Kousaka 1 Report post Posted January 22, 2014 Modindex in pickit do not work for me, [Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "775" && [stashItem] == "true" //High roll facebreakers He will simply keep any facebreakers. [Type] == "Two-Stone Ring" && [Rarity] == "Normal" && [1919] == "16" Picks up any two-stone ring it finds. Share this post Link to post Share on other sites
Omegabare 4 Report post Posted January 12, 2015 (edited) This is an old thread, but it's the first hit for a Google search of "modindex poe" so I want to provide an answer for future viewers. This didn't work because the syntax is wrong. [Type] == "Strapped Mitts" && [Rarity] == "Unique" && [1083] >= "775" // Facebreaker This will stash Facebreakers. With unarmed damage higher than 774%. All others will be vendored. It is not required to add the # [stashItem] == "true" at the end, because by defining the unique, you automatically flag it for stashing. As for the "Two-Stone Ring", I tried about a dozen different options, and while I can make it keep all two-stone rings, I don't see any way to make it keep rings with only X% resists. Edited January 12, 2015 by Omegabare Share this post Link to post Share on other sites
Dimps 11 Report post Posted January 13, 2015 May I also add that there must be # before checking for mods, not &&. General rule: before # is what bot picks up. After # is what bot looks at after item is identified. At least I was told so Share this post Link to post Share on other sites