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  1. [Desync Check]- Similarly to the "Max Idle Time:" feature, have a timer that is able to be set to a time checking how long it has been since the last kill or kills while still attempting to attack a target if time set is exceeded to then type /oos in chat to resync your character. [smart Flasks]- Similarly to the "Smart Pickit" feature, have a separate configurable flask script that would allow specific flasks to have custom requirements to be triggered, Or use a GUI similar to how skills are set up. [Monster Trigger Flask] Using the existing feature that allows a players skill to be set to only trigger when X amount of monsters are in range would be great for using granite, jade, or even quarts flasks. [Example]- I have my "Flask #5" set to trigger when 5 or more enemies are around with a cooldown of 4000ms (non-quality granite cooldown). Using the same idea we could set a max monster amount so if we want to have bot only use something like a Quicksilver to get from mob to mob set it to 4 max monsters. [Further Smart Flask Ideas]- A check box that would allow the "Overall Flask use delay" to be ignored allowing for the health/mana flasks to be independent of the use of nonbasic flasks. Having a priority system like with skills would allow setting up of 2 granite flasks, so if the flask with the higher priority has run out then use the flask of lower priority. If flasks have same priority then use both, for use with using multiple flask types like a granite and jade simultaneously. Let me know if this sounds like something that you think would be beneficial to the bot, not only for better botting but also for getting closer and closer to human like behavior. I will could literally write over 100 lines with my detailed ideas for the flask options but limited my self with what I wrote above for readabilities sake, but by all means if you want more ask, and I will be happy to oblige. Note: I do not want to use Poe_multiscript for some of these features as they are not the same and those that are similar are to risky to use IMO, as poe_multiscript does not hide its process, its name, or do anything at the moment to avoid the anti-hack measures GGG has implemented. Does that mean people are getting banned from Poe_multiscript? No not necessarily, but that has simply been because of GGG's discretion. [TL/DR]- Auto /oos feature, and nonbasic Flask support, Don't want to risk Poe_multiscript.
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