Hi guys,
First of all great job.
However, i think it would be good to improve a few things.
-Some 5S4L items are recognized as 5L (there is another thread for this actually)
-Pathfinding AI could be better. Sometimes it just stuck over some barricades (ex: docks). It goes just a few steps top, then a few steps down, then again top, down etc..
-Also recognizing map boundaries should be improved. It goes some places where it is already discovered (no mobs)
-It can get stuck when it finds a path but there is a "barrel etc". It should destroy those if possible. If not, should find another way.
-Opening chests
-Stashing is bugged (a kind of). I set use stash 2. But it uses 5. tab which is named "C".
Stash names: 1,2,3,4,C, etc..
-Setting stash name(s) would be really good. If not, the order of stashs. (also support for multiple would be really good)
Also about smart picking
-Min gem quality is bugged, doesnt work. (used min quality as 1)
And also I have a question about smart picking:
[sockets] == "6" && [Linked] <= "4" # [sellUnid] == "true"
[Rarity] == "Unique" # [stashItem] == "true"
Assume, we got an an unique with 6S4L.
Does "StashItem" have a precedence over "SellUnid"?
If not, it should have.
However if it doesnt have a such precedence currently, what will happen?
I guess "order of instruction" is important. Is "later" one override the "previous? or vice versa?
Thx for your time.