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touchedzero

my pickit, add yours please.

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// Welcome to the Phaukt's Custom 1.1 Pickit

// You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.

// You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).

// Expressions to the left are only here to help you choosing the right ones

// Syntax is: [Key] operator "Value"

// Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)

// Key List: Type, ItemLevel, Armor, Evasion, Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.txt file.

// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.

// Flags that can be used are : [stashItem] =="true", [sellItem] == "true", [sellUnid] == "true". Please note that [sellItem] tag will ALWAYS make the bot identify item.

// About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".

// You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "Gloves", "Boots", "Belt", "Map".

// Operators && and || are available, parenthesis are working.

// # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.

// If you didn't noticed, // is used for comments.

// Thanks to Phaukt for building this fantastic pickit file, find his work here (link1)

// Thanks to Jarvis101 for giving him inspiration with his 1 ex minimum pickit

/////////////////////////////////////////////////////////////////////////////////////

// //

// EXAMPLE //

// //

/////////////////////////////////////////////////////////////////////////////////////

// Blanket coverage

// [Category] == "Gloves" && [Rarity] == "Rare" # [sellItem] == "true"

// What it means : Pick up any gloves. Id the item. Then Sell it.

// Exception handling

// [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [stashItem] == "true"

// What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item.

// [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1

// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [stashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2

// [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [stashItem] == "true", bot stashes on match)

// [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4

// [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" // Random example 5

// [Type] == "Medium Life Flask" // Random example 6

// [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7

// [Category] == "Helm" && [Rarity] == "Rare" # [stashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8

[Type] == "Mirror Of Kalandra" # [stashItem] == "true"

/////////////////////////////////////////////////////////////////////////////////////

// //

// User's custom rules //

// //

/////////////////////////////////////////////////////////////////////////////////////

[Rarity] == "Unique" # [stashItem] == "true" // Keep all unique

//For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.

[Category] == "Belt" && [Rarity] == "Rare"

[Category] == "Ring" && [Rarity] == "Rare"

[Category] == "Amulet" && [Rarity] == "Rare"

/////////////////////////////////////////////////////////////////////////////////////

// //

// CURRENCY //

// //

/////////////////////////////////////////////////////////////////////////////////////

[Type] == "Scroll of Wisdom" # [stashItem] == "true" // Take all id scroll

[Type] == "Portal Scroll" # [stashItem] == "true" // Take all tp scroll

[Type] == "Blacksmith's Whetstone" # [stashItem] == "true" // Take Blacksmith's Whetstone

[Type] == "Armourer's Scrap" # [stashItem] == "true" // Take Armourer's Scrap

[Type] == "Glassblower's Bauble" # [stashItem] == "true" // Take Glassblower's Bauble

[Type] == "Vaal Orb" # [stashItem] == "true" // Vaal Orb

[Type] == "Albino Rhoa Feather" # [stashItem] == "true" // Albino Rhoa Feather

[Type] == "Chaos Orb" # [stashItem] == "true"

[Type] == "Orb of Alchemy" # [stashItem] == "true"

[Type] == "Chromatic Orb" # [stashItem] == "true"

[Type] == "Gemcutter's Prism" # [stashItem] == "true"

[Type] == "Orb Of Alteration" # [stashItem] == "true"

[Type] == "Jeweller's Orb" # [stashItem] == "true"

[Type] == "Orb Of Augmentation" # [stashItem] == "true"

[Type] == "Orb Of Fusing" # [stashItem] == "true"

[Type] == "Orb Of Chance" # [stashItem] == "true"

[Type] == "Eternal Orb" # [stashItem] == "true"

[Type] == "Exalted Orb" # [stashItem] == "true"

[Type] == "Orb of Regret" # [stashItem] == "true"

[Type] == "Orb of Scouring" # [stashItem] == "true"

[Type] == "Orb of Transmutation" # [stashItem] == "true"

[Type] == "Regal Orb" # [stashItem] == "true"

[Type] == "Blessed Orb" # [stashItem] == "true"

[Type] == "Cartographer's Chisel" # [stashItem] == "true"

[Category] == "Map" // Take all maps

[Type] == "Sacrifice at Dawn" # [stashItem] == "True" //Sacrifice map

[Type] == "Sacrifice at Noon" # [stashItem] == "True" //Sacrifice map

[Type] == "Sacrifice at Dusk" # [stashItem] == "True" //Sacrifice map

[Type] == "Sacrifice at Midnight" # [stashItem] == "True" //Sacrifice map

/////////////////////////////////////////////////////////////////////////////////////

// //

// SOCKETS //

// //

/////////////////////////////////////////////////////////////////////////////////////

[sockets] >= "5" && [Linked] >= "5" # [stashItem] =="true" // Keep 5/6L

[sockets] == "6" && [Linked] <= "4" # [sellUnid] == "true" // Sell 6S

//Remove // from the 2 lines below if u want to loot and vendor 3/4l for chrom recipe.

