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Juden

Beta Tester
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Posts posted by Juden


  1. 2021-05-29 11:19:50 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
    2021-05-29 11:19:50 [pathfinding] -> Found new entity position: (811, 295)
    2021-05-29 11:19:50 [pathfinding] -> Computing A* path from P(318, 784)->Node(811, 295)
    2021-05-29 11:19:52 [pathfinding] -> A* from P(318, 784)->Node(811, 295) took: 2171 ms, cost: -36.284027 WEIRD !!!
    2021-05-29 11:19:52 [pathfinding] -> Areanav call #3 pathsize: 0
    2021-05-29 11:19:52 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.
    2021-05-29 11:19:52 [pathfinding] -> Set explored nodes took: 0 ms
    2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
    2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
    2021-05-29 11:19:52 [pathfinding] -> Rotten entity found while computing distance.
    2021-05-29 11:19:54 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295)
    2021-05-29 11:19:56 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2140 ms, cost: 0.000000 WEIRD !!!
    2021-05-29 11:19:56 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
    2021-05-29 11:19:56 [pathfinding] -> Found new player position: (336, 785)
    2021-05-29 11:19:56 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
    2021-05-29 11:19:56 [pathfinding] -> Found new entity position: (811, 295)
    2021-05-29 11:19:56 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295)
    2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2156 ms, cost: -36.284027 WEIRD !!!
    2021-05-29 11:19:58 [pathfinding] -> Areanav call #3 pathsize: 0
    2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.
    2021-05-29 11:19:58 [pathfinding] -> Set explored nodes took: 0 ms
    2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(336, 785)
    2021-05-29 11:19:58 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000
    2021-05-29 11:19:58 [pathfinding] -> Entity(337, 785) is unwalkable, finding closest walkable position...
    2021-05-29 11:19:58 [pathfinding] -> Found new entity position: (336, 785)
    2021-05-29 11:19:58 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
    2021-05-29 11:19:58 [pathfinding] -> Found new player position: (336, 785)
    2021-05-29 11:19:58 [pathfinding] -> Computing A* path from P(336, 785)->Pos(336, 785)
    2021-05-29 11:19:58 [pathfinding] -> A* from P(336, 785)->Pos(336, 785) took: 0 ms, cost: 0.000000
    2021-05-29 11:19:58 [pathfinding] -> MoveToEntity call, priority: 27, pathsize: 1
    2021-05-29 11:19:58 [pathfinding] -> Reached destination: Position: 0, 12, Path size: 1.
    2021-05-29 11:19:59 [pathfinding] -> IsPositionReachable Computing A* path from P(336, 785)->Pos(811, 295)
    2021-05-29 11:20:01 [pathfinding] -> IsPositionReachable A* from P(336, 785)->Pos(811, 295) took: 2047 ms, cost: 0.000000 WEIRD !!!
    2021-05-29 11:20:01 [pathfinding] -> Player(337, 785) is unwalkable, finding closest walkable position...
    2021-05-29 11:20:01 [pathfinding] -> Found new player position: (336, 785)
    2021-05-29 11:20:01 [pathfinding] -> Node(813, 294) is unwalkable, finding closest walkable position...
    2021-05-29 11:20:01 [pathfinding] -> Found new entity position: (811, 295)
    2021-05-29 11:20:01 [pathfinding] -> Computing A* path from P(336, 785)->Node(811, 295)
    2021-05-29 11:20:03 [pathfinding] -> A* from P(336, 785)->Node(811, 295) took: 2406 ms, cost: -36.284027 WEIRD !!!
    2021-05-29 11:20:03 [pathfinding] -> Areanav call #3 pathsize: 0
    2021-05-29 11:20:03 [pathfinding] -> Reached destination: Position: -1, -1, Path size: 0.

    maybe there is something with the hideouts?


  2. Bot is running mods I "//" out in the map settings file, but is still doing them, for example reflect phys dmg, cannot leech etc and its a bit troublesome. Ive attached my map setting file, please help and see what Im doing wrong.

    My bot should be ignoring "reflect physical damage", "cannot leech life and mana", "cannot regen". Those 3, but no matter what I do, bot still run these maps anyway.

