Jump to content

bubbadogbubba

Elite+
  • Content Count

    111
  • Joined

  • Last visited

Posts posted by bubbadogbubba


  1. You can actually take this one step further if possible and have your character just hang out in the hideout for everything.

     

    Alk could instruct everyone to setup a "specific" HO layout and the coordinates could be worked off of that to allow players to even stash, sell, chance, etc from their HO. I understand this is a significant amount of work, but in the end it would probably save a lot of bans :)


  2. This is not my work. I got it from this forum, but I couldn't find that topic so I am making a new one. This is an AHK script.

     

    So this works well, but can someone help me figure out how to make the script wait 3 seconds before posting in a new channel? Thank you in advance.

     

    ; Version 1.2

    _ran(min, max)
     {
       random, ran, %min%, %max%
       return ran
     }

    `::
    _roomnumber = 1
    Loop, 20 {     ;Replace the number 20 with the max trade room to go to.
        if (_roomnumber = 1) {
            Send {Enter}/trade %_roomnumber%{Enter}
            Sleep, % _ran(488, 888)
            Send {Enter}$ Selling shit, pst me {Enter}     ;replace my message with YOUR message.
            Sleep, % _ran(488, 888)
            _roomnumber ++
        } else if (_roomnumber <= 9)  {
            Send {Enter}{Up 2}{Backspace}%_roomnumber%{Enter}
            Sleep, % _ran(488, 888)
            Send {Enter}{Up 2}{Enter}
            Sleep, % _ran(488, 888)
            _roomnumber ++
        } else if (_roomnumber = 10) {
            Send {Enter}{Up 2}{Backspace}%_roomnumber%{Enter}
            Sleep, % _ran(488, 888)
            Send {Enter}{Up 2}{Enter}
            Sleep, % _ran(488, 888)
            _roomnumber ++
        } else if (_roomnumber > 10) {
            Send {Enter}{Up 2}{Backspace}{Backspace}%_roomnumber%{Enter}
            Sleep, % _ran(488, 888)
            Send {Enter}{Up 2}{Enter}
            Sleep, % _ran(488, 888)
            _roomnumber ++
        }
    }
    return

     

     


  3. Devs, if this issue really is as bad as the previous posters are commenting about it needs to be fixed immediately!!!

     

    I tend to not really have this issue, but I really don't run any IIQ/IIR on my bots. However, this needs to be fixed on the next bot update and we should NOT have to wait until GGG releases the next patch for PoE. The bot is great and the devs are awesome, but I think the community has spoken on this issue. It needs fixed.


  4. :shock:

    I just watched it sell a fusing to the vendor. Using default smart pickit with test to ID and keep magic weapons with 50+% physical dmg. The bot does pickup and ID magic weapons and will sell and stash like it should, but why oh why did it just sell a fusing ????? :(

    CONFIRMED FIX: Just typed this up. Three runs with successful ID'ing of items and no currency selling.

    /////////////////////////////////////////////////////////////////////////////////////

    // //

    // Currency, Maps and Flasks //

    // //

    /////////////////////////////////////////////////////////////////////////////////////

    // MAPS

    [Type] == "Arachnid Nest Map" # [stashItem] == "true"

    [Type] == "Arcade Map" # [stashItem] == "true"

    [Type] == "Bog Map" # [stashItem] == "true"

    [Type] == "Canyon Map" # [stashItem] == "true"

    [Type] == "Catacomb Map" # [stashItem] == "true"

    [Type] == "Cells Map" # [stashItem] == "true"

    [Type] == "Cemetery Map" # [stashItem] == "true"

    [Type] == "Coves Map" # [stashItem] == "true"

    [Type] == "Crematorium Map" # [stashItem] == "true"

    [Type] == "Crypt Map" # [stashItem] == "true"

    [Type] == "Dark Forest Map" # [stashItem] == "true"

    [Type] == "Dried Lake Map" # [stashItem] == "true"

    [Type] == "Dry Woods Map" # [stashItem] == "true"

    [Type] == "Dunes Map" # [stashItem] == "true"

    [Type] == "Dungeon Map" # [stashItem] == "true"

    [Type] == "Ghetto Map" # [stashItem] == "true"

    [Type] == "Graveyard Map" # [stashItem] == "true"

    [Type] == "Grotto Map" # [stashItem] == "true"

    [Type] == "Orchard Map" # [stashItem] == "true"

    [Type] == "Overgrown Ruin Map" # [stashItem] == "true"

    [Type] == "Tropical Island Map" # [stashItem] == "true"

    [Type] == "Shrine Map" # [stashItem] == "true"

    [Type] == "Promenade Map" # [stashItem] == "true"

    [Type] == "Arsenal Map" # [stashItem] == "true"

    [Type] == "Mountain Ledge Map" # [stashItem] == "true"

    [Type] == "Sewer Map" # [stashItem] == "true"

    [Type] == "Thicket Map" # [stashItem] == "true"

    [Type] == "Wharf Map" # [stashItem] == "true"

    [Type] == "Mud Geyser Map" # [stashItem] == "true"

    [Type] == "Reef Map" # [stashItem] == "true"

