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klick

Please ignore this post. Thanks.

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k... here's my pickit... beware that it STORES EVERY SINGLE UNIQUE.

and loads of other rubbish.

 

// Welcome to the first pickit file for Exiled Bot v0.13
// You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
// You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
// Expressions to the left are only here to help you choosing the right ones
// Thx for bug reporting

// Syntax is: [Key] operator "Value"
// Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
// Key List: Type, ItemLevel, Armor, Evasion, Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.txt file.
// You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
// Flags that can be used are : [stashItem] =="true", [sellItem] == "true",[sellUnid] == "true"
// About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
// You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "Gloves", "Boots", "Belt".
// Operators && and || are available, parenthesis are working.
// # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
// If you didn't noticed, // is used for comments.
// DO NOT TRY TO CONFIGURE THE BOT TO PICKIT CURRENCIES (scrolls, orb, maps) IN THIS FILE.
// IF THE BOT SELL THEM INSTEAD OF STASHING THEM, DO NOT WHINE, IT IS DESIGNED TO TAKE ALL CURRENCIES EVEN IF THEY ARE NOT IN THE PICKIT FILE!!
// Thanks for testing!

// Old pickit settings are still working!


// Thanks to Jarvis101 and the community for building this fantastic 1 exalted min value default pickit! (http://exiled-bot.net/community/index.php/topic/1274-the-1-ex-minimum-pickit/)

[Type] == "Scroll of Wisdom" # [stashItem] == "true" // Take all id scroll
[Type] == "Portal Scroll" # [stashItem] == "true" // Take all tp scroll

[sockets] >= "5" && [Linked] >= "5" # [stashItem] =="true" // Keep 5/6L
[sockets] == "6" && [Linked] <= "4" # [sellUnid] == "true" // Sell 6S
[sockets] == "6" && [Rarity] = "Rare" # [stashItem] == "true" // Keep all 6s rares


