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Jarvis101

Elite+
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Everything posted by Jarvis101

  1. Jarvis101

    Specific Skill at HP++++

    choosing skills based off mob hp is rather complex and is extraneous work for a program still in its alpha stages. For the moment, the most you'll probably see is an ability which would change skills based on mob rarity, as opposed to mob hp.
  2. Oh I understand what you're saying completely. My advice would be to have basic user options accessible through the gui, while leaving things such as variable parameters in a script which gets called upon by the program. This way advanced users can go through the variable list and tweak things how they want to at their own peril, while average users can stick to the functions which operate through the gui. Example : Player wants to increase the range the bot looks for items. You would have the search range on the bot allocated to a variable, and call upon that variable in say a script called "lootconfig.etc". A player could open lootconfig.etc, go to the line where the search range is allocated and alter the number to their preference. This method was widely used with the diablo 2 bots, where just about every parameter used was stored in scripts in order for people to even set up the bot they would need to go into the scripts and set up their preferences as the gui of the d2 bots left very little support aside from launch game window and start botting. Reference : D2NT
  3. Jarvis101

    Jarvis101 here

    I'm a coder and long time gamer, nice to meet you all. I hope to be of assistance to the development of this project.
  4. A simple solution as long as your coding is well organized. Simply put in a check function to see if there's anything to attack within a variable range before calling up the loot function. Also a user control function so they can edit the variable or turn on/off the feature would be good, and this can be done by using an if/else or switch statement when calling the check and referring the program look for the operating parameters in a config file.
  5. Hey guys, I've seen your bot on the OC forums and decided to donate my skills if you can find them helpful. I noticed you're looking for a way to handle pathing for your bot. I think there are multiple ways of going about this, but it all boils down to the map. PoE maps are randomized and this is why you can't build a simple pathing system. To put it bluntly, you need to know where you're going before you can go there. Now as far as I can see, this can be handled one of two ways. - Store all possible map variations in a database. - Piggy back on the work of PoE MapHack, or at least figure out how their getting the map data. Once you do this it's just simply a matter of utilize distinguishing features to determine which map you're on, then pull up a set of pre-coded coordinates to run off. Hope this helps.
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