    Anyone else have this problem? 
    Never had any problem with this since the past 2-3 years, but suddenly after Harvest was released I got this problem and I dont know what to do. 

    default.ipd


  3. hi guys and girls, my bot got a problem. it started just now. it picks up a map, put it in the map device and then activates it, then takes another map and put it in the map device and activates it, over and over again, but never enters a map. My bot wasted many maps already and I just discovered this. Anyone else with this problem? I re-installed the bot and it still have the same problem.

    Help pls. 

    I attached the lastrun.log and pathfinding.log, please check. 

    lastrun.log

    pathfinding.log


  4. So my bot wont reroll or ignore the player cannot regen life, mana or es. Help??

     

    // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.
    // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier], [skipBossArena].
    // Please note that [ignoreMap] has higher priority than other keys.
    // About SkipBossArena, bot needs to open map for it to work, if you open it and then start the bot it won't work.
    // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
    // Map upgrading will only be made on a map that has been selected by the bot to farm.
    // All the map mods can be found in ModsList.html file.
    // Big thanks to jps42 for updating and improving this file.
     
    // Example: Run rare maps level less than 3
    // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                                 B O O K M A R K                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
    //
    //Bookmark
    //General Settings
    //Map Mods - Reroll
    //Map Mods - Ignore
    //Map Bases - Ignore
    //Map Upgrade Tier
    //
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                            GENERAL SETTINGS                                     //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Map Tier setting
    [MapTier] >= "1" && [MapTier] <= "14" # [RunMap] == "true"
     
    // Map Rarity to Run (Uncommenting means Ignore)
    [Rarity] == "Unique" # [ignoreMap] == "true"
    // [Rarity] == "Rare" # [ignoreMap] == "true"
    // [Rarity] == "Magic" # [ignoreMap] == "true"
    // [Rarity] == "Normal" # [ignoreMap] == "true"
     
    // If you want to enable automatic quality upgrading
    // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"
     
    // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
    [Rarity] == "Normal" # [upgradeToMagic] == "true"
    // [Rarity] == "Normal" # [upgradeToRare] == "true"
     
    [Rarity] == "Magic" # [AugmentIfPossible] == "true"
     
    // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
    // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 
     
    // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
    // to be sure that bot will run only Sacrifices.
     
    // [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
    // [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
    // [Type] == "Sacrifice at Noon" # [RunMap] == "true"
    // [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                               MAP MODS - REROLL                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Reroll Magic Map Mods (Works with magic maps only currently)
    // How to Roll Pack Size - Simple leave appropriate (suffix only) pack size reroll checks (has packsize in description) COMMENTED, and uncomment the rest.
    // This will force bot to reroll/aug until packsize is rolled.
     
    // Prefix
    // [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Abhorrent - Monsters are abominations
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
    // [map_monsters_always_ignite] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
    // [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
    // [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unstoppable -- Mobs cannot be slowed/taunted
     
    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
    // [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Empowered -- Mobs have % chance to cause status ailments
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
    // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof
    // [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexwarded -- Less effect of curses on mobs
    // [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
    [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
    // [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
     
    // Suffix
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance (Packsize) -- Player Has Elemental Equilibrium
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
    // [map_players_have_point_blank] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Skirmishing (Packsize) -- Players have Point Blank
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
     
    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
    // [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Drought (Packsize) - Players gain reduced Flask Charges
    [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness (Packsize) -- Players are cursed with Elemental Weakness
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement (Packsize) -- Players are cursed with Enfeeble
    // [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure (Packsize) -- (-X to -X)% maximum Player Resistances
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
    // [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Impotence (Packsize) -- Players have % less Area of Effect
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
    // [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Miring (Packsize) -- Players Dodge chance in unlucky/Mobs have +% Accuracy
    // [map_players_block_chance_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Rust (Packsize) -- Players have -% Block Chance/ -% Less Armour
    [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering (Packsize) -- Players Recover Life, Mana and Energy Shield % slower
    [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis (Packsize) -- Players have no Life or Mana Regeneration
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains (Packsize) -- Players are cursed with Temporal Chains
    // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability (Packsize) -- Players are cursed with Vulnerability
     
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                               MAP MODS - IGNORE                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Ignore Map - (Select Map Rarity for each mod to ignore)
    // Prefix
    // [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Abhorrent - Monsters are abominations
    // [map_packs_are_abomination_monsters] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Abhorrent - Monsters are abominations
     
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
     
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
     
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
     
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
     
    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
    // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
     
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
     
    // [map_monsters_always_ignite] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
    // [map_monsters_always_ignite] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Conflagrating -- All Monster Damage from Hits always Ignites
     