[Category] == "Map" // Take all maps

[Type] == "Blacksmith's Whetstone" # [stashItem] == "true" // Take Blacksmith's Whetstone
[Type] == "Armourer's Scrap" # [stashItem] == "true" // Take Armourer's Scrap
[Type] == "Glassblower's Bauble" # [stashItem] == "true" // Take Glassblower's Bauble
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                                  G E M S                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
// For quality gem, use the min_gem_quality for the moment
 [Type] == "Added Chaos Damage"   // Gem
// [Type] == "Added Cold Damage"   // Gem
// [Type] == "Added Fire Damage"   // Gem
// [Type] == "Added Lightning Damage"   // Gem
// [Type] == "Additional Accuracy"   // Gem
// [Type] == "Anger"   // Gem
// [Type] == "Animate Guardian"   // Gem
// [Type] == "Animate Weapon"   // Gem
// [Type] == "Arc"   // Gem
// [Type] == "Arctic Armour"   // Gem
// [Type] == "Arctic Breath"   // Gem
// [Type] == "Bear Trap"   // Gem
// [Type] == "Blind"   // Gem
 [Type] == "Blood Magic"   // Gem
// [Type] == "Blood Rage"   // Gem
// [Type] == "Burning Arrow"   // Gem
// [Type] == "Cast on Critical Strike"   // Gem
// [Type] == "Cast on Death"   // Gem
// [Type] == "Cast on Melee Kill"   // Gem
[Type] == "Cast when Damage Taken"   // Gem
// [Type] == "Cast when Stunned"   // Gem
// [Type] == "Chain"   // Gem
// [Type] == "Chance to Flee"   // Gem
// [Type] == "Chance to Ignite"   // Gem
// [Type] == "Clarity"   // Gem
// [Type] == "Cleave"   // Gem
// [Type] == "Cold Penetration"   // Gem
// [Type] == "Cold Snap"   // Gem
// [Type] == "Cold to Fire"   // Gem
// [Type] == "Concentrated Effect"   // Gem
// [Type] == "Conductivity"   // Gem
// [Type] == "Conversion Trap"   // Gem
// [Type] == "Critical Weakness"   // Gem
 [Type] == "Culling Strike"   // Gem
// [Type] == "Curse On Hit"   // Gem
// [Type] == "Cyclone"   // Gem
// [Type] == "Decoy Totem"   // Gem
// [Type] == "Determination"   // Gem
// [Type] == "Detonate Dead"   // Gem
// [Type] == "Devouring Totem"   // Gem
// [Type] == "Discharge"   // Gem
 [Type] == "Discipline"   // Gem
// [Type] == "Dominating Blow"   // Gem
// [Type] == "Double Strike"   // Gem
// [Type] == "Dual Strike"   // Gem
// [Type] == "Elemental Hit"   // Gem
// [Type] == "Elemental Proliferation"   // Gem
// [Type] == "Elemental Weakness"   // Gem
 [Type] == "Empower"   // Gem
 [Type] == "Enhance"   // Gem
 [Type] == "Enlighten"
// [Type] == "Endurance Charge on Melee Stun"   // Gem
// [Type] == "Enduring Cry"   // Gem
// [Type] == "Enfeeble"   // Gem
// [Type] == "Ethereal Knives"   // Gem
// [Type] == "Explosive Arrow"   // Gem
// [Type] == "Faster Attacks"   // Gem
// [Type] == "Faster Casting"   // Gem
// [Type] == "Faster Projectiles"   // Gem
// [Type] == "Fire Penetration"   // Gem
// [Type] == "Fire Trap"   // Gem
// [Type] == "Fireball"   // Gem
// [Type] == "Firestorm"   // Gem
// [Type] == "Flame Totem"   // Gem
// [Type] == "Flammability"   // Gem
// [Type] == "Flicker Strike"   // Gem
// [Type] == "Fork"   // Gem
// [Type] == "Freeze Mine"   // Gem
// [Type] == "Freezing Pulse"   // Gem
// [Type] == "Frenzy"   // Gem
// [Type] == "Frost Wall"   // Gem
// [Type] == "Frostbite"   // Gem
// [Type] == "Glacial Hammer"   // Gem
 [Type] == "Grace"   // Gem
 [Type] == "Greater Multiple Projectiles"   // Gem
// [Type] == "Ground Slam"   // Gem
// [Type] == "Haste"   // Gem
 [Type] == "Hatred"   // Gem
// [Type] == "Heavy Strike"   // Gem
// [Type] == "Ice Nova"   // Gem
// [Type] == "Ice Shot"   // Gem
// [Type] == "Ice Spear"   // Gem
// [Type] == "Immortal Call"   // Gem
// [Type] == "Incinerate"   // Gem
// [Type] == "Increased Area of Effect"   // Gem
// [Type] == "Increased Critical Damage"   // Gem
// [Type] == "Increased Critical Strikes"   // Gem
// [Type] == "Increased Duration"   // Gem
// [Type] == "Infernal Blow"   // Gem
// [Type] == "Iron Grip"   // Gem
// [Type] == "Iron Will"   // Gem
 [Type] == "Item Quantity"   // Gem
 [Type] == "Item Rarity"   // Gem
// [Type] == "Knockback"   // Gem
// [Type] == "Leap Slam"   // Gem
// [Type] == "Lesser Multiple Projectiles"   // Gem
 [Type] == "Life Gain on Hit"   // Gem
 [Type] == "Life Leech"   // Gem
// [Type] == "Lightning Arrow"   // Gem
// [Type] == "Lightning Penetration"   // Gem
// [Type] == "Lightning Strike"   // Gem
// [Type] == "Lightning Trap"   // Gem
// [Type] == "Lightning Warp"   // Gem
// [Type] == "Mana Leech"   // Gem
// [Type] == "Melee Damage on Full Life"   // Gem
 [Type] == "Melee Physical Damage"   // Gem
 [Type] == "Melee Splash"   // Gem
// [Type] == "Minion Damage"   // Gem
// [Type] == "Minion Life"   // Gem
// [Type] == "Minion Speed"   // Gem
// [Type] == "Minion and Totem Elemental Resistance"   // Gem
// [Type] == "Molten Shell"   // Gem
// [Type] == "Multiple Traps"   // Gem
[Type] == "Multistrike"   // Gem
 [Type] == "Phase Run"   // Gem
// [Type] == "Pierce"   // Gem
// [Type] == "Point Blank"   // Gem
// [Type] == "Poison Arrow"   // Gem
[Type] == "Portal"   // Gem
// [Type] == "Power Charge On Critical"   // Gem
// [Type] == "Power Siphon"   // Gem
// [Type] == "Projectile Weakness"   // Gem
// [Type] == "Puncture"   // Gem
// [Type] == "Punishment"   // Gem
// [Type] == "Purity of Fire"   // Gem
// [Type] == "Purity of Ice"   // Gem
// [Type] == "Purity of Lightning"   // Gem
// [Type] == "Purity"   // Gem
// [Type] == "Rain of Arrows"   // Gem
// [Type] == "Raise Spectre"   // Gem
// [Type] == "Raise Zombie"   // Gem
// [Type] == "Ranged Attack Totem"   // Gem
// [Type] == "Reave"   // Gem
// [Type] == "Reduced Duration"   // Gem
 [Type] == "Reduced Mana"   // Gem
// [Type] == "Rejuvenation Totem"   // Gem
// [Type] == "Remote Mine"   // Gem
// [Type] == "Righteous Fire"   // Gem
// [Type] == "Searing Bond"   // Gem
// [Type] == "Shield Charge"   // Gem
// [Type] == "Shock Nova"   // Gem
// [Type] == "Shockwave Totem"   // Gem
// [Type] == "Slower Projectiles"   // Gem
// [Type] == "Smoke Mine"   // Gem
// [Type] == "Spark"   // Gem
// [Type] == "Spectral Throw"   // Gem
// [Type] == "Spell Totem"   // Gem
// [Type] == "Split Arrow"   // Gem
// [Type] == "Stun"   // Gem
// [Type] == "Summon Skeletons"   // Gem
// [Type] == "Sweep"   // Gem
// [Type] == "Tempest Shield"   // Gem
// [Type] == "Temporal Chains"   // Gem
// [Type] == "Trap"   // Gem
// [Type] == "Viper Strike"   // Gem
// [Type] == "Vitality"   // Gem
// [Type] == "Vulnerability"   // Gem
// [Type] == "Warlord's Mark"   // Gem
// [Type] == "Weapon Elemental Damage"   // Gem
// [Type] == "Whirling Blades"   // Gem
// [Type] == "Wrath"   // Gem
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             Normal Items                                        //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             U N I Q U E  I T E M S                              //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
//[Rarity] == "Unique" # [sellItem] == "true" //Any unique
[Rarity] == "Unique" # [stashItem] == "true" //Any unique
[Rarity] == "Unique" && [sockets] >= "5" && [Linked] >= "5" # [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                A m u l e t s             //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Onyx Amulet" && [Rarity] == "Unique" // Carnage Heart / Eye of Chayula / Astramentis
 
