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fate

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Posts posted by fate


  1. I don't think its having zero maps in stash, I think it's having maps that are ignored in there but none that are set to run. Try putting a few maps that are ignored then set it to run. I tested it twice and it tried to sell rares in stash both times.


  2. If you set the bot to run maps and then run out of usable maps in stash (those not set as ignored in map ini), it starts taking items out of stash, probably those not defined in pickit and sells them to vendor. I lost a 5ex shield and a ton of jewellery I had saved for recipes because of this.  Would hate for someone to lose their 30-300ex rares because of this.

     

     


  3. Here's what I have. It works somewhat because she can tank monsters when they're 10 levels below but anything higher forces chicken. My witch will use a random assortment of the skills I have defined. She lays at least 2-4 totems per mob, like 2-3 firetraps, a couple elemental weaknesses but the rest of the time she's not using those skills, she runs at enemies by using the Left mouse button (log says "Attacking with Left Mouse Button). The other undefined skills are skeletons and spectres which obviously don't work because the bot considers them enemies. So ideally, I would like her to stop when enemies come into range, do what she does initially, which is use a random mix of her spells. What I don't want is what she's doing now, trying to attack with the 0 priority walk when none of the higher priority spells are on cooldown. It would be even greater if there was an option to keep enemies at a certain distance but that might be a tall order so I would prefer her to stand still using spells rather than run into the middle of them trying to tank. Thanks for the help guys!

    Edit: Something I changed to the config, maybe setting the min and max of walk to 1-2, stopped the log from recording "Attacking with left mouse button". So she's not actually using that spell but she is still "Moving" towards enemies way too much when they are within the stop exploration and start using spells range. Here's a sample of the log. I think my stop exploring and attack range is set to 700 right now. She should not be moving when enemies are within that range.

    013-09-05 16:35:37 [info] -> Attacking monster using W key at distance : 525.302063

    2013-09-05 16:35:37 [info] -> Attacking monster using Q key at distance : 436.177856

    2013-09-05 16:35:37 [info] -> Attacking monster using mouse_right key at distance : 369.746948

    2013-09-05 16:35:37 [info] -> Moving

    2013-09-05 16:35:38 [info] -> Moving

    2013-09-05 16:35:38 [info] -> Moving

    2013-09-05 16:35:38 [info] -> Moving

    2013-09-05 16:35:38 [info] -> Moving

    2013-09-05 16:35:38 [info] -> Attacking monster using Q key at distance : 71.858749

    2013-09-05 16:35:38 [info] -> Moving

    2013-09-05 16:35:39 [info] -> Moving

    2013-09-05 16:35:39 [info] -> Moving

    2013-09-05 16:35:39 [info] -> Moving

    2013-09-05 16:35:39 [info] -> Moving

    2013-09-05 16:35:39 [info] -> Attacking monster using W key at distance : 46.660179

    2013-09-05 16:35:39 [info] -> Moving

    2013-09-05 16:35:39 [info] -> Attacking monster using Q key at distance : 45.084194

    2013-09-05 16:35:40 [info] -> Moving

    2013-09-05 16:35:40 [info] -> Moving

    2013-09-05 16:35:40 [info] -> Moving

    2013-09-05 16:35:40 [info] -> Moving

    2013-09-05 16:35:40 [info] -> Moving

    2013-09-05 16:35:40 [info] -> Moving

    2013-09-05 16:35:41 [info] -> Attacking monster using Q key at distance : 53.163147

    ; Skills config file

    [skills]

    ; key or mouse button

    skill0_key=mouse_left <- (Walk)

    ; Min distance to use this skill

    skill0_min_distance_value=1

    ; Max distance to use this skill

    skill0_max_distance_value=2

    ; Set here to true if you want to use this skill as an Aura

    skill0_is_aura=false

    ; Skill recast timer in milliseconds

    skill0_cooldown=0

    ; Priority of the skill

    skill0_priority=0

    skill1_key=mouse_right <- (Elemental Weakness)

    skill1_min_distance_value=100

    skill1_max_distance_value=550

    skill1_is_aura=false

    skill1_cooldown=2000

    skill1_priority=8

    skill2_key=mouse_4 <- (Conversion trap)

    skill2_min_distance_value=0

    skill2_max_distance_value=0

    skill2_is_aura=false

    skill2_cooldown=0

    skill2_priority=6

    skill3_key=Q <- (Fire Trap)

    skill3_min_distance_value=050

    skill3_max_distance_value=450

    skill3_is_aura=false

    skill3_cooldown=100

    skill3_priority=8

    skill4_key=W <- Spell Totem

    skill4_min_distance_value=0

    skill4_max_distance_value=700

    skill4_is_aura=false

    skill4_cooldown=2000

    skill4_priority=10

    skill5_key=E

    skill5_min_distance_value=0

    skill5_max_distance_value=0

    skill5_is_aura=false

    skill5_cooldown=0

    skill5_priority=0

    skill6_key=R

    skill6_min_distance_value=0

    skill6_max_distance_value=0

    skill6_is_aura=false

    skill6_cooldown=0

    skill6_priority=0

    skill7_key=T

    skill7_min_distance_value=0

    skill7_max_distance_value=0

    skill7_is_aura=true

    skill7_cooldown=0

    skill7_priority=0


  4. It seems like it's impossible right now to get a dual totem user to work correctly. First of all, it refuses to plant more than 1 totem at a time. I've tried messing with the skill settings in every way possible but it'll use a totem once, then try to either attack using the move button like 40x before ES gets too low and it chickens. My char is a dual ice spear totem w/ spectre and skeletons.

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