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UPD: thanks to omega, it actually possible to ignore a person with built-in functionality. It works better than what I offer. Recently I found that it is impossible to ignore users on chat box, above. There are times when you do want to have that feature. This script will not disable sounds of their messages, neither won't it hide messages completely (you would be lost if someone in chat started replying to a message you haven't even seen). But it will replace every message of unwanted person with ***. Handy. Install this script in a browser. Use GreaseMonkey analog (I'm using Tampermonkey for Chrome). // ==UserScript== // @name EB chat mute // @namespace http://dimps.ru // @version 0.1 // @description mute messages from certain people // @author Dimps // @match https://exiled-bot.net/community/* // @grant none // ==/UserScript== // this will mute username "babyfart". If for example you want to mute me, replace it with "Dimps". window.setInterval(function(){jQuery("a[data-store=babyfart]").parent().parent().children().find(".shoutbox_text").text("***")}, 100); https://www.dropbox.com/s/eejwmaxrm8nk8b9/EB%20chat%20mute%20v0.1.user.js?dl=0 Areas to improve: -introduce array with unwanted nicknames -attach to an event instead of timer polling -intercept message to prevent sound* -add GUI** UPD: ignore is built into forum engine.
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//======= ELEMENTAL + CRIT JEWELS [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true" //======== PHYSICAL JEWELS [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" ////====== STRAIGHT WEAPON DMG [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" ///////////////////////////////////////////////////////////////////////////////////////////// //======= ELEMENTAL + CRIT JEWELS [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true" //======== PHYSICAL JEWELS [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" ////====== STRAIGHT WEAPON DMG [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Viridian Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" ////////////////////////////////////////////////////////////////////////////////////////////////////// //======= ELEMENTAL + CRIT JEWELS [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [fire_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [fire_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [lightning_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [lightning_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [cold_damage_+%] >= "1" && ([maximum_life_+%] >= "1" || [elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [elemental_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [cold_damage_+%] >= "1" && [maximum_life_+%] >= "1" && ([elemental_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [elemental_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && [TotalResistances] >= "24" && [StashItem] == "true" //======== PHYSICAL JEWELS [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([physical_sword_damage_+%] >= "1" || [physical_wand_damage_+%] >= "1" || [physical_staff_damage_+%] >= "1" || [physical_axe_damage_+%] >= "1" || [physical_dagger_damage_+%] >= "1" || [physical_bow_damage_+%] >= "1" || [physical_claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [attack_speed_+%] >= "2" && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "1" && [maximum_life_+%] >= "1" && ([one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" ////====== STRAIGHT WEAPON DMG [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([physical_damage_+%] >= "1" || [sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && [base_critical_strike_multiplier_+] >= "1" && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "1" && ([sword_damage_+%] >= "1" || [wand_damage_+%] >= "1" || [staff_damage_+%] >= "1" || [axe_damage_+%] >= "1" || [dagger_damage_+%] >= "1" || [bow_damage_+%] >= "1" || [claw_damage_+%] >= "1") && ([attack_speed_+%] >= "2" || [melee_weapon_critical_strike_multiplier_+] >= "1" || [base_critical_strike_multiplier_+] >= "1" || [TotalResistances] >= "24" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [attack_speed_+%] >= "2" && ([melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [melee_weapon_critical_strike_multiplier_+] >= "1" && ([base_critical_strike_multiplier_+] >= "1" || [maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" [Type] == "Crimson Jewel" && [Rarity] == "Rare" # ([bow_attack_speed_+%] >= "1" ||[sword_attack_speed_+%] >= "1" || [axe_attack_speed_+%] >= "1" || [dagger_attack_speed_+%] >= "1" || [claw_attack_speed_+%] >= "1" || [wands_attack_speed_+%] >= "1" || [staff_attack_speed_+%] >= "1") && [base_critical_strike_multiplier_+] >= "1" && ([maximum_life_+%] >= "1" || [one_handed_melee_physical_damage_+%] >= "1" || [physical_damage_while_dual_wielding_+%] >= "1" || [two_handed_melee_physical_damage_+%] >= "1" || [global_critical_strike_multiplier_while_dual_wielding_+] >= "1" || [two_handed_melee_critical_strike_multiplier_+] >= "1" || [one_handed_melee_critical_strike_multiplier_+] >= "1" || [two_handed_melee_attack_speed_+%] >= "1" || [one_handed_melee_attack_speed_+%] >= "1" || [attack_speed_while_dual_wielding_+%] >= "1") && [StashItem] == "true" help me improve the bot, take at look at what I just posted. I need the communities help to make the pickit a much stronger and healthier pickit so everyone can profit. Add this small section to your pickit to identify jewels and stash good ones. Please report with findings/fixes you may come across! if it works well, I can build off of it from here and make many more lines for the pickit, making it better defined and closer to human-like choices. PS: I made the old (shitty) rare section to the pickit, and now with quarantine I have nothing else to do. thanks.
