Jarvis101 75 Report post Posted November 16, 2013 So, I'm loving the new pickit system. Granted it could use a bit of clarification in the explanation (as the examples, and actual given "working" list don't exactly match), but overall I love it. I'm thinking, with this new system, there might be a way to temporarily patch over the "picking up junk" issue. I'm assuming that when you're in town, your inventory gets parsed before going on a run, so it knows whether to ID/Sell/Stash stuff. Maybe you could add a parameter such as [Junk] == "true" that prevents the bot from picking it up, while still selling it to the vendor when your inventory is parsed. With something like this, we could do a blanket cover for all items via [Category] and [Junk] so that the bot recognizes the other stuff in the inventory that you don't want to keep. Example [Category] == "Weapon" && [Rarity] Quote Share this post Link to post Share on other sites
IeUz 0 Report post Posted November 16, 2013 This might the problem: [Rarity] <= "Magic" I think i read in the default picket config file that you CANNOT use with rarity. Quote Share this post Link to post Share on other sites