Gurud 22 Report post Posted February 20, 2014 (edited) Ok guys, i already did the hard part, this script already properly reads from the memory the Private Messages (PM's) you receive. I'll post the source because i want the community to actually develop this since i don't have the time. What it does Right now is to log all the PM's you receive/send to "PMLog.ini" file that will be created in the same folder as the script. If you are using this basic script on your own PM Logger, keep the source open(if you are sharing). If you want to add a action when you received a PM is pretty easy to do. What it reads: PlayerStats.ChatMsg contains "@PlayerName: MSG" PlayeStats.ChatName contains "PlayerName" PlayerStats.ChatDate contains "YEAR/MONTH/DAY" PlayerStats.ChatTime contains "HOUR:MIN:SEC" PlayerStats.Name contains "YourPlayerName" Linked Items will appear as "_" Source: http://pastebin.com/cHyX8dhr Using This Library: AutoHotkeyMemoryLib.ahk Compiled if you just want to log the PM's and not do any action: http://www.mediafire.com/download/q3f3d0q318v17o9/PoE+PM+Logger.exe Edited February 20, 2014 by Gurud 2 Quote Share this post Link to post Share on other sites
darkbluefirefly 11 Report post Posted February 20, 2014 that's the same library right? did you make changes to it? Nm i'll do a compare. Thanks for the hard work, are you able to give me pointers to get the address of monster attributes? so i can make it fucking chicken when there's a volatile near or reflect. much <3. I'm on nemesis and having a 80~ die with 30 ex of equip is a bitch. Quote Share this post Link to post Share on other sites
parthekos 4 Report post Posted February 20, 2014 trivia: poe creates log file on its own as .txt file... anyways, i hope somene will make anything good out of this Quote Share this post Link to post Share on other sites
darkbluefirefly 11 Report post Posted February 20, 2014 yea it's a pain in the ass to access a 800 meg file =.=, else you have to trim the log every 100~ megs? fucking annoying still. Quote Share this post Link to post Share on other sites
Tweety 3 Report post Posted February 21, 2014 If I understood correctly the script will make a log with the PMs and someone have to make additional thingy that will make a sound when something changes in that log. Therefore, the log have to be in the shared folder, so you can access from your main PC that actually have sounds, unlike the VM clones, correct? Anyone started doing something like this? Quote Share this post Link to post Share on other sites