreMap] == "true"
// [Type] == "Palace Map" # [IgnoreMap] == "true"
// [Type] == "Plaza Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arena Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Estuary Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Moon Temple Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Museum Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Plateau Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Scriptorium Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Sepulchre Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Temple Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tower Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vault Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true"

// Tier 15
// [Type] == "Basilica Map" # [IgnoreMap] == "true"
// [Type] == "Carcass Map" # [IgnoreMap] == "true"
// [Type] == "Lava Lake Map" # [IgnoreMap] == "true"
// [Type] == "Reef Map" # [IgnoreMap] == "true"
// [Type] == "Sunken City Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Belfry Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bog Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cursed Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Precinct Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Shipyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Siege Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Wasteland Map" # [IgnoreMap] == "true"

// Tier 16
// [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true"
// [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true"
// [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true"
// [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Temple Map" # [IgnoreMap] == "true"


// Unique Maps by Name

// [Type] == "Dunes Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Pillars of Arun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
// [Type] == "Graveyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hallowed Ground
// [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
// [Type] == "Museum Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Putrid Cloister
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
// [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters
// [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
// [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar's Square
// [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den
// [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes

/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             MAP UPGRADE TIER                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// Select which map base you want to upgrade map tier with - Use of 3 of same base type to produce map 1 tier higher.

// Tier 1
// [Type] == "Beach Map" # [UpgradeMapTier] == "true" // Upgrades to 
// [Type] == "Dungeon Map" # [UpgradeMapTier] == "true" // Upgrades to Flooded Mine
// [Type] == "Graveyard Map" # [UpgradeMapTier] == "true" // Upgrades to Marshes
// [Type] == "Lookout Map" # [UpgradeMapTier] == "true" // Upgrades to Alleyways

// Tier 2
// [Type] == "Alleyways Map" # [UpgradeMapTier] == "true" // Upgrades to Arcade
// [Type] == "Arid Lake Map" # [UpgradeMapTier] == "true" // Upgrades to Peninsula
// [Type] == "Desert Map" # [UpgradeMapTier] == "true" // Upgrades to Iceberg
// [Type] == "Flooded Mine Map" # [UpgradeMapTier] == "true" // Upgrades to Excavation
// [Type] == "Marshes Map" # [UpgradeMapTier] == "true" // Upgrades to Springs
// [Type] == "Pen Map" # [UpgradeMapTier] == "true" // Upgrades to Cage

// Tier 3
// [Type] == "Arcade Map" # [UpgradeMapTier] == "true" // Upgrades to Courthouse
// [Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true" // Upgrades to Relic Chambers
// [Type] == "Cage Map" # [UpgradeMapTier] == "true" // Upgrades to City Square
// [Type] == "Cells Map" # [UpgradeMapTier] == "true" // Upgrades to Grotto
// [Type] == "Excavation Map" # [UpgradeMapTier] == "true" // Upgrades to Gorge
// [Type] == "Iceberg Map" # [UpgradeMapTier] == "true" // Upgrades to Strand
// [Type] == "Leyline Map" # [UpgradeMapTier] == "true" // Upgrades to Volcano
// [Type] == "Peninsula Map" # [UpgradeMapTier] == "true" // Upgrades to Canyon
// [Type] == "Port Map" # [UpgradeMapTier] == "true" // Upgrades to Lighthouse
// [Type] == "Springs Map" # [UpgradeMapTier] == "true" // Upgrades to Chateau

// Tier 4
// [Type] == "Canyon Map" # [UpgradeMapTier] == "true" // Upgrades to Spider Lair
// [Type] == "Chateau Map" # [UpgradeMapTier] == "true" // Upgrades to Toxic Sewer
// [Type] == "City Square Map" # [UpgradeMapTier] == "true" // Upgrades to Conservatory
// [Type] == "Courthouse Map" # [UpgradeMapTier] == "true" // Upgrades to Haunted Mansion
// [Type] == "Gorge Map" # [UpgradeMapTier] == "true" // Upgrades to Channel
// [Type] == "Grotto Map" # [UpgradeMapTier] == "true" // Upgrades to Maze
// [Type] == "Lighthouse Map" # [UpgradeMapTier] == "true" // Upgrades to Ivory Temple
// [Type] == "Relic Chambers Map" # [UpgradeMapTier] == "true" // Upgrades to Barrows
// [Type] == "Strand Map" # [UpgradeMapTier] == "true" // Upgrades to Ancient City
// [Type] == "Volcano Map" # [UpgradeMapTier] == "true" // Upgrades to Sulphur Vents

// Tier 5
// [Type] == "Ancient City Map" # [UpgradeMapTier] == "true" // Upgrades to Fields
// [Type] == "Barrows Map" # [UpgradeMapTier] == "true" // Upgrades to Mausoleum
// [Type] == "Channel Map" # [UpgradeMapTier] == "true" // Upgrades to Atoll
// [Type] == "Conservatory Map" # [UpgradeMapTier] == "true" // Upgrades to Academy
// [Type] == "Haunted Mansion Map" # [UpgradeMapTier] == "true" // Upgrades to Wharf
// [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true" // Upgrades to Thicket
// [Type] == "Maze Map" # [UpgradeMapTier] == "true" // Upgrades to Underground Sea
// [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true" // Upgrades to Jungle Valley
// [Type] == "Sulphur Vents Map" # [UpgradeMapTier] == "true" // Upgrades to Ashen Wood
// [Type] == "Toxic Sewer Map" # [UpgradeMapTier] == "true" // Upgrades to Cemetery