//[sockets] <= "6" && [Linked] == "3" # [sellUnid] == "true" // Sell for chroms

//[sockets] <= "6" && [Linked] == "4" # [sellUnid] == "true" // Sell for chroms

/////////////////////////////////////////////////////////////////////////////////////

// //

// G E M S //

// //

/////////////////////////////////////////////////////////////////////////////////////

// For quality gem, use the min_gem_quality for the moment

// [Type] == "Added Chaos Damage" // Gem

// [Type] == "Added Cold Damage" // Gem

// [Type] == "Added Fire Damage" // Gem

// [Type] == "Added Lightning Damage" // Gem

// [Type] == "Additional Accuracy" // Gem

// [Type] == "Anger" // Gem

// [Type] == "Animate Guardian" // Gem

// [Type] == "Animate Weapon" // Gem

// [Type] == "Arc" // Gem

// [Type] == "Arctic Armour" // Gem

// [Type] == "Arctic Breath" // Gem

// [Type] == "Bear Trap" // Gem

// [Type] == "Blind" // Gem

[Type] == "Blood Magic" // Gem

// [Type] == "Blood Rage" // Gem

// [Type] == "Burning Arrow" // Gem

// [Type] == "Cast on Critical Strike" // Gem

// [Type] == "Cast on Death" // Gem

// [Type] == "Cast on Melee Kill" // Gem

[Type] == "Cast when Damage Taken" // Gem

// [Type] == "Cast when Stunned" // Gem

// [Type] == "Chain" // Gem

// [Type] == "Chance to Flee" // Gem

// [Type] == "Chance to Ignite" // Gem

// [Type] == "Clarity" // Gem

// [Type] == "Cleave" // Gem

// [Type] == "Cold Penetration" // Gem

// [Type] == "Cold Snap" // Gem

// [Type] == "Cold to Fire" // Gem

// [Type] == "Concentrated Effect" // Gem

// [Type] == "Conductivity" // Gem

// [Type] == "Conversion Trap" // Gem

// [Type] == "Critical Weakness" // Gem

// [Type] == "Culling Strike" // Gem

// [Type] == "Curse On Hit" // Gem

// [Type] == "Cyclone" // Gem

// [Type] == "Decoy Totem" // Gem

// [Type] == "Determination" // Gem

// [Type] == "Detonate Dead" // Gem

// [Type] == "Devouring Totem" // Gem

// [Type] == "Discharge" // Gem

// [Type] == "Discipline" // Gem

// [Type] == "Dominating Blow" // Gem

// [Type] == "Double Strike" // Gem

// [Type] == "Dual Strike" // Gem

// [Type] == "Elemental Hit" // Gem

// [Type] == "Elemental Proliferation" // Gem

// [Type] == "Elemental Weakness" // Gem

[Type] == "Empower" // Gem

[Type] == "Enhance" // Gem

[Type] == "Enlighten" // Gem

// [Type] == "Endurance Charge on Melee Stun" // Gem

// [Type] == "Enduring Cry" // Gem

// [Type] == "Enfeeble" // Gem

// [Type] == "Ethereal Knives" // Gem

// [Type] == "Explosive Arrow" // Gem

// [Type] == "Faster Attacks" // Gem

// [Type] == "Faster Casting" // Gem

// [Type] == "Faster Projectiles" // Gem

// [Type] == "Fire Penetration" // Gem

// [Type] == "Fire Trap" // Gem

// [Type] == "Fireball" // Gem

// [Type] == "Firestorm" // Gem

// [Type] == "Flame Totem" // Gem

// [Type] == "Flammability" // Gem

// [Type] == "Flicker Strike" // Gem

// [Type] == "Fork" // Gem

// [Type] == "Freeze Mine" // Gem

// [Type] == "Freezing Pulse" // Gem

// [Type] == "Frenzy" // Gem

// [Type] == "Frost Wall" // Gem

// [Type] == "Frostbite" // Gem

// [Type] == "Glacial Hammer" // Gem

// [Type] == "Grace" // Gem

// [Type] == "Greater Multiple Projectiles" // Gem

// [Type] == "Ground Slam" // Gem

// [Type] == "Haste" // Gem

// [Type] == "Hatred" // Gem

// [Type] == "Heavy Strike" // Gem

// [Type] == "Ice Nova" // Gem

// [Type] == "Ice Shot" // Gem

// [Type] == "Ice Spear" // Gem

// [Type] == "Immortal Call" // Gem

// [Type] == "Incinerate" // Gem

// [Type] == "Increased Area of Effect" // Gem

// [Type] == "Increased Critical Damage" // Gem

// [Type] == "Increased Critical Strikes" // Gem

