Daemon
Beta Tester-
Content Count
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Everything posted by Daemon
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With the latest release, it's logging fine on standalone client
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It's rather a "pause"
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I will try to explain what you have in default map configuration file in \Maps\default.ipd: 1. Here you set what tier of maps to run, default configuration set it to T1-10. // Map Tier setting [MapTier] >= "1" && [MapTier] <= "10" # [RunMap] == "true" 2. Here you have what rarity of maps to ignore (!!!). I suppose you wanna set it to "Rare only", so uncomment Normal and Magic strings. // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [IgnoreMap] == "true" // [Rarity] == "Rare" # [IgnoreMap] == "true" // [Rarity] == "Magic" # [IgnoreMap] == "true" // [Rarity] == "Normal" # [IgnoreMap] == "true" 3. This section set up map quality upgrade (with Chisels). Uncomment and set tiers as you need: // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true" 4. And the last thing - upgrading map rarity with Orb of Alchemy and Transmutes. If you wanna run only rare maps, leave UpgradeToMagic line commented: // If you want to transmute or alch maps before running them. // [Rarity] == "Normal" # [UpgradeToRare] == "true" // [Rarity] == "Normal" # [UpgradeToMagic] == "true"
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I rly bother you can run out of maps if you'll alch them. In PoE, you can sustain even on blue maps
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Progression A3 - stuck in the city
Daemon replied to topic's Daemon in Exiled Bot Issues and Bug Report
I just posted this because the bot has this feature in the main interface and this bug is very dangerous cause players can easily understand that it's a bot who running on one place in the city and report you -
Как элегантно решить проблему того, что на больших расстояниях бот часто стреляет в препятствия, не попадая проджектайлами по мобам? Из-за этого ставлю макс.расстояние каста почти в мили, что создает уже проблемы игрового характера.
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Bot Version: 0.81hPoe Version: 3.10.2bHideout on: NoZana in HO: YesMap Enabled: NoSmart Pickit: Yes In the beginning (after saving Clarissa) bot goes to Maramoa, talks with her, goes to the dead end in the right side between Hargan and Maramoa and stucks there.
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Bot Version: 0.81hPoe Version: 3.10.2bHideout on: YesZana in HO: NoMap Enabled: YesSmart Pickit: Yes It seems the bot get stuck on friendly (non-killable) mobs, eg. Bandits' adds. Is there way to avoid this automatically?
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Stuck on a blight map with `breach enabled`
a topic posted Daemon in Exiled Bot Issues and Bug Report
Bot Version: 0.81hPoe Version: 3.10.2bHideout on: YesZana in HO: NoMap Enabled: YesSmart Pickit: Yes I got Cassia on the map and the bot stucked running around the beginning of the fissure which leads to Cassia. After reading the log, turned off 'Open Breaches' and bot began to run the map as usual. 2020-05-31 16:06:51 [info] -> Running state priority: 30 2020-05-31 16:06:51 [info] -> Opening chest with mouse left 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Already reached destination from current path to follow. 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4250.000000, 5875.000000). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(214.000000, 541.000000) to Breach(195.000000, 540.000000), destination(192.004150 539.842346) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4179.580078, 5865.323730). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(213.000000, 546.000000) to Breach(195.000000, 540.000000), destination(192.153946 539.051331) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4197.813477, 5859.798340). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(210.000000, 546.000000) to Breach(195.000000, 540.000000), destination(192.214569 538.885803) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4188.907227, 5862.252930). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(207.000000, 545.000000) to Breach(195.000000, 540.000000), destination(192.230774 538.846130) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4179.980957, 5866.687988). State Priority: 23, Path index: 0 2020-05-31 16:06:52 [info] -> Moving from Player(203.000000, 544.000000) to Breach(195.000000, 540.000000), destination(192.316711 538.658386) 2020-05-31 16:06:52 [info] -> Running state priority: 23 2020-05-31 16:06:52 [info] -> Moving to position(4189.054688, 5866.158691). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(200.000000, 544.000000) to Breach(195.000000, 540.000000), destination(192.657394 538.125916) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4196.505371, 5854.353516). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(197.000000, 544.000000) to Breach(195.000000, 540.000000), destination(193.658356 537.316711) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4208.861816, 5841.443359). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(194.000000, 543.000000) to Breach(195.000000, 540.000000), destination(195.948685 537.153931) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4258.320313, 5840.470703). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(193.000000, 540.000000) to Breach(195.000000, 540.000000), destination(198.000000 540.000000) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4309.923340, 5875.000488). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(196.000000, 539.000000) to Breach(195.000000, 540.000000), destination(192.878677 542.121338) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4218.902832, 5898.198730). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(198.000000, 543.000000) to Breach(195.000000, 540.000000), destination(192.878677 537.878662) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4225.664063, 5832.884766). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(197.000000, 547.000000) to Breach(195.000000, 540.000000), destination(194.175842 537.115417) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4240.214355, 5828.470215). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(196.000000, 546.000000) to Breach(195.000000, 540.000000), destination(194.506805 537.040833) 2020-05-31 16:06:53 [info] -> Running state priority: 23 2020-05-31 16:06:53 [info] -> Moving to position(4229.397949, 5838.383789). State Priority: 23, Path index: 0 2020-05-31 16:06:53 [info] -> Moving from Player(195.000000, 539.000000) to Breach(195.000000, 540.000000), destination(195.000000 543.000000) 2020-05-31 16:06:53 [info] -> Running state priority: 23 -
Would like to see it
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1. Есть ли тема на форуме, где можно мониторить то, стоит ли запускать бота после обновы? :] сегодня например была. 2. Опишите пожалуйста кратенько механизм работы пикита в зависимости от того, что видно на экране (настройки лутфильтра и хайлайта). Правильно ли я понимаю, что нужно чтобы в лутфильтре показывалось всё, что хочет поднять бот, иначе будет затык? 3. Можно ли как-то рандомизировать Map clear percent или Map monster threshold без переключения профиля?
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Нужно уточнить в каких именно. Судя по инфе, заскриптованы только А1-5