zoomiko
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Hey there, i just checked the "lastrun" logfile to search for a reason why my poe-client hung up. Can it be that the bot logged on and off over 100 times in the end? Or does it mean, the client allready hung up and the bit just tried to execute his code. I added the last part of the log file.
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Sometimes when i start the bot i get a blue window, along with a sound every ~1 second. Usually it helps to restart my computer, but since today i can't run the bot at all. Any idears anyone? Using the bot for +1 week now on Windows Vista 32 Bit.
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If you start with i.e. tab 3 stash, bot continues and fills tab 1 afterwards.
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Not forgotten should be, that the droprate decreases technically if one's char lvl is too high above area lvl. When i.e. botting with a 8x char this makes a big diffrence to a area lvl +-8 char of, let's say, lvl 69. If it's only for the droprate, one could even consider keeping a char at a specific lvl by letting him die from time to time. This might even be programmable in a bot.
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change "idle status" to "nothing killed" status?
a topic posted zoomiko in Exiled Bot Feature Request
Hi there, it happens from time to time that unique enemies have the "invulnerability" aura. When the bot could recognize that there is "nothing killed" instead of "nothing attacked", it could safe a lot of time (otherwise bot keeps attacking "dead" enemy over and over until timer runs out). Do'nt know if it is possible, but i thought you just like some possibly new idears to further inhence your work, Cheers! -
Hey there, i was thinking about that it could be helpful if utility flasks are acknowledged and useable by the bot. This way, in example, one could put two (or three) quicksilver flasks instead of mana bottles in slot 4 and 5 while using mana leech or blood magic, and lvlng would be 15% faster.
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I was thinking about how great it would be, if it was possible to define the "threat-level" of enemies. This would open up possibilites such as - killing a caster in a group of melees 1st - killing the freezing mobs (marveils daughter?) in cavern of wrath 1st before you get ganged - let's the bot run to the group of 10 archers, killing them instead of standing at the 1 melee that keeps your attention - grab a shrine or kill the unique boss, when theres the "invulnerable" aura keeping your foes alive endlessly - kill totems 1st - kill bosses 1st (or last, sometimes it's the horde of small followers that drain your health and mana!) - and so on
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When the bot made it's way through "the prisoners gate" act 1 merciless, he got stuck without moving any more at the spikes that block the end of the road, when you have not finished the quest to open the road (act 2). (see picture) Solution might be to solve the quest so the bot get's everywhere it wants. Going to try that.
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Because of some issues, i re-downloaded the v0.12 bot and started all over, this time i did not have to change the position setting. Weird.
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Problem occured also in act 2, cruel, church dungeon. Behind the Pillar, left side of the torch were some gold pots, char moved repetingly up and down the stairs and never got behind.
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Maybe it helps to redefine the position of the cursor in char select, look my other post: http://www.exiled-bot.net/forum/viewtopic.php?f=7&t=1088 Might have to do with screen resolution, but just speculating. Good luck.
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Please implement a two-stage chicken
rskpoe replied to topic's zoomiko in Exiled Bot Feature Request
Or just run the way he came. Would be a great help in situations when you get "mobbed up", but don't want to loose the drop from this neat evil enemy by logging out... -
Hey there, i recognized today that the bot does not pickup utility flasks like "quicksilver" or "ruby". Could this be changed, please? Also it would be great if there would be an option to not only pickup 5 or 6-socketed items, but also 4 socketed, if the sockets are connected and on an item that allows ONLY 4 sockets MAX. The possibility to collect 3 colour, connected lined socketed items that give chromatic orbs at vendors would be nice, too.
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Hey there, thanks for the great bot! Though it works quite good allready, i'd like to add some idears for the possibility of more "human-like"-behaviour: The possibility to set up randomly choosen timings between actions. I'm thinking about a button you can activate and set up "wait for max x seconds", so the bot makes every action more random. Or add this option in a file where it can be edited. Also imagineable would be, that during a run the char opens up the skilltree, inventory or char screen, like humans would likely do. This way it should be much harder to detect a patern in ones actions and be safer from banning.
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I'm waiting for this too! For example, use "1, 3-5" as parameters.