Full map ipd :
// Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
// Keys available: [RunMap], [IgnoreMap], [MapTier], [UpgradeQuality], [UpgradeToMagic], [UpgradeToRare], [RerollMods], [UpgradeMapTier], [SkipBossArena].
// Please note that [IgnoreMap] has higher priority than other keys.
// Please note that [SkipBossArena] needs bot to open map for it to work, if you open it and then start the bot it won't work.
// Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
// Map upgrading will only be made on a map that has been selected by the bot to farm.
// All the map mods can be found in ModsList.html file.
// Big thanks to jps42 for updating and improving this file.
// Example: Run rare maps level less than 3
// [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// B O O K M A R K //
// //
/////////////////////////////////////////////////////////////////////////////////////
//
//Bookmark
//General Settings
//Map Mods - Reroll
//Map Mods - Ignore
//Map Bases - Ignore
//Map Upgrade Tier
//
/////////////////////////////////////////////////////////////////////////////////////
// //
// GENERAL SETTINGS //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Map Tier setting
[MapTier] >= "1" && [MapTier] <= "16" # [RunMap] == "true"
// Map Rarity to Run (Uncommenting means Ignore)
[Rarity] == "Unique" # [IgnoreMap] == "true"
//[Rarity] == "Rare" # [IgnoreMap] == "true"
// [Rarity] == "Magic" # [IgnoreMap] == "true"
//[Rarity] == "Normal" # [IgnoreMap] == "true"
// If you want to enable automatic quality upgrading
//[MapTier] >= "1" && [Quality] <= "5" && [Rarity] == "Normal" # [UpgradeQuality] == "true"
// If you want to transmute or alch maps before running them.
[Rarity] == "Normal" # [UpgradeToRare] == "true"
[Rarity] == "Normal" # [UpgradeToMagic] == "true"
// Map augmentation
[Rarity] == "Magic" # [AugmentIfPossible] == "true")
// Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
// [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY **
// If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
// to be sure that bot will run only Sacrifices.
// [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
// [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
// [Type] == "Sacrifice at Noon" # [RunMap] == "true"
// [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// MAP MODS - REROLL //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Reroll Magic Map Mods
// How to Roll Pack Size - Simple leave appropriate (suffix only) pack size reroll checks (has packsize in description) COMMENTED, and uncomment the rest.
// This will force bot to reroll/aug until packsize is rolled.
// Prefix
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Abhorrent - Monsters are abominations
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
// [map_monsters_always_ignite] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unstoppable -- Mobs cannot be slowed/taunted
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Empowered -- Mobs have % chance to cause status ailments
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof
// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexwarded -- Less effect of curses on mobs
// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
[map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_boss_maximum_life_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance (Packsize) -- Player Has Elemental Equilibrium
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_players_have_point_blank] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Skirmishing (Packsize) -- Players have Point Blank
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Drought (Packsize) - Players gain reduced Flask Charges
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness (Packsize) -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement (Packsize) -- Players are cursed with Enfeeble
// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure (Packsize) -- (-X to -X)% maximum Player Resistances
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Impotence (Packsize) -- Players have % less Area of Effect
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Miring (Packsize) -- Players Dodge chance in unlucky/Mobs have +% Accuracy
// [map_players_block_chance_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Rust (Packsize) -- Players have -% Block Chance/ -% Less Armour
// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering (Packsize) -- Players Recover Life, Mana and Energy Shield % slower
// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis (Packsize) -- Players have no Life or Mana Regeneration
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains (Packsize) -- Players are cursed with Temporal Chains
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability (Packsize) -- Players are cursed with Vulnerability
/////////////////////////////////////////////////////////////////////////////////////
// //
// MAP MODS - IGNORE //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Ignore Map - (Select Map Rarity for each mod to ignore)
// Prefix
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Abhorrent - Monsters are abominations
// [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Abhorrent - Monsters are abominations
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
// [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Antagonist's -- Nemesis Mod
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Bipedal -- Humanoid Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Capricious -- Goatmen Mobs
// [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
// [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Ceremonial -- Contains Totems
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
// [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Chaining -- Chain +2 Times
// [map_monsters_always_ignite] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
// [map_monsters_always_ignite] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
// [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
// [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Demonic -- Demon Mobs
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
// [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Emanant -- Nemesis Mod
// [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Feral -- Animal Mobs
// [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Feral -- Animal Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
// [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Multifarious -- Increased Variety Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs
// [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Skeletal -- Skeleton Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
// [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Twinned -- 2X Unique Bosses
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Undead -- Undead Mobs
// [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Undead -- Undead Mobs
// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unstoppable -- Mobs cannot be slowed/taunted
// [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unstoppable -- Mobs cannot be slowed/taunted
// Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Empowered -- Mobs have % chance to cause status ailments
// [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Empowered -- Mobs have % chance to cause status ailments
// [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fecund -- +% More Monsters Life
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
// [map_monsters_are_hexproof] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexproof -- Curse Immune
// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Hexwarded -- Less effect of curses on mobs
// [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Hexwarded -- Less effect of curses on mobs
// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
// [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
// [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
// [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Savage -- +% Monster Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
// [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
// Suffix
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
// [map_players_have_point_blank] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Skirmishing -- Players have Point Blank
// [map_players_have_point_blank] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Skirmishing -- Players have Point Blank
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
// [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Venom -- Monsters Poison on Hit
// Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
// [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Drought - Players gain reduced Flask Charges
// [map_player_charges_gained_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Drought - Players gain reduced Flask Charges
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
// [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Flames -- Area has patches of burning ground
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
// [map_ground_ice] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
// [map_ground_ice] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Ice -- Area has patches of chilled ground
// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Impotence -- Players have % less Area of Effect
// [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Impotence -- Players have % less Area of Effect
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
// [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_player_life_and_es_recovery_speed_+%_final] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy
// [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy
// [map_players_block_chance_+%] < "0" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour
// [map_players_block_chance_+%] < "0" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour
// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_players_no_regeneration_including_es] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
// [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [IgnoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
/////////////////////////////////////////////////////////////////////////////////////
// //
// MAP BASES TO IGNORE //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Tier 1
// [Type] == "Beach Map" # [IgnoreMap] == "true"
// [Type] == "Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Lookout Map" # [IgnoreMap] == "true"
// Tier 2
// [Type] == "Alleyways Map" # [IgnoreMap] == "true"
// [Type] == "Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Desert Map" # [IgnoreMap] == "true"
// [Type] == "Flooded Mine Map" # [IgnoreMap] == "true"
// [Type] == "Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Pen Map" # [IgnoreMap] == "true"
// Tier 3
// [Type] == "Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Cage Map" # [IgnoreMap] == "true"
// [Type] == "Cells Map" # [IgnoreMap] == "true"
// [Type] == "Excavation Map" # [IgnoreMap] == "true"
// [Type] == "Iceberg Map" # [IgnoreMap] == "true"
// [Type] == "Leyline Map" # [IgnoreMap] == "true"
// [Type] == "Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Port Map" # [IgnoreMap] == "true"
// [Type] == "Springs Map" # [IgnoreMap] == "true"
// Tier 4
// [Type] == "Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Chateau Map" # [IgnoreMap] == "true"
// [Type] == "City Square Map" # [IgnoreMap] == "true"
// [Type] == "Courthouse Map" # [IgnoreMap] == "true"
// [Type] == "Gorge Map" # [IgnoreMap] == "true"
// [Type] == "Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Lighthouse Map" # [IgnoreMap] == "true"
// [Type] == "Relic Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Strand Map" # [IgnoreMap] == "true"
// [Type] == "Volcano Map" # [IgnoreMap] == "true"
// Tier 5
// [Type] == "Ancient City Map" # [IgnoreMap] == "true"
// [Type] == "Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Channel Map" # [IgnoreMap] == "true"
// [Type] == "Conservatory Map" # [IgnoreMap] == "true"
// [Type] == "Haunted Mansion Map" # [IgnoreMap] == "true"
// [Type] == "Ivory Temple Map" # [IgnoreMap] == "true"
// [Type] == "Maze Map" # [IgnoreMap] == "true"
// [Type] == "Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Sulphur Vents Map" # [IgnoreMap] == "true"
// [Type] == "Toxic Sewer Map" # [IgnoreMap] == "true"
// Tier 6
// [Type] == "Academy Map" # [IgnoreMap] == "true"
// [Type] == "Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Fields Map" # [IgnoreMap] == "true"
// [Type] == "Jungle Valley Map" # [IgnoreMap] == "true"
// [Type] == "Mausoleum Map" # [IgnoreMap] == "true"
// [Type] == "Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Underground Sea Map" # [IgnoreMap] == "true"
// [Type] == "Wharf Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Beach Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dungeon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Graveyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Lookout Map" # [IgnoreMap] == "true"
// Tier 7
// [Type] == "Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Bazaar Map" # [IgnoreMap] == "true"