//////////////////////////////////////////////
//                                          //
//                B e l t s                 //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Chain Belt" && [Rarity] == "Unique" // Auxium
[Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle
[Type] == "Cloth Belt" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "11" && [stashItem] == "true" //Perfect perandus blazon (or close)
 
//////////////////////////////////////////////
//                                          //
//                R i n g s                 //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Gold Ring" && [Rarity] == "Unique" //Andvarius
[Type] == "Iron Ring" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "10" && [stashItem] == "true" //Le Heup of All
[Type] == "Paua Ring" && [Rarity] == "Unique" //Doedre's Damning, or Perandus
[Type] == "Prismatic Ring" && [Rarity] == "Unique" // The Taming / Theifs Torment / Lori's Lantern?
[Type] == "Sapphire Ring" && [Rarity] == "Unique" //Dream Fragments
 
//////////////////////////////////////////////
//                                          //
//                Q u i v e r s             //
//                                          //
//////////////////////////////////////////////
 
 
 
//////////////////////////////////////////////
//                                          //
//                A r m o u r               //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Varnished Coat" && [Rarity] == "Unique" //Carcass Jack
[Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [local_energy_shield_+%] <= "180" && [stashItem] == "true" //Soul Mantle
[Type] == "Zodiac Leather" && [Rarity] == "Unique" //Hyrri's Ire
[Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [base_lightning_damage_resistance_%] >= "30" && [stashItem] == "true" //Shavronne's Wrappings
[Type] == "Glorious Plate" && [Rarity] == "Unique" //Kaom's Heart
[Type] == "Desert Brigandine" && [Rarity] == "Unique" // Lightning Coil
[Type] == "Holy Chainmail" && [Rarity] == "Unique" //Voll's Protector
[Type] == "Full Wyrmscale" && [Rarity] == "Unique" //Belly of the beast
[Type] == "Astral Plate" && [Rarity] == "Unique" //Death's Oath
[Type] == "Simple Robe" && [Rarity] == "Unique" //Tabula Rasa
 
//////////////////////////////////////////////
//                                          //
//                 B o o t s                //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Sharkskin Boots" && [Rarity] == "Unique" // The Blood Dance
[Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "30" && [stashItem] == "true" //Perfect Goldwyrm
[Type] == "Conjurer Boots" && [Rarity] == "Unique" //Rainbow Stride
[Type] == "Reinforced Greaves" && [Rarity] == "Unique" //Windscream
[Type] == "Mesh Boots" && [Rarity] == "Unique" //wake of destruction
 
//////////////////////////////////////////////
//                                          //
//                 G l o v e s              //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "50" && [stashItem] == "true" //Perfect IIR Aurseize
[Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "775" && [stashItem] == "true" //High roll facebreakers
[Type] == "Deerskin Gloves" && [Rarity] == "Unique" //Maligaro's virtuosity
[Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "22" && [stashItem] == "true" //Sadima's Touch - Perfect (or close)
 
//////////////////////////////////////////////
//                                          //
//                 H e l m e t s            //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Enzomyte Burgonet" && [Rarity] == "Unique" // Abyssus
[Type] == "Nightmare Bascinet" && [Rarity] == "Unique" //Bringer of Rain
[Type] == "Sinner Tricorne" && [Rarity] == "Unique" //Alpha's howl
[Type] == "Necromancer Circlet" && [Rarity] == "Unique" //Chitus Apex
[Type] == "Ursine Pelt" && [Rarity] == "Unique" //Rat's Nest
 
//////////////////////////////////////////////
//                                          //
//                 S h i e l d s            //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Golden Buckler" && [Rarity] == "Unique" //Atziri's Mirror
[Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" //Lioneye's Remorse
[Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" //rathpith globe
 