// [Type] == "Increased Duration" // Gem

// [Type] == "Infernal Blow" // Gem

// [Type] == "Iron Grip" // Gem

// [Type] == "Iron Will" // Gem

[Type] == "Item Quantity" // Gem

// [Type] == "Item Rarity" // Gem

// [Type] == "Knockback" // Gem

// [Type] == "Leap Slam" // Gem

// [Type] == "Lesser Multiple Projectiles" // Gem

// [Type] == "Life Gain on Hit" // Gem

// [Type] == "Life Leech" // Gem

// [Type] == "Lightning Arrow" // Gem

// [Type] == "Lightning Penetration" // Gem

// [Type] == "Lightning Strike" // Gem

// [Type] == "Lightning Trap" // Gem

// [Type] == "Lightning Warp" // Gem

// [Type] == "Mana Leech" // Gem

// [Type] == "Melee Damage on Full Life" // Gem

// [Type] == "Melee Physical Damage" // Gem

// [Type] == "Melee Splash" // Gem

// [Type] == "Minion Damage" // Gem

// [Type] == "Minion Life" // Gem

// [Type] == "Minion Speed" // Gem

// [Type] == "Minion and Totem Elemental Resistance" // Gem

// [Type] == "Molten Shell" // Gem

// [Type] == "Multiple Traps" // Gem

[Type] == "Multistrike" // Gem

// [Type] == "Phase Run" // Gem

// [Type] == "Pierce" // Gem

// [Type] == "Point Blank" // Gem

// [Type] == "Poison Arrow" // Gem

[Type] == "Portal" // Gem

// [Type] == "Power Charge On Critical" // Gem

// [Type] == "Power Siphon" // Gem

// [Type] == "Projectile Weakness" // Gem

// [Type] == "Puncture" // Gem

// [Type] == "Punishment" // Gem

// [Type] == "Purity of Fire" // Gem

// [Type] == "Purity of Ice" // Gem

// [Type] == "Purity of Lightning" // Gem

// [Type] == "Purity" // Gem

// [Type] == "Rain of Arrows" // Gem

// [Type] == "Raise Spectre" // Gem

// [Type] == "Raise Zombie" // Gem

// [Type] == "Ranged Attack Totem" // Gem

// [Type] == "Reave" // Gem

// [Type] == "Reduced Duration" // Gem

[Type] == "Reduced Mana" // Gem

// [Type] == "Rejuvenation Totem" // Gem

// [Type] == "Remote Mine" // Gem

// [Type] == "Righteous Fire" // Gem

// [Type] == "Searing Bond" // Gem

// [Type] == "Shield Charge" // Gem

// [Type] == "Shock Nova" // Gem

// [Type] == "Shockwave Totem" // Gem

// [Type] == "Slower Projectiles" // Gem

// [Type] == "Smoke Mine" // Gem

// [Type] == "Spark" // Gem

// [Type] == "Spectral Throw" // Gem

// [Type] == "Spell Totem" // Gem

// [Type] == "Split Arrow" // Gem

// [Type] == "Stun" // Gem

// [Type] == "Summon Skeletons" // Gem

// [Type] == "Sweep" // Gem

// [Type] == "Tempest Shield" // Gem

// [Type] == "Temporal Chains" // Gem

// [Type] == "Trap" // Gem

// [Type] == "Viper Strike" // Gem

// [Type] == "Vitality" // Gem

// [Type] == "Vulnerability" // Gem

// [Type] == "Warlord's Mark" // Gem

// [Type] == "Weapon Elemental Damage" // Gem

// [Type] == "Whirling Blades" // Gem

// [Type] == "Wrath" // Gem

//Currently no Vaal gems with quality have been found/vaal gems aren't worth much and can easily be farmed from a normal area.

// [Type] == "Vaal Cyclone" // Gem

// [Type] == "Vaal Ice Nova" // Gem

// [Type] == "Vaal Immortal Call" // Gem

// [Type] == "Vaal Fireball" // Gem

// [Type] == "Vaal Rain Of Arrows" // Gem

// [Type] == "Vaal Glaciel Hammer" // Gem

// [Type] == "Vaal Lightning Warp" // Gem

// [Type] == "Vaal Spectral Throw" // Gem

// [Type] == "Vaal Spark" // Gem

// [Type] == "Vaal Arc" // Gem

// [Type] == "Vaal Molten Shell" // Gem

// [Type] == "Vaal Lightning Strike" // Gem

// [Type] == "Vaal Cold Snap" // Gem

// [Type] == "Vaal Ground Slam" // Gem

// [Type] == "Vaal Detonate Dead" // Gem

// [Type] == "Vaal Summon Skeletons" // Gem

/////////////////////////////////////////////////////////////////////////////////////