// [Type] == "Bone Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Coral Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Gardens Map" # [IgnoreMap] == "true"
// [Type] == "Lava Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Residence Map" # [IgnoreMap] == "true"
// [Type] == "Tribunal Map" # [IgnoreMap] == "true"
// [Type] == "Underground River Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Alleyways Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arid Lake Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Desert Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Flooded Mine Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Marshes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pen Map" # [IgnoreMap] == "true"
// Tier 8
// [Type] == "Armoury Map" # [IgnoreMap] == "true"
// [Type] == "Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Geode Map" # [IgnoreMap] == "true"
// [Type] == "Infested Valley Map" # [IgnoreMap] == "true"
// [Type] == "Laboratory Map" # [IgnoreMap] == "true"
// [Type] == "Mineral Pools Map" # [IgnoreMap] == "true"
// [Type] == "Mud Geyser Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Ruin Map" # [IgnoreMap] == "true"
// [Type] == "Shore Map" # [IgnoreMap] == "true"
// [Type] == "Tropical Island Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Pyramid Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arcade Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Burial Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cage Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cells Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Excavation Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Iceberg Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Leyline Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Peninsula Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Port Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Springs Map" # [IgnoreMap] == "true"
// Tier 9
// [Type] == "Arena Map" # [IgnoreMap] == "true"
// [Type] == "Estuary Map" # [IgnoreMap] == "true"
// [Type] == "Moon Temple Map" # [IgnoreMap] == "true"
// [Type] == "Museum Map" # [IgnoreMap] == "true"
// [Type] == "Plateau Map" # [IgnoreMap] == "true"
// [Type] == "Scriptorium Map" # [IgnoreMap] == "true"
// [Type] == "Sepulchre Map" # [IgnoreMap] == "true"
// [Type] == "Temple Map" # [IgnoreMap] == "true"
// [Type] == "Tower Map" # [IgnoreMap] == "true"
// [Type] == "Vault Map" # [IgnoreMap] == "true"
// [Type] == "Waste Pool Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Canyon Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Chateau Map" # [IgnoreMap] == "true"
// [Type] == "Shaped City Square Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Courthouse Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Gorge Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Grotto Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Lighthouse Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Relic Chambers Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Strand Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Volcano Map" # [IgnoreMap] == "true"
// Tier 10
// [Type] == "Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Belfry Map" # [IgnoreMap] == "true"
// [Type] == "Bog Map" # [IgnoreMap] == "true"
// [Type] == "Cursed Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Pier Map" # [IgnoreMap] == "true"
// [Type] == "Precinct Map" # [IgnoreMap] == "true"
// [Type] == "Shipyard Map" # [IgnoreMap] == "true"
// [Type] == "Siege Map" # [IgnoreMap] == "true"
// [Type] == "Wasteland Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ancient City Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Barrows Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Channel Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Conservatory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Haunted Mansion Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ivory Temple Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Maze Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Spider Lair Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Sulphur Vents Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Toxic Sewer Map" # [IgnoreMap] == "true"
// Tier 11
// [Type] == "Colonnade Map" # [IgnoreMap] == "true"
// [Type] == "Coves Map" # [IgnoreMap] == "true"
// [Type] == "Factory Map" # [IgnoreMap] == "true"
// [Type] == "Lair Map" # [IgnoreMap] == "true"
// [Type] == "Mesa Map" # [IgnoreMap] == "true"
// [Type] == "Pit Map" # [IgnoreMap] == "true"
// [Type] == "Primordial Pool Map" # [IgnoreMap] == "true"
// [Type] == "Promenade Map" # [IgnoreMap] == "true"
// [Type] == "Spider Forest Map" # [IgnoreMap] == "true"
// [Type] == "Waterways Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Academy Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ashen Wood Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Atoll Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cemetery Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Fields Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Jungle Valley Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mausoleum Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Thicket Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Underground Sea Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Wharf Map" # [IgnoreMap] == "true"
// Tier 12
// [Type] == "Castle Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Crystal Ore Map" # [IgnoreMap] == "true"
// [Type] == "Defiled Cathedral Map" # [IgnoreMap] == "true"
// [Type] == "Necropolis Map" # [IgnoreMap] == "true"
// [Type] == "Overgrown Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Racecourse Map" # [IgnoreMap] == "true"
// [Type] == "Summit Map" # [IgnoreMap] == "true"
// [Type] == "Torture Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Villa Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arachnid Nest Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bazaar Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bone Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Coral Ruins Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Dunes Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Gardens Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Lava Chamber Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Ramparts Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Residence Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tribunal Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Underground River Map" # [IgnoreMap] == "true"
// Tier 13
// [Type] == "Arsenal Map" # [IgnoreMap] == "true"
// [Type] == "Caldera Map" # [IgnoreMap] == "true"
// [Type] == "Core Map" # [IgnoreMap] == "true"
