Jump to content

AphexFX

Beta Tester
  • Content Count

    9
  • Joined

  • Last visited

Everything posted by AphexFX

  1. AphexFX

    Map filter bug

    ///////////////////////////////////////////////////////////////////////////////////// // // // GENERAL SETTINGS // // // ///////////////////////////////////////////////////////////////////////////////////// // Map Tier setting [MapTier] >= "7" && [MapTier] <= "14" # [RunMap] == "true" // Map Rarity to Run (Uncommenting means Ignore) [Rarity] == "Unique" # [ignoreMap] == "true" // [Rarity] == "Rare" # [ignoreMap] == "true" // [Rarity] == "Magic" # [ignoreMap] == "true" [Rarity] == "Normal" # [ignoreMap] == "true" // If you want to enable automatic quality upgrading // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true" // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible. [Rarity] == "Normal" # [upgradeToMagic] == "true" // [Rarity] == "Normal" # [upgradeToRare] == "true" // [Rarity] == "Magic" # [AugmentIfPossible] == "true" // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)** [map_item_drop_quantity_+%] < "30" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY -- Total Item Quantity of the ** MAP MODS ONLY ** // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"), // to be sure that bot will run only Sacrifices. [Type] == "Sacrifice at Dusk" # [RunMap] == "true" // [Type] == "Sacrifice at Dawn" # [RunMap] == "true" // [Type] == "Sacrifice at Noon" # [RunMap] == "true" // [Type] == "Sacrifice at Midnight" # [RunMap] == "true" ///////////////////////////////////////////////////////////////////////////////////// // // // MAP MODS - IGNORE // // // ///////////////////////////////////////////////////////////////////////////////////// [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
  2. AphexFX

    Map filter bug

    Tried to exclude maps that have "less regeneration" mod. Bot still runs these maps.
  3. It's been few months now... But can you make bot stop going into trials and then instantly log out? Just stop going there... Am I asking too much?
  4. Seriously who doesn't wish this feature was implemented ages ago?
  5. AphexFX

    Roll "Pack size" mod on maps

    So If I put: [map_packs_are_humanoids] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs [map_packs_are_goatmen] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs [map_magic_pack_mod_rules] <= "15" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod What do you think will happen? My guess is that I will quickly run out of alts since there is no "roll any pack size of x%"
  6. AphexFX

    Roll "Pack size" mod on maps

    Where and how? default.ipd has nothing mentioned about general pack size, just different types of mobs pack sizes.
  7. Please add an option that bot will always roll "pack size" mod on map. +1 if you agree
×
×
  • Create New...