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Outside702

Beta Tester
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Posts posted by Outside702


  1. Hello, and thanks for reading.

    I'm having 2 problems.

    1: Despite my map settings it continues to run whichever tier it wants to (I want it to run T5-10).

    2: In order to remedy the above problem I wanted to set my pickit to only pick up T5 or higher maps (this doesn't work as it still picks up every map.

     

    I've linked both my pickit and maps settings, and greatly appreciate any input! Thanks.

     

    Quote

    // Take all maps, or comment out if you want to specify which map rarity to pick up below


    // [Category] == "Map" # [StashItem] == "true"
    // [Category] == "Map" && [Rarity] == "Normal" # [StashItem] == "true" // Take all normal maps
    // [Category] == "Map" && [Rarity] == "Magic" # [StashItem] == "true" // Take all magic maps
    // [Category] == "Map" && [Rarity] == "Rare" # [StashItem] == "true" // Take all rare maps
    // [Category] == "Map" && [Rarity] == "Unique" # [StashItem] == "true" // Take all unique maps

     

    ...

     

    // Tier 1
    // [Type] == "Beach Map" # [StashItem] == "true"
    // [Type] == "Dungeon Map" # [StashItem] == "true"
    // [Type] == "Graveyard Map" # [StashItem] == "true"
    // [Type] == "Lookout Map" # [StashItem] == "true"

    ...

    // Tier 5
     [Type] == "Ancient City Map" # [StashItem] == "true"
     [Type] == "Barrows Map" # [StashItem] == "true"
     [Type] == "Channel Map" # [StashItem] == "true"
     [Type] == "Conservatory Map" # [StashItem] == "true"
     [Type] == "Haunted Mansion Map" # [StashItem] == "true"
     [Type] == "Ivory Temple Map" # [StashItem] == "true"
     [Type] == "Maze Map" # [StashItem] == "true"
     [Type] == "Spider Lair Map" # [StashItem] == "true"
     [Type] == "Sulphur Vents Map" # [StashItem] == "true"
     [Type] == "Toxic Sewer Map" # [StashItem] == "true"

    This is an excerpt of the pickit.

     

     

    // Map Tier setting


    [MapTier] >= "5" && [MapTier] <= "10" # [RunMap] == "true"

    ...

    // If you want to transmute or alch maps before running them.
     [Rarity] == "Normal" # [UpgradeToRare] == "true"
    // [Rarity] == "Normal" # [UpgradeToMagic] == "true"

    ...

     

    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                           MAP BASES TO IGNORE                                   //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////

    // Tier 1
    // [Type] == "Beach Map" # [IgnoreMap] == "true"
    // [Type] == "Dungeon Map" # [IgnoreMap] == "true"
    // [Type] == "Graveyard Map" # [IgnoreMap] == "true"
    // [Type] == "Lookout Map" # [IgnoreMap] == "true"

     

    This is from the map settings, T1-13  ignores are hashed out.

     

    default.ipd jpick_forcesell.ipd


  2. Ooof

     

    So reviewing the log...like I suppose I should have first I see this

     

    2020-03-26 12:32:51 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:51 [info] -> Running state priority: 2
    2020-03-26 12:32:51 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:51 [info] -> Running state priority: 2
    2020-03-26 12:32:51 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:51 [info] -> Running state priority: 2
    2020-03-26 12:32:51 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:51 [info] -> Running state priority: 2
    2020-03-26 12:32:51 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:51 [info] -> Running state priority: 2
    2020-03-26 12:32:51 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:51 [info] -> Running state priority: 2
    2020-03-26 12:32:51 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:51 [info] -> Running state priority: 2
    2020-03-26 12:32:51 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:52 [info] -> Running state priority: 2
    2020-03-26 12:32:52 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:52 [info] -> Running state priority: 2
    2020-03-26 12:32:52 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:52 [info] -> Running state priority: 2
    2020-03-26 12:32:52 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:52 [info] -> Running state priority: 2
    2020-03-26 12:32:52 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:52 [info] -> Running state priority: 2
    2020-03-26 12:32:52 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:52 [info] -> Running state priority: 2
    2020-03-26 12:32:52 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:32:52 [info] -> Running state priority: 2
    2020-03-26 12:32:52 [info] -> Moving to position(5962.872070, 15711.810547). with movement skill // State Priority: 2, Path index: 0
    2020-03-26 12:39:28 [info] -> Exiting bot

     

    I suppose this is causing it? I.e. my bot can't properly use leap slam?

     

     

     

     

     

     

     

    ***UPDATE***

     

    Resolved this problem by removing leap slam..couldn't get it to work with it.

     

    Thanks


  3. I've been smashing my face against this bot configuring it and I feel like I have everything where it needs to be.

     

    However, my maps run for about 2-3 minutes, then the bot just kinda stops doing anything and sits in the middle of the map until it reaches a time gate, leaves and goes again with a new map.

     

    Any input would be greatly appreciated.

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