kokosoida 21 Report post Posted December 2, 2013 Bot is picking normal(no rarity) gloves. Bot is selling scrolls of wisdom (this makes pickit system unusable). Why? Here is mine default.ipd //5L 6S [Sockets] >= "5" && [Linked] >= "5" // Keep 5/6L [Sockets] == "6" && [Linked] <= "4" && [SellUnid] == "true" // Sell 6S //IIR IIQ [Rarity] == "Rare" && ([Category] == "Boots" || [Category] == "Helm" || [Category] == "Gloves" ) # [base_item_found_rarity_+%]>=15 [Rarity] == "Rare" # [base_item_found_rarity_+%]>=20 //Gloves [Rarity] == "Rare" && [Category] == "Gloves" # [life_leech_from_physical_damage_%]>1 //BOOTS [Category] == "Boots" && [Rarity] == "Rare" # [base_movement_velocity_+%] > 10 && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10) //BELTS [Rarity] == "Rare" && [Category] == "Belt" //HELM [Category] == "Helm" && [Rarity] == "Rare" # ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10 ) //Gloves [Category] == "Gloves" && [Rarity] == "Rare" # ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25 || [base_lightning_damage_resistance_% ]>=25 || [base_resist_all_elements_%] >= 10 || [life_leech_from_physical_damage_%]>1 || [mana_leech_from_physical_damage_%]>1) //Chest [Category] == "Chest" && [Rarity] == "Rare" # ([Armor]>800 || [Evasion]>800 || [Energy Shield]>600) ///////////////////////////////////////////////////////////////////////////////////// // // // G E M S // // // ///////////////////////////////////////////////////////////////////////////////////// // For quality gem, use the min_gem_quality for the moment // [Type] == "Added Chaos Damage" // Gem // [Type] == "Added Cold Damage" // Gem // [Type] == "Added Fire Damage" // Gem // [Type] == "Added Lightning Damage" // Gem // [Type] == "Additional Accuracy" // Gem // [Type] == "Anger" // Gem // [Type] == "Animate Guardian" // Gem // [Type] == "Animate Weapon" // Gem // [Type] == "Arc" // Gem // [Type] == "Arctic Armour" // Gem // [Type] == "Arctic Breath" // Gem // [Type] == "Bear Trap" // Gem // [Type] == "Blind" // Gem // [Type] == "Blood Magic" // Gem // [Type] == "Blood Rage" // Gem // [Type] == "Burning Arrow" // Gem // [Type] == "Cast on Critical Strike" // Gem // [Type] == "Cast on Death" // Gem // [Type] == "Cast on Melee Kill" // Gem [Type] == "Cast when Damage Taken" // Gem // [Type] == "Cast when Stunned" // Gem // [Type] == "Chain" // Gem // [Type] == "Chance to Flee" // Gem // [Type] == "Chance to Ignite" // Gem // [Type] == "Clarity" // Gem // [Type] == "Cleave" // Gem // [Type] == "Cold Penetration" // Gem // [Type] == "Cold Snap" // Gem // [Type] == "Cold to Fire" // Gem // [Type] == "Concentrated Effect" // Gem // [Type] == "Conductivity" // Gem // [Type] == "Conversion Trap" // Gem // [Type] == "Critical Weakness" // Gem // [Type] == "Culling Strike" // Gem // [Type] == "Curse On Hit" // Gem // [Type] == "Cyclone" // Gem // [Type] == "Decoy Totem" // Gem // [Type] == "Determination" // Gem // [Type] == "Detonate Dead" // Gem // [Type] == "Devouring Totem" // Gem // [Type] == "Discharge" // Gem // [Type] == "Discipline" // Gem // [Type] == "Dominating Blow" // Gem // [Type] == "Double Strike" // Gem // [Type] == "Dual Strike" // Gem // [Type] == "Elemental Hit" // Gem // [Type] == "Elemental Proliferation" // Gem // [Type] == "Elemental Weakness" // Gem // [Type] == "Empower" // Gem // [Type] == "Enhance" // Gem // [Type] == "Endurance Charge on Melee Stun" // Gem // [Type] == "Enduring Cry" // Gem // [Type] == "Enfeeble" // Gem // [Type] == "Ethereal Knives" // Gem // [Type] == "Explosive Arrow" // Gem // [Type] == "Faster Attacks" // Gem // [Type] == "Faster Casting" // Gem // [Type] == "Faster Projectiles" // Gem // [Type] == "Fire Penetration" // Gem // [Type] == "Fire Trap" // Gem // [Type] == "Fireball" // Gem // [Type] == "Firestorm" // Gem // [Type] == "Flame Totem" // Gem // [Type] == "Flammability" // Gem // [Type] == "Flicker Strike" // Gem // [Type] == "Fork" // Gem // [Type] == "Freeze Mine" // Gem // [Type] == "Freezing Pulse" // Gem // [Type] == "Frenzy" // Gem // [Type] == "Frost Wall" // Gem // [Type] == "Frostbite" // Gem // [Type] == "Glacial Hammer" // Gem // [Type] == "Grace" // Gem [Type] == "Greater Multiple Projectiles" // Gem // [Type] == "Ground Slam" // Gem // [Type] == "Haste" // Gem // [Type] == "Hatred" // Gem // [Type] == "Heavy Strike" // Gem // [Type] == "Ice Nova" // Gem // [Type] == "Ice Shot" // Gem // [Type] == "Ice Spear" // Gem // [Type] == "Immortal Call" // Gem // [Type] == "Incinerate" // Gem // [Type] == "Increased Area of Effect" // Gem // [Type] == "Increased Critical Damage" // Gem // [Type] == "Increased Critical Strikes" // Gem // [Type] == "Increased Duration" // Gem // [Type] == "Infernal Blow" // Gem // [Type] == "Iron Grip" // Gem // [Type] == "Iron Will" // Gem // [Type] == "Item Quantity" // Gem // [Type] == "Item Rarity" // Gem // [Type] == "Knockback" // Gem // [Type] == "Leap Slam" // Gem // [Type] == "Lesser Multiple Projectiles" // Gem // [Type] == "Life Gain on Hit" // Gem // [Type] == "Life Leech" // Gem // [Type] == "Lightning Arrow" // Gem // [Type] == "Lightning Penetration" // Gem // [Type] == "Lightning Strike" // Gem // [Type] == "Lightning Trap" // Gem // [Type] == "Lightning Warp" // Gem // [Type] == "Mana Leech" // Gem // [Type] == "Melee Damage on Full Life" // Gem // [Type] == "Melee Physical Damage" // Gem // [Type] == "Melee Splash" // Gem // [Type] == "Minion Damage" // Gem // [Type] == "Minion Life" // Gem // [Type] == "Minion Speed" // Gem // [Type] == "Minion and Totem Elemental Resistance" // Gem // [Type] == "Molten Shell" // Gem // [Type] == "Multiple Traps" // Gem [Type] == "Multistrike" // Gem // [Type] == "Phase Run" // Gem // [Type] == "Pierce" // Gem // [Type] == "Point Blank" // Gem // [Type] == "Poison Arrow" // Gem [Type] == "Portal" // Gem // [Type] == "Power Charge On Critical" // Gem // [Type] == "Power Siphon" // Gem // [Type] == "Projectile Weakness" // Gem // [Type] == "Puncture" // Gem // [Type] == "Punishment" // Gem // [Type] == "Purity of Fire" // Gem // [Type] == "Purity of Ice" // Gem // [Type] == "Purity of Lightning" // Gem // [Type] == "Purity" // Gem // [Type] == "Rain of Arrows" // Gem // [Type] == "Raise Spectre" // Gem // [Type] == "Raise Zombie" // Gem // [Type] == "Ranged Attack Totem" // Gem // [Type] == "Reave" // Gem // [Type] == "Reduced Duration" // Gem // [Type] == "Reduced Mana" // Gem // [Type] == "Rejuvenation Totem" // Gem // [Type] == "Remote Mine" // Gem // [Type] == "Righteous Fire" // Gem // [Type] == "Searing Bond" // Gem // [Type] == "Shield Charge" // Gem // [Type] == "Shock Nova" // Gem // [Type] == "Shockwave Totem" // Gem // [Type] == "Slower Projectiles" // Gem // [Type] == "Smoke Mine" // Gem // [Type] == "Spark" // Gem // [Type] == "Spectral Throw" // Gem // [Type] == "Spell Totem" // Gem // [Type] == "Split Arrow" // Gem // [Type] == "Stun" // Gem // [Type] == "Summon Skeletons" // Gem // [Type] == "Sweep" // Gem // [Type] == "Tempest Shield" // Gem // [Type] == "Temporal Chains" // Gem // [Type] == "Trap" // Gem // [Type] == "Viper Strike" // Gem // [Type] == "Vitality" // Gem // [Type] == "Vulnerability" // Gem // [Type] == "Warlord's Mark" // Gem // [Type] == "Weapon Elemental Damage" // Gem // [Type] == "Whirling Blades" // Gem // [Type] == "Wrath" // Gem ///////////////////////////////////////////////////////////////////////////////////// // // // U N I Q U E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// [Rarity] == "Unique" // Any unique item pickit.ini ; Pickit config file [general] ; Set here if you want the bot to pickup or not scrolls. pickup_scrolls=true ; Number of id scroll you want to keep in inventory keep_id_scroll_number=40 ; Activate the smart pickit Item Pickupt Definition (Check \Configuration\Pickit\standard.default.pd) activate_smart_pickit=true ; Number of tp scroll you want to keep in inventory keep_tp_scroll_number=40 ; Set here if you want the bot to pickup or not rare rings and amulets. pickup_rare_rings_amys=true ; Set here if you want the bot to pickup or not rare items. pickup_rare_items=false ; Set here if you want to pick 5L items. pickup_5L_items=true ; Set here if you want to pick 6S items. pickup_6S_items=true ; Set here which quality minimum you want to pick a gem. gem_quality_min=1 ; Number of try on the location where the item is supposed to be, before moving the cursor. number_of_try_on_right_location=8 ; Number of time the bot will increase (half) or decrease (half) y mouse coordinate when clicking on an item (default : 30) try_range=30 ; Offset used each time the bot tries a new time. pickup_try_offset_y=7 ; Set here if you want to pick Unique items. pickup_unique_items=true lastrun.log 2013-12-02 20:53:55 [info] -> Moving to position(5320.651855, 14342.390625). 2013-12-02 20:53:55 [info] -> Restart state because no monster were killed for 60 s 2013-12-02 20:53:55 [info] -> Moving to position(5320.651855, 14342.390625). State Priority: 9 2013-12-02 20:53:56 [info] -> Identifying item... 2013-12-02 20:54:00 [info] -> Going to waypoint portal 2013-12-02 20:54:00 [info] -> Identifying item... 2013-12-02 20:54:03 [info] -> Going to waypoint portal 2013-12-02 20:54:03 [info] -> Identifying item... 2013-12-02 20:54:07 [info] -> Going to waypoint portal 2013-12-02 20:54:07 [info] -> Identifying item... 2013-12-02 20:54:11 [info] -> Going to waypoint portal 2013-12-02 20:54:11 [info] -> Moving to position(2700.364746, 1820.344971). State Priority: 4 2013-12-02 20:54:11 [info] -> Going to waypoint portal 2013-12-02 20:54:11 [info] -> Moving to position(2581.342773, 1856.121704). State Priority: 4 2013-12-02 20:54:12 [info] -> Going to waypoint portal 2013-12-02 20:54:12 [info] -> Moving to position(2283.186523, 1893.714233). State Priority: 4 2013-12-02 20:54:12 [info] -> Going to waypoint portal 2013-12-02 20:54:12 [info] -> Moving to position(2173.840820, 1949.407715). State Priority: 4 2013-12-02 20:54:13 [info] -> Going to waypoint portal 2013-12-02 20:54:13 [info] -> Moving to position(2177.649414, 1951.362671). State Priority: 4 2013-12-02 20:54:13 [info] -> Going to waypoint portal 2013-12-02 20:54:13 [info] -> Selling item... 2013-12-02 20:54:14 [info] -> Going to waypoint portal 2013-12-02 20:54:14 [info] -> Selling item... 2013-12-02 20:54:16 [info] -> Going to waypoint portal 2013-12-02 20:54:16 [info] -> Selling item... 2013-12-02 20:54:16 [info] -> Going to waypoint portal 2013-12-02 20:54:16 [info] -> Selling item... 2013-12-02 20:54:18 [info] -> Going to waypoint portal 2013-12-02 20:54:18 [info] -> Selling item... 2013-12-02 20:54:18 [info] -> Going to waypoint portal 2013-12-02 20:54:18 [info] -> Selling item... 2013-12-02 20:54:20 [info] -> Going to waypoint portal He Identified 4 items and sold 6. 3 were rare, 1 was magic gloves, 1 was normal gloves and 1 was stack of scrolls 1 Share this post Link to post Share on other sites
kokosoida 21 Report post Posted December 2, 2013 And please make me elite again ^_^ Share this post Link to post Share on other sites
kokosoida 21 Report post Posted December 2, 2013 Bot version v0.13c Share this post Link to post Share on other sites
ToDoWaldi 0 Report post Posted December 30, 2013 I have the same problem. The bot sells all my wisdom and portal scrolls. Share this post Link to post Share on other sites
mbxnir 5 Report post Posted December 30, 2013 lol thats weird but i wish i know how to make bot sell some currency shit like transmut and maps... amount of this loot is killing me Share this post Link to post Share on other sites