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Hello, everyone. I wrote a script that monitors the work of exiled-bot and POE client. Because I'm tired of using *.bat-file. If you have more than 2-3 bots, timely control becomes a big problem. Surely everyone is aware of the situation, when you checking bots in the morning, and half of them don't work (authorization error, no wisdom, no maps, client bug, bot crash, etc.). The advantages of using the eBOTchecker: - Monitors the current bot operation. If the bot is buggy, but not out of the game – you will know about it! Or automatically will be fix this problem. - Can automatically restart the client when needed. - Responds to drop valuable orbs (chaos, vaal, regal, divine, annulment, exated). - Can send notifications to e-mail and SMS. - Consumes the minimum amount of computer resources. - Very easy to setup. Current weaknesses: - It is required to install the interpreter (ActivePerl) from the official site. - There may be difficulties with connecting SMS gateway (for different countries). In the near future (hopefully in the next version): - Create a warehouse account management. - Transfer orbs from account to account. With the farm account to the warehouse. - Create a personal statistics office. DOWNLOAD & SETUP eBOTchecker-v.0.2a.rar (password - "checkthis") ActivePerl-5.16.3.1604-MSWin32-x64-298023.msi (Download ActivePerl 5.16.x) Installation guide: 1. Install ActivePerl by default. 2. Unrar eBOTchecker archive (use password - "checkthis") in exiled-bot folder! (pic) 3. Configurated main block "config.ini", in eBOTchecker folder. 4. Setup exiled-bot WORKING start botting Rebooting Emails Normal Bot works License key Currently eBOTchecker only available via license key. This is done in order to limit the spread. The price of the key in the test period is - 1 USD. Contacts to buy keys: Skype: artocodes Telegram: artocodes E-mail: [email protected]
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If you are like me and you bot zones or maps where there are good divination cards and also run multiple bots/only check on it every couple of days you know how painful it is to exchange inventories of divination cards(more so if you are on VM or a remote pc), so I've made a little script that exchanges all divination card in your inventory. Runs on AutoHotkey This is just got finished and: the code is a mess it's not nice you need to use the "change all" function in notepad++ if you want to tinker the sleep times or whatever it has no break hotkey so will go thru your whole inventory before finishing if you have a full inv and the item exchanged takes up more than the space freed from the card (1 slot) it will break most people probably won't have use for it, it literally only worth it if you have full invs of cards Usage: Press F5 to resize your poe window to the top left corner Go to Tasuni, chose exchange divination cards Press F6 Wait Attached to the post and Pastebin link if you want to "compile" it yourself, paste it into a txt and rename it to whatever.ahk divcard_exchange.ahk
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[Question] Does anyone have a pickit file for selling rares to a vendor?