// [Type] == "Desert Spring Map" # [IgnoreMap] == "true"
// [Type] == "Ghetto Map" # [IgnoreMap] == "true"
// [Type] == "Malformation Map" # [IgnoreMap] == "true"
// [Type] == "Park Map" # [IgnoreMap] == "true"
// [Type] == "Shrine Map" # [IgnoreMap] == "true"
// [Type] == "Terrace Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Armoury Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Courtyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Geode Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Infested Valley Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Laboratory Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mineral Pools Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Mud Geyser Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Overgrown Ruin Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Shore Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tropical Island Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [IgnoreMap] == "true"
// Tier 14
// [Type] == "Acid Lakes Map" # [IgnoreMap] == "true"
// [Type] == "Colosseum Map" # [IgnoreMap] == "true"
// [Type] == "Crimson Temple Map" # [IgnoreMap] == "true"
// [Type] == "Dark Forest Map" # [IgnoreMap] == "true"
// [Type] == "Dig Map" # [IgnoreMap] == "true"
// [Type] == "Palace Map" # [IgnoreMap] == "true"
// [Type] == "Plaza Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arena Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Estuary Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Moon Temple Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Museum Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Plateau Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Scriptorium Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Sepulchre Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Temple Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Tower Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Vault Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Waste Pool Map" # [IgnoreMap] == "true"
// Tier 15
// [Type] == "Basilica Map" # [IgnoreMap] == "true"
// [Type] == "Carcass Map" # [IgnoreMap] == "true"
// [Type] == "Lava Lake Map" # [IgnoreMap] == "true"
// [Type] == "Reef Map" # [IgnoreMap] == "true"
// [Type] == "Sunken City Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Arachnid Tomb Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Belfry Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Bog Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Cursed Crypt Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Orchard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Pier Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Precinct Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Shipyard Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Siege Map" # [IgnoreMap] == "true"
// [Type] == "Shaped Wasteland Map" # [IgnoreMap] == "true"
// Tier 16
// [Type] == "Forge of the Phoenix Map" # [IgnoreMap] == "true"
// [Type] == "Lair of the Hydra Map" # [IgnoreMap] == "true"
// [Type] == "Maze of the Minotaur Map" # [IgnoreMap] == "true"
// [Type] == "Pit of the Chimera Map" # [IgnoreMap] == "true"
// [Type] == "Vaal Temple Map" # [IgnoreMap] == "true"
// Unique Maps by Name
// [Type] == "Dunes Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Pillars of Arun
// [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Vaults of Atziri
// [Type] == "Graveyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hallowed Ground
// [Type] == "Strand Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Whakawairua Tuahu
// [Type] == "Catacomb Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Olmec's Sanctum
// [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Maelström of Chaos
// [Type] == "Crypt Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Coward's Trial
// [Type] == "Museum Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Putrid Cloister
// [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Acton's Nightmare
// [Type] == "Promenade Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Hall of Grandmasters
// [Type] == "Reef Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Mao Kun
// [Type] == "Temple Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Poorjoy's Asylum
// [Type] == "Courtyard Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Vinktar's Square
// [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Caer Blaidd, Wolfpack's Den
// [Type] == "Chateau Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // The Perandus Manor
// [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Oba's Cursed Trove
// [Type] == "Necropolis Map" && [Rarity] == "Unique" # [IgnoreMap] == "true" // Death and Taxes
/////////////////////////////////////////////////////////////////////////////////////
// //
// MAP UPGRADE TIER //
// //
/////////////////////////////////////////////////////////////////////////////////////
// Select which map base you want to upgrade map tier with - Use of 3 of same base type to produce map 1 tier higher.
// Tier 1
[Type] == "Beach Map" # [UpgradeMapTier] == "true"
[Type] == "Dungeon Map" # [UpgradeMapTier] == "true"
[Type] == "Graveyard Map" # [UpgradeMapTier] == "true"
[Type] == "Lookout Map" # [UpgradeMapTier] == "true"
// Tier 2
[Type] == "Alleyways Map" # [UpgradeMapTier] == "true"
[Type] == "Arid Lake Map" # [UpgradeMapTier] == "true"
[Type] == "Desert Map" # [UpgradeMapTier] == "true"
[Type] == "Flooded Mine Map" # [UpgradeMapTier] == "true"
[Type] == "Marshes Map" # [UpgradeMapTier] == "true"
[Type] == "Pen Map" # [UpgradeMapTier] == "true"
// Tier 3
[Type] == "Arcade Map" # [UpgradeMapTier] == "true"
[Type] == "Burial Chambers Map" # [UpgradeMapTier] == "true"
[Type] == "Cage Map" # [UpgradeMapTier] == "true"
[Type] == "Cells Map" # [UpgradeMapTier] == "true"
[Type] == "Excavation Map" # [UpgradeMapTier] == "true"
[Type] == "Iceberg Map" # [UpgradeMapTier] == "true"
[Type] == "Leyline Map" # [UpgradeMapTier] == "true"
[Type] == "Peninsula Map" # [UpgradeMapTier] == "true"
[Type] == "Port Map" # [UpgradeMapTier] == "true"
[Type] == "Springs Map" # [UpgradeMapTier] == "true"
// Tier 4
// [Type] == "Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Chateau Map" # [UpgradeMapTier] == "true"
// [Type] == "City Square Map" # [UpgradeMapTier] == "true"
// [Type] == "Courthouse Map" # [UpgradeMapTier] == "true"
// [Type] == "Gorge Map" # [UpgradeMapTier] == "true"
// [Type] == "Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Lighthouse Map" # [UpgradeMapTier] == "true"
// [Type] == "Relic Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Strand Map" # [UpgradeMapTier] == "true"
