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Everything posted by metaxer
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WTS 408 EX 1$ each
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Have fun =)
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Put in to *left mouse click* quick slot *move only* Skill (atm at Middle mouse click) and remove Double strike skil somewhere else btw dont forget to drop all settings to default at Skill Tab for Left Mouse click (priority = 1)
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New Screen - Bot vs Invuled mobs
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0.40 For 30sec until my F12 + F12 to fix it New bug with targeting xcross the wall
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Explaine pls - What is going on this picture? BTW after i paused (f12) and f12 again bot find Totem and killed it
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0.30K no changes main skill Static Strike i think this happens bz new Targeting system based on Skill range Mult.for Targeting + Skill Range and as for me i think its may work good only for Ranged DPS bots 2) For some reason Bot is open new POE window =\
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dxtory eat Lots vms resouces - use RiverTunerStaticServer (inside MSIAfterburner, after instalation u can delete MSIAfterburner) + turn OFF - Encoder Server Service (RTSS settings)
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1) Not detect invuled mobs by Totem 50\50 \ Rare boss 50\50 50\50 - sometime is killing totem or boss 1st sometime not - Perhaps the problem is inside new Totem *Vaal Totem* or its Effect (invul + something else) 2) Bot Crashes on PC with AMD processor every 1-3hours - BTW crashes now ONLY at hideout - Item selling or While attempt to start new map info about processor inside Meta.txt file . 99% Bot crashes at moment when picking Next map from the bank Traking the way to Target = Same strange stituation without comment (bug) Pic - bot stucked when targeting target xcrosss the wall META.txt
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selling 830x Ex
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Open new map, and enter it - after zoning dont move FPS go down to 7-9 = Bot client Processing something. Usaly *the Tracking how to get in new loc* takes that many PC resources. in Situation if bot just opened New Aria and stuck - i think bot DIDNT reset hash after prev Aria and confused about it imho ps i turned oFF Logs so dont ask about it =)
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Atm and in few prev versions bot is crashing while Looting if all pick methods are fail (Moving Cursor Up\Down and Zig-Zag after) 0.28h - bot crashed in situation when Portal setuped on Loot lake and after coming back from the town\sell run, bot confused it self and at 1st stay as paralized + fps drop then bot crash to Devs if u test *loot system* use bot with 60-80 iQ + 100-200 ir all other setups are pointles = More items means More Errors while looting
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6months + bug =) forget about it Bot think that this shield is Wisdom scroll =) Bot is searching for scrolls from the Right side (1st vert line) if there is no scroll its check left side thats why if this shild picked by bot as Last item - bot used it as scroll =) imho
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New system for scroll looting is affect on regular loot Too (rares, curency, uniqs and ect) forgot Still not fixed - Crashes while looting if Lots items on the screen 50+ and Crash after login on new map - today i had crash with 1st map, bot opened map, enter and crashed
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i closed *Log* folder from writing logs files =))
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Bot is keep Ignoring Some Scrolls and Never pick em up. Some times bot come back in aria with scrolls but run over it without any reaction my bots need 100% scrolls droped =) Bring oldsystem back =)
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Okey =) Thx
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i've imported cfg files from -0.28ver and now bot is skiping 90% scrolls =\ as result bots runout of scrolls solution from Alkapone (not fixing this problem for 100% ill say - 50%) add into system.ini scroll_flying_distance_multipler=3 (3..10) command
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This happens before (0.27), but now much more often Usaly this happens with 2nd map when 1st is done Visual effects FPS drop down to 8-10 Bot is not react on enemies just stand Stop *bot* and Start *bot* - helps
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ive tried it - no changes =\ same oldshcool loot system err No - RC ver is worst. in 50% cases bot is missing item by X cord number_of_try_on_right_location= ** - Btw this param is working as Pause before mouse moving / where is the point to Rise its number from 5 to 18 ? =\
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bot stuck on any *loot lake - 20+ items* Looks like in current ver used old school Loot system - Mouse cursor are visible all the way and every *Alt* click change loot possititon if cursor near around = Loot is runaway from cursor fix - make loot visible all the way
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Fighing vs *invuled Walls* Must go ON Bug since adding Shrines into the game Bot is trying to kill invulled mobs by Divine Shrine, but its much more logical to pick Shrine 1st and become invulled\buffed by it self
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0.24e >long life> 0.27b - Exploring is Over Loot \ Or how bot is missig your loot on maps
metaxer replied to topic's metaxer in Archives
4 months since report - And not fixed yet. Nice Work. just tested with 0.27b or perhaps noone use *Explore whole level bofore taking transition* ON for boting with maps -
bot is stashing Many items like this with Pickit settings for chests like this // Life Resists Def stat [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [TotalResistances] >= "60" && [stashItem] == "true" // Resists Def ES [Category] == "Chest" && [Rarity] == "Rare" # [Computed Energy Shield] >= "600" && [TotalResistances] >= "70" && [stashItem] == "true" the same situation with Shields looks like ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") dont work