berzer
Elite+-
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Everything posted by berzer
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map farming problems
berzer replied to topic's berzer in Character builds and strategies & Bot setups
3,4 -
map farming problems
berzer replied to topic's berzer in Character builds and strategies & Bot setups
// Run any map between level 69 and 74 [MapLevel] >= "66" && [MapLevel] < "75" # [RunMap] == "true" // If you want to enable automatic quality upgrading // [MapLevel] >= "72" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmut or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. // [Rarity] == "Normal" # [upgradeToMagic] == "true" [Rarity] == "Normal" # [upgradeToRare] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // Ignore unique maps [Rarity] == "Unique" # [ignoreMap] == "true" // If you wanna run Sacrifices, just uncomment following lines. Don't forget tu comment first General Settings line ([MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true") // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" // Maps where bot gets easily stucked. Better to avoid running them because it could trigger ban. Thanks to report any map that should be added to the list. [Type] == "Orchard Map" # [ignoreMap] == "true" [Type] == "Tropical Island Map" # [ignoreMap] == "true" [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" [Type] == "Dungeon Map" # [ignoreMap] == "true" [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // Bot get stucked on this one, and boss is totally OP anyway.. [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" [Type] == "Jungle Valley Map" # [ignoreMap] == "true" [Type] == "Arena Map" # [ignoreMap] == "true" [Type] == "Pit Map" # [ignoreMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // NASTY MODS // // // ///////////////////////////////////////////////////////////////////////////////////// // If you want to reroll map in case of bad mods detected (thanks to immo, zeMagic and the community for the list) [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_monsters_reflect_%_physical_damage] >= "1" # [ignoreMap] == "true" // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_monsters_reflect_%_elemental_damage] >= "1" # [ignoreMap] == "true" [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_blood_magic_keystone] >= "1" # [ignoreMap] == "true" // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Life, mana and es recovery 50% slower // [map_player_status_recovery_speed_+%] < "0" # [ignoreMap] == "true" // [no_mana_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No mana regen // [no_mana_regeneration] >= "1" # [ignoreMap] == "true" // [no_life_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No life regen // [no_life_regeneration] >= "1" # [ignoreMap] == "true" // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // No life / mana regen // [map_player_no_regeneration] >= "1" # [ignoreMap] == "true" // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" [map_player_has_level_X_temporal_chains] >= "1" # [ignoreMap] == "true" // [map_spawn_two_bosses] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_spawn_two_bosses] >= "1" # [ignoreMap] == "true" // [map_spawn_extra_exiles] > "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Rogue exile // [map_spawn_extra_exiles] > "0" # [ignoreMap] == "true" // [map_base_ground_fire_damage_to_deal_per_minute] > "5000" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_base_ground_fire_damage_to_deal_per_minute] > "5000" # [ignoreMap] == "true" // [map_ground_lightning] == "1" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_ground_lightning] == "1" # [ignoreMap] == "true" // [map_base_ground_desecration_damage_to_deal_per_minute] > "5000" && [Rarity] == "Magic" # [RerollMods] == "true" // [map_base_ground_desecration_damage_to_deal_per_minute] > "5000" # [ignoreMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // NASTY MAPS // // // ///////////////////////////////////////////////////////////////////////////////////// // Thanks to DiciannoveGaming, immo, ExVault, the community // SPELL BLOCK NEEDED // [Type] == "Temple Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Crematorium Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Shipyard Map" # [ignoreMap] == "true" //remove if your build has spell block. // [Type] == "Courtyard Map" # [ignoreMap] == "true" //remove if your build has spell block. // INFERNAL BLOW NEEDED // [Type] == "Labyrinth Map" # [ignoreMap] == "true" //remove if your build is infernal blow. // MOM + ARCTIC ARMOUR to survive // [Type] == "Jungle Valley Map" # [ignoreMap] == "true"// endless stream of small spiders, takes forever to kill. //RETARD BOSS // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" // [Type] == "Maze Map" # [ignoreMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAPS TO IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// // Maps to ignore based on rarity. If you want to run specific Unique maps then comment the Uniques here, and uncomment the specific ones you want to run at the bottom. // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" // [Rarity] == "Normal" # [ignoreMap] == "true" // Maps to ignore by name (Thanks to Omega for this list) // [Type] == "Crypt Map" # [ignoreMap] == "true" // [Type] == "Dried Lake Map" # [ignoreMap] == "true" // [Type] == "Dunes Map" # [ignoreMap] == "true" // [Type] == "Dungeon Map" # [ignoreMap] == "true" // [Type] == "Grotto Map" # [ignoreMap] == "true" // [Type] == "Orchard Map" # [ignoreMap] == "true" // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true" // [Type] == "Tropical Island Map" # [ignoreMap] == "true" // [Type] == "Untainted Map" # [ignoreMap] == "true" // [Type] == "Arcade Map" # [ignoreMap] == "true" // [Type] == "Arsenal Map" # [ignoreMap] == "true" // [Type] == "Cemetery Map" # [ignoreMap] == "true" // [Type] == "Mountain Ledge Map" # [ignoreMap] == "true" // [Type] == "Sewer Map" # [ignoreMap] == "true" // [Type] == "Thicket Map" # [ignoreMap] == "true" // [Type] == "Wharf Map" # [ignoreMap] == "true" // [Type] == "Ghetto Map" # [ignoreMap] == "true" // [Type] == "Mud Geyser Map" # [ignoreMap] == "true" // [Type] == "Museum Map" # [ignoreMap] == "true" // [Type] == "Reef Map" # [ignoreMap] == "true" // [Type] == "Spider Lair Map" # [ignoreMap] == "true" // [Type] == "Springs Map" # [ignoreMap] == "true" // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true" // [Type] == "Catacomb Map" # [ignoreMap] == "true" // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true" // [Type] == "Promenade Map" # [ignoreMap] == "true" // [Type] == "Shore Map" # [ignoreMap] == "true" // [Type] == "Spider Forest Map" # [ignoreMap] == "true" // [Type] == "Tunnel Map" # [ignoreMap] == "true" // [Type] == "Bog Map" # [ignoreMap] == "true" // [Type] == "Coves Map" # [ignoreMap] == "true" // [Type] == "Graveyard Map" # [ignoreMap] == "true" // [Type] == "Pier Map" # [ignoreMap] == "true" // [Type] == "Underground Sea Map" # [ignoreMap] == "true" // [Type] == "Villa Map" # [ignoreMap] == "true" // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true" // [Type] == "Colonnade Map" # [ignoreMap] == "true" // [Type] == "Dry Woods Map" # [ignoreMap] == "true" // [Type] == "Strand Map" # [ignoreMap] == "true" // [Type] == "Temple Map" # [ignoreMap] == "true" // [Type] == "Jungle Valley Map" # [ignoreMap] == "true" // [Type] == "Labyrinth Map" # [ignoreMap] == "true" // [Type] == "Mine Map" # [ignoreMap] == "true" // [Type] == "Torture Chamber Map" # [ignoreMap] == "true" // [Type] == "Waste Pool Map" # [ignoreMap] == "true" // [Type] == "Canyon Map" # [ignoreMap] == "true" // [Type] == "Cells Map" # [ignoreMap] == "true" // [Type] == "Dark Forest Map" # [ignoreMap] == "true" // [Type] == "Dry Peninsula Map" # [ignoreMap] == "true" // [Type] == "Gorge Map" # [ignoreMap] == "true" // [Type] == "Maze Map" # [ignoreMap] == "true" // [Type] == "Residence Map" # [ignoreMap] == "true" // [Type] == "Underground River Map" # [ignoreMap] == "true" // [Type] == "Bazaar Map" # [ignoreMap] == "true" // [Type] == "Necropolis Map" # [ignoreMap] == "true" // [Type] == "Plateau Map" # [ignoreMap] == "true" // [Type] == "Academy Map" # [ignoreMap] == "true" // [Type] == "Crematorium Map" # [ignoreMap] == "true" // [Type] == "Precinct Map" # [ignoreMap] == "true" // [Type] == "Shipyard Map" # [ignoreMap] == "true" // [Type] == "Shrine Map" # [ignoreMap] == "true" // [Type] == "Courtyard Map" # [ignoreMap] == "true" // [Type] == "Palace Map" # [ignoreMap] == "true" // [Type] == "Vaal Temple Map" # [ignoreMap] == "true" // Unique Maps by Name // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu // [Type] == "Maze Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and TaxesS -
Hi, I have the same problem over and over again with every version of EB. My char doesn't pick maps from stash. I have map farming enabled and I got a full stash of maps. I enabled upgrading maps to rare and filter maps to ignore some nasty mods. First time it pick map and go to eternal lab. Next run he just open stash and don't pick any map and go to zone farming (library etc.). How to fix this problem??