// [Type] == "Volcano Map" # [UpgradeMapTier] == "true"
// Tier 5
// [Type] == "Ancient City Map" # [UpgradeMapTier] == "true"
// [Type] == "Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Conservatory Map" # [UpgradeMapTier] == "true"
// [Type] == "Haunted Mansion Map" # [UpgradeMapTier] == "true"
// [Type] == "Ivory Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze Map" # [UpgradeMapTier] == "true"
// [Type] == "Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Sulphur Vents Map" # [UpgradeMapTier] == "true"
// [Type] == "Toxic Sewer Map" # [UpgradeMapTier] == "true"
// Tier 6
// [Type] == "Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Fields Map" # [UpgradeMapTier] == "true"
// [Type] == "Jungle Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Mausoleum Map" # [UpgradeMapTier] == "true"
// [Type] == "Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground Sea Map" # [UpgradeMapTier] == "true"
// [Type] == "Wharf Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Beach Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dungeon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Graveyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Lookout Map" # [UpgradeMapTier] == "true"
// Tier 7
// [Type] == "Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Bazaar Map" # [UpgradeMapTier] == "true"
// [Type] == "Bone Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Coral Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Gardens Map" # [UpgradeMapTier] == "true"
// [Type] == "Lava Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Residence Map" # [UpgradeMapTier] == "true"
// [Type] == "Tribunal Map" # [UpgradeMapTier] == "true"
// [Type] == "Underground River Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Alleyways Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arid Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Desert Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Flooded Mine Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Marshes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pen Map" # [UpgradeMapTier] == "true"
// Tier 8
// [Type] == "Armoury Map" # [UpgradeMapTier] == "true"
// [Type] == "Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Geode Map" # [UpgradeMapTier] == "true"
// [Type] == "Infested Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Laboratory Map" # [UpgradeMapTier] == "true"
// [Type] == "Mineral Pools Map" # [UpgradeMapTier] == "true"
// [Type] == "Mud Geyser Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Ruin Map" # [UpgradeMapTier] == "true"
// [Type] == "Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Tropical Island Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Pyramid Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arcade Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Burial Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cage Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cells Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Excavation Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Iceberg Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Leyline Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Peninsula Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Port Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Springs Map" # [UpgradeMapTier] == "true"
// Tier 9
// [Type] == "Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Estuary Map" # [UpgradeMapTier] == "true"
// [Type] == "Moon Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Plateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Scriptorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Sepulchre Map" # [UpgradeMapTier] == "true"
// [Type] == "Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Tower Map" # [UpgradeMapTier] == "true"
// [Type] == "Vault Map" # [UpgradeMapTier] == "true"
// [Type] == "Waste Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Canyon Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Chateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped City Square Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Courthouse Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Gorge Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Grotto Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Lighthouse Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Relic Chambers Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Strand Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Volcano Map" # [UpgradeMapTier] == "true"
// Tier 10
// [Type] == "Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Belfry Map" # [UpgradeMapTier] == "true"
// [Type] == "Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Cursed Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Precinct Map" # [UpgradeMapTier] == "true"
// [Type] == "Shipyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Siege Map" # [UpgradeMapTier] == "true"
// [Type] == "Wasteland Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ancient City Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Barrows Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Channel Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Conservatory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Haunted Mansion Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ivory Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Maze Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Spider Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Sulphur Vents Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Toxic Sewer Map" # [UpgradeMapTier] == "true"
// Tier 11
// [Type] == "Colonnade Map" # [UpgradeMapTier] == "true"
// [Type] == "Coves Map" # [UpgradeMapTier] == "true"
// [Type] == "Factory Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair Map" # [UpgradeMapTier] == "true"
// [Type] == "Mesa Map" # [UpgradeMapTier] == "true"
// [Type] == "Pit Map" # [UpgradeMapTier] == "true"
// [Type] == "Primordial Pool Map" # [UpgradeMapTier] == "true"
// [Type] == "Promenade Map" # [UpgradeMapTier] == "true"
// [Type] == "Spider Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Waterways Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Academy Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ashen Wood Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Atoll Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cemetery Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Fields Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Jungle Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mausoleum Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Phantasmagoria Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Thicket Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Underground Sea Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Wharf Map" # [UpgradeMapTier] == "true"