//////////////////////////////////////////////
//                                          //
//                 W e a p o n s            //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Siege Axe" && [Rarity] == "Unique" //Soul Taker
[Type] == "Infernal Axe" && [Rarity] == "Unique" //Dyadus
 
[Type] == "Karui Chopper" && [Rarity] == "Unique" //Kaom's Primacy
[Type] == "Sundering Axe" && [Rarity] == "Unique" //Wings of Entropy
 
[Type] == "Imperial Bow" && [Rarity] == "Unique" //Lioneye's Glare
[Type] == "Spine Bow" && [Rarity] == "Unique" //Voltaxic Rift
 
[Type] == "Infernal Sword" && [Rarity] == "Unique" //Oro's Sacrifice
 
[Type] == "Hellion's Paw" && [Rarity] == "Unique" //Bloodseeker
 
[Type] == "Imperial Skean" && [Rarity] == "Unique" //Divinarius
 
[Type] == "Karui Maul" && [Rarity] == "Unique" //Marohi Erqi
 
[Type] == "Long Staff" && [Rarity] == "Unique" //Pillar of the Caged god or Searing Touch
[Type] == "Maelstr鰉 Staff" && [Rarity] == "Unique" //Taryn's Shiver
 
[Type] == "Large Hybrid Flask" && [Rarity] == "Unique" //Divination Distillate
[Category] == "Flask" && [Quality] >= "15" # [stashItem] == "true"

 
/////////////////////////////////////////////////////////////////////////////////////
//                                                                                 //
//                             R A R E  I T E M S                                  //
//                                                                                 //
/////////////////////////////////////////////////////////////////////////////////////
 
[Category] == "Weapon" && [Rarity] == "Rare" # [sellItem] == "true"
[Category] == "Chest" && [Rarity] == "Rare" # [sellItem] == "true"
[Category] == "Shield" && [Rarity] == "Rare" # [sellItem] == "true"
[Category] == "Helm" && [Rarity] == "Rare" # [sellItem] == "true"
[Category] == "Gloves" && [Rarity] == "Rare" # [sellItem] == "true"
[Category] == "Boots" && [Rarity] == "Rare" # [sellItem] == "true"
//[Category] == "Belt" && [Rarity] == "Rare" # [sellItem] == "true"
//[Category] == "Ring" && [Rarity] == "Rare" # [sellItem] == "true"
//[Category] == "Amulet" && [Rarity] == "Rare" # [sellItem] == "true"
//For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.
[Category] == "Belt" && [Rarity] == "Rare"
[Category] == "Ring" && [Rarity] == "Rare"
[Category] == "Amulet" && [Rarity] == "Rare"
 
[sockets] >= "5" && [Linked] >= "5" && [Rarity] == "Rare" # [stashItem] =="true" // Keep 5/6L
[sockets] >= "6" && [Rarity] == "Rare" # [stashItem] =="true" // Keep 6S

[Rarity] == "Rare" && ( ([local_maximum_added_physical_damage] >= "20" ) || ([attack_maximum_added_physical_damage] >= "20" ) || ([base_maximum_life] >= "90" ) || ([local_energy_shield_+%] >= "150" ) || ([local_physical_damage_reduction_rating_+%] >= "200") || ([base_item_found_rarity_+%] >= "30") ) # [stashItem] =="true"

[Category] == "Helm" && [Rarity] == "Rare" # [local_physical_damage_reduction_rating_+%] >= "150" && [base_maximum_life] >= "70" && (([base_chaos_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Rarity] == "Rare" # ( ([base_chaos_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") ) && [stashItem] == "true"

//[Rarity] == "Rare" # [base_item_found_rarity_+%] >= "20" && [base_item_found_quantity_+%] >= "15" && [stashItem] == "true"
[Rarity] == "Rare" # [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"

[Rarity] == "Rare" # [local_energy_shield] >= "50" && [local_energy_shield_+%] >= "50" && [stashItem] == "true"

[Rarity] == "Rare" # [local_physical_damage_reduction_rating_+%] >= "100" && [local_base_physical_damage_reduction_rating] >= "100" && [stashItem] == "true"

//[Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [stashItem] == "true"
 
 
////////////////////////////////////////////////////////////////////
//                                                                //
//                         W e a p o n s                          //
//                                                                //
////////////////////////////////////////////////////////////////////
 
///////////////////////////////////////////////////////
//                                                   //
//                2  H a n d e r s                   //
//                                                   //
///////////////////////////////////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                M a u l s                 //
//                                          //
//////////////////////////////////////////////
 
////////////
//Physical//
////////////
 
//Karui maul
 
[Type] == "Karui Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Karui Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Karui Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
//Colossus Mallet
 
[Type] == "Colossus Mallet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Colossus Mallet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Colossus Mallet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
//Terror Maul
 
