rampe74 0 Report post Posted March 14, 2014 Any thoughts about it ? Will it be possible to implement and what timeframe are we talking about? Share this post Link to post Share on other sites
dasnon 1 Report post Posted March 15, 2014 bot cant click on zone ... tons of bugs ... no multistashing .... 6l/5l/crapped bug ... guild stash bug ... item on cursor bug ... ... it will take time. now implementing is useless when you see how many bugs are there Share this post Link to post Share on other sites
darky13 4 Report post Posted March 15, 2014 in the j version there was folder called maps and this inside , so I guess alk is working on implementing them // Upgrade map quality if needed (example)[itemLevel] < "69" && [itemLevel] > "66" && [Rarity] == "Normal" && [Quality] < "15" # [upgradeQuality] == "20"// Upgrade map rarity (example)[itemLevel] < "69" && [itemLevel] > "66" && [Rarity] == "Normal" && [Quality] > "15" # [upgradeRarity] == "Rare"// Run rare maps level less than 68[itemLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true" Share this post Link to post Share on other sites