    [Type] == "Spider Lair Map" # [stashItem] == "true"

    [Type] == "Springs Map" # [stashItem] == "true"

    [Type] == "Vaal Pyramid Map" # [stashItem] == "true"

    [Type] == "Overgrown Shrine Map" # [stashItem] == "true"

    [Type] == "Shore Map" # [stashItem] == "true"

    [Type] == "Spider Forest Map" # [stashItem] == "true"

    [Type] == "Tunnel Map" # [stashItem] == "true"

    [Type] == "Pier Map" # [stashItem] == "true"

    [Type] == "Underground Sea Map" # [stashItem] == "true"

    [Type] == "Villa Map" # [stashItem] == "true"

    [Type] == "Colonnade Map" # [stashItem] == "true"

    [Type] == "Strand Map" # [stashItem] == "true"

    [Type] == "Temple Map" # [stashItem] == "true"

    [Type] == "Labryrinth Map" # [stashItem] == "true"

    [Type] == "Mine Map" # [stashItem] == "true"

    [Type] == "Torture Chamber Map" # [stashItem] == "true"

    [Type] == "Waste Pool Map" # [stashItem] == "true"

    [Type] == "Cells Map" # [stashItem] == "true"

    [Type] == "Dry Peninsula Map" # [stashItem] == "true"

    [Type] == "Gorge Map" # [stashItem] == "true"

    [Type] == "Maze Map" # [stashItem] == "true"

    [Type] == "Residence Map" # [stashItem] == "true"

    [Type] == "Underground River Map" # [stashItem] == "true"

    [Type] == "Bazaar Map" # [stashItem] == "true"

    [Type] == "Necropolis Map" # [stashItem] == "true"

    [Type] == "Plateua Map" # [stashItem] == "true"

    [Type] == "Academy Map" # [stashItem] == "true"

    [Type] == "Crematorium Map" # [stashItem] == "true"

    [Type] == "Precinct Map" # [stashItem] == "true"

    [Type] == "Shipyard Map" # [stashItem] == "true"

    [Type] == "Shrine Map" # [stashItem] == "true"

    [Type] == "Courtyard Map" # [stashItem] == "true"

    [Type] == "Palace Map" # [stashItem] == "true"

    //Currency

    [Type] == "Alchemy Shard" # [stashItem] == "true"

    [Type] == "Alteration Shard" # [stashItem] == "true"

    [Type] == "Armourer's Scrap" # [stashItem] == "true"

    [Type] == "Blacksmith's Whetstone" # [stashItem] == "true"

    [Type] == "Blessed Orb" # [stashItem] == "true"

    [Type] == "Cartographer's Chisel" # [stashItem] == "true"

    [Type] == "Chaos Orb" # [stashItem] == "true"

    [Type] == "Chromatic Orb" # [stashItem] == "true"

    [Type] == "Divine Orb" # [stashItem] == "true"

    [Type] == "Eternal Orb" # [stashItem] == "true"

    [Type] == "Exalted Orb" # [stashItem] == "true"

    [Type] == "Gemcutter's Prism" # [stashItem] == "true"

    [Type] == "Glassblower's Bauble" # [stashItem] == "true"

    [Type] == "Jeweller's Orb" # [stashItem] == "true"

    [Type] == "Mirror of Kalandra" # [stashItem] == "true"

    [Type] == "Orb of Alchemy" # [stashItem] == "true"

    [Type] == "Orb of Alteration" # [stashItem] == "true"

    [Type] == "Orb of Augmentation" # [stashItem] == "true"

    [Type] == "Orb of Chance" # [stashItem] == "true"

    [Type] == "Orb of Regret" # [stashItem] == "true"

    [Type] == "Orb of Scouring" # [stashItem] == "true"

    [Type] == "Orb of Transmutation" # [stashItem] == "true"

    [Type] == "Portal Scroll" # [stashItem] == "true"

    [Type] == "Regal Orb" # [stashItem] == "true"

    [Type] == "Scroll Fragment" # [stashItem] == "true"

    [Type] == "Scroll of Wisdom" # [stashItem] == "true"

    //Flasks

    [Type] == "Granite Flask" # [stashItem] == "true"

    [Type] == "Jade Flask" # [stashItem] == "true"

    [Type] == "Quicksilver Flask" # [stashItem] == "true"

    [Type] == "Diamond Flask" # [stashItem] == "true"

    [Type] == "Santified Life Flask" # [stashItem] == "true"


  5. Basically Chris from GGG being a total dick and telling everyone that is complaining that they can either go screw themselves if they don't like the game OR go screw themselves because they are botting. LOL

    Funny how 70+30= 100% and he leaves no room for error on GGG's part. Oh well, all the more reason to continue botting IMO.


  6. I started a Scion spectral throw, 15%life leech claw and perendus evade 60% of the time block 40 leech in between with Agro totem cast on hit works a charm, never lose any health and if by some miracle you do, you get back instantly with leech or pot if needed. Loving it.. bring on the high levels for this bot i say, she's eating up cruel right now:P

    Post that build man. I am curious to try a 1h spectral throw build :D

×
×
  • Create New...