[Type] == "Terror Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Terror Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Terror Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
//Meatgrinder
 
[Type] == "Meatgrinder" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Meatgrinder" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Meatgrinder" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
//Piledriver
 
[Type] == "Piledriver" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Piledriver" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Piledriver" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
//Dread Maul
 
[Type] == "Dread Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Dread Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Dread Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
//Plated Maul
 
[Type] == "Plated Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Plated Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Plated Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 /////////////
//Elemental//
/////////////
 
//////////////////////////////////////////////
//                                          //
//             2H S w o r d s               //
//                                          //
//////////////////////////////////////////////
 
////////////
//Physical//
////////////
 
//Headman's Sword
 
[Type] == "Headman's Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Headman's Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Headman's Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Vaal Greatsword
 
[Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
//Reaver Sword
 
[Type] == "Reaver Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Reaver Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Reaver Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Infernal Sword
 
[Type] == "Infernal Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Infernal Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Infernal Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Lion Sword
 
[Type] == "Lion Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Lion Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Lion Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
/////////////
//Elemental//
/////////////
 
 
//////////////////////////////////////////////
//                                          //
//                B O W S                   //
//                                          //
//////////////////////////////////////////////
 
////////////
//Physical//
////////////
 
//Thicket Bow
 
[Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Spine Bow
 
[Type] == "Spine Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Spine Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Spine Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Imperial Bow
 
[Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Grove Bow
 
[Type] == "Grove Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Grove Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Grove Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Citadel Bow
 
[Type] == "Citadel Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Citadel Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Citadel Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Maraketh Bow
 
[Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
//Ranger Bow
 
[Type] == "Ranger Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Ranger Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Ranger Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && [local_minimum_added_physical_damage] >= "13" && [stashItem] == "true"
 
 
 
/////////////
//Elemental//
/////////////
 
 
//Thicket Bow
 
[Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_maximum_added_fire_damage] >= "42" && [stashItem] == "true"
[Type] == "Thicket Bow" && [Rarity] == "Rare" #  [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Thicket Bow" && [Rarity] == "Rare" #[local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_fire_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "13" && [local_physical_damage_+%] >= "70" && ( [local_maximum_added_lightning_damage] >= "75" || [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_cold_damage] >= "37" ) &&  [stashItem] == "true"
 
 
//Spine Bow
 
[Type] == "Spine Bow" && [Rarity] == "Rare" # [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_maximum_added_fire_damage] >= "42" && [stashItem] == "true"
[Type] == "Spine Bow" && [Rarity] == "Rare" #  [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Spine Bow" && [Rarity] == "Rare" #[local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_fire_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Spine Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "13" && [local_physical_damage_+%] >= "70" && ( [local_maximum_added_lightning_damage] >= "75" || [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_cold_damage] >= "37" ) &&  [stashItem] == "true"
 
 
//Imperial Bow
 
[Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_maximum_added_fire_damage] >= "42" && [stashItem] == "true"
[Type] == "Imperial Bow" && [Rarity] == "Rare" #  [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Imperial Bow" && [Rarity] == "Rare" #[local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_fire_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "13" && [local_physical_damage_+%] >= "70" && ( [local_maximum_added_lightning_damage] >= "75" || [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_cold_damage] >= "37" ) &&  [stashItem] == "true"
 
 
//Grove Bow
 
[Type] == "Grove Bow" && [Rarity] == "Rare" # [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_maximum_added_fire_damage] >= "42" && [stashItem] == "true"
[Type] == "Grove Bow" && [Rarity] == "Rare" #  [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Grove Bow" && [Rarity] == "Rare" #[local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_fire_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Grove Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "13" && [local_physical_damage_+%] >= "70" && ( [local_maximum_added_lightning_damage] >= "75" || [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_cold_damage] >= "37" ) &&  [stashItem] == "true"
 
 
//Citadel Bow
 
[Type] == "Citadel Bow" && [Rarity] == "Rare" # [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_maximum_added_fire_damage] >= "42" && [stashItem] == "true"
[Type] == "Citadel Bow" && [Rarity] == "Rare" #  [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Citadel Bow" && [Rarity] == "Rare" #[local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_fire_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Citadel Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "13" && [local_physical_damage_+%] >= "70" && ( [local_maximum_added_lightning_damage] >= "75" || [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_cold_damage] >= "37" ) &&  [stashItem] == "true"
 
 
//Maraketh Bow
 
[Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_maximum_added_fire_damage] >= "42" && [stashItem] == "true"
[Type] == "Maraketh Bow" && [Rarity] == "Rare" #  [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Maraketh Bow" && [Rarity] == "Rare" #[local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_fire_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "13" && [local_physical_damage_+%] >= "70" && ( [local_maximum_added_lightning_damage] >= "75" || [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_cold_damage] >= "37" ) &&  [stashItem] == "true"
 
