Jump to content

Kousaka

Beta Tester
  • Content Count

    32
  • Joined

  • Last visited

Posts posted by Kousaka


  1. Nice stuff here.

     

    I hink especially his would be great:

     

    Also randomizing town,

    -using different vendors

    -here too slightly more random paths

     

     

    Another way for bots to make detection less likely would be to move the avatar more randomly than they do already.
     
    Okay i just remembered something.
    I once tried faking social contact by inviting 2 of my bots in a party and doing dailies together.
    At that time i moved both characters inside the Zana daily map and let the bot run both characters.
    They both usually ran the same path together, only time they split is when one character was "attracted" by running mobs that led him far away from the fights starting area.
    Other than that its really always the same path.
     
    I really think pathing might be the issue here.
     
    Now im no coder and i dont know how hard randomizing pathing would be.
    But i remember that getting pathing to this level we got now took a while(remember when bot was only "kill on sight?" :D), so I guess it is hard.
    I guess only Alkpone can say something to this.
     
    Best way to protect your account right now should be to play a good amount yourself manually.

  2. An option for a minimum run time would be great.

    If bot chickens directly after 1minute, the bot will log in again after the remaining input time(i.e. 5minutes is input) = relog after 4minutes.

    People are getting banned for creating too many instances in a short time, while you should make sure your botting char is strong enough to run smoothly - shit still happens.

    Dunno if this was already suggested but im posting it anyways.

     


  3. Thanks for the fast updates even though you wanted to drop this.

     

     

     

    Edit:

     

     

    [Debug]  [30.01.2014 16:23:22]: Bot status return: no_bot

    [Debug]  [30.01.2014 16:23:22]: PoE handle updated to 0x001203EC from 0
    [Debug]  [30.01.2014 16:23:22]: PoE pid updated to 2560 from 0
    [Debug]  [30.01.2014 16:23:23]: Waiting for one of the following windows to be active: Path of Exile
    [Debug]  [30.01.2014 16:23:23]: Status return: login
    [Debug]  [30.01.2014 16:23:23]: Loading timeout cleared
    [Debug]  [30.01.2014 16:23:23]: Bot timeout cleared
    [Debug]  [30.01.2014 16:23:23]: Current statuses: login, no_bot
    [Normal] [30.01.2014 16:23:23]: Clicking on login button
    [Debug]  [30.01.2014 16:23:23]: Sleep required before loop
    [Debug]  [30.01.2014 16:23:23]: Bot status return: no_bot
    [Debug]  [30.01.2014 16:23:23]: Status return: login
    [Debug]  [30.01.2014 16:23:23]: Loading timeout cleared
    [Debug]  [30.01.2014 16:23:23]: Bot timeout cleared
    [Debug]  [30.01.2014 16:23:23]: Current statuses: login, no_bot
    [Normal] [30.01.2014 16:23:23]: Clicking on login button
    [Debug]  [30.01.2014 16:23:23]: Sleep required before loop
    [Debug]  [30.01.2014 16:23:24]: Bot status return: no_bot
    [Debug]  [30.01.2014 16:23:25]: Status return: loading
    [Debug]  [30.01.2014 16:23:25]: Bot timeout cleared

     

    Tried naming the bot from ExiledBot to ExiledBot GUI but still got the same "no_bot".

    Bot path in settings is also correct.


  4. Modindex in pickit do not work for me,

     

    [Type] == "Strapped Mitts" && [Rarity] == "Unique" # [1083] >= "775" && [stashItem] == "true" //High roll facebreakers

     

    He will simply keep any facebreakers. 

     

     

    [Type] == "Two-Stone Ring" && [Rarity] == "Normal" && [1919] == "16"

     

    Picks up any two-stone ring it finds.

     


  5. What version of autohotkey are you using?

    v1.1.11.01

    SO? 32/64?

    win7 64

    okay now i changed the location to 656/563 in your first script

    SetBatchLines, -1

    DetectHiddenWindows, On

    #SingleInstance

    ;get pixel color for active skill

    F3::

    Loop

    {

    PixelGetColor, color, 656, 563

    TrayTip,, %color%, 2

    Sleep 1000

    }

    return

    ;verify pixel color for active skill

    F4::

    _activeSkillInTown := 0x686868 ;pixel color for active skill for poe version 0.11.6b

    _activeSkillInMap := 0x627FDA ;pixel color for active skill for poe version 0.11.6b

    _activeSkillInMapInactive := 0x344757 ;pixel color for active skill for poe version 0.11.6b

    _inTown := 0

    Loop ;active skill

    {

    if inMap()

    TrayTip,, In Map, 2

    else

    if inTown()

    TrayTip,, In Town, 2

    else

    TrayTip,, Checking..., 2

    sleep 1000

    }

    ; --check if we are in any map !!!

    inMap()

    {

    global

    IfWinExist, Path of Exile

    WinActivate

    PixelSearch, Px, Py, 656, 563, 656, 563, %_activeSkillInMap%, 0, Fast ;check for active skill

    if !ErrorLevel

    return true

    PixelSearch, Px, Py, 656, 563, 656, 563, %_activeSkillInMapInactive%, 0, Fast ;check for active skill

    if !ErrorLevel

    return true

    return false

    }

    ; --check if we are in town !!!

    inTown()

    {

    global

    PixelSearch, Px, Py, 656, 563, 656, 563, %_activeSkillInTown%, 0, Fast ;check for active skill

    if !ErrorLevel

    return true

    else

    return false

    }

    return

    esc::

    msgbox script closed by user

    exitapp

    and it works, but i have no clue how to change the eeb script :P

    I actually got it to work, hell yeah.

    Thank you very much for helping me the whole time.

    Is it normal that he uses every flask once while enabling auras?


  6. whats you main skill?

    Infernal blow

    are you runnig check script as admin?

    i dont even have the option to run the script as admin wether vm or on main system

    is possible but no recommend, if you don't have experience with scripts, but you can try it.

    better use this script, check if you get different values for different spots

    The values from in town and out of town are definitely different with this script, though its hard to give an example since its hard to get the same location with free cursor


  7. so you run the check.town.ahk script that I post, press f3 and you are getting the same values in and out of town?

    yes

    you have your main skill in mouse_right button?

    yes

    are you running poe in 800*600?

    yes

    are you using a modified production_Config.ini file?

    no

    but i press F1 to disable the gray graphic error in vm

    tried without F1 too but gets in and out of town same values again

    edit: tried now without vm and that seems to work, gets different values in and out of town.

    So its just not possible with vm?


  8. I tried this script once for my vm but didnt work so i gave up soon since i dont have much experience in scripting.

    Now I tried what you told swifty, problem is i get the same pixel in town as out of town.

    After editing the pixel code in the script it changed from "checking" to "in map" wether it was in town or outside.

    Did i overlook something? do i have to put the cursor over something special or something? like i said, no experience with scripting. dont know what excactly it is even looking for

×
×
  • Create New...