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radi55

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About radi55

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  1. radi55

    Bug, Feature Req, Questions

    Hi guys, First of all great job. However, i think it would be good to improve a few things. -Some 5S4L items are recognized as 5L (there is another thread for this actually) -Pathfinding AI could be better. Sometimes it just stuck over some barricades (ex: docks). It goes just a few steps top, then a few steps down, then again top, down etc.. -Also recognizing map boundaries should be improved. It goes some places where it is already discovered (no mobs) -It can get stuck when it finds a path but there is a "barrel etc". It should destroy those if possible. If not, should find another way. -Opening chests -Stashing is bugged (a kind of). I set use stash 2. But it uses 5. tab which is named "C". Stash names: 1,2,3,4,C, etc.. -Setting stash name(s) would be really good. If not, the order of stashs. (also support for multiple would be really good) Also about smart picking -Min gem quality is bugged, doesnt work. (used min quality as 1) And also I have a question about smart picking: [sockets] == "6" && [Linked] <= "4" # [sellUnid] == "true" [Rarity] == "Unique" # [stashItem] == "true" Assume, we got an an unique with 6S4L. Does "StashItem" have a precedence over "SellUnid"? If not, it should have. However if it doesnt have a such precedence currently, what will happen? I guess "order of instruction" is important. Is "later" one override the "previous? or vice versa? Thx for your time.
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