// //

// U N I Q U E I T E M S //

// //

/////////////////////////////////////////////////////////////////////////////////////

[Rarity] == "Unique" # [sellItem] == "false" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques)

[Rarity] == "Unique" && [sockets] >= "5" && [Linked] >= "5" # [stashItem] == "true"

[Rarity] == "Unique" # [stashItem] == "true" //Any unique

//////////////////////////////////////////////

// //

// A m u l e t s //

// //

//////////////////////////////////////////////

[Type] == "Onyx Amulet" && [Rarity] == "Unique" // Carnage Heart / Eye of Chayula / Astramentis

[Type] == "Gold Amulet" && [Rarity] == "Unique" // Demigod's Presence

[Type] == "Amber Amulet" && [Rarity] == "Unique" // The Anvil

[Type] == "Turquoise Amulet" && [Rarity] == "Unique" // Victario's Acuity

[Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion

[Type] == "Paua Amulet" && [Rarity] == "unique" && [base_maximum_mana] >= "50" // Atziri's Foible

[Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar

//////////////////////////////////////////////

// //

// B e l t s //

// //

//////////////////////////////////////////////

[Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium

[Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation

[Type] == "Cloth Belt" && [Rarity] == "Unique" //perandus blazon/Sunblast

[Type] == "Leather Belt" && [Rarity] == "Unique" // Headhunter/Immortal Flesh

[Type] == "Studded Belt" && [Rarity] == "Unique" // The Magnate

//////////////////////////////////////////////

// //

// R i n g s //

// //

//////////////////////////////////////////////

[Type] == "Gold Ring" && [Rarity] == "Unique" //Andvarius

[Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [stashItem] == "true" //Le Heup of All

[Type] == "Paua Ring" && [Rarity] == "Unique" //Doedre's Damning, or Perandus

[Type] == "Prismatic Ring" && [Rarity] == "Unique" // The Taming / Theifs Torment / Lori's Lantern

[Type] == "Sapphire Ring" && [Rarity] == "Unique" //Dream Fragments

[Type] == "Amethyst Ring" && [Rarity] == "Unique" //Death Rush / Ming's Heart

[Type] == "Diamond Ring" && [Rarity] == "Unique" //Romira's Banquet / Gifts from Above

[Type] == "Unset Ring" && [Rarity] == "Unique" //Voideye

[Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set

[Type] == "Paua Ring" && [Rarity] == "Unique" //Perandus Signet/Doedre's Damning

//////////////////////////////////////////////

// //

// Q u i v e r s //

// //

//////////////////////////////////////////////

[Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" //Drillneck

[Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" //Rearguard

//////////////////////////////////////////////

// //

// A r m o u r //

// //

//////////////////////////////////////////////

[Type] == "Varnished Coat" && [Rarity] == "Unique" //Carcass Jack

[Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [local_energy_shield_+%] <= "180" && [stashItem] == "true" //Soul Mantle

[Type] == "Zodiac Leather" && [Rarity] == "Unique" //Hyrri's Ire

[Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [base_lightning_damage_resistance_%] >= "30" && [stashItem] == "true" //Shavronne's Wrappings

[Type] == "Glorious Plate" && [Rarity] == "Unique" //Kaom's Heart

[Type] == "Desert Brigandine" && [Rarity] == "Unique" // Lightning Coil

[Type] == "Holy Chainmail" && [Rarity] == "Unique" //Voll's Protector

[Type] == "Full Wyrmscale" && [Rarity] == "Unique" //Belly of the beast

[Type] == "Astral Plate" && [Rarity] == "Unique" //Death's Oath

[Type] == "Simple Robe" && [Rarity] == "Unique" //Tabula Rasa

[Type] == "Copper Plate" && [Rarity] == "Unique" //Solaris Lorica

[Type] == "Necromancer Silks" && [Rarity] == "Unique" //Vis Mortis

//////////////////////////////////////////////

// //

// B o o t s //

// //

//////////////////////////////////////////////

[Type] == "Sharkskin Boots" && [Rarity] == "Unique" //The Blood Dance

[Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "18" && [stashItem] == "true" //Almost Perfect Goldwyrm

