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defqwop

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About defqwop

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  1. So for whatever reason, my DX9 path of exile has been crashing constantly after the 3.1 patch. I looked extensively into the errors (which were different every time) and it appears to be a memory error on GGG's side of things. That being said, my exiled bot never autokills my frozen POE window and thus stops botting. It will work fine for approx 2 hours and then POE will freeze and the bot will stop working. The log just keeps looping this text: 2018-01-24 07:58:47 [info] -> Restart state because no monster were killed for 90 s 2018-01-24 07:58:47 [info] -> Restart because run timer exceeded 600 seconds 2018-01-24 07:58:47 [info] -> Running state priority: 35 2018-01-24 07:58:47 [info] -> Restart state because no monster were killed for 90 s 2018-01-24 07:58:47 [info] -> Restart because run timer exceeded 600 seconds 2018-01-24 07:58:47 [info] -> Running state priority: 35 2018-01-24 07:58:47 [info] -> Restart state because no monster were killed for 90 s 2018-01-24 07:58:47 [info] -> Restart because run timer exceeded 600 seconds 2018-01-24 07:58:47 [info] -> Running state priority: 35 From the looks of it, exiled bot has not detected that POE has even frozen and it just keeps trying to do stuff. The POE window even has that windows dialogue box saying "this program has stopped responding" I have autokill frozen POE enabled and restart delay = 30 The bot can start POE fine on its own but just doesnt kill a frozen client. Any tips?
  2. defqwop

    Bot not working

    happened to me to. not sure if this will work for you but try going to the path of exile folder and running PathOfExile.exe as admin. don't run Client.exe or the 64bit version. this worked for me.
  3. defqwop

    Reave problem in Library

    So I've kinda just been coping with the problem for quite awhile now but decided to finally post about to see if anyone else has this problem or has a fix. I'm running a ranger using reave with a dagger and quite often my char gets stuck while fighting the big skeleton dogs in library. The problem is, the range of reave in its first stage is so short that my character is unable to reach the big skele dogs with attacks despite standing directly in front of it. Usually what happens is I'll run out of mana then just sort of stand there taking hits until my char either dies or chickens out. I mean the obvious fix is don't use reave but I was wondering if anyone else has any other ideas on how to solve this? I find if I'm monitoring the bot and I simply run backwards to allow the bot to reposition it fixes it most of the time. Maybe incorporate some sort of timer that will forcibly move the character around after a specific amount of time of not moving?
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