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ImHong

Beta Tester
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Posts posted by ImHong


  1. First of all i have read the guide posted.

     

    https://exiled-bot.net/community/index.php/topic/6503-how-to-setup-bot-for-map-runs/

     

    yet, i still unable to run it. would like to get my bot to run t1 - t4 with magic / rare mod.

     

    // Map Tier setting
    //[MapTier] >= "1" && [MapTier] <= "4" # [RunMap] == "true"
     
    // Map Rarity to Run (Uncommenting means Ignore)
    [Rarity] == "Unique" # [ignoreMap] == "true"
    // [Rarity] == "Rare" # [ignoreMap] == "true"
    // [Rarity] == "Magic" # [ignoreMap] == "true"
    [Rarity] == "Normal" # [ignoreMap] == "true"
     
     
    ......
     
     
    // [MapTier] >= "1" && [MapTier] <= "4" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity.
     
    // Tier 1
    // [Type] == "Arcade Map" # [upgradeMapTier] == "true"
    // [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true"
    // [Type] == "Desert Map" # [upgradeMapTier] == "true"
    // [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true"
     
    // Tier 2
    // [Type] == "Beach Map" # [upgradeMapTier] == "true"
    // [Type] == "Factory Map" # [upgradeMapTier] == "true"
    // [Type] == "Ghetto Map" # [upgradeMapTier] == "true"
    // [Type] == "Oasis Map" # [upgradeMapTier] == "true"
     
    // Tier 3
    // [Type] == "Arid Lake Map" # [upgradeMapTier] == "true"
    // [Type] == "Cavern Map" # [upgradeMapTier] == "true"
    // [Type] == "Channel Map" # [upgradeMapTier] == "true"
    // [Type] == "Grotto Map" # [upgradeMapTier] == "true"
    // [Type] == "Marshes Map" # [upgradeMapTier] == "true"
    // [Type] == "Sewer Map" # [upgradeMapTier] == "true"
    // [Type] == "Vaal Pyramid Map" && [Rarity] != "Unique # [upgradeMapTier] == "true"
     
    // Tier 4
    // [Type] == "Academy Map" # [upgradeMapTier] == "true"
    // [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true"
    // [Type] == "Dungeon Map" # [upgradeMapTier] == "true"
    // [Type] == "Graveyard Map" && [Rarity] != "Unique # [upgradeMapTier] == "true"
    // [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true"
    // [Type] == "Villa Map" # [upgradeMapTier] == "true"
    // [Type] == "Waste Pool Map" # [upgradeMapTier] == "true"
     

     

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