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8DrunkenGods

pickit why is code like this??

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i added a bunch of  " // " in front of a lot of the underlying stuff as posted below so that all the "ForceSellItem" lines are commented off. Wouldnt having the comments removed as it is by default, result in those items being forcibly sold instead of banked???

[Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Cobalt Jewels
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_life_+%] >= "6" && [ForceSellItem] == "true" // Anatomical Knowledge
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_damage_+%] >= "8" && [ForceSellItem] == "true" // Army of Bones
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_str_to_int] >= "1" && [ForceSellItem] == "true" // Brute Force Solution
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [mana_regeneration_rate_+%] >= "20" && [ForceSellItem] == "true" // Clear Mind
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_elemental_resistance_%] >= "7" && [ForceSellItem] == "true" // Dead Reckoning
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_chaos_damage_+%_per_10_int_in_radius] >= "1" && [ForceSellItem] == "true" // Eldritch Knowledge
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_energy_shield_+%] >= "8" && [ForceSellItem] == "true" // Energy From Within
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_dex_to_int] >= "1" && [ForceSellItem] == "true" // Fertile Mind
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_maximum_life_+%] >= "5" && [ForceSellItem] == "true" // Fortified Legion
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_mana_+%] >= "15" && [ForceSellItem] == "true" // Healthy Mind
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [chance_to_gain_unholy_might_on_melee_kill_%] >= "5" && [ForceSellItem] == "true" // Malicious Intent
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [fire_damage_+%] >= "5" && [ForceSellItem] == "true" // Rolling Flames
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius] >= "1" && [ForceSellItem] == "true" // Spirited Response
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius] >= "1" && [ForceSellItem] == "true" // Unending Hunger
// [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [cold_damage_+%] >= "5" && [ForceSellItem] == "true" // Winter's Bounty

Edited by 8DrunkenGods

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