//Ranger Bow
 
[Type] == "Ranger Bow" && [Rarity] == "Rare" # [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_maximum_added_fire_damage] >= "42" && [stashItem] == "true"
[Type] == "Ranger Bow" && [Rarity] == "Rare" #  [local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_cold_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Ranger Bow" && [Rarity] == "Rare" #[local_maximum_added_lightning_damage] >= "75" && [local_maximum_added_fire_damage] >= "37" && [local_attack_speed_+%] >= "8"  && [stashItem] == "true"
[Type] == "Ranger Bow" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "13" && [local_physical_damage_+%] >= "70" && ( [local_maximum_added_lightning_damage] >= "75" || [local_maximum_added_fire_damage] >= "37" || [local_maximum_added_cold_damage] >= "37" ) &&  [stashItem] == "true"
 
 
//////////////////////////////////////////////
//                                          //
//             2H A x e s                   //
//                                          //
//////////////////////////////////////////////
 
////////////
//Physical//
////////////
 
//Karui choppers
 
[Type] == "Karui Chopper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [stashItem] == "true"
[Type] == "Karui Chopper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Karui Chopper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Sundering Axe
 
[Type] == "Sundering Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Sundering Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Sundering Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Enzomyte Axe
 
[Type] == "Void Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Void Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Void Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Vaal Axe
 
[Type] == "Vaal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Vaal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Vaal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Despot Axe
 
[Type] == "Despot Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Despot Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Despot Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Void Axe
 
[Type] == "Void Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Void Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Void Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//labrys
 
[Type] == "Labrys" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Labrys" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Labrys" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Noble Axe
 
[Type] == "Noble Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Noble Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Noble Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Abyssal Axe
 
[Type] == "Abyssal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "15" && [stashItem] == "true"
[Type] == "Abyssal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Abyssal AxE" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
///////////////////////////////////////////////////////
//                                                   //
//                1  H a n d e r s                   //
//                                                   //
///////////////////////////////////////////////////////
 
 
//////////////////////////////////////////////
//                                          //
//                S w o r d s               //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Cutlass" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
[Type] == "Twilight Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
[Type] == "Gemstone Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
[Type] == "Corsair Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
[Type] == "Gladius" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
[Type] == "Legion Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
[Type] == "Vaal Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
[Type] == "Eternal Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
[Type] == "Midnight Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "100" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) # [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                A x e s                   //
//                                          //
//////////////////////////////////////////////
 
//Karui Axe
[Type] == "Karui Chopper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Karui Chopper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Karui Chopper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Vaal Hatchet
[Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Wraith Axe
[Type] == "Wraith Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Wraith Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Wraith Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Seige Axe
[Type] == "Siege Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Siege Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Siege Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Reaver Axe
[Type] == "Reaver Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Reaver Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Reaver Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Butcher Axe
[Type] == "Butcher Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Butcher Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Butcher Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Royal Axe
[Type] == "Royal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Royal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Royal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//Infernal Axe
[Type] == "Infernal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "110" && ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && StashItem] == "true"
[Type] == "Infernal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [stashItem] == "true"
[Type] == "Infernal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "130" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
 
//////////////////////////////////////////////
//                                          //
//                D a g g e r s             //
//                                          //
//////////////////////////////////////////////
 
//////////////////
//Caster Daggers//
//////////////////
 
//clean
[Type] == "Golden Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Royal Skean" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Fiend Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Gutting Knife" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Slaughter Knife" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Imperial Skean" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
 
////////////////////
//Physical Daggers//
////////////////////
 
//Damage and attack
[Type] == "Golden Kris" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
[Type] == "Royal Skean" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
[Type] == "Fiend Dagger" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
[Type] == "Gutting Knife" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
[Type] == "Slaughter Knife" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
[Type] == "Platinum Kris" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
[Type] == "Imperial Skean" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
[Type] == "Demon Dagger" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                W a n d s                 //
//                                          //
//////////////////////////////////////////////
 
//clean
 
[Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Omen Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
[Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true"
 
//////////////////////////////////////////////
//                                          //
//                C l a w s                 //
//                                          //
//////////////////////////////////////////////
 
 
//////////////////////////////////////////////
//                                          //
//                S c e p t e r s           //
//                                          //
//////////////////////////////////////////////
 
 
//////////////////////////////////////////////
//                                          //
//                M a c e s                 //
//                                          //
//////////////////////////////////////////////
 
[Type] == "Ancestral Club" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
[Type] == "Tenderizer" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
[Type] == "Gavel" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
[Type] == "Legion Hammer" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
[Type] == "Pernarch" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
[Type] == "Legion Hammer" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
[Type] == "Auric Mace" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
[Type] == "Nightmare Mace" && [Rarity] == "Rare" # ( [local_attack_speed_+%] >= "15" || [attack_speed_+%] >= "15" ) && [local_physical_damage_+%] >= "100" && ( [attack_minimum_added_physical_damage] >= "12" || [local_minimum_added_physical_damage] >= "12" ) && ( [attack_maximum_added_physical_damage] >= "15" || [local_maximum_added_physical_damage] >= "15" ) && [stashItem] == "true"
 
