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Posts posted by metaxer
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1+ year old bug actualy =) since poe 2.0 patch
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this bot is for Leveling - Devs are not care about loot
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Bot dont fight final Map bosses inside Arenas (60% maps have boss inside arena)
Bot dont Explore Area and leave it
Happens Randomly Quarry Map as example
this bug exist form 0.6+ but now become more importan since most bosses moved inside Arenas
Bot Enter arena
Open TP
leave it after TP opening or few steps
Final Map Boss = 20-60% Total map loot (dep of your bots Item Rarity and Quantity)
bot settings - Explore level before taking transiting *ON*
(more Arena bugs - sometime bot not able to Enter it and leave Map, at small boss rooms Bot pickup and sell ONLY 1 inventory of loot and NOT comeback and pickup the rest)
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if u guys edited the default.ipd for mapping and its still not working, plz come to discord, over there we can help much better.
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give an example HOW can i change .ipd file for Result -
1 - Bot finishing map
2 - Bot open new map and enter
3 - After few sec leaving it
4 - Bot open new map and Botting it
?
log
2016-08-11 15:53:22 [info] -> Moving to position(1951.086914, 3842.391113). State Priority: 92016-08-11 15:53:23 [info] -> Moving to position(1951.086914, 3842.391113). State Priority: 92016-08-11 15:53:23 [info] -> Moving to position(1951.086914, 3842.391113). State Priority: 92016-08-11 15:53:23 [info] -> Moving to position(1951.086914, 3842.391113). State Priority: 92016-08-11 15:53:23 [info] -> Moving to position(1951.086914, 3842.391113). State Priority: 92016-08-11 15:53:24 [info] -> Moving to position(1951.086914, 3842.391113). State Priority: 92016-08-11 15:53:24 [info] -> Selling item...2016-08-11 15:53:27 [info] -> Selling item...2016-08-11 15:53:29 [info] -> Selling item...2016-08-11 15:53:31 [info] -> Selling item...2016-08-11 15:53:34 [info] -> Selling item...2016-08-11 15:53:36 [info] -> Selling item...2016-08-11 15:53:38 [info] -> Selling item...2016-08-11 15:53:39 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 82016-08-11 15:53:40 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 82016-08-11 15:53:40 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 82016-08-11 15:53:40 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 82016-08-11 15:53:40 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 82016-08-11 15:53:41 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 82016-08-11 15:53:41 [info] -> Selecting stash tab 2...2016-08-11 15:53:51 [info] -> Selecting stash tab 1...2016-08-11 15:53:56 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 72016-08-11 15:53:56 [info] -> Taking item from stash...2016-08-11 15:53:59 [info] -> Moving to position(2919.294434, 4125.302734). State Priority: 42016-08-11 15:53:59 [info] -> Moving to position(3008.326660, 4205.910645). State Priority: 42016-08-11 15:54:00 [info] -> Moving to position(3041.109131, 4253.219727). State Priority: 42016-08-11 15:54:00 [info] -> Moving to position(3046.685303, 4307.333496). State Priority: 42016-08-11 15:54:00 [info] -> Opening map...2016-08-11 15:54:00 [info] -> Clicking on map device2016-08-11 15:54:00 [info] -> Opening map...2016-08-11 15:54:00 [info] -> Clicking on map device2016-08-11 15:54:01 [info] -> Opening map...2016-08-11 15:54:01 [info] -> Clicking on map device2016-08-11 15:54:01 [info] -> Opening map...2016-08-11 15:54:09 [info] -> MAP OPENED !! <<< Waste Pool Map2016-08-11 15:54:09 [info] -> Moving to position(2484.714844, 4549.060059). State Priority: 42016-08-11 15:54:10 [info] -> Moving to position(2610.604492, 4547.504883). State Priority: 42016-08-11 15:54:10 [info] -> Moving to position(2836.892822, 4512.737305). State Priority: 42016-08-11 15:55:50 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 42016-08-11 15:55:51 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 42016-08-11 15:55:54 [info] -> Area reinitialized!!2016-08-11 15:55:54 [info] -> Idling...2016-08-11 15:55:54 [info] -> Current complex map explored !!2016-08-11 