[Type] == "Conjurer Boots" && [Rarity] == "Unique" //Rainbow Stride

[Type] == "Reinforced Greaves" && [Rarity] == "Unique" //Windscream

[Type] == "Mesh Boots" && [Rarity] == "Unique" //wake of destruction

[Type] == "Soldier Boots" && [Rarity] == "Unique" //Alberon's Warpath

[Type] == "Golden Caligae" && [Rarity] == "Unique" //Demigod's Stride

[Type] == "Leatherscale Boots" && [Rarity] == "Unique" // Dusktoe

[Type] == "Slink Boots" && [Rarity] == "Unique" //Atziri's Steps

[Type] == "Dragonscale Boots" && [Rarity] == "Unique" //Darkray Vectors

//////////////////////////////////////////////

// //

// G l o v e s //

// //

//////////////////////////////////////////////

[Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" //Almost Perfect IIR Aurseize

[Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity

[Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "16" && [stashItem] == "true" //Almost Perfect Sadima's Touch

[Type] == "Golden Bracers" && [Rarity] == "Unique" //Demigod's Touch

[Type] == "Steel Gauntlets" && [Rarity] == "Unique" //Deshret's Vise / Meginord's Vise

[Type] == "Assassin's Mitts" && [Rarity] == "Unique" //Snakebite

[Type] == "Conjurer Gloves" && [Rarity] == "Unique" //Voidbringer

[Type] == "Murder Mitts" && [Rarity] == "Unique" //Thunderfist

[Type] == "Chain Gloves" && [Rarity] == "Unique" // Shackles of the Wretched

[Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity

//////////////////////////////////////////////

// //

// H e l m e t s //

// //

//////////////////////////////////////////////

[Type] == "Enzomyte Burgonet" && [Rarity] == "Unique" // Abyssus

[Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Bringer of Rain

[Type] == "Sinner Tricorne" && [Rarity] == "Unique" //Alpha's howl

[Type] == "Necromancer Circlet" && [Rarity] == "Unique" //Chitus Apex

[Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest

[Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes

[Type] == "Golden Wreath" && [Rarity] == "Unique" //Demigod's Triumph

[Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Devoto's Devotion

[Type] == "Secutor Helm" && [Rarity] == "Unique" //Skullhead

[Type] == "Leather Cap" && [Rarity] == "Unique" # [base_all_elemental_damage_resistance_%] >= "40" && [stashItem] == "true" //Goldrim

[Type] == "Visored Sallet" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" //Perfect The Peregrine

[Type] == "Mind Cage" && [Rarity] == "Unique" //Rime Gaze

[Type] == "Silken Hood" && [Rarity] == "Unique" //Starkonja's Head

[Type] == "Golden Mask" && [Rarity] == "Unique" //The Three Dragons

[Type] == "Vaal Mask" && [Rarity] == "Unique" //The Vertex

/////////////////////////////////////////////

// //

// S h i e l d s //

// //

//////////////////////////////////////////////

[Type] == "Golden Buckler" && [Rarity] == "Unique" //Atziri's Mirror

[Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" //Lioneye's Remorse

[Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" //rathpith globe

[Type] == "Champion Kite Shield" && [Rarity] == "Unique" //Aegis Aurora

[Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" //Rise of the Phoenix

[Type] == "Rotted Round Shield" && [Rarity] == "Unique" //Wheel of the Stormsail

[Type] == "Baroque Round Shield" && [Rarity] == "Unique" //Daresso's Courage

[Type] == "Matua Tupuna" && [Rarity] == "Unique" //Matua Tupuna

[Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian

[Type] == "Branded Kite Shield" && [Rarity] == "Unique" //Saffell's Frame

//////////////////////////////////////////////

// //

// W e a p o n s //

// //

//////////////////////////////////////////////

[Type] == "Siege Axe" && [Rarity] == "Unique" //Soul Taker

[Type] == "Infernal Axe" && [Rarity] == "Unique" //Dyadus

[Type] == "Karui Chopper" && [Rarity] == "Unique" //Kaom's Primacy

[Type] == "Sundering Axe" && [Rarity] == "Unique" //Wings of Entropy

[Type] == "Shadow Axe" && [Rarity] == "Unique" //Reaper's Pursuit

[Type] == "Vaal Axe" && [Rarity] == "Unique" //Atziri's Disfavour

[Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare

[Type] == "Spine Bow" && [Rarity] == "Unique" //Voltaxic Rift

[Type] == "Imperial Bow" && [Rarity] == "Unique" //Windripper

[Type] == "Infernal Sword" && [Rarity] == "Unique" //Oro's Sacrifice

[Type] == "Vaal Blaade" && [Rarity] == "Unique" //Rebuke of the Vaal

[Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker

[Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius

[Type] == "Slaughter Knife" && [Rarity] == "Unique" //Bino's Kitchen Knife

[Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi

[Type] == "Terror Maul" && [Rarity] == "Unique" //Kongor's Undying Rage

[Type] == "Vaal Scepter" && [Rarity] == "Unique" //Doon Cuebiyari

[Type] == "Long Staff" && [Rarity] == "Unique" //Pillar of the Caged god/Searing Touch

