Oden
Beta Tester-
Content Count
20 -
Joined
-
Last visited
Community Reputation
1 NeutralAbout Oden
-
Rank
Bronze IV
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I did get the same response from Mr. Stuart at GGG... was worth a try
-
Unfortunlly yes, never thoght it would actully get me banned after a looong time of botting pretty systematic . But it's not like i whine about it , i knew it could happend Just gotta start a new account when i feel the spirit again :>
-
+1 - bye bye GGG - no more supporterpacks from me rofl .
-
As topic said, never thought this day would come ... Spended a few hundred dollars on my account, supporterpack, currencys tabs, premium tabs etc. Now its all gone - but hey , it was nice as long it lasted =D Time to startover , anothertime . thanks for now !
-
I also having problem here , the bot program crash when playing it .
-
Goes crazy, recasting blood rage (Flicker strike, maybe frenzy charge problem?)
mammoth replied to topic's Oden in Archives
This is how i have settet up my bloodrage and it works great, added cooldown to 18000 (BR + ICD20/20) Not sure but i think the duration mode when using "Always recast buff" is ignored, but i added it incase of. -
Bot Version: 0.72d Poe Version: Stand Alone Client Hideout on: Yes Zana in HO: Yes Map Enabled: Yes Selected Zone: Maps only. Smart Pickit: Yes Last ~50 Lines lastrun.log 2017-09-30 01:05:23 [info] -> Running state priority: 28 2017-09-30 01:05:23 [info] -> Attacking entity Gut Spiker using mouse_right key at distance : 23.021729 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32a61a0, id 07d6 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32939f0, id 07d7 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32af020, id 07d8 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3294d88, id 07d9 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a329abf0, id 07da 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3294668, id 07db 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32ac560, id 0b16 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a32ade50, id 0b17 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3293660, id 0b18 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3292820, id 0fa0 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address 88759fe8, id 0fc9 2017-09-30 01:05:23 [info] -> Rotten Entity not cleaned detected: address a3285980, id 0fe8 2017-09-30 01:05:23 [info] -> Running state priority: 32 2017-09-30 01:05:23 [info] -> Mana flask taken 2017-09-30 01:05:23 [info] -> Target switched, releasing mouse and keyboard 2017-09-30 01:05:23 [info] -> Running state priority: 28 2017-09-30 01:05:23 [info] -> Attacking entity Gut Flayer using mouse_right key at distance : 17.475986 2017-09-30 01:05:23 [info] -> Running state priority: 28 2017-09-30 01:05:23 [info] -> Attacking entity Gut Flayer using mouse_right key at distance : 17.475986 2017-09-30 01:05:23 [info] -> Target switched, releasing mouse and keyboard 2017-09-30 01:05:23 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:23 [info] -> Running state priority: 28 2017-09-30 01:05:23 [info] -> Attacking entity Gut Flayer using mouse_right key at distance : 14.045361 2017-09-30 01:05:24 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:24 [info] -> Running state priority: 26 2017-09-30 01:05:24 [info] -> Opening chest with mouse left 2017-09-30 01:05:24 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:24 [info] -> Running state priority: 26 2017-09-30 01:05:24 [info] -> Opening chest with mouse left 2017-09-30 01:05:24 [info] -> Running state priority: 25 2017-09-30 01:05:24 [info] -> Moving to position(14614.158203, 15076.516602). State Priority: 25, Path index: 0 2017-09-30 01:05:24 [info] -> Running state priority: 25 2017-09-30 01:05:24 [info] -> Moving to position(14626.415039, 15075.441406). State Priority: 25, Path index: 0 2017-09-30 01:05:24 [info] -> Running state priority: 25 2017-09-30 01:05:24 [info] -> Going to pick item 2017-09-30 01:05:24 [info] -> Running state priority: 25 2017-09-30 01:05:25 [info] -> Picking item 2017-09-30 01:05:25 [info] -> Running state priority: 25 2017-09-30 01:05:25 [info] -> Picking item 2017-09-30 01:05:26 [info] -> Running state priority: 25 2017-09-30 01:05:26 [info] -> Running state priority: 25 2017-09-30 01:05:27 [info] -> Picking item 2017-09-30 01:05:27 [info] -> Running state priority: 25 2017-09-30 01:05:27 [info] -> Picking item 2017-09-30 01:05:28 [info] -> Running state priority: 25 2017-09-30 01:05:28 [info] -> Picking item 2017-09-30 01:05:28 [info] -> Running state priority: 25 2017-09-30 01:05:28 [info] -> Moving to position(14570.676758, 14831.426758). State Priority: 25, Path index: 0 2017-09-30 01:05:28 [info] -> Running state priority: 25 2017-09-30 01:05:28 [info] -> Moving to position(14722.907227, 14961.908203). State Priority: 25, Path index: 0 2017-09-30 01:05:28 [info] -> Bot stuck recalculating path. 2017-09-30 01:05:28 [info] -> Running state priority: 1 2017-09-30 01:05:28 [info] -> Idling... 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14715.449219, 14571.345703). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14722.491211, 14576.222656). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14733.384766, 14512.973633). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14738.770508, 14475.404297). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14724.885742, 14411.984375). State Priority: 25, Path index: 1 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14713.870117, 14361.660156). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Moving to position(14707.964844, 14341.572266). State Priority: 25, Path index: 0 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Going to pick item 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:29 [info] -> Going to pick item 2017-09-30 01:05:29 [info] -> Running state priority: 25 2017-09-30 01:05:30 [info] -> Picking item 2017-09-30 01:05:30 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Picking item 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14418.362305, 13896.574219). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14418.362305, 13896.574219). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14432.512695, 13867.783203). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14431.257813, 13799.283203). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14423.964844, 13725.991211). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14425.558594, 13690.494141). State Priority: 25, Path index: 0 2017-09-30 01:05:31 [info] -> Tp to town for stashing 2017-09-30 01:05:31 [info] -> Running state priority: 25 2017-09-30 01:05:31 [info] -> Moving to position(14413.184570, 13685.533203). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14417.120117, 13695.506836). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14411.802734, 13867.308594). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14413.411133, 13833.021484). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14424.366211, 13838.877930). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14418.474609, 13679.287109). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14418.474609, 13679.287109). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14418.474609, 13690.999023). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14418.474609, 13696.743164). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14440.221680, 13592.356445). State Priority: 25, Path index: 0 2017-09-30 01:05:32 [info] -> Tp to town for stashing 2017-09-30 01:05:32 [info] -> Running state priority: 25 2017-09-30 01:05:32 [info] -> Moving to position(14440.221680, 13592.356445). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14412.354492, 13589.482422). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14418.458008, 13581.512695). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14420.934570, 13375.720703). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14418.469727, 13374.913086). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14418.638672, 13388.312500). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14418.643555, 13437.633789). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Going to pick item 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Moving to position(14000.566406, 13134.696289). State Priority: 25, Path index: 0 2017-09-30 01:05:33 [info] -> Tp to town for stashing 2017-09-30 01:05:33 [info] -> Running state priority: 25 2017-09-30 01:05:33 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a328c298, id 0899 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a329fde0, id 089a 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a3295f58, id 089c 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a32a1a60, id 089e 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a3290648, id 089f 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a3281408, id 08a0 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a32aae38, id 08a1 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a327b930, id 08a2 2017-09-30 01:05:34 [info] -> Rotten Entity not cleaned detected: address a329b6a0, id 0e67 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Going to pick item 2017-09-30 01:05:34 [info] -> Tp to town for stashing 2017-09-30 01:05:34 [info] -> Running state priority: 25 2017-09-30 01:05:34 [info] -> Picking item 2017-09-30 01:05:35 [info] -> Tp to town for stashing 2017-09-30 01:05:35 [info] -> Running state priority: 25 2017-09-30 01:05:35 [info] -> Picking item 2017-09-30 01:05:35 [info] -> Tp to town for stashing 2017-09-30 01:05:35 [info] -> Running state priority: 25 2017-09-30 01:05:36 [info] -> Picking item 2017-09-30 01:05:36 [info] -> Tp to town for stashing 2017-09-30 01:05:36 [info] -> Running state priority: 25 2017-09-30 01:05:37 [info] -> Tp to town for stashing 2017-09-30 01:05:37 [info] -> Running state priority: 25 2017-09-30 01:05:37 [info] -> Picking item 2017-09-30 01:05:37 [info] -> Tp to town for stashing 2017-09-30 01:05:37 [info] -> Running state priority: 25 2017-09-30 01:05:38 [info] -> Tp to town for stashing 2017-09-30 01:05:38 [info] -> Running state priority: 25 2017-09-30 01:05:38 [info] -> Picking item 2017-09-30 01:05:39 [info] -> Tp to town for stashing 2017-09-30 01:05:39 [info] -> Running state priority: 25 2017-09-30 01:05:39 [info] -> Tp to town for stashing 2017-09-30 01:05:39 [info] -> Running state priority: 25 2017-09-30 01:05:40 [info] -> Picking item 2017-09-30 01:05:40 [info] -> Tp to town for stashing 2017-09-30 01:05:40 [info] -> Running state priority: 25 2017-09-30 01:05:41 [info] -> Tp to town for stashing 2017-09-30 01:05:41 [info] -> Running state priority: 24 2017-09-30 01:05:41 [info] -> Creating tp... 2017-09-30 01:05:43 [info] -> Distance computed for tp use: 0.000000 2017-09-30 01:05:43 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:43 [info] -> Tp to town for stashing 2017-09-30 01:05:43 [info] -> Running state priority: 24 2017-09-30 01:05:43 [info] -> Moving to position(13951.086914, 13135.869141). State Priority: 24, Path index: 0 2017-09-30 01:05:43 [info] -> Distance computed for tp use: 2.000000 2017-09-30 01:05:43 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:43 [info] -> Tp to town for stashing 2017-09-30 01:05:43 [info] -> Running state priority: 27 2017-09-30 01:05:43 [info] -> Casting buff.. 2017-09-30 01:05:44 [info] -> Distance computed for tp use: 2.000000 2017-09-30 01:05:44 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:44 [info] -> Tp to town for stashing 2017-09-30 01:05:44 [info] -> Running state priority: 32 2017-09-30 01:05:44 [info] -> Mana flask taken 2017-09-30 01:05:44 [info] -> Distance computed for tp use: 2.000000 2017-09-30 01:05:44 [info] -> Already reached destination from current path to follow. 2017-09-30 01:05:44 [info] -> Tp to town for stashing 2017-09-30 01:05:44 [info] -> Running state priority: 24 2017-09-30 01:05:44 [info] -> Moving to position(13951.086914, 13135.869141). State Priority: 24, Path index: 0 Bug description: I let Bot run a few Hours, then he gets stuck in HO just standing infront of the map portals doing nothing. Sometimes it works 10 times and some 150 so i cant see a pattern there. Like tonight i started botting around 22.00 and as u can see in the log it got stuck 01:05 .. so i'v standed in HO doing nothing for like 7-8 hours .
-
[dump] -> Inventory [dump] -> Containing 9 items [dump] -> Items : [dump] -> Item Imprint [dump] -> Short name : Scroll of Wisdom [dump] -> Type : Metadata/Items/Currency/CurrencyIdentification [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 39 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Portal Scroll [dump] -> Type : Metadata/Items/Currency/CurrencyPortal [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 39 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Horizon Shard [dump] -> Type : Metadata/Items/Currency/CurrencyRerollMapTypeShard [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 4 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Annulment Shard [dump] -> Type : Metadata/Items/Currency/CurrencyRemoveModShard [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 4 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Alteration Shard [dump] -> Type : Metadata/Items/Currency/CurrencyRerollMagicShard [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 5 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Orb of Regret [dump] -> Type : Metadata/Items/Currency/CurrencyPassiveRefund [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Jeweller's Orb [dump] -> Type : Metadata/Items/Currency/CurrencyRerollSocketNumbers [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Lapis Amulet [dump] -> Type : Metadata/Items/Amulets/Amulet5 [dump] -> Category : 5 [dump] -> Item Level : 74 [dump] -> Required Level : 26 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 2 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Mod index : 580, Value : 22 [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Void Sceptre [dump] -> Type : Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/Sceptre22 [dump] -> Category : 2 [dump] -> Item Level : 74 [dump] -> Required Level : 68 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 40.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 2 [dump] -> Quality : 0 [dump] -> Stack : 1 [dump] -> Sockets : B G [dump] -> Max linked sockets : 2 [dump] -> Item identified [dump] -> MODS [dump] -> Mod index : 48, Value : 1 [dump] -> Mod index : 49, Value : 3 [dump] -> Mod index : 62, Value : 3 [dump] -> Mod index : 63, Value : 61 [dump] -> Mod index : 109, Value : 8 [dump] -> Mod index : 344, Value : 11 [dump] -> Mod index : 488, Value : 40 [dump] -> Mod index : 577, Value : 34 [dump] -> Mod index : 1602, Value : 1 [dump] -> Mod index : 1603, Value : 3 [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 121.250000 [dump] -> Physical DPS : 78.750000 [dump] -> Elemental DPS : 42.500000 [dump] -> Another dump when it stays still just inside portal... runned 3 maps before it happend this time . I also noticed that the bot aint upgrading from normal to rare anymore .. it always worked but now somehow it's not... and yes , i do have alchemy orbs avalible , and i checked every single mapsetting.. :/ Feels like it became alot of these bugs now after last update.. not sure if it is because of that tho ... i manually reconfigured it ofc aswell , as always .