////////////////////////////////////////////////////////////////////
//                                                                //
//                         A r m o r                              //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                H e l m s                 //
//                                          //
//////////////////////////////////////////////
 
//////////////
//Pure Armor//
//////////////
 
//IIR helms
 
////////////////
//Pure Evasion//
////////////////
 
//////////////////////
//Pure Energy Shield//
//////////////////////
 
//dual res + ES% + ES + HP
[Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [local_energy_shield_+%] >= "140" && [local_energy_shield] >= "70" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
 
///////////////////
//Armor + Evasion//
///////////////////
 
/////////////////////////
//Armor + Energy Shield//
/////////////////////////
 
///////////////////////////
//Evasion + Energy Shield//
///////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                C h e s t                 //
//                                          //
//////////////////////////////////////////////
 
//////////////
//Pure Armor//
//////////////
 
//Armor% + dualres + life
[Type] == "Colosseum Plate" && [Rarity] == "Rare" # [local_base_physical_damage_reduction_rating%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Majestic Plate" && [Rarity] == "Rare" # [local_base_physical_damage_reduction_rating%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Crusader Plate" && [Rarity] == "Rare" # [local_base_physical_damage_reduction_rating%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Astral Plate" && [Rarity] == "Rare" # [local_base_physical_damage_reduction_rating%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Gladiator Plate" && [Rarity] == "Rare" # [local_base_physical_damage_reduction_rating%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Glorius Plate" && [Rarity] == "Rare" # [local_base_physical_damage_reduction_rating%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
 
////////////////
//Pure Evasion//
////////////////
 
//Evasion% + dualres + life
[Type] == "Destiny Leather" && [Rarity] == "Rare" # [local_evasion_rating_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Sharkskin Tunic" && [Rarity] == "Rare" # [local_evasion_rating_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Cutthroat's Garb" && [Rarity] == "Rare" # [local_evasion_rating_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Exquisite Leather" && [Rarity] == "Rare" # [local_evasion_rating_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Zodiac Leather" && [Rarity] == "Rare" # [local_evasion_rating_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Assassin's Garb" && [Rarity] == "Rare" # [local_evasion_rating_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
 
//////////////////////
//Pure Energy Shield//
//////////////////////
 
//Es+dualres+life
 
 
[Type] == "Necromancer Silks" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Destroyer Regalia" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Savant's Robe" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Necromancer Silks" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25" ) || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ( [base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Occultist's Vestment" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Widowsilk Robe" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Vaal Regalia" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
 
//Es+es
 
[Type] == "Spidersilk Robe" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [local_energy_shield] >= "80"
[Type] == "Destroyer Regalia" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [local_energy_shield] >= "80"
[Type] == "Necromancer Silks" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [local_energy_shield] >= "80"
[Type] == "Occultist's Vestment" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [local_energy_shield] >= "80"
[Type] == "Widowsilk Robe" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [local_energy_shield] >= "80"
[Type] == "Vaal Regalia" && [Rarity] == "Rare" # [local_energy_shield_+%] >= "100" && [local_energy_shield] >= "80"
 
 
///////////////////
//Armor + Evasion//
///////////////////
 
[Type] == "Full Dragonscale" && [Rarity] == "Rare" # [local_armour_and_evasion_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Battle Lamellar" && [Rarity] == "Rare" # [local_armour_and_evasion_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Dragonscale Doublet" && [Rarity] == "Rare" # [local_armour_and_evasion_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Desert Brigandine" && [Rarity] == "Rare" # [local_armour_and_evasion_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "General's Brigandine" && [Rarity] == "Rare" # [local_armour_and_evasion_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Triumphant Lamellar" && [Rarity] == "Rare" # [local_armour_and_evasion_+%] >= "100" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_fire_damage_resistance_%] >= "25") || ([base_cold_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25")) && [stashItem] == "true"
 
/////////////////////////
//Armor + Energy Shield//
/////////////////////////
 
///////////////////////////
//Evasion + Energy Shield//
///////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                G l o v e s               //
//                                          //
//////////////////////////////////////////////
 
//////////////
//Pure Armor//
//////////////
 
//dualres + life + attackspeed
 
[Type] == "Goliath Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
[Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
[Type] == "Titan Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
 
//Single res + Life + attackspeed + def stat
 
[Type] == "Goliath Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && [local_base_physical_damage_reduction_rating%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
[Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && [local_base_physical_damage_reduction_rating%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
[Type] == "Titan Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && [local_base_physical_damage_reduction_rating%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
 
////////////////
//Pure Evasion//
////////////////
 
//dualres + life + attackspeed
 
[Type] == "Shagreen Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
[Type] == "Stealth Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
[Type] == "Slink Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
 
//Single res + Life + attackspeed + def stat
 
[Type] == "Shagreen Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && [local_evasion_rating_+%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
[Type] == "Stealth Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && [local_evasion_rating_+%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
[Type] == "Slink Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "50" && [local_evasion_rating_+%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
 
