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Showing results for tags 'strongbox'.
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I've been using the new alert feature, and I like it a lot other than the pause part of it being broken atm. There are other components of the game at the moment and most likely in the future that would be very valuable to be alerted to. Examples in the past was Cadiro, Talismans, Darkshrines, Vaal Corrupted areas, etc. Some of these are integrated in game now to lesser degree, but strongboxes and other specific map events that can be read from memory should be allowed to be entered in a custom field for alerting as well. Some examples are Diviner box rolling - (Fiend/Doctor/Spark&Flame/Queen/etc), Arcanist and Carto box rolling. Weylam and Empyrean Apparatus alerting if not opening strongboxes by default (HC) Maybe even some bot related alerts would be nice, such as inventory full, or pms received from ppl thinking it is a bot.
- 2 replies
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- alert
- pushbullet
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Hi, with the current Mayhem Race League some of the behavior of the bot becomes more clear and maybe there is some way to improve: With more then 20 Strongboxes on a map(even more then one on a screen) the bot keeps opening strongbox before even looting or cleaing up the area right next to him. So as i get it "Opening Strongboxes" > "Looting". Is there a reason why this cant be swapped? I mean opening strongboxes is always a risk of dying, looting not. So why not first do the looting, then if nothing else is ready for pick up anymore keep going/open the available strongboxes. Thanks, Vigaro
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okay a few times this has happened to me that the bot doesn't notice that their is another monster linked to the strongbox and it tries to open the box instead of kill the monster. steps I have taken: 1-increased light radius incase char doesn't see monster 2- changed max distance for use of skill in combat tab with these changes still happens, doesn't matter which map or zone I am in..... any suggestions would help
- 1 reply
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- not killing all monsters
- stuck
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