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ye,.same problem for me
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Hi, with the new changes in 2.0 I have problems setting skills for my duelist static strike. I would like to use enduring cry, summon golem and tempest shield, but they don't trigger. How should I set those skills to work properly with static strike attack? Only the main attack is now trigggering. Priority, range min-max, target range etc..
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Hi, any suggestions or guides for new 2.0 MF builds?
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[Release] PoE MultiScript 1.0.5+ (AutoFlask & AutoQuit)
Gurud replied to topic's berzer in User's script for POE and/or Exiled Bot
yes,.would like to know too if this addon is detectable and if there is any other chicken program around that's not detectable/bannable? -
1.3 Build for Beginner: Facebreaker Infernal Blow, easy to set up
dynastyo replied to topic's berzer in Character builds and strategies & Bot setups
Will this still work with new 1.3 skill tree? -
Bot doesnt pick up sacrifice piecies when farming corruped areas
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bugged as hell,.why is every new version more buggy than previous? My bot is crashing frequently 2-4h and stucked at stashing.. finding 0.15d and 0.15e most stable too. And why it exits the instance with chicken before looting last killed mobs and not portal? I nearly lost BoR and Prism guardian because the stupid bot was chickening when killing mobs without looting..
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[Release] PoE MultiScript 1.0.5+ (AutoFlask & AutoQuit)
Gurud replied to topic's berzer in User's script for POE and/or Exiled Bot
same problem,.how to enable quicksilver flasks? -
is auto-poe working with latest bot version?
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Auto-pot for Quicksilver Flasks
rodin replied to topic's berzer in User's script for POE and/or Exiled Bot
so,.no auras no working script? -
today my bot has been banned: I have botted for some days on VM with static IP on paid VPN. Got a message: your IP has been banned.. Others accounts are working OK. So mybe the IP has been flagged and used by others or they checked my farming.. I farmed around 15h daily, with messaging and trading and manually leveling till act 3 merc. Then i farmed city of sarn and docks for some time.
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Decent DPS HIGH MF IIR/IIQ Builds?
leeroy788 replied to topic's berzer in Character builds and strategies & Bot setups
i don't know in what league are u playing, but on domination I found impossible to farm library without investing around 10ex for high dps weapon and 5L hp+res chest. With that I can run smoothly with 130/50 iir-iiq marauder or soon shadow dagger. Tried dual spark but dies because bot is not optimized for range spell farming.. So I would say melee char with high dps weapon, high hp (4k+)+res (50+) for smooth farming.. -
is gem levelling still broken? my gems don`t level ..I have gem levelling checked.
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Changing coordinates !!FIX!!!
Discordmaru replied to topic's berzer in Character builds and strategies & Bot setups
how to see the coordinates of the NPC and how the coordinates work at all? The randomized maps change constantly coordinates, so how to set up correctly? And where to write the coordinates? Sorry I am n00b at setting this bot. I was used at old D2/WoW bots where everything was simplified, but here I don't understand the base mechanics how this bot works.