Jump to content

Daxus

Members
  • Content Count

    10
  • Joined

  • Last visited

Everything posted by Daxus

  1. Daxus

    Vmware problem

    I haven't found a fix for this but pressing Shift + F1 to bring up the FPS/Ping overlay will help.
  2. Daxus

    Dropping items for bot from main?

    Expanding on my previous answer regarding the possibility of drop trading being traceable. Picking up an item off the ground from another player could be tracked just as easily as a direct trade. The likelihood that [drop] trading would flag your main account in some way is almost nil unless the bot account was already compromised.
  3. Bot uses left click for moving. Set it to move only or plunk an ability in there.
  4. I'd like to request that [RedSocket], [bluesocket] and [GreenSocket] be implemented as Keys for Smart Pickit. Example Usage: This rule would pick up and sell whites for the linked red, green, and blue socketed items Chromatic Orb recipe. [Sockets] == "3" && [RedSocket] == "1" && [BlueSocket] == "1" && [GreenSocket] == "1" [Linked] == "3" # [SellUnid] == "true"
  5. I'm currently unsure how the Smart Picket system decides which rule takes precedence so I'm not 100% sure how the last two sets or rules would react in conjunction. My assumption is that the rules are process top to bottom and finding a case that matches stops the process. Based on that assumption I believe that armor types you do not want will be discarded before they are checked for resistance. The +Health and Resist item discrimination rule is currently imperfect as I mentioned. You will likely end up with items resistance but no health being kept along with the ideal items as a side effect.Other mods like the attackspeed and movement can be referenced in the ModsList.txt file in the same folder as the ExiledBot.exe
  6. My request is for a flag to be added to Smart Pickit that allows you to select which tab to store the item. Something along the lines of [stashTab] = "#" to be used in lieu of [stashItem] =="true". The feature would ideally allow for loot to be sorted into specific tabs.
  7. Disclaimer: Untested haven't tried out the Smart Pickit out personally yet. Lemme know if they work and if you have any requests for other generic rules. Loot and stash all Normal(over 10% quality), Magic and Unique flasks that are above level 4. Change the [itemLevel] value to suit your needs. Flask level information can be found here. [Category] == "Flask" && [Rarity] == "Magic" && [ItemLevel] >= "4" # [StashItem] == "true" [Category] == "Flask" && [Rarity] == "Normal" && [ItemLevel] >= "4" && [Quality] >= "9" # [StashItem] == "true" [Category] == "Flask" && [Rarity] == "Unique" # [StashItem] == "true" Loots all and sells all Magic items that are guaranteed to take up 4 inventory slots or less. //1 slot magic items [Category] == "Ring" && [Rarity] == "Magic" # [SellUnid] == "true" [Category] == "Amulet" && [Rarity] == "Magic" # [SellUnid] == "true" //2 slot magic items [Category] == "Belt" && [Rarity] == "Magic" # [SellUnid] == "true" //4 slot magic items [Category] == "Gloves" && [Rarity] == "Magic" # [SellUnid] == "true" [Category] == "Boots" && [Rarity] == "Magic" # [SellUnid] == "true" [Category] == "Helm" && [Rarity] == "Magic" # [SellUnid] == "true" Sell Rare armor that does not suit your character/build. Uncomment the line of any type of armor you do not want kept. //Sell Armor gear //[Category] == "Armor" && [Rarity] == "Rare" && [Armor] >= "1" && [Evasion] == "0" && [Energy Shield] == "0" # [SellUnid] == "true" //Sell Evasion gear //[Category] == "Armor" && [Rarity] == "Rare" && [Armor] == "0" && [Evasion] >= "1" && [Energy Shield] == "0" # [SellUnid] == "true" //Selll Energy Shield gear //[Category] == "Armor" && [Rarity] == "Rare" && [Armor] == "0" && [Evasion] >= "1" && [Energy Shield] == "0" # [SellUnid] == "true" //Armor & Evasion gear //[Category] == "Armor" && [Rarity] == "Rare" && [Armor] >= "1" && [Evasion] >= "1" && [Energy Shield] == "0" # [SellUnid] == "true" //Armor & Energy Shield gear //[Category] == "Armor" && [Rarity] == "Rare" && [Armor] >= "1" && [Evasion] == "0" && [Energy Shield] >= "1" # [SellUnid] == "true" //Evasion & Energy Shield gear //[Category] == "Armor" && [Rarity] == "Rare" && [Armor] == "0" && [Evasion] >= "1" && [Energy Shield] >= "1" # [SellUnid] == "true" Keep any Rare armor with above average resistance. Sell Rare armor that has less than the specified amount of +X to Maximum Life. This should be useful for gearing up hardcore characters, however, it can be greatly improved once the || operator is implemented. Once Smart Pickit can evaluate all 5 of these mods at once the rule should be redone to only keep items with +life and at least 1 resistance. As it stands items with resistance but no health will be kept. Note: The current settings are suited to a character that is above level 36. Adjust mod values accordingly for life and resistance. [Category] == "Armor" && [Rarity] == "Rare" && [base_cold_damage_resistance_%] >= "25" # [StashItem] == "true" [Category] == "Armor" && [Rarity] == "Rare" && [base_fire_damage_resistance_%] >= "25" # [StashItem] == "true" [Category] == "Armor" && [Rarity] == "Rare" && [base_lightning_damage_resistance_%] >= "25" # [StashItem] == "true" [Category] == "Armor" && [Rarity] == "Rare" && [base_resist_all_elements_%] >= "9" # [StashItem] == "true" [Category] == "Armor" && [Rarity] == "Rare" && [base_maximum_life] <= "60" # [SellItem] == "true"
  8. A checkbox to enable the auto-flask and chicken while the rest of the bot routine is not running. This option would take the place of the ahk autoflask script that floats around. Usage would be ideally for safe and lazy pushing through content to advance to the next act.
  9. Daxus

    Statistics

    XP/hour would also be another nice stat and allow for time to level estimates.
×
×
  • Create New...