Jump to content

Join our Discord

Talk to other users and have a great time
Discord Server

Welcome to our Community

Click here to get your Exiled Bot license
Donation Store
Sign in to follow this  
Jarvis101

New pickit and old problems

Recommended Posts

So, I'm loving the new pickit system. Granted it could use a bit of clarification in the explanation (as the examples, and actual given "working" list don't exactly match), but overall I love it.

I'm thinking, with this new system, there might be a way to temporarily patch over the "picking up junk" issue.

I'm assuming that when you're in town, your inventory gets parsed before going on a run, so it knows whether to ID/Sell/Stash stuff. Maybe you could add a parameter such as [Junk] == "true" that prevents the bot from picking it up, while still selling it to the vendor when your inventory is parsed.

With something like this, we could do a blanket cover for all items via [Category] and [Junk] so that the bot recognizes the other stuff in the inventory that you don't want to keep.

Example

[Category] == "Weapon" && [Rarity]

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...