    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs
    // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs
     
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
     
    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs
    // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs
     
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
     
    // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
    // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
     
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
     
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
     
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
     
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs
     
    // [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unstoppable -- Mobs cannot be slowed/taunted
    // [map_monsters_cannot_be_taunted] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unstoppable -- Mobs cannot be slowed/taunted
     
    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
     
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
     
    // [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Empowered -- Mobs have % chance to cause status ailments
    // [map_monsters_%_chance_to_inflict_status_ailments] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Empowered -- Mobs have % chance to cause status ailments
     
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
     
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
     
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
     
    // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune
    // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune
     
    // [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexwarded -- Less effect of curses on mobs
    // [map_monsters_curse_effect_on_self_+%_final] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexwarded -- Less effect of curses on mobs
     
    // [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
    // [map_monsters_avoid_poison_blind_bleed_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Impervious -- Mobs have chance to avoid Poison/Blind/Bleed
     
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
     
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
     
    [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
    [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
     
    // [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
    // [map_monsters_additional_chaos_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Resistant -- Mobs have Chaos/Ele Resistance
     
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
     
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
     
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
     
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
     
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
     
     
    // Suffix
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
     
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
     
    // [map_players_have_point_blank] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Skirmishing -- Players have Point Blank
    // [map_players_have_point_blank] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Skirmishing -- Players have Point Blank
     
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
     
    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
    [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
    [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
     
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
     
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
     
    // [map_player_charges_gained_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Drought - Players gain reduced Flask Charges
    // [map_player_charges_gained_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Drought - Players gain reduced Flask Charges
     
    [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
    [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
     
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
     
    // [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
    // [map_additional_player_maximum_resistances_%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
     
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
     
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
     
    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
    // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
     
    // [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Impotence -- Players have % less Area of Effect
    // [map_players_skill_area_of_effect_+%_final] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Impotence -- Players have % less Area of Effect
     
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
     
    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
    // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
     
    [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
    [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
     
    // [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy
    // [map_monsters_accuracy_rating_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Miring -- Players Dodge chance in unlucky/Mobs have +% Accuracy
     
    // [map_players_block_chance_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour
    // [map_players_block_chance_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Rust -- Players have -% Block Chance/ -% Less Armour
     
    [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
    [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
     
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
     
    // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage
    // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Toughness -- Mobs take reduced Crit Damage
     
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                           MAP BASES TO IGNORE                                   //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Tier 1
    // [Type] == "Arcade Map" # [ignoreMap] == "true"
    // [Type] == "Crystal Ore Map" # [ignoreMap] == "true"
    // [Type] == "Desert Map" # [ignoreMap] == "true"
    // [Type] == "Jungle Valley Map" # [ignoreMap] == "true"
     
    // Tier 2
    // [Type] == "Beach Map" # [ignoreMap] == "true"
    // [Type] == "Factory Map" # [ignoreMap] == "true"
    // [Type] == "Ghetto Map" # [ignoreMap] == "true"
    // [Type] == "Oasis Map" # [ignoreMap] == "true"
     
    // Tier 3
    // [Type] == "Arid Lake Map" # [ignoreMap] == "true"
    // [Type] == "Cavern Map" # [ignoreMap] == "true"
    // [Type] == "Channel Map" # [ignoreMap] == "true"
    // [Type] == "Grotto Map" # [ignoreMap] == "true"
    // [Type] == "Marshes Map" # [ignoreMap] == "true"
    // [Type] == "Sewer Map" # [ignoreMap] == "true"
    // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"
     
    // Tier 4
    // [Type] == "Academy Map" # [ignoreMap] == "true"
    // [Type] == "Acid Lakes Map" # [ignoreMap] == "true"
    // [Type] == "Dungeon Map" # [ignoreMap] == "true"
    // [Type] == "Graveyard Map" # [ignoreMap] == "true"
    // [Type] == "Phantasmagoria Map" # [ignoreMap] == "true"
    // [Type] == "Villa Map" # [ignoreMap] == "true"
    // [Type] == "Waste Pool Map" # [ignoreMap] == "true"
     