// Tier 12
// [Type] == "Castle Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Crystal Ore Map" # [UpgradeMapTier] == "true"
// [Type] == "Defiled Cathedral Map" # [UpgradeMapTier] == "true"
// [Type] == "Necropolis Map" # [UpgradeMapTier] == "true"
// [Type] == "Overgrown Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Racecourse Map" # [UpgradeMapTier] == "true"
// [Type] == "Summit Map" # [UpgradeMapTier] == "true"
// [Type] == "Torture Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Villa Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arachnid Nest Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bazaar Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bone Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Coral Ruins Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Dunes Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Gardens Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Lava Chamber Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Ramparts Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Residence Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tribunal Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Underground River Map" # [UpgradeMapTier] == "true"
// Tier 13
// [Type] == "Arsenal Map" # [UpgradeMapTier] == "true"
// [Type] == "Caldera Map" # [UpgradeMapTier] == "true"
// [Type] == "Core Map" # [UpgradeMapTier] == "true"
// [Type] == "Desert Spring Map" # [UpgradeMapTier] == "true"
// [Type] == "Ghetto Map" # [UpgradeMapTier] == "true"
// [Type] == "Malformation Map" # [UpgradeMapTier] == "true"
// [Type] == "Park Map" # [UpgradeMapTier] == "true"
// [Type] == "Shrine Map" # [UpgradeMapTier] == "true"
// [Type] == "Terrace Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Armoury Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Courtyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Geode Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Infested Valley Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Laboratory Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mineral Pools Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Mud Geyser Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Overgrown Ruin Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Shore Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tropical Island Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vaal Pyramid Map" # [UpgradeMapTier] == "true"
// Tier 14
// [Type] == "Acid Lakes Map" # [UpgradeMapTier] == "true"
// [Type] == "Colosseum Map" # [UpgradeMapTier] == "true"
// [Type] == "Crimson Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Dark Forest Map" # [UpgradeMapTier] == "true"
// [Type] == "Dig Map" # [UpgradeMapTier] == "true"
// [Type] == "Palace Map" # [UpgradeMapTier] == "true"
// [Type] == "Plaza Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arena Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Estuary Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Moon Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Museum Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Plateau Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Scriptorium Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Sepulchre Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Temple Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Tower Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Vault Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Waste Pool Map" # [UpgradeMapTier] == "true"
// Tier 15
// [Type] == "Basilica Map" # [UpgradeMapTier] == "true"
// [Type] == "Carcass Map" # [UpgradeMapTier] == "true"
// [Type] == "Lava Lake Map" # [UpgradeMapTier] == "true"
// [Type] == "Reef Map" # [UpgradeMapTier] == "true"
// [Type] == "Sunken City Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Arachnid Tomb Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Belfry Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Bog Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Cursed Crypt Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Orchard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Pier Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Precinct Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Shipyard Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Siege Map" # [UpgradeMapTier] == "true"
// [Type] == "Shaped Wasteland Map" # [UpgradeMapTier] == "true"
// Tier 16
// [Type] == "Forge of the Phoenix Map" # [UpgradeMapTier] == "true"
// [Type] == "Lair of the Hydra Map" # [UpgradeMapTier] == "true"
// [Type] == "Maze of the Minotaur Map" # [UpgradeMapTier] == "true"
// [Type] == "Pit of the Chimera Map" # [UpgradeMapTier] == "true"
// [Type] == "Vaal Temple Map" # [UpgradeMapTier] == "true"
/////////////////////////////////////////////////////////////////////////////////////
// //
// CUSTOM MAP RULES //
// //
/////////////////////////////////////////////////////////////////////////////////////
// EXPERIMENTAL
// [ExitAfterBossKill] - After boss is killed, leave map
// [SkipBossArena] - Skip arena for specific map
// [Type] == "Graveyard Map" # [SkipBossArena] == "true"
// [Type] == "Strand Map" # [ExitAfterBossKill] == "true"
ScreenShot of Pickit :
https://i.imgur.com/HGeE5wf.png
LastRun Log :
2017-12-26 09:15:26 [info] -> Bot started
2017-12-26 09:15:26 [info] -> alerts.ini file loaded from C:\Users\Admin\Desktop\Exiled Bot Beta v0.73e\Configuration\default\alerts.ini
2017-12-26 09:15:26 [info] -> config.ini file loaded from C:\Users\Admin\Desktop\Exiled Bot Beta v0.73e\Configuration\default\config.ini
2017-12-26 09:15:26 [info] -> coordinates.ini file loaded from C:\Users\Admin\Desktop\Exiled Bot Beta v0.73e\Configuration\default\coordinates.ini
2017-12-26 09:15:26 [info] -> flasks.ini file loaded from C:\Users\Admin\Desktop\Exiled Bot Beta v0.73e\Configuration\default\flasks.ini
2017-12-26 09:15:26 [info] -> pickit.ini file loaded from C:\Users\Admin\Desktop\Exiled Bot Beta v0.73e\Configuration\default\pickit.ini
2017-12-26 09:15:26 [info] -> skills.ini file loaded from C:\Users\Admin\Desktop\Exiled Bot Beta v0.73e\Configuration\default\skills.ini
2017-12-26 09:15:26 [info] -> system.ini file loaded from C:\Users\Admin\Desktop\Exiled Bot Beta v0.73e\Configuration\default\system.ini
2017-12-26 09:15:26 [info] -> game.ini file loaded from C:\Users\Admin\Documents\My Games\Path of Exile\production_Config.ini
2017-12-26 09:15:26 [info] -> Running state priority: 33
2017-12-26 09:15:28 [info] -> Selecting character..