15:55:54 [info] -> Distance computed for tp use: 22.5610282016-08-11 15:55:54 [info] -> Map finished!!2016-08-11 15:55:54 [info] -> Moving to position(6244.564941, 1972.826050). State Priority: 142016-08-11 15:55:54 [info] -> Current complex map explored !!2016-08-11 15:55:54 [info] -> Distance computed for tp use: 14.5602202016-08-11 15:55:54 [info] -> Map finished!!2016-08-11 15:55:54 [info] -> Moving to position(6244.564941, 1972.826050). State Priority: 142016-08-11 15:55:55 [info] -> Current complex map explored !!2016-08-11 15:55:55 [info] -> Distance computed for tp use: 4.2426402016-08-11 15:55:55 [info] -> Map finished!!2016-08-11 15:55:55 [info] -> Moving to position(6244.564941, 1972.826050). State Priority: 142016-08-11 15:55:56 [info] -> Reinitializing exploration and transition maps2016-08-11 15:55:56 [info] -> Idling...2016-08-11 15:55:56 [info] -> Moving to position(2591.643066, 4287.780762). State Priority: 72016-08-11 15:55:56 [info] -> Moving to position(2581.102295, 4231.018066). State Priority: 72016-08-11 15:55:57 [info] -> Moving to position(2582.988037, 4177.499023). State Priority: 72016-08-11 15:55:57 [info] -> Moving to position(2592.304443, 4106.261230). State Priority: 72016-08-11 15:55:57 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 72016-08-11 15:55:57 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 72016-08-11 15:55:58 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 72016-08-11 15:55:58 [info] -> Loading stash tab...2016-08-11 15:55:58 [info] -> Selecting stash tab 2...2016-08-11 15:55:58 [info] -> Loading stash tab...2016-08-11 15:55:58 [info] -> Selecting stash tab 1...2016-08-11 15:55:59 [info] -> Taking item from stash...2016-08-11 15:56:02 [info] -> Moving to position(3027.982422, 4223.121582). State Priority: 42016-08-11 15:56:02 [info] -> Moving to position(3036.203857, 4247.388184). State Priority: 42016-08-11 15:56:02 [info] -> Moving to position(3035.940674, 4324.861816). State Priority: 42016-08-11 15:56:03 [info] -> Opening map...2016-08-11 15:56:03 [info] -> Clicking on map device2016-08-11 15:56:24 [info] -> Opening map...2016-08-11 15:56:32 [info] -> MAP OPENED !! Arachnid Nest MAP <<<<2016-08-11 15:56:32 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 42016-08-11 15:56:32 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 42016-08-11 15:56:33 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 42016-08-11 15:56:36 [info] -> Area reinitialized!!2016-08-11 15:56:36 [info] -> Idling...2016-08-11 15:56:36 [info] -> Exploring to position(12135.675781, 4059.994385, -102.801498). State Priority: 22016-08-11 15:56:36 [info] -> Exploring to position(12068.010742, 4034.164551, -102.801498). State Priority: 22016-08-11 15:56:36 [info] -> Exploring to position(11975.938477, 4058.904541, -102.801498). State Priority: 22016-08-11 15:56:37 [info] -> Exploring to position(11892.977539, 4065.111816, -102.801498). State Priority: 22016-08-11 15:56:37 [info] -> Exploring to position(11680.857422, 4058.708496, -102.801498). State Priority: 22016-08-11 15:56:37 [info] -> Exploring to position(11612.017578, 4059.470459, -102.801498). State Priority: 2exaclty this bug reported to Alk 4 days ago, no changesAnd this in same Time when GGG collecting Data\Client Telemetry in 2.3.3+{"client_data": {
"command_line": "\"(-)\"",
"is_64bit_os": true,
"os": "Microsoft Windows 8.1",
"cpu": "(-)",
"cpu_speed_mhz": (-),
"hardware_threads": 8,
"ram_mb": (-),
"gpu": "(-)",
"vsync": (-),
"fullscreen": false,
"res_x": (-),
"res_y": (-),
"texture_quality": 1,
"antialias_mode": 0,
"shadows_mode": 0,
"filtering_level": 1
},
"session_data": {
"world_area_id": "1_1_5",
"max_players": 1,
"map_mods": {
},
"session_start_time": "(-)",
"session_end_time": "(-)",
"skill_counts": {
(-)
"49766": (-),
(-)
},
"stalled_resources": [
(-)
"Data/DamageParticleEffects.dat",
(-)
],
"latency": {
"samples": (-),
"highest": (-),
"lowest": (-),
"average": (-),
"stddev": (-)
},
"frame_rate": {
"samples": (-),
"highest": (-)
"lowest": (-)
"average": (-)
"stddev": (-)
},
"lockstep_lag_frames": 0,
"lockstep": false,
"disconnect_message": ""
}
}
So- if GGG reading this forum, they are able to ban all Exiled-bots - Imho -
purchasing $5 worth of points prevents you from getting banned by GGG?