[Type] == "Maelström Staff" && [Rarity] == "Unique" //Taryn's Shiver

[Type] == "Vaal Scepter" && [Rarity] == "Unique" //Doryani's Catalyst

[Type] == "Void Scepter" && [Rarity] == "Unique" //Mon'tregul's Grasp

[Type] == "Crystal Scepter" && [Rarity] == "Unique" //The Supreme Truth

[Type] == "Engraved Wand" && [Rarity] == "Unique" //Midnight Bargain

[Type] == "Prophecy Wand" && [Rarity] == "Unique" //Void Battery

[Type] == "Fishing Rod" && [Rarity] == "Unique" //Song of the Sirens

[Type] == "Fishing Rod" && [Rarity] == "Rare"

[Type] == "Fishing Rod" && [Rarity] == "Magic"

[Type] == "Fishing Rod" && [Rarity] == "Normal"

[Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate

[Type] == "Amethyst Flask" && [Rarity] == "Unique" //Atziri's Promise

/////////////////////////////////////////////////////////////////////////////////////

// //

// R A R E I T E M S //

// //

/////////////////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////

// //

// W e a p o n s //

// //

////////////////////////////////////////////////////////////////////

//Physical

//NEW Hybrid Weapon phy %, phy dmg, as mods

[Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "90" && [local_attack_speed_+%] >= "7" && [local_minimum_added_physical_damage] >= "10" && [stashItem] == "true"

//Elemental

[Category] == "Weapon" && [Rarity] == "Rare" # [local_attack_speed_+%] >= "8" && [local_maximum_added_lightning_damage] >= "70" && [local_maximum_added_cold_damage] >= "20" && [local_maximum_added_fire_damage] >= "20" && [stashItem] == "true"

[Category] == "Weapon" && [Rarity] == "Rare" # [local_maximum_added_lightning_damage] >= "70" && [local_maximum_added_cold_damage] >= "40" && [local_maximum_added_fire_damage] >= "40" && [stashItem] == "true"

[Category] == "Weapon" && [Rarity] == "Rare" # ([local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37") && [local_attack_speed_+%] >= "8" && [stashItem] == "true"

[Category] == "Weapon" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "13" && [local_physical_damage_+%] >= "70" && ( [local_maximum_added_lightning_damage] >= "75" || [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_cold_damage] >= "37" ) && [stashItem] == "true"

//Caster

[Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"

////////////////////////////////////////////////////////////////////

// //

// A r m o r //

// //

////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////

// //

// H e l m s //

// //

//////////////////////////////////////////////

[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([local_energy_shield_+%] >= "120" || [local_evasion_rating_+%] >= "120" || [local_physical_damage_reduction_rating_+% ] >= "120" || [local_armour_and_evasion_+%] >= "120") && ([local_energy_shield] >= "70" || [base_maximum_life] >= "70") && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"

//IIR helms

[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"

[Category] == "Helm" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "20" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"

[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true"

//dual res + ES% + ES + HP

[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [local_energy_shield_+%] >= "140" && [local_energy_shield] >= "70" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"

//////////////////////////////////////////////

// //

// C h e s t //

// //

//////////////////////////////////////////////

//basemod% + dualres + life

//[Category] == "Chest" && [Rarity] == "Rare" # ([local_energy_shield_+%] >= "120" || [local_evasion_rating_+%] >= "120" || [local_physical_damage_reduction_rating_+% ] >= "120" || [local_armour_and_evasion_+%] >= "120") && ([base_maximum_life] >= "80" || [local_energy_shield] >= "70") && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"

//tri res + life

[Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25" && [stashItem] == "true"

//////////////////////////////////////////////

// //

// G l o v e s //

// //

//////////////////////////////////////////////

//dualres + life + attackspeed

[Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"

//Single res + Life + attackspeed + def stat

[Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && ([local_energy_shield_+%] >= "40" || [local_evasion_rating_+%] >= "40" || [local_physical_damage_reduction_rating_+% ] >= "40" [local_armour_and_evasion_+%] >= "40") && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"

//////////////////////////////////////////////

// //

// B o o t s //

// //

//////////////////////////////////////////////

//tri-res + ms or dual-res + life + ms

[Category] == "Boots" && [Rarity] == "Rare" # (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && ([base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25")) && [base_maximum_life] >= "50") && [base_movement_velocity_+% ] >= "20"

//lowered stats boots with tri-res +ms + hp

[Category] == "Boots" && [Rarity] == "Rare" # [movement_speed_+%] >= "10" && [base_maximum_life] >= "10" && [base_cold_damage_resistance_%] >= "10" && [base_fire_damage_resistance_%] >= "10" && [base_lightning_damage_resistance_%] >= "10" && [stashItem] == "true"