2017-12-26 09:15:34 [info] -> Running state priority: 33
2017-12-26 09:15:40 [info] -> Clicking on login button..
2017-12-26 09:15:40 [info] -> Running state priority: 33
2017-12-26 09:15:42 [info] -> Selecting character..
2017-12-26 09:15:47 [info] -> Area switched from none to Highgate
2017-12-26 09:15:48 [info] -> Need to go to hideout, mode used : 1!!
2017-12-26 09:15:48 [info] -> Running state priority: 33
2017-12-26 09:15:55 [info] -> Need to go to hideout, mode used : 1!!
2017-12-26 09:15:55 [info] -> Running state priority: 16
2017-12-26 09:16:01 [info] -> Area switched from Highgate to Coastal Hideout
2017-12-26 09:16:01 [info] -> Stash wasn't detected in memory (No cause for alarm!)
2017-12-26 09:16:01 [info] -> Stash wasn't detected in memory (No cause for alarm!)
2017-12-26 09:16:01 [info] -> Running state priority: 9
2017-12-26 09:16:01 [info] -> Refreshing waypoints..
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4788.031250, 4484.280273). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4788.031250, 4484.280273). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4791.137207, 4521.604492). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4795.447754, 4579.144043). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4789.360352, 4631.398438). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4783.699707, 4681.852051). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4787.927246, 4738.714355). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4790.748535, 4801.393066). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4790.492676, 4864.054199). State Priority: 14, Path index: 0
2017-12-26 09:16:08 [info] -> Running state priority: 14
2017-12-26 09:16:08 [info] -> Moving to position(4790.140625, 4915.348145). State Priority: 14, Path index: 0
2017-12-26 09:16:09 [info] -> Running state priority: 14
2017-12-26 09:16:09 [info] -> Moving to position(4789.775879, 4913.724121). State Priority: 14, Path index: 0
2017-12-26 09:16:09 [info] -> Running state priority: 14
2017-12-26 09:16:09 [info] -> Moving to position(4789.394531, 4903.623047). State Priority: 14, Path index: 0
2017-12-26 09:16:09 [info] -> Already reached destination from current path to follow.
2017-12-26 09:16:09 [info] -> Already reached destination from current path to follow.
2017-12-26 09:16:09 [info] -> Running state priority: 14
2017-12-26 09:16:09 [info] -> Moving to position(4798.913086, 4918.478027). State Priority: 14, Path index: 0
2017-12-26 09:16:09 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:09 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:09 [info] -> Running state priority: 14
2017-12-26 09:16:09 [info] -> Loading stash tab...
2017-12-26 09:16:09 [info] -> Selecting stash tab 7...
2017-12-26 09:16:09 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:09 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:09 [info] -> Running state priority: 14
2017-12-26 09:16:09 [info] -> Loading stash tab...
2017-12-26 09:16:09 [info] -> Selecting stash tab 7...
2017-12-26 09:16:10 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:10 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:10 [info] -> Running state priority: 14
2017-12-26 09:16:10 [info] -> Loading stash tab...
2017-12-26 09:16:10 [info] -> Selecting stash tab 7...
2017-12-26 09:16:10 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:10 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:10 [info] -> Running state priority: 14
2017-12-26 09:16:10 [info] -> Loading stash tab...
2017-12-26 09:16:10 [info] -> Selecting stash tab 7...
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:10 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:10 [info] -> Running state priority: 14
2017-12-26 09:16:10 [info] -> Loading stash tab...
2017-12-26 09:16:10 [info] -> Selecting stash tab 7...
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:10 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:10 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:10 [info] -> Running state priority: 14
2017-12-26 09:16:10 [info] -> Loading stash tab...
2017-12-26 09:16:10 [info] -> Selecting stash tab 7...
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:11 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:11 [info] -> Running state priority: 14
2017-12-26 09:16:11 [info] -> Loading stash tab...
2017-12-26 09:16:11 [info] -> Selecting stash tab 8...
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:11 [info] -> Running state priority: 9
2017-12-26 09:16:11 [info] -> Loading stash tab...
2017-12-26 09:16:11 [info] -> Selecting stash tab 9...
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:11 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:11 [info] -> Running state priority: 9
2017-12-26 09:16:11 [info] -> Loading stash tab...
2017-12-26 09:16:11 [info] -> Selecting stash tab 10...
2017-12-26 09:16:11 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:12 [info] -> Running state priority: 9
2017-12-26 09:16:12 [info] -> Loading stash tab...
2017-12-26 09:16:12 [info] -> Selecting stash tab 11...
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:12 [info] -> Running state priority: 9
2017-12-26 09:16:12 [info] -> Loading stash tab...