    // Tier 5
    // [Type] == "Burial Chambers Map" # [ignoreMap] == "true"
    // [Type] == "Dunes Map" # [ignoreMap] == "true"
    // [Type] == "Mesa Map" # [ignoreMap] == "true"
    // [Type] == "Peninsula Map" # [ignoreMap] == "true"
    [Type] == "Pit Map" # [ignoreMap] == "true"
    // [Type] == "Primordial Pool Map" # [ignoreMap] == "true"
    // [Type] == "Spider Lair Map" # [ignoreMap] == "true"
    // [Type] == "Tower Map" # [ignoreMap] == "true"
     
    // Tier 6
    // [Type] == "Shaped Arcade Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Crystal Ore Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Desert Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Jungle Valley Map" # [ignoreMap] == "true"
    // [Type] == "Canyon Map" # [ignoreMap] == "true"
    // [Type] == "Quarry Map" # [ignoreMap] == "true"
    // [Type] == "Racecourse Map" # [ignoreMap] == "true"
    // [Type] == "Ramparts Map" # [ignoreMap] == "true"
    // [Type] == "Spider Forest Map" # [ignoreMap] == "true"
    // [Type] == "Strand Map" # [ignoreMap] == "true"
    // [Type] == "Thicket Map" # [ignoreMap] == "true"
    // [Type] == "Vaal City Map" # [ignoreMap] == "true"
    // [Type] == "Wharf Map" # [ignoreMap] == "true"
     
    // Tier 7
    // [Type] == "Shaped Beach Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Factory Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Ghetto Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Oasis Map" # [ignoreMap] == "true"
    // [Type] == "Arachnid Tomb Map" # [ignoreMap] == "true"
    // [Type] == "Armoury Map" # [ignoreMap] == "true"
    // [Type] == "Ashen Wood Map" # [ignoreMap] == "true"
    // [Type] == "Castle Ruins Map" # [ignoreMap] == "true"
    // [Type] == "Catacombs Map" # [ignoreMap] == "true"
    // [Type] == "Cells Map" # [ignoreMap] == "true"
    // [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
     
    // Tier 8
    // [Type] == "Shaped Arid Lake Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Cavern Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Channel Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Grotto Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Marshes Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Sewer Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Vaal Pyramid Map" # [ignoreMap] == "true"
    // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
    // [Type] == "Arena Map" # [ignoreMap] == "true"
    // [Type] == "Atoll Map" # [ignoreMap] == "true"
    // [Type] == "Barrows Map" # [ignoreMap] == "true"
    // [Type] == "Bog Map" # [ignoreMap] == "true"
    // [Type] == "Cemetery Map" # [ignoreMap] == "true"
    [Type] == "Pier Map" # [ignoreMap] == "true"
    // [Type] == "Shore Map" # [ignoreMap] == "true"
    // [Type] == "Tropical Island Map" # [ignoreMap] == "true"
     
    // Tier 9
    // [Type] == "Shaped Academy Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Acid Lakes Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Dungeon Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Graveyard Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Phantasmagoria Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Villa Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Waste Pool Map" # [ignoreMap] == "true"
    // [Type] == "Coves Map" # [ignoreMap] == "true"
    // [Type] == "Crypt Map" # [ignoreMap] == "true"
    // [Type] == "Museum Map" # [ignoreMap] == "true"
    // [Type] == "Orchard Map" # [ignoreMap] == "true"
    // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Promenade Map" # [ignoreMap] == "true"
    // [Type] == "Reef Map" # [ignoreMap] == "true"
    [Type] == "Temple Map" # [ignoreMap] == "true"
     
    // Tier 10
    // [Type] == "Shaped Burial Chambers Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Peninsula Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Dunes Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Mesa Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Pit Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Primordial Pool Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Spider Lair Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Tower Map" # [ignoreMap] == "true"
    // [Type] == "Arsenal Map" # [ignoreMap] == "true"
    // [Type] == "Colonnade Map" # [ignoreMap] == "true"
    // [Type] == "Courtyard Map" # [ignoreMap] == "true"
    // [Type] == "Malformation Map" # [ignoreMap] == "true"
    // [Type] == "Quay Map" # [ignoreMap] == "true"
    // [Type] == "Terrace Map" # [ignoreMap] == "true"
    // [Type] == "Underground River Map" # [ignoreMap] == "true"
     
