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cpnj

Elite+
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Posts posted by cpnj


  1. Ich bin auch daran interessiert es zu lernen, nur habe ich mom leider nicht soviel Zeit dafür..

    Ich kenne ODG und CE, code C/C++, daher habe ich ein grundlegendes Verständnis von Speicherallokierung und maschinennahen Abläufen, allerdings endet es da schon. ;)

    Habe eben mal nach den LENA tuts gegooglet, kannte ich vorher nicht, werde mir die bei Zeiten mal zu Gemüte führen.


  2. I'm pretty sure GGG ban people because you use more than 1 game per IP....having a level 75+ character botting from level 1...had no problem even botting almost 24/7

    I think so too. I'm booting 24/7 aswell and didn't get a ban yet.

    But there could be another reason..

    @christiant:

    What is your network setup in your VM? Bridged or not?

    Your WAN-IP will be the same for both setups, but the client.exe could check its local IP. In case you're bridged every client in seperate VMs will have a different Local IP. And that could also be some friends gaming in one room connected with a router. All with different local IPs, but the same WAN-IP.

    But in case you're not bridged and the client reports the local IP, GGG will see 3 users with the same WAN-IP AND local IP.. it's not difficult to recognize that something's not right. :idea:


  3. WinXP didn't work for me either. Only Win7. The 3D drivers you are missing are in VMWare Tools, which can be installed just by a click from the menu in VMPlayer, if Win7 is properly installed and running.


  4. You need an OS for the Virual Machine. The VM is like a computer in your computer, including BIOS. So you need a bootable device to boot from, like a Windows Installation DVD from which you install the OS onto the virtual harddrive. :)

    Or did I got it wrong and you have a different issue?


  5. I've had the same issue with my VM.. The client worked fine, but when i started the bot, it crashed.

    With the same config on my real machine everything runs without a problem. Tried several ways, didn't get a solution.

    The only machine that worked for me is the Image BloodyBeast uploaded in the Elite Forum. But I had to change everything in that, relating to driver errors. It is running now without a big crash, but the client-window often closes and has to be reopened by the bot, so I mostly run the bot on my real machine.


  6. Perhaps a bot-only-acc is more detectable than a mixed. I've been botting with my main acc 24/7 and nothing has happened yet. My idea is, if your bot-acc is 1000h old and has been 0.1h in Fellshrine Ruins (cause the bot can't reach it yet), it is way far from an average-acc-playtime, where you be most of the time in Fellshrine Ruins or The Docks.. I think that GGG hasn't implemented something like blizzard's Warden yet, but is able to decide upon playtime-statistics whether your acc could be a bot or not.


  7. It's good to hear that you don't need years. I already know Cheat Engine, IDA and ollydbg, but I think it scared me too much when I first opened "Client.exe" in IDA.. :D

    I will give Cheatengine a try the next weeks. I hope it's like you said, only the beginning is hard.

    And thanks for the offer alkpone, perhaps I have some questions. But for knowing what to ask, I first have to get in the stuff. 8-)


  8. Hi all,

    first, you did great work! I admire skills like coding a bot, or other hacks, because it is not simply "writing-down-code".

    I've been coding several programming languages for some years, started early when i was young with the dream of beeing game-developer, when i had grown up.. 8-) In these days you had to have a good idea, and you could do it. But soon the graphics went better and better, and for coding a good game you needed a design-team. So with the years I forgot my dream and my coding skills.

    Now I'm at the university studying mechanical engineering and with some projects I got back into programming. Working with C/C++ and OpenCV on augmented reality is what I'm doing now. I think my coding skills are average, but what I never understood, but really liked to, is how to reverse engineer.

    I know a little bit about Assembler, Interrupts, Api-Calls, but I never knew how to start.

    So my question is, how to start learning? How did you get there to be able to find dynamic pointers to game-content like monster-coordinates and hp, char-coordinates and even more in a complex game like PoE?

    And if you should need some by-now-not-able-to-reveerse-engineer-coding-skills, I would love to help and learn! ;)

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