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Syke2017

Beta Tester
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Posts posted by Syke2017


  1. 2017-12-19 04:39:23 [info] -> Bot started
    2017-12-19 04:39:23 [info] -> alerts.ini file loaded from C:\Users\Chad\Desktop\POEB new\Exiled Bot Beta v0.73d\Configuration\default\alerts.ini
    2017-12-19 04:39:23 [info] -> config.ini file loaded from C:\Users\Chad\Desktop\POEB new\Exiled Bot Beta v0.73d\Configuration\default\config.ini
    2017-12-19 04:39:23 [info] -> coordinates.ini file loaded from C:\Users\Chad\Desktop\POEB new\Exiled Bot Beta v0.73d\Configuration\default\coordinates.ini
    2017-12-19 04:39:23 [info] -> flasks.ini file loaded from C:\Users\Chad\Desktop\POEB new\Exiled Bot Beta v0.73d\Configuration\default\flasks.ini
    2017-12-19 04:39:23 [info] -> pickit.ini file loaded from C:\Users\Chad\Desktop\POEB new\Exiled Bot Beta v0.73d\Configuration\default\pickit.ini
    2017-12-19 04:39:23 [info] -> skills.ini file loaded from C:\Users\Chad\Desktop\POEB new\Exiled Bot Beta v0.73d\Configuration\default\skills.ini
    2017-12-19 04:39:23 [info] -> system.ini file loaded from C:\Users\Chad\Desktop\POEB new\Exiled Bot Beta v0.73d\Configuration\default\system.ini
    2017-12-19 04:39:23 [info] -> game.ini file loaded from C:\Users\Chad\Documents\My Games\Path of Exile\production_Config.ini
    2017-12-19 04:39:26 [info] -> Area switched from none to City Square
    2017-12-19 04:39:27 [info] -> City Square Map not found, please inform alkpone.
    2017-12-19 04:39:27 [info] -> City Square Map reinitialized!!

     

    City square so far only one iv noticed too


  2. Getting really irritated... dont see how this isnt fixed yet... FIX THE TROPICAL ISLAND cave loop.... it fucking runs into cave then goes out the same door it came in from... and repeats constantly!!! dont like taking maps off my todo list but this is really frigging annoying now.. its a easy fix just fix the middle part between the cave and tropical island #2. pathfinder at that point is slightly handycapped.


  3. Did not change anything... Played for a while this morning then decided to try it again. Workes for now again till it decides to crap out again.. Also need to run in normal mode because attachment program bugs out the resolution. Can a dev plz get ahold of me ;) or someone with answers as to why it works sometimes and tweaks out other times?


  4. So bot did like 3-4 runs then got stuck on stash with this in the logs

    2017-02-21 04:58:47 [info] -> Index of mod "attack_minimum_added_lightning_damage	" not found!!
    2017-02-21 04:58:47 [info] -> Index of mod "Attack_minimum_added_physical_damage" not found!!
    2017-02-21 04:58:47 [info] -> Index of mod "Attack_minimum_added_physical_damage" not found!!
    2017-02-21 04:58:47 [info] -> Index of mod "Attack_minimum_added_physical_damage" not found!!
    2017-02-21 04:58:47 [info] -> Area switched from none to Backstreet Hideout
    2017-02-21 04:58:47 [info] -> Idling...
    2017-02-21 04:58:47 [info] -> LoadStashTab StateLoadingStashTab Loaded.
    2017-02-21 04:58:47 [info] -> Loading stash tab...
    2017-02-21 04:58:47 [info] -> Selecting stash tab 1...
    2017-02-21 04:58:47 [info] -> LoadStashTab StateLoadingStashTab Loaded.
    2017-02-21 04:58:47 [info] -> Loading stash tab...
    2017-02-21 04:58:47 [info] -> Selecting stash tab 1...
    2017-02-21 04:58:47 [info] -> LoadStashTab StateLoadingStashTab Loaded.
    2017-02-21 04:58:47 [info] -> Loading stash tab...
    2017-02-21 04:58:47 [info] -> Selecting stash tab 1...
    2017-02-21 04:58:48 [info] -> Idling...
    2017-02-21 04:58:48 [info] -> Idling...
    2017-02-21 04:58:48 [info] -> Idling...
    2017-02-21 04:58:48 [info] -> Idling...
    2017-02-21 04:58:48 [info] -> Idling...
    2017-02-21 04:58:49 [info] -> Idling...
    

    Dont know what to do but i havent changed anything to cause this to happen :S


  5. Having the same issue but only with like uniques and rates that summon things.. Like it will attack x amount of times then go back to pathfinding. Even if the monster is still alive. Maybe adding a checksum of monsters in area before reverting to pathfinding?


  6. Ok so first off... Used to bot with D2jsp and kuk bot for d2lod. usually really good at setting this stuff up... But for some reason no matter how i change the scripts for pickit the bot still sells stuff that i have chosen in the pickit to STASH.

     

    This line

     

    [Category] == "Map" #[stashItem] == "true"      SHOULD pick up all maps ?

     

     

    Also. Even though I have some rare items set to stash certain mods on items the bot REFUSES to identify any items at all...

     

    And have

     

    [Category] == "Card" # [stashItem] == "true" // Collect all divination cards and yet bot still neglects to pick them up or stash them if already in inventory.

     

     

    Second part of my concerns.... Can one of the devs add a greater walkaround radius for breach pillars... it runs right through them like they dont exist. and i have my bot set to DO NOT ACTIVATE BREACHES

     

    ; activate breaches
    activate_breaches=false Should have a Higher avoidance radius so that the character goes NOWHERE near them. I cant seem to find the bot coding anywhere to actually edit it myself. D2jsp and KukBot had the bots coding in the main folder so if you notice range issues or stuff you can physically change it to your liking.

     

    Thanks in advance. mostly everything else is pretty good. Just so used to KUK and JSP for so many years that having these few issues is really irritating because I can normally figure stuff out fairly easy.

     

     

     

     

     

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