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chen

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Everything posted by chen

  1. chen

    0.54f stuck in town A4C

    I have the same problem since 0.54. I'm using the "normal" version of the game too.
  2. chen

    0,54b stucked in highgate

    the bug is still present with the 0.54c version.
  3. chen

    0,54b stucked in highgate

    I use the "normal" version of the game
  4. chen

    0,54b stucked in highgate

    I have a video if it can help for the first case
  5. chen

    0,54b stucked in highgate

    I found 2 bugs : -1st one: After completing the damaged area of the dried lake (in two steps because the inventory was full the first time, then the bot finished the zone), the bot sold the objects, then it's stuck in the bottom of Highgate zone. I dont know if this counts, but the first tab was full. And I have two lines in a loop in the lastrun.log file : Try to go to the recorded position 83,444 !! Idling ... If I emptied the inventory manually, the bot is still stucked. 2nd one: In the aqueduct, the bot is stuck and cannot get into the corrupted area. (append sometimes)
  6. chen

    new cards

    The 8 new cards for the 2.0.5 patch [Type] == "Volatile Power" # [stashItem] == "true" [Type] == "The Thaumaturgist" # [stashItem] == "true" [Type] == "The Surveyor" # [stashItem] == "true" [Type] == "The Surgeon" # [stashItem] == "true" [Type] == "The Fletcher" # [stashItem] == "true" [Type] == "The Enlightened" # [stashItem] == "true" [Type] == "Blind Venture" # [stashItem] == "true" [Type] == "Anarchy's Price" # [stashItem] == "true"
  7. chen

    0.53 stashing

    I had the problem a few times since, but at the moment I didn't find a way to reproduce the bug...
  8. chen

    0.53b bugs

    gem_leveling_shade_variation=90 --> I did the same and it works for me. Have you stop/restart the bot to reload the system.ini file ?
  9. chen

    0.53 stashing

    I just found the bot stuck: when the bot finished the map, he sells the rare weapons and armors, then he tried to takes the orbs in the 1st stash tab but the tab is already full. The others tabs have enough spaces left but the bot doesn't try the others tabs... After I manually transfer orbs, the bot works properly I have now seen several times this situation.
  10. chen

    new cards

    "we're expecting to include them in the 2.0.4c patch" source http://www.pathofexile.com/forum/view-thread/1445872 wait and see^^
  11. chen

    New Divination Cards Added in Patch 2.0.4

    Thank you Edit: I Think a s is missing [Type] == "Scholar of the Seas" # [stashItem] == "true"
  12. chen

    0.52e caracter selection issue

    Thank you, it works with character_selection_offset_y=45
  13. chen

    0.52e caracter selection issue

    I already use this method but it doesn't work. I have also selected the profile then save, closed the bot and restarted it and it's the same. I don't have the problem with the characters in position 1 to 5.
  14. chen

    0.52e caracter selection issue

    My screenshot for client, main and map tab for both profile
  15. The bot with the profile"A" is set up with the caracter position 5. The profile "B" is set up with the caracter 6. When I start the bot with the profile "A" enable, the bot take the 5th caracter (no problem) but when I select the profile "B", the bot use the caracter 5. It's the same when I save the configuration and then I close/restart the bot.
  16. The future Divination cards (original information https://www.pathofexile.com/forum/view-thread/1419882) [Type] == "The Catalyst" # [stashItem] == "true" [Type] == "Audacity" # [stashItem] == "true" [Type] == "Hunter's Resolve" # [stashItem] == "true" [Type] == "Pride Before the Fall" # [stashItem] == "true" [Type] == "The Tower" # [stashItem] == "true" [Type] == "Lantador's Lost Love" # [stashItem] == "true" [Type] == "The Doppelganger" # [stashItem] == "true" [Type] == "The Vast" # [stashItem] == "true" [Type] == "The Inoculated" # [stashItem] == "true" [Type] == "Assassin's Favour" # [stashItem] == "true" [Type] == "Loyalty" # [stashItem] == "true" [Type] == "Scholar of the Seas" # [stashItem] == "true"
  17. chen