new to botting PoE.
no its not prevent Bans
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this is a bug
how to fix it if happens at 1st START
1 - put map inside bot's inventory and START
or
2 - Open Map manualy and move bot inside then START
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*Animated Guardian*
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sometime Bot do not reset Exploration data after complited map
10%-15% maps are going in trash now i think
= - 10-15% less positive effect from botting
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Map eater - Open new map, Detect it as explored and leave
happens now 08.11.2016 - Bot complited Bog map, opened New Bog map - enter and leave it, took another Bog map - enter and leave it, took another Bog map - enter and Go farm = 4 maps only 2 used for botitng
Exploration > Loot on the ground \ Explore before taking transition - ON \ - iF Map explored and boss killed with lots loot (Gorge map for example) bot will skip this loot and start new map after selling
- 1
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Bot Takes trial portal - fix it or Make Map skiping if Chicken got Trigered
bot users Remember
huge number Bots Deaths or Chickens = Bans
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0.58+ bug
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а просто Ломанный клиент найти и использовать не пробовал?
Или exile buddy тоже ломанный
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Looks like it is idling out trying to pickup items or something. You using a loot filter, what is your iir/iiq?
its common bug, spend 30min and you ll see the same at your bot location.
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Map Explored
Why bot may use Chicken instead TP scroll (if TP method setuped) - its a Bug, also may happens sometimes if inventory is full
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1 - Gem Autoleveling not work (if you use prev.ver. Configuration folder)
2 - Bot detect just opened map as Explored and open New (actualy 0.56-0.58+ bug, just cauth logs) Happens after legal map compliting (i got 2 bugs during 10 legal map runs)
20:34 [info] -> Moving to position(3000.998047, 4393.942383). State Priority: 4
20:34 [info] -> Opening map...20:34 [info] -> Clicking on map device20:34 [info] -> Opening map...20:34 [info] -> Clicking on map device20:35 [info] -> Opening map...20:43 [info] -> MAP OPENED !!20:44 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 420:45 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 420:49 [info] -> Area reinitialized!!20:49 [info] -> Idling...20:49 [info] -> Current complex map explored !!20:49 [info] -> Distance computed for tp use: 17.26267620:49 [info] -> Map finished!!20:49 [info] -> Moving to position(3875.000000, 12766.303711). State Priority: 1420:49 [info] -> Current complex map explored !!20:49 [info] -> Distance computed for tp use: 8.54400320:49 [info] -> Map finished!!20:49 [info] -> Moving to position(3875.000000, 12766.303711). State Priority: 1420:50 [info] -> Current complex map explored !!20:50 [info] -> Distance computed for tp use: 4.24264020:50 [info] -> Map finished!!20:50 [info] -> Moving to position(3875.000000, 12766.303711). State Priority: 1420:50 [info] -> Current complex map explored !!20:50 [info] -> Distance computed for tp use: 4.24264020:50 [info] -> Map finished!!20:50 [info] -> Moving to position(3875.000000, 12766.303711). State Priority: 1420:52 [info] -> Reinitializing exploration and transition maps20:52 [info] -> Idling...20:52 [info] -> Moving to position(2635.199951, 4255.132813). State Priority: 720:52 [info] -> Moving to position(2635.199951, 4255.132813). State Priority: 720:52 [info] -> Moving to position(2586.447754, 4182.854004). State Priority: 720:53 [info] -> Moving to position(2588.591309, 4128.027832). State Priority: 720:53 [info] -> Moving to position(2594.122314, 4046.493652). State Priority: 720:53 