bonebox 36 Report post Posted March 14, 2014 As an anti detection aid. Bot's movement patterns can be spotted if you watch, particularly obvious in act 1, runs down and along wall every time leaves stash for wp. Suggestion could be it moves randomly to one of a few more central midway points on way between destinations. e.g. say have 2 sets of 4 points and randomly chooses 1 from each set to create a 4 point path between destinations, mix it up a bit. Quote Share this post Link to post Share on other sites
bonebox 36 Report post Posted March 16, 2014 Yes agree totally, wouldn't want anything that has the potential to get stuck. Why I was thinking, rather than full randomisation, just randomly selecting from a few predefined central space points to only give clear possible paths. Quote Share this post Link to post Share on other sites
metaxer 7 Report post Posted April 3, 2014 (edited) technicaly bot is dead - all what Devs do is updating offsets and cosmetic effects Edited April 3, 2014 by metaxer 1 Quote Share this post Link to post Share on other sites
Druzil 0 Report post Posted April 7, 2014 sad to say it, but i think metaxer might be true. there is nothing realy new in the bot since a long time. maybe they already work on teso. I may be completely wrong tho. in that case i already say sorry. Quote Share this post Link to post Share on other sites