//////////////////////////////////////////////

// //

// S h i e l d s //

// //

//////////////////////////////////////////////

//tri res + life or dualres + life + defensemod%

[Category] == "Shield" && [Rarity] == "Rare" # ([local_energy_shield_+%] >= "80" || [local_evasion_rating_+%] >= "80" || [local_physical_damage_reduction_rating_+% ] >= "80" [local_armour_and_evasion_+%] >= "80") && [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"

//////////////////////////////////////////////

// //

// B e l t s //

// //

//////////////////////////////////////////////

//tri res + hp

[Category] == "Belt" && [Rarity] == "Rare" # [base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25" && [base_maximum_life] >= "40" && [stashItem] == "true"

///////////////////

//Physical Damage//

///////////////////

//tri res + hp

[Category] == "Belt" && [Rarity] == "Rare" # [base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25" && [base_maximum_life] >= "40" && [stashItem] == "true"

//tri res + hp

[Type] == "Rustic Sash" && [Rarity] == "Rare" # [physical_damage_+%] >= "20" && [base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25" && [base_maximum_life] >= "40" && [stashItem] == "true"

//tri res + ele

[Type] == "Rustic Sash" && [Rarity] == "Rare" # [physical_damage_+%] >= "20" && [base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25" && [weapon_elemental_damage_+%] >= "30" && [stashItem] == "true"

//tri res + hp

[Type] == "Leather Belt" && [Rarity] == "Rare" # [base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25" && [base_maximum_life] >= "40" && [stashItem] == "true"

//tri res + ele

[Type] == "Leather Belt" && [Rarity] == "Rare" # [base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25" && [weapon_elemental_damage_+%] >= "30" && [stashItem] == "true"

//////////////////////////////////////////////

// //

// R i n g s //

// //

//////////////////////////////////////////////

[Category] == "Ring" && [Rarity] == "Rare" # [attack_speed_+%] >= "5" && ([base_cold_damage_resistance_%] >= "25" || [base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= "25" || [base_resist_all_elements_%] >= "10") && (([base_maximum_life] >= "45" && [mana_leech_from_physical_damage_%] >= "2") || [life_leech_from_physical_damage_%] >= "2" && [mana_leech_from_physical_damage_%] >= "2") || ([base_maximum_life] >= "45" && [mana_leech_from_physical_damage_%] >= "2")) && [stashItem] == "true"

//Attack speed, dual leech/single leech+life, allres/single res

[Category] == "Ring" && [Rarity] == "Rare" # [attack_speed_+%] >= "5" && ([base_cold_damage_resistance_%] >= "25" || [base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= "25" || [base_resist_all_elements_%] >= "10") && (([base_maximum_life] >= "45" && [mana_leech_from_physical_damage_%] >= "2") || [life_leech_from_physical_damage_%] >= "2" && [mana_leech_from_physical_damage_%] >= "2") || ([base_maximum_life] >= "45" && [mana_leech_from_physical_damage_%] >= "2")) && [stashItem] == "true"

//ele dmg, atkspd, allres, life

[Category] == "Ring" && [Rarity] == "Rare" # [attack_speed_+%] >= "5" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "50" && [base_resist_all_elements_%] >= "10" && [stashItem] == "true"

//dual IIR + dual res + life

[Type] == "Gold Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= 25) || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25" || [base_resist_all_elements_%] >= "15")) && [stashItem] == "true"

//Attack speed, dual leech/single leech+life, allres/single res

[Category] == "Ring" && [Rarity] == "Rare" # [attack_speed_+%] >= "5" && ([base_cold_damage_resistance_%] >= "25" || [base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= "25" || [base_resist_all_elements_%] >= "10") && (([base_maximum_life] >= "45" && [mana_leech_from_physical_damage_%] >= "2") || [life_leech_from_physical_damage_%] >= "2" && [mana_leech_from_physical_damage_%] >= "2") || ([base_maximum_life] >= "45" && [mana_leech_from_physical_damage_%] >= "2")) && [stashItem] == "true"

///////////////

//Resist base//

///////////////

//Attack speed, dual leech/single leech+life, allres/single res

[Category] == "Ring" && [Rarity] == "Rare" # [attack_speed_+%] >= "5" && ([base_cold_damage_resistance_%] >= "25" || [base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= "25" || [base_resist_all_elements_%] >= "10") && (([base_maximum_life] >= "45" && [mana_leech_from_physical_damage_%] >= "2") || [life_leech_from_physical_damage_%] >= "2" && [mana_leech_from_physical_damage_%] >= "2") || ([base_maximum_life] >= "45" && [mana_leech_from_physical_damage_%] >= "2")) && [stashItem] == "true"