2017-12-26 09:16:12 [info] -> Selecting stash tab 12...
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> LoadStashTab StateLoadingStashTab Loaded.
2017-12-26 09:16:12 [info] -> Running state priority: 9
2017-12-26 09:16:12 [info] -> Loading stash tab...
2017-12-26 09:16:12 [info] -> Selecting stash tab 13...
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:12 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Running state priority: 9
2017-12-26 09:16:13 [info] -> Loading stash tab...
2017-12-26 09:16:13 [info] -> Selecting stash tab 3...
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Running state priority: 9
2017-12-26 09:16:13 [info] -> Loading stash tab...
2017-12-26 09:16:13 [info] -> Selecting stash tab 3...
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Running state priority: 9
2017-12-26 09:16:13 [info] -> Loading stash tab...
2017-12-26 09:16:13 [info] -> Selecting stash tab 3...
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Running state priority: 9
2017-12-26 09:16:13 [info] -> Loading stash tab...
2017-12-26 09:16:13 [info] -> Selecting stash tab 3...
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:13 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Running state priority: 9
2017-12-26 09:16:14 [info] -> Loading stash tab...
2017-12-26 09:16:14 [info] -> Selecting stash tab 3...
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Running state priority: 9
2017-12-26 09:16:14 [info] -> Loading stash tab...
2017-12-26 09:16:14 [info] -> Selecting stash tab 3...
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Running state priority: 9
2017-12-26 09:16:14 [info] -> Loading stash tab...
2017-12-26 09:16:14 [info] -> Selecting stash tab 3...
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Running state priority: 9
2017-12-26 09:16:14 [info] -> Loading stash tab...
2017-12-26 09:16:14 [info] -> Selecting stash tab 3...
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:14 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Running state priority: 9
2017-12-26 09:16:15 [info] -> Loading stash tab...
2017-12-26 09:16:15 [info] -> Selecting stash tab 3...
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Running state priority: 9
2017-12-26 09:16:15 [info] -> Loading stash tab...
2017-12-26 09:16:15 [info] -> Selecting stash tab 3...
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Running state priority: 6
2017-12-26 09:16:15 [info] -> Taking item from stash...
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:15 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:15 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:15 [info] -> Running state priority: 11
2017-12-26 09:16:16 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:16 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:16 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:16 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:16 [info] -> Running state priority: 5
2017-12-26 09:16:16 [info] -> Moving to position(4505.079102, 4711.786133). State Priority: 5, Path index: 0
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4510.724609, 4710.044922). State Priority: 5, Path index: 0
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4510.512695, 4711.364746). State Priority: 5, Path index: 3
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4514.474121, 4713.062988). State Priority: 5, Path index: 5
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4513.909668, 4712.916504). State Priority: 5, Path index: 7
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4514.060547, 4715.512207). State Priority: 5, Path index: 9
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4502.625977, 4715.190430). State Priority: 5, Path index: 11
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4505.395508, 4711.906250). State Priority: 5, Path index: 12
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4505.395508, 4711.906250). State Priority: 5, Path index: 12
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4505.395508, 4363.682129). State Priority: 5, Path index: 12
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:17 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:17 [info] -> Running state priority: 5
2017-12-26 09:16:17 [info] -> Moving to position(4505.395508, 4363.682129). State Priority: 5, Path index: 12
2017-12-26 09:16:18 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:18 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:18 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:18 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:18 [info] -> Running state priority: 5
2017-12-26 09:16:18 [info] -> Moving to position(4499.959473, 4359.974609). State Priority: 5, Path index: 15
2017-12-26 09:16:18 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:18 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:18 [info] -> Already reached destination from current path to follow.
2017-12-26 09:16:18 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:18 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:18 [info] -> Running state priority: 5
2017-12-26 09:16:18 [info] -> Moving to position(4451.086914, 4331.521484). State Priority: 5, Path index: 0
2017-12-26 09:16:18 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:18 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:18 [info] -> Currency not found : Orb of Alchemy !!
2017-12-26 09:16:18 [info] -> Currency not found : Orb of Transmutation !!
2017-12-26 09:16:18 [info] -> Running state priority: 5
2017-12-26 09:16:18 [info] -> Opening map...
2017-12-26 09:16:26 [info] -> MAP OPENED !!
2017-12-26 09:16:26 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:26 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:26 [info] -> Already reached destination from current path to follow.
2017-12-26 09:16:26 [info] -> Running state priority: 5
2017-12-26 09:16:26 [info] -> Moving to position(4646.739258, 4331.521484). State Priority: 5, Path index: 0
2017-12-26 09:16:27 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:27 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:27 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:27 [info] -> Error while reading inventory, looks like game data isn't loaded. Skipping update this time.
2017-12-26 09:16:28 [info] -> Area switched from Coastal Hideout to Cemetery