    0.51e bot stuck in town

    I have seen the case a few times but the problem is older than the 0.51e version I found the bot in town with the "ESC box" open. I must close manually this box to unstuck the bot.
  18. chen

    new items in 2.0.0 worth ~1ex

    The 12 new divination cards from the 2.0.2c patch : [Type] == "Death" # [stashItem] == "true" [Type] == "The Fox" # [stashItem] == "true" [Type] == "The Gentleman" # [stashItem] == "true" [Type] == "The Mercenary" # [stashItem] == "true" [Type] == "The Trial" # [stashItem] == "true" [Type] == "Wealth and Power" # [stashItem] == "true" [Type] == "The Conduit" # [stashItem] == "true" [Type] == "Gift of the Gemling Queen" # [stashItem] == "true" [Type] == "House of Mirrors" # [stashItem] == "true" [Type] == "The Survivalist" # [stashItem] == "true" [Type] == "Grave Knowledge" # [stashItem] == "true" [Type] == "The Dragon's Heart" # [stashItem] == "true" Edit: The 12 new divination cards from the 2.0.3 patch ...
  19. chen

    Unable to chance items

    Same here. The bot crashes when it went back to town. The bot have a few items to chance in is stash. At the moment the bot try to go to h/o (last line in the log file), it crashes. Then I retried with the same setup and it was the same: the bot crashes (I tried 5 times with the same result) Then I “comment” the few lines about chancing in the pickit file and then I had no more problems. I have seen the bot working properly (chancing too) without problem (for me it appends after times between 30min and 3 hours) but if the problem occurs, there 2 solutions: 1- Not using the chance orb 2- Manually empty the bag It the same with the 0.50i and the 0.50j ( the 0.50h works just fine) Edit: I did the test with the h/o disable and the bot crashes too.
  20. chen

    new items in 2.0.0 worth ~1ex

    The new unique in patch 2.0.1 : [Type] == "Archon Kite Shield" && [Rarity] == "Unique" //Prism Guardian / Broken Faith (Warbands only at the moment) [Type] == "Wool Shoes" && [Rarity] == "Unique" // Steppan Eard (Warbands only at the moment) [Type] == "Unset Ring" && [Rarity] == "Unique" // Voideye / Brinerot Mark & Mutewind Seal & Redblade Band & The Pariah (Warbands only at the moment) The new cards are already in the pickit file.
  21. chen

