ocelot 1 Report post Posted February 1, 2014 The bot always gets stuck when there is a mob that raises undead, it gets stuck in a loop just killing the undead over and over. If we had some type of priority list with a mob name it would help skip the undead being raised and go straight for the mob raising them. Also another example is the bot gets stuck when fighting a group of mobs with a totem a bit out of range but gives the mobs the "other allies cannot be killed" buff and the bot gets stuck attacking immortal mobs. Quote Share this post Link to post Share on other sites
mbxnir 5 Report post Posted February 1, 2014 (edited) uniqe mob in priority. i think thats not a bad idea Edited February 1, 2014 by mbxnir Quote Share this post Link to post Share on other sites
caon 13 Report post Posted February 1, 2014 lol yeah. thats a great idea. always stuck with demm necromancer reviving bodies in the catacomb. but you can use CWDT with devouring totem or even spell totem+summon skeles to clear out the dead bodies from being raised again. but still cant do anything with the cannot be killed mod tho. flicker strike+multistrike ftw! Quote Share this post Link to post Share on other sites
Walt 178 Report post Posted February 4, 2014 Make a skill with target selection: special and put it to priority 10. this should help. Quote Share this post Link to post Share on other sites