-
Well i dont try to run a t16 map.. im only running tire 6-10 for easy farming... so its not it ... however the bot keep getting stuck in the beginning of a map, just as it enter portal... and according to the log it says.. 2017-09-26 22:14:00 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:00 [info] -> Running state priority: 12 2017-09-26 22:14:00 [info] -> Moving to position(1526.986450, 1929.408203). State Priority: 12, Path index: 0 2017-09-26 22:14:00 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:00 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:00 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:00 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:00 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:00 [info] -> Running state priority: 12 2017-09-26 22:14:00 [info] -> Moving to position(1526.986450, 1961.896729). State Priority: 12, Path index: 0 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:01 [info] -> Running state priority: 12 2017-09-26 22:14:01 [info] -> Moving to position(1526.986450, 1961.896729). State Priority: 12, Path index: 0 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:01 [info] -> Running state priority: 12 2017-09-26 22:14:01 [info] -> Moving to position(1526.986450, 1994.506348). State Priority: 12, Path index: 0 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Already reached destination from current path to follow. 2017-09-26 22:14:01 [info] -> Running state priority: 12 2017-09-26 22:14:01 [info] -> Moving to position(1526.986450, 2003.957275). State Priority: 12, Path index: 0 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-26 22:14:01 [info] -> Tier of map "MapAtlasMinotaur" not found!! So i suppose something is wrong with that afterall... i dont have any maps in inventory either.....
-
Solved the problem by adding my t16 maps to a stash number which i dont use in the pickup-setup-stashing.. Now it works, however i found my bot standing just inside a portal in a map doing nothing for a few times, what i did now was i restarted bot on the same spot, press F12 and when dumped it... and here is the information i got . Hope it can be of any use... [dump] -> Inventory [dump] -> Containing 2 items [dump] -> Items : [dump] -> Item Imprint [dump] -> Short name : Scroll of Wisdom [dump] -> Type : Metadata/Items/Currency/CurrencyIdentification [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 40 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] -> [dump] -> Item Imprint [dump] -> Short name : Portal Scroll [dump] -> Type : Metadata/Items/Currency/CurrencyPortal [dump] -> Category : 0 [dump] -> Item Level : 1 [dump] -> Required Level : 1 [dump] -> Local Armor : 0 [dump] -> Computed Armor : 0.000000 [dump] -> Local Evasion : 0 [dump] -> Computed Evasion : 0.000000 [dump] -> Local Energy Shield : 0 [dump] -> Computed Spell Damage : 0.000000 [dump] -> Computed Fire Spell Damage : 0.000000 [dump] -> Computed Cold Spell Damage : 0.000000 [dump] -> Computed Lightning Spell Damage : 0.000000 [dump] -> Rarity : 0 [dump] -> Quality : 0 [dump] -> Stack : 39 [dump] -> Sockets : [dump] -> Max linked sockets : 0 [dump] -> Item unid [dump] -> MODS [dump] -> Elemental Resistance Score : 0 [dump] -> DPS : 0.000000 [dump] -> Physical DPS : 0.000000 [dump] -> Elemental DPS : 0.000000 [dump] ->
-
2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:47 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:47 [info] -> Running state priority: 1 2017-09-23 13:22:47 [info] -> Idling... 2017-09-23 13:22:48 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:48 [info] -> Running state priority: 1 2017-09-23 13:22:48 [info] -> Idling... 2017-09-23 13:22:48 [info] -> Tier of map "MapAtlasMinotaur" not found!! 2017-09-23 13:22:48 [info] -> Running state priority: 1 2017-09-23 13:22:48 [info] -> Idling... As u can see the bot keep getting stuck with this log.. i have no clue whats it about? Im running from hideout, and hideout only... its running proper 10-20 times when this randomly start and bot keep doing this, it happend over all night, and now again when i started it over after 22 run. Any idea ?
-
Viable Bot Build List [2.2]
jps42 replied to topic's Oden in Character builds and strategies & Bot setups
I can confirm that the flicker build work verry well using https://www.pathofexile.com/forum/view-thread/528011 aswell . Fast clearspeed .