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soundpool

Beta Tester
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About soundpool

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    Bronze V

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  1. soundpool

    acts 1-4

    This bot has a poor implementation of levelling acts, don't think it maintained anymore. apparently the chance of a ban is also substantially higher with this. Best to just level manually and use this bot to farm maps.
  2. soundpool

    bot stop working ?

    Doesn't seem to be working yet. Bot activates all auras, upgrades and opens a map. But upon entering a map it just stands there not moving. When manually moving it does trigger the combat routine though. but other than that, nothing. Update: Nevermind, was due to a skill setting, my own fault. Running like it should again.
  3. soundpool

    clicking on ritual

    Thanks for the feedback. I get that that it's a mechanic is coded into the game and can't be done anything about. I was actually wondering why the bot is activating rituals at all, are they tagged as a chest of some sort? or perhaps bear the same tag as a monolith? If the bot can just ignore the ritual pole altogether, there is no issue.
  4. soundpool

    clicking on ritual

    As far as I can see the bot doesn't offer support for ritual, which I can imagine would be very difficult to code (if possible at all) However the bot does seem to click on every ritual it sees, starting the encounter, not realizing it's an encounter and trying to move on. Of course meaning the bot gets stuck in the ritual area trying to leave, sometimes the mobs are close enough for the combat system to kick in and kill the mobs, then it's no issue, just a delay. On other occasions the mobs are too far away (behind a wall or something) and the bot gets stuck and logging out after a certain time. If support for ritual won't be added, is it at least possible to prohibit the bot from activating rituals?
  5. soundpool

    methamorph dosnt work anymore

    Doesn't seem to be fixed in the 0.84f release yet, better disable metamorph in the main tab.
  6. soundpool

    Bot not running maps

    Set the default mapping file back and it started working again, but only runs vault map. As the bot isn't smart enough to complete vault I have ignored it again. Upon ignoring vault map it stops running maps altogether, and start farming acts. Note that this is with a new EB installation, with nothing configured besides these map settings and stash tabs.
  7. soundpool

    Bot not running maps

    Unfortunately the same issue has resurfaced. Just this time the stash tab configuration is OK. In the logs I see the following, which may actually cause the issue: 2020-07-21 09:54:26 [info] -> Tier of map "ncy/CurrencyIncubationTalismans" not found!! 2020-07-21 09:54:26 [info] -> Tier of map "ncy/CurrencyIncubationLabyrinthHelm" not found!! 2020-07-21 09:54:26 [info] -> Tier of map "ncy/CurrencyIncubationGeneric" not found!! 2020-07-21 09:54:27 [info] -> Tier of map "ncy/CurrencyIncubationTalismans" not found!! 2020-07-21 09:54:27 [info] -> Tier of map "ncy/CurrencyIncubationLabyrinthHelm" not found!! 2020-07-21 09:54:27 [info] -> Tier of map "ncy/CurrencyIncubationGeneric" not found!! 2020-07-21 09:54:27 [info] -> Tier of map "ncy/CurrencyIncubationTalismans" not found!! 2020-07-21 09:54:27 [info] -> Tier of map "ncy/CurrencyIncubationLabyrinthHelm" not found!! 2020-07-21 09:54:27 [info] -> Tier of map "ncy/CurrencyIncubationGeneric" not found!! This is just a snippet, it's like 20x this and then it runs off to do the configured grinding area. The bot does indeed stash the incubators in the same tab as maps, Don't know why or how to change that. seems like it gets stuck trying to figure out the map details of an incubator, and failing cause it isn't a map. Note that even moving the incubators to another tab manually it has this error. It's not a problem for me to repost my current config, but I reckon the issue above may actually be it.
  8. soundpool

    Enduring cry

    Makes a lot of sense and working like a charm. Thanks for the assist both
  9. soundpool

    Enduring cry

    Thanks, it needed a range value to work. Seems a bit odd as it's a self buff, not relying on mob count. But it's working now, so I shouldn't complain Are there any plans to add support for HP (or ES) based skill triggers in future releases?
  10. soundpool

    Enduring cry

    Currently running a ngamahu's flame cyclone slayer, working quite well. doing golem, auras, leap slam, blood rage and even steelskin correctly. The only skill I can't seem to get right it enduring cry. I have it specced to be instant in the talent tree. While ideally I'd like to have it cast on an hp threshold, I don't think the bot has support for this. The alternative is casting it on cooldown (it's instant anyway) or have it cast on a monster threshold. Unfortunately I don't seem to get it cast at all, no matter the threshold or priority settings. the only way it will cast enduring cry is when I check " always recard buff" and then the bot does not but stand still and keep spamming enduring cry. I have not posted a screenshot of my config with this, as I'm constantly trying new combination to see what works, didn't settle on a specific one yet. Has anyone here managed to get enduring cry (or a similar skill) working? if so, what configuration? Thanks in advance.
  11. soundpool

    Bot not running maps

    Lovely, that was it! So apparently it could deposit currencies in tab 4, but not read it due to the stash tab setting. Now is there a way to give priority to alchemy upgrading? It upgrades maps to magic while I have alchemy orbs available, would prefer to upgrade to rare by default and use upgrade to magic as a fallback when out of alchemy's. Is there a way to achieve this?
  12. soundpool

    Bot not running maps

    You are right, should have attached a screenshot. So hereby a screenshot of the map and pickit settings on the bot, as well as a testfile with the current map profile. map config.txt
  13. soundpool

    Bot not running maps

    Currently not ignoring normal maps, but this means it only runs normal maps, doesn't upgrade. The " currencies" setting in the pickit tab matches the actual tab location of the currency (including upgrade items) Is there another location I should configure stash tabs?
  14. soundpool

    Bot not running maps

    Think I may have found the culprit. When running normal maps is enabled, it just run normal maps. When it's disabled, it doesn't upgrade and skips maps, as they don't seem eligible. Weird thing is, I have enabled map upgrading, And plenty of alchs and transmutes in stash. It seems to bug out on upgrading of normal maps, and just skipping mapping altogether. The currency is in the stash tab page configured correctly (the bot stashed the alchs himself) Below my general config in case I'm overlooking something: // Map Tier setting [MapTier] >= "1" && [MapTier] <= "10" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [IgnoreMap] == "true" // [Rarity] == "Rare" # [IgnoreMap] == "true" // [Rarity] == "Magic" # [IgnoreMap] == "true" [Rarity] == "Normal" # [IgnoreMap] == "true" // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [UpgradeQuality] == "true" // If you want to transmute or alch maps before running them. [Rarity] == "Normal" # [UpgradeToRare] == "true" [Rarity] == "Normal" # [UpgradeToMagic] == "true" // Map augmentation [Rarity] == "Magic" # [AugmentIfPossible] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. // [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" Rest is default in this file with the exception of: [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
  15. soundpool

    Bot not running maps

    Thanks for the feedback. May be out of orbs, but it's configured to also run normal (non magic/rare) maps, so shouldn't it skip the upgrading option and just run it normal? Unfortunately this was not the case, the issue hapened even after I manually upgraded a few maps to rare and put them in the inventory when starting the bot. It ran to the stash, put all in and ran desecrated chambers.
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