// Tier 6
// [Type] == "Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Fields Map" # [UpgradeMapTier] == "true"
// [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Mausoleum Map" # [UpgradeMapTier] == "true"
// [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true"
// [Type] == "Wharf Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Lookout Map" # [UpgradeMapTier] == "true"

// Tier 7
// [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Bazaar Map" # [UpgradeMapTier] == "true"
// [Type] == "Bone Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Coral Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Gardens Map" # [UpgradeMapTier] == "true"
// [Type] == "Lava Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Residence Map" # [UpgradeMapTier] == "true"
// [Type] == "Tribunal Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground River Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Alleyways Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Flooded Mine Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pen Map" # [UpgradeMapTier] == "true"

// Tier 8
// [Type] == "Armoury Map" # [UpgradeMapTier] == "true"
// [Type] == "Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Geode Map" # [UpgradeMapTier] == "true"
// [Type] == "Infested Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Laboratory Map" # [UpgradeMapTier] == "true"
// [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true"
// [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true"
// [Type] == "Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cage Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Excavation Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Iceberg Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Leyline Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Port Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Springs Map" # [UpgradeMapTier] == "true"

// Tier 9
// [Type] == "Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Estuary Map" # [UpgradeMapTier] == "true"
// [Type] == "Moon Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Plateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Sepulchre Map" # [UpgradeMapTier] == "true"
// [Type] == "Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Tower Map" # [UpgradeMapTier] == "true"
// [Type] == "Vault Map" # [UpgradeMapTier] == "true"
// [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Chateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped City Square Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Courthouse Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Gorge Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Lighthouse Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Relic Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Volcano Map" # [UpgradeMapTier] == "true"

// Tier 10
// [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Belfry Map" # [UpgradeMapTier] == "true"
// [Type] == "Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Cursed Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Precinct Map" # [UpgradeMapTier] == "true"
// [Type] == "Shipyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Siege Map" # [UpgradeMapTier] == "true"
// [Type] == "Wasteland Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ancient City Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Conservatory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Haunted Mansion Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ivory Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Maze Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Sulphur Vents Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Toxic Sewer Map" # [UpgradeMapTier] == "true"

// Tier 11
// [Type] == "Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Factory Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Mesa Map" # [UpgradeMapTier] == "true"
// [Type] == "Pit Map" # [UpgradeMapTier] == "true"
// [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Waterways Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Fields Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mausoleum Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Underground Sea Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true"

// Tier 12
// [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true"
// [Type] == "Defiled Cathedral Map" # [UpgradeMapTier] == "true"
// [Type] == "Necropolis Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Racecourse Map" # [UpgradeMapTier] == "true"
// [Type] == "Summit Map" # [UpgradeMapTier] == "true"
// [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Villa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bazaar Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bone Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Coral Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Gardens Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Lava Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Residence Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tribunal Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true"

// Tier 13
// [Type] == "Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Caldera Map" # [UpgradeMapTier] == "true"
// [Type] == "Core Map" # [UpgradeMapTier] == "true"
// [Type] == "Desert Spring Map" # [UpgradeMapTier] == "true"
// [Type] == "Ghetto Map" # [UpgradeMapTier] == "true"
// [Type] == "Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Park Map" # [UpgradeMapTier] == "true"
// [Type] == "Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Armoury Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Geode Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Infested Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Laboratory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mineral Pools Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Overgrown Ruin Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true"

// Tier 14
// [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true"
// [Type] == "Colosseum Map" # [UpgradeMapTier] == "true"
// [Type] == "Crimson Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Dig Map" # [UpgradeMapTier] == "true"
// [Type] == "Palace Map" # [UpgradeMapTier] == "true"
// [Type] == "Plaza Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Estuary Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Moon Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Plateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Scriptorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Sepulchre Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vault Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true"

// Tier 15
// [Type] == "Basilica Map" # [UpgradeMapTier] == "true"
// [Type] == "Carcass Map" # [UpgradeMapTier] == "true"
// [Type] == "Lava Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Sunken City Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Belfry Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cursed Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Precinct Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Shipyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Siege Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Wasteland Map" # [UpgradeMapTier] == "true"

// Tier 16
// [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true"
// [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"


/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             CUSTOM MAP RULES                                    //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////

// EXPERIMENTAL
// [ExitAfterBossKill] - After boss is killed, leave map
// [SkipBossArena] - Skip arena for specific map

// [Type] == "Graveyard Map" # [SkipBossArena] == "true"
// [Type] == "Strand Map" # [ExitAfterBossKill] == "true"
// [Type] == "Canyon Map" # [ExitAfterBossKill] == "true"

pe] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true"
// [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"


/////////////////////////////////////////////////////////////////////////

 

 

 

 

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IMO try to change:

// Map Tier setting
[MapTier] >= "1" && [MapTier] <= "16" # [RunMap] == "true"

As far as I know bot have problem with tier map.

Have you got map in your stash tab 2?

Standard setup for map tab is 1,2,3 you change it only for 2 so bot will check only stash tab 2 for maps if you don't have any in this tab he will move forward and go to act 1.

Standard tab or map premium tab? cuz it isn't supported as far as I remember.

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