a topic posted Legacyofpreston in User's script for POE and/or Exiled Bot
I bot semi casually on a lower level account, just for some spare currency. I was wondering if anyone has a script that IDs, and sells rares to a vendor. I'm not all that good with coding, so i really wouldn't even know where to begin with making my own. Thanks -
some people ask for destroy item script, this is part of my EEB ahk script. 1.- make a directory named ahk (or whatever) in this directory make another directory named "images", save this image there. 2.- in ahk directory make a file named whatever.ahk and copy&paste this script: ;--------------------------------------------------------------------------------------------------------------------; ; DExalt v1 - by jpbot (aka exalt destroyer) ; ; ;--------------------------------------------------------------------------------------------------------------------; ; Functionality: ; In town: Check for keep/destroy screen and press destroy. ; ; ;--------------------------------------------------------------------------------------------------------------------; ;~ #MaxThreadsPerHotkey 2 CoordMode, Pixel, Relative SetWorkingDir %A_ScriptDir% ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;----------------------------------- Each patch check/update this ---------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; _activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; _path_images := "C:\ahk\images" ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;---------------------------------------- !!!!! Stop Here !!!!! ---------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ;--------------------------------------------------------------------------------------------------------------------; ; ; ;-------------------------------------- !!!!! Internal Variables !!!!! --------------------------------------------; ; ; _inTown := false ; _mapRetry := 0 ;------------------------------------------------------------- ; ; start ; ;------------------------------------------------------------- Loop ; Main { if inTown() checkDestroy() Sleep 500 if inMap() { loop ;in map loop { if inMap() { ;~ if !inBattle() ;~ TrayTip,, not in a battle, 1 ;~ checkQuickFlask() ;~ gemLevel() sleep 10 } else { if _mapRetry > 1 { _mapRetry := 0 break ;not in game } _mapRetry += 1 } ;~ checkStuck() Sleep 500 } ;end in game loop } ;end first pixel search active skill } ;end loop ;------------------------------------------------------------- ; ; Functions ; ;------------------------------------------------------------- ; --check if we are in town !!! inTown() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInTown%, 0, Fast ;check for active skill if !ErrorLevel return true else return false } ; --check if we are in any map !!! inMap() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMap%, 0, Fast ;check for active skill if !ErrorLevel return true PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMapInactive%, 0, Fast ;check for active skill if !ErrorLevel return true return false } ; ; --check for keep/destroy screen???? checkDestroy() { global ImageSearch, Px, Py, 275,290, 550, 370,*100 %_path_images%\destroy.png ;search for keep/destroy screen???? if !ErrorLevel { Click %Px%, %Py% Sleep 200 } Sleep 10 } ; ; ; End:: exitapp 3.- run the script NOTE: Every patch you need manually check and maybe update 3 variables _activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana use this script: #SingleInstance CoordMode, Pixel, Relative SetWorkingDir %A_ScriptDir% ;get pixel color for active skill F3:: Loop { PixelGetColor, color, 655, 582 TrayTip,, %color%, 2 Sleep 1000 } return ;verify pixel color for active skill F4:: _activeSkillInTown := 0x575757 ;pixel color for active skill in town _activeSkillInMap := 0x507BA5 ;pixel color for active skill out of town _activeSkillInMapInactive := 0x374659 ;pixel color for active skill out of town without mana _inTown := 0 Loop ;active skill { if inMap() TrayTip,, In Map, 2 else if inTown() TrayTip,, In Town, 2 else TrayTip,, Checking..., 2 sleep 1000 } ; --check if we are in any map !!! inMap() { global IfWinExist, Path of Exile WinActivate PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMap%, 0, Fast ;check for active skill if !ErrorLevel return true PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInMapInactive%, 0, Fast ;check for active skill if !ErrorLevel return true return false } ; --check if we are in town !!! inTown() { global PixelSearch, Px, Py, 655, 582, 655, 582, %_activeSkillInTown%, 0, Fast ;check for active skill if !ErrorLevel return true else return false } return F2:: Send {F12} ;pausing the bot Sleep 250 quitPoEtoLogin() Sleep 2000 Send {F12} ;un pausing the bot Sleep 250 return esc:: msgbox script closed by user exitapp Check my EEB script post for more info about update town check variables