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 720:53 [info] -> Moving to position(2592.391357, 3951.086914). State Priority: 720:54 [info] -> Loading stash tab...20:54 [info] -> Selecting stash tab 2...20:55 [info] -> Loading stash tab...20:55 [info] -> Selecting stash tab 1...20:55 [info] -> Taking item from stash...20:58 [info] -> Moving to position(3006.198486, 4255.774414). State Priority: 420:58 [info] -> Moving to position(3005.429688, 4278.457520). State Priority: 420:59 [info] -> Moving to position(3001.849121, 4355.060059). State Priority: 420:59 [info] -> Opening map...20:59 [info] -> Clicking on map device20:59 [info] -> Opening map...20:59 [info] -> Clicking on map device20:59 [info] -> Opening map...20:59 [info] -> Clicking on map device21:00 [info] -> Opening map...21:00 [info] -> Clicking on map device21:00 [info] -> Opening map...21:00 [info] -> Clicking on map device21:01 [info] -> Opening map...21:01 [info] -> Clicking on map device21:02 [info] -> Opening map...21:02 [info] -> Clicking on map device21:02 [info] -> Opening map...21:10 [info] -> MAP OPENED !!21:11 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 421:11 [info] -> Moving to position(3157.608643, 4548.913086). State Priority: 43 - Loot Selling bug which actualy burn Loot without any profit.
Happens if you have More or Eq 5 items at yourinventory with the same name (Picture)
Where bot get that many - http://pathofexile.gamepedia.com/Monster_modifiers
Rare Mob mod - Keepers of the Trove 1 Each monster drops a rare item of the same type.
- if we have Rare boss with it all other mobs drop the same Rare item until its death4- Disconnect instead Town Portal scroll use if inventory is Full (born at 0.58) BZ of this bug DONT use TCPdrop Chicken method. Its realy Strange if your gameclient loose Internet connection sometime as inventory is near to Full - Isnt it ?5- Lots Bot crashes on PC with AMD processor -
+1
bug with maps
Sometime after map bot start run location (have many maps in stash)
Regular after run game on login screen, bot status "Idle after ** min" and nothing working
2years old bug with some versions its UP then Hide for sometime - forget about fix on it
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bot also makes XXXX number of DC if no space at stash left
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one year old
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Bot skip loot on the ground or map IF Chaos Rec is readyhow it works now (hideout using)- bot Pic New map + items for chaos rec- Sell items for Chaos Rec- Drop Chaos orbs to stash- Open New mapfor example (pic) that many loot bot missed when i Got it and test it / by turning Chaos rec OFFwhen i turn it off and moved bot in portal bot gather all loot after 3 returns on mapat the same time other Bot which havent ready Chaos rec at stash but Got the same lake of loot at the end of map return over again for loot and only after that Pick New map and open it
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Who else who used Pre setted Maps for botting may confirm the Fact that atm BOT complite Presetted map pool Faster than early (0.57 or less)?
ps
I saw lots times as bot Create new map Enter it and after killing few mobs and looting something getout of map via DC or Portal and open new map
i have an opinion that 10-15% maps go in trash now
example - happens right now
i have 3x identical bots at same PC
pre setted 48maps
after 6h of boting (6h = 360min)
1- 7 maps left (8,7min per map)
2- 20 maps left (12,8min per map)
3- 14 maps left (10,5min per map)
As result i have NO pre setted maps and NO Looted maps = I need to buy maps every day =\
pre 0.58 Bot did 48maps for 10-12 hours.
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+1
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close Log folder by Admis rights
Mirror of Kalandra on my bot
in Exiled bot - Off topic forums
Posted · Report reply
i bought Mirror to test it ))) lol
for 2years of botting with 7 accs no mirrors 8(