    new items in 2.0.0 worth ~1ex

    it can be [spell_critical_strike_chance_+%] too then >= "90" will be quite enough. I read on some build that [local_critical_strike_chance_+%] is better than [spell_critical_strike_chance_+%] but I'm not a specialist maybe it was build related... I found another mistake : [Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "790" // Facebreaker 790+ --> It doesn't work anymore but we can found facebreaker >790 for 10c...
  22. I searched in the list of new objects in the awakening to update the pickit list : ///////////////////////////////////////////////////////////////////////////////////// // // // U N I Q U E I T E M S 2.0.0 // // // ///////////////////////////////////////////////////////////////////////////////////// [Rarity] == "Unique" # [sellItem] == "true" // Sell all unique that aren't defined in the pickit (be careful with recently added uniques) ////////////////////////////////////////////// // // // A m u l e t s // // // ////////////////////////////////////////////// [Type] == "Agate Amulet" && [Rarity] == "Unique" // Voll's Devotion & Shaper's Seed [Type] == "Lapis Amulet" && [Rarity] == "Unique" // Marylene's Fallacy/Stone of Lazhwar & Tear of Purity ////////////////////////////////////////////// // // // B e l t s // // // ////////////////////////////////////////////// [Type] == "Heavy Belt" && [Rarity] == "Unique" //Meginord's Girdle/Doryani's Invitation/Dyadian Dawn ////////////////////////////////////////////// // // // R i n g s // // // ////////////////////////////////////////////// [Type] == "Gold Ring" && [Rarity] == "Unique" // Andvarius & Ventor's Gamble [Type] == "Unset Ring" && [Rarity] == "Unique" // Brinerot Mark & Mutewind Seal &Redblade Band (Warbands only at the moment) [Type] == "Two-Stone Ring" && [Rarity] == "Unique" //Berek's set & Call of the Brotherhood [Type] == "Ruby Ring" && [Rarity] == "Unique" // Mokou's Embrace & Ngamahu's Sign & Emberwake [Type] == "Moonstone Ring" && [Rarity] == "Unique" // Shavronne's Revelation & Timeclasp & Heartbound Loop ////////////////////////////////////////////// // // // Q u i v e r s // // // ////////////////////////////////////////////// ////////////////////////////////////////////// // // // A r m o u r // // // ////////////////////////////////////////////// // [Type] == "Conquest Chainmail" && [Rarity] == "Unique" // Kingsguard // [Type] == "Carnal Armour" && [Rarity] == "Unique" // The Restless Ward [Type] == "Lacquered Garb" && [Rarity] == "Unique" // Cloak of Defiance & Victario's Influence [Type] == "Crusader Plate" && [Rarity] == "Unique" // Lioneye's Vision ////////////////////////////////////////////// // // // B o o t s // // // ////////////////////////////////////////////// [Type] == "Trapper Boots" && [Rarity] == "Unique" // Brinerot Whalers (Warbands only at the moment) ////////////////////////////////////////////// // // // G l o v e s // // // ////////////////////////////////////////////// [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" // Atziri's Acuity & Doryani's Fist [Type] == "Goliath Gauntlets" && [Rarity] == "Unique" // Empire's Grasp //[Type] == "Crusader Gloves" && [Rarity] == "Unique" // Repentance ////////////////////////////////////////////// // // // H e l m e t s // // // ////////////////////////////////////////////// [Type] == "Hubris Circlet" && [Rarity] == "Unique" //Crown of Eyes & Ylfeban's Trickery ////////////////////////////////////////////// // // // S h i e l d s // // // ////////////////////////////////////////////// ////////////////////////////////////////////// // // // W e a p o n s // // // ////////////////////////////////////////////// [Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination [Type] == "Corsair Sword" && [Rarity] == "Unique" // Ichimonji [Type] == "Fiend Dagger" && [Rarity] == "Unique" // The Consuming Dark [Type] == "Karui Sceptre" && [Rarity] == "Unique" // Death's Hand [Type] == "Vile Staff" && [Rarity] == "Unique" // The Whispering Ice [Type] == "Imperial Staff" && [Rarity] == "Unique" // Agnerod South [Type] == "Serpentine Staff" && [Rarity] == "Unique" // Sire of Shards [Type] == "Auric Mace" && [Rarity] == "Unique" // Callinellus Malleus [Type] == "Gavel" && [Rarity] == "Unique" // Mjolner & Cameria's Maul [Type] == "Vaal Hatchet" && [Rarity] == "Unique" // Jack, the Axe [Type] == "Granite Flask" && [Rarity] == "Unique" //Rumi's Concoction & Lion's Roar --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And I found a mistake in "rare" part //Caster [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [critical_strike_chance_+%] >= "60" && [stashItem] == "true" A weapon cannot have [critical_strike_chance_+%] only [local_critical_strike_chance_+%] and not more than "38"
  23. chen

    0.40 - Issues

    I have seen just now that the bot didn't the shrine ang keep trying to kill mobs... I have seen anothers bugs : 1) I used the idle function (10-15 min every 60-70 min). The countdown worked correctly then the bot goes to the login screen (1st choice). After the idle time, the bot selected the same character and after arriving in town, the bot log out. And so on in loop. I think the bot expected to select another character and I did not used this option... 2) the counters for xp (xp/h and total xp gained) don't work (often they don't displayed anything or they are displayed negative values while the bot didn't die)
  24. chen

    bug with auras v0.24i

    I did the same test with the same parameters My auras settings priority 10 is aura : yes use shift : yes poe_multiscript : chicken on 95% The bot chickens, relogs into the game, goes to his destination.and don't recast his auras other than arctic armor... With the new bot, I used the new config.ini and system.ini by default. I don't understand the differences...
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