//////////////////////
//Pure Energy Shield//
//////////////////////
 
///////////////////
//Armor + Evasion//
///////////////////
 
//dualres + life + attackspeed
 
[Type] == "Wyrmscale Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "30" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
[Type] == "Hydrascale Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "30" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
[Type] == "Dragonscale Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "30" && (([base_cold_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_lightning_damage_resistance_%] >= "20" && [base_fire_damage_resistance_%] >= "20") || ([base_cold_damage_resistance_%] >= "20" && [base_lightning_damage_resistance_%] >= "20")) && [stashItem] == "true"
 
//Single res + Life + attackspeed + def stat
 
[Type] == "Wyrmscale Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "30" && [local_armour_and_evasion_+%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
[Type] == "Hydrascale Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "30" && [local_armour_and_evasion_+%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
[Type] == "Dragonscale Gauntlets" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [base_maximum_life] >= "30" && [local_armour_and_evasion_+%] >= "40" && ([base_cold_damage_resistance_%] >= "20" || [base_fire_damage_resistance_%] >= "20" || [base_lightning_damage_resistance_%] >= "20") && [stashItem] == "true"
 
/////////////////////////
//Armor + Energy Shield//
/////////////////////////
 
///////////////////////////
//Evasion + Energy Shield//
///////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                B o o t s                 //
//                                          //
//////////////////////////////////////////////
 
//////////////
//Pure Armor//
//////////////
 
////////////////
//Pure Evasion//
////////////////
 
//////////////////////
//Pure Energy Shield//
//////////////////////
 
///////////////////
//Armor + Evasion//
///////////////////
 
/////////////////////////
//Armor + Energy Shield//
/////////////////////////
 
///////////////////////////
//Evasion + Energy Shield//
///////////////////////////
 
//////////////////////////////////////////////
//                                          //
//                S h i e l d s             //
//                                          //
//////////////////////////////////////////////
 
//////////
//Caster//
//////////
 
 
///////////
//Evasion//
///////////
 
[Type] == "Golden Buckler" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Ironwood Buckler" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Lacquered Buckler" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Vaal Buckler" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Crusader Buckler" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Imperial Buckler" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
 
/////////////
//Arm + Eva//
/////////////
 
[Type] == "Baroque Round Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") && [stashItem] == "true"
[Type] == "Teak Round Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") && [stashItem] == "true"
[Type] == "Spiny Round Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") && [stashItem] == "true"
[Type] == "Elegant Round Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") && [stashItem] == "true"
[Type] == "Cardinal Round Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && ([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") && [stashItem] == "true"
 
/////////
//Armor//
/////////
 
[Type] == "Girded Tower Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" || [])) && [stashItem] == "true"
[Type] == "Crested Tower Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Shagreen Tower Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Ebony Tower Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ( [base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ( [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Colassal Tower Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
 
////////////////
//Kite Shields//
////////////////
 
[Type] == "Laminated Kite Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Angelic Kite Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Branded Kite Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Champion Kite Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Mosaic Kite Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
[Type] == "Archon Kite Shield" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && (([base_fire_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25") || ([base_fire_damage_resistance_%] >= "25" && [base_lightning_damage_resistance_%] >= "25") || ([base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25")) && [stashItem] == "true"
 
////////////////////////////////////////////////////////////////////
//                                                                //
//                       A c c e s s o r i e s                    //
//                                                                //
////////////////////////////////////////////////////////////////////
 
//Delete from here down to quivers to collect jewelery/belts for chaos orb recipe
 
 
//////////////////////////////////////////////
//                                          //
//                Q u i v e r               //
//                                          //
//////////////////////////////////////////////
 
 
/////////////////
//Physical base//
/////////////////
 
// Phys dmg + life + crit + single res
 
[Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && ([base_fire_damage_resistance_%] >= "30" || [base_cold_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30" || [base_chaos_damage_resistance_%] >= "21") && [stashItem] == "true"
 
 
// Phys dmg + life + ias/accuracy + crit + single res
 
[Type] == "Heavy Quiver" && [Rarity] == "Rare" # [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+%] >= "50" || [critical_strike_chance_+%] >= "30") && ([base_fire_damage_resistance_%] >= "30" || [base_cold_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30" || [base_chaos_damage_resistance_%] >= "21") && [stashItem] == "true"
 
 
/////////////
//Elemental//
/////////////
 
// Dex + Elemental Damage + crit or life
 
[Type] == "Light Quiver" && [Rarity] == "Rare" # [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [stashItem] == "true"
 
// Elemental Damage + Dex + accuracy or life
 
[Type] == "Conductive Quiver" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "20" && ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [stashItem] == "true"

Edited by hatshacker
Added spoiler tags

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Why the fuck would u post the whole pickit..... y not put in on pastefile or something and give us a link....... secondly if u wanna pickit loo up my 1.1 custom pickit

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