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Showing results for tags '2.0.0'.
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I searched in the list of new objects in the awakening to update the pickit list : ///////////////////////////////////////////////////////////////////////////////////// // // // U N I Q U E I T E M S 2.0.0 // // // ///////////////////////////////////////////////////////////////////////////////////// [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) ////////////////////////////////////////////// // // // A m u l e t s // // // ////////////////////////////////////////////// [Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion & Shaper's Seed [Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar & Tear of Purity ////////////////////////////////////////////// // // // B e l t s // // // ////////////////////////////////////////////// [Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation/Dyadian Dawn ////////////////////////////////////////////// // // // R i n g s // // // ////////////////////////////////////////////// [Type] == "Gold Ring" && [Rarity] == "Unique" // Andvarius & Ventor's Gamble [Type] == "Unset Ring" && [Rarity] == "Unique" // Brinerot Mark & Mutewind Seal &Redblade Band (Warbands only at the moment) [Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set & Call of the Brotherhood [Type] == "Ruby Ring" && [Rarity] == "Unique" // Mokou's Embrace & Ngamahu's Sign & Emberwake [Type] == "Moonstone Ring" && [Rarity] == "Unique" // Shavronne's Revelation & Timeclasp & Heartbound Loop ////////////////////////////////////////////// // // // Q u i v e r s // // // ////////////////////////////////////////////// ////////////////////////////////////////////// // // // A r m o u r // // // ////////////////////////////////////////////// // [Type] == "Conquest Chainmail" && [Rarity] == "Unique" // Kingsguard // [Type] == "Carnal Armour" && [Rarity] == "Unique" // The Restless Ward [Type] == "Lacquered Garb" && [Rarity] == "Unique" // Cloak of Defiance & Victario's Influence [Type] == "Crusader Plate" && [Rarity] == "Unique" // Lioneye's Vision ////////////////////////////////////////////// // // // B o o t s // // // ////////////////////////////////////////////// [Type] == "Trapper Boots" && [Rarity] == "Unique" // Brinerot Whalers (Warbands only at the moment) ////////////////////////////////////////////// // // // G l o v e s // // // ////////////////////////////////////////////// [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity & Doryani's Fist [Type] == "Goliath Gauntlets" && [Rarity] == "Unique" // Empire's Grasp //[Type] == "Crusader Gloves" && [Rarity] == "Unique" // Repentance ////////////////////////////////////////////// // // // H e l m e t s // // // ////////////////////////////////////////////// [Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes & Ylfeban's Trickery ////////////////////////////////////////////// // // // S h i e l d s // // // ////////////////////////////////////////////// ////////////////////////////////////////////// // // // W e a p o n s // // // ////////////////////////////////////////////// [Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination [Type] == "Corsair Sword" && [Rarity] == "Unique" // Ichimonji [Type] == "Fiend Dagger" && [Rarity] == "Unique" // The Consuming Dark [Type] == "Karui Sceptre" && [Rarity] == "Unique" // Death's Hand [Type] == "Vile Staff" && [Rarity] == "Unique" // The Whispering Ice [Type] == "Imperial Staff" && [Rarity] == "Unique" // Agnerod South [Type] == "Serpentine Staff" && [Rarity] == "Unique" // Sire of Shards [Type] == "Auric Mace" && [Rarity] == "Unique" // Callinellus Malleus [Type] == "Gavel" && [Rarity] == "Unique" // Mjolner & Cameria's Maul [Type] == "Vaal Hatchet" && [Rarity] == "Unique" // Jack, the Axe [Type] == "Granite Flask" && [Rarity] == "Unique" //Rumi's Concoction & Lion's Roar --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And I found a mistake in "rare" part //Caster [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true" A weapon cannot have [critical_strike_chance_+%] only [local_critical_strike_chance_+%] and not more than "38"