//ele dmg, atkspd, allres, life

[Category] == "Ring" && [Rarity] == "Rare" # [attack_speed_+%] >= "5" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "50" && [base_resist_all_elements_%] >= "10" && [stashItem] == "true"

////////////////////

//Item rarity base//

////////////////////

//dual IIR + dual res + life

[Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= 25) || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25" || [base_resist_all_elements_%] >= "15")) && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"

[Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true"

//////////////////////////////////////////////

// //

// A m u l e t s //

// //

//////////////////////////////////////////////

//crit life res

[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [base_resist_all_elements_%] >= "15" && [stashItem] == "true"

[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || [base_resist_all_elements_%] >= "15") && [stashItem] == "true"

//Caster Crit cast and spelldamage

[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true"

//armor life dualres/(allres+crit)

[Category] == "Amulet" && [Rarity] == "Rare" # [118] >= "15" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_resist_all_elements_%] >= "15" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30"))) && [stashItem] == "true"

//es life dualres

[Category] == "Amulet" && [Rarity] == "Rare" # [maximum_energy_shield_+%] >= "15" && ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "30") && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || [base_resist_all_elements_%] >= "15") && [stashItem] == "true"

//Item rarity base

//dual IIR + single res + life + crit

[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && ([base_fire_damage_resistance_%] >= "25" || [base_cold_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= "25" || [base_resist_all_elements_%] >= "15") && [stashItem] == "true"

//dual IIR + dual res + hp

[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || [base_resist_all_elements_%] >= "15") && [stashItem] == "true"

//crit life res

[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [base_resist_all_elements_%] >= "15" && [stashItem] == "true"

[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || [base_resist_all_elements_%] >= "15") && [stashItem] == "true"

//Caster Crit cast and spelldamage

[Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+%] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true"

//armor life dualres/(allres+crit)

[Category] == "Amulet" && [Rarity] == "Rare" # [118] >= "15" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_resist_all_elements_%] >= "15" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30"))) && [stashItem] == "true"

//es life dualres

[Category] == "Amulet" && [Rarity] == "Rare" # [maximum_energy_shield_+%] >= "15" && ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "30") && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || [base_resist_all_elements_%] >= "15") && [stashItem] == "true"

////////////////////

//Item rarity base//

////////////////////

//dual IIR + single res + life + crit

[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && ([base_fire_damage_resistance_%] >= "25" || [base_cold_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= "25" || [base_resist_all_elements_%] >= "15") && [stashItem] == "true"

//dual IIR + dual res + hp

[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || [base_resist_all_elements_%] >= "15") && [stashItem] == "true"

[Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"

[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true"

[Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true"

[Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"

[Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true"

[Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true"

//////////////////////////////////////////////

// //

// Q u i v e r //

// //

//////////////////////////////////////////////

// Phys dmg + life + crit + single res

[Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && ([base_fire_damage_resistance_%] >= "30" || [base_cold_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30" || [base_chaos_damage_resistance_%] >= "21") && [stashItem] == "true"

// Phys dmg + life + ias/accuracy + crit + single res

[Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && ([base_fire_damage_resistance_%] >= "30" || [base_cold_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30" || [base_chaos_damage_resistance_%] >= "21") && [stashItem] == "true"

//Elemental

// Dex + Elemental Damage + crit or life

[Type] == "Light Quiver" && [Rarity] == "Rare" # [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [stashItem] == "true"

// Elemental Damage + Dex + accuracy or life

[Type] == "Conductive Quiver" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [stashItem] == "true"

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This is nothing glorious or even advanced but I put these extra codes under the appropriate lines/catagory of the default pickit provided. Im pretty sure they're correct and seeing how nothing new was really implemented in this topic, I figured i'd share for all interested. Im not a coder by any means really but if im not mistaken I believe this is C++ scripting.

 

For the purposes of using the chaos recipe, (manually) I opened the IPD editor and scrolled all the way down to the Rare Amulets Section. For those who dont know, placing "//" in front of any created code will cancel out actions taken by the bot, so naturally removing them will cause the bot to execute the specified action. That being said I placed "//" in front of all rare code modification's and placed this on a line of its own without them:

[Category] == "Amulet" && [Rarity] == "Rare" && [stashItem] == "true"

The same goes for the rare ring's section.

[Category] == "Ring" && [Rarity] == "Rare" && [stashItem] == "true"

 

I also scrolled up to the chancing section and put this extra code in:

 [Type] == "Imperial Bow" # [ChanceItem] == "true" // Windripper/Lioneye's Glare

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