    // Tier 11
    // [Type] == "Shaped Canyon Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Quarry Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Racecourse Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Ramparts Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Spider Forest Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Strand Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Thicket Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Vaal City Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Wharf Map" # [ignoreMap] == "true"
    // [Type] == "Bazaar Map" # [ignoreMap] == "true"
    // [Type] == "Chateau Map" # [ignoreMap] == "true"
    // [Type] == "Excavation Map" # [ignoreMap] == "true"
    // [Type] == "Precinct Map" # [ignoreMap] == "true"
    // [Type] == "Torture Chamber Map" # [ignoreMap] == "true"
    // [Type] == "Underground Sea Map" # [ignoreMap] == "true"
    // [Type] == "Wasteland Map" # [ignoreMap] == "true"
     
    // Tier 12
    // [Type] == "Shaped Arachnid Tomb Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Castle Ruins Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Catacombs Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Cells Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Armoury Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Ashen Wood Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Mud Geyser Map" # [ignoreMap] == "true"
    // [Type] == "Crematorium Map" # [ignoreMap] == "true"
    // [Type] == "Estuary Map" # [ignoreMap] == "true"
    // [Type] == "Ivory Temple Map" # [ignoreMap] == "true"
    // [Type] == "Necropolis Map" # [ignoreMap] == "true"
    [Type] == "Plateau Map" # [ignoreMap] == "true"
    // [Type] == "Residence Map" # [ignoreMap] == "true"
    // [Type] == "Shipyard Map" # [ignoreMap] == "true"
    [Type] == "Vault Map" # [ignoreMap] == "true"
     
    // Tier 13
    // [Type] == "Shaped Arachnid Nest Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Arena Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Bog Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Cemetery Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Barrows Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Atoll Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Pier Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Shore Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Tropical Island Map" # [ignoreMap] == "true"
    // [Type] == "Beacon Map" # [ignoreMap] == "true"
    // [Type] == "Gorge Map" # [ignoreMap] == "true"
    // [Type] == "High Gardens Map" # [ignoreMap] == "true"
    // [Type] == "Lair Map" # [ignoreMap] == "true"
    // [Type] == "Plaza Map" # [ignoreMap] == "true"
    // [Type] == "Scriptorium Map" # [ignoreMap] == "true"
    // [Type] == "Sulphur Wastes Map" # [ignoreMap] == "true"
    // [Type] == "Waterways Map" # [ignoreMap] == "true"
     
    // Tier 14
    // [Type] == "Shaped Coves Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Crypt Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Museum Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Orchard Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Overgrown Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Promenade Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Reef Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Temple Map" # [ignoreMap] == "true"
    // [Type] == "Maze Map" # [ignoreMap] == "true"
    // [Type] == "Mineral Pools Map" # [ignoreMap] == "true"
    // [Type] == "Palace Map" # [ignoreMap] == "true"
    // [Type] == "Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Springs Map" # [ignoreMap] == "true"
    // [Type] == "Volcano Map" # [ignoreMap] == "true"
     
    // Tier 15
    // [Type] == "Shaped Colonnade Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Arsenal Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Courtyard Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Malformation Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Quay Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Terrace Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Underground River Map" # [ignoreMap] == "true"
    // [Type] == "Abyss Map" # [ignoreMap] == "true"
    // [Type] == "Colosseum Map" # [ignoreMap] == "true"
    // [Type] == "Core Map" # [ignoreMap] == "true"
    // [Type] == "Dark Forest Map" # [ignoreMap] == "true"
    // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
     
    // Tier 16
    // [Type] == "Pit of the Chimera Map" # [ignoreMap] == "true"
    // [Type] == "Lair of the Hydra Map" # [ignoreMap] == "true"
    // [Type] == "Maze of the Minotaur Map" # [ignoreMap] == "true"
    // [Type] == "Forge of the Phoenix Map" # [ignoreMap] == "true"
    // [Type] == "Vaal Temple Map" # [ignoreMap] == "true"
     
    // Unique Maps by Name
     
    // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
    // [Type] == "Graveyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hallowed Ground
    // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
    // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
    // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
    // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
    // [Type] == "Museum Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Putrid Cloister
    // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
    // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters
    // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
    // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
    // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar's Square
    // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den
    // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor
    // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
    // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                             MAP UPGRADE TIER                                    //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // In case you have to manually change these lines in config.ini 
    enable_map_tier_upgrading=true
    minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)
    //
    // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade.
    // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade.  
     
    // [MapTier] >= "1" && [MapTier] <= "9" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity.
     
    // Tier 1
    [Type] == "Arcade Map" # [upgradeMapTier] == "true"
    [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true"
    [Type] == "Desert Map" # [upgradeMapTier] == "true"
    [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true"
     
    // Tier 2
    [Type] == "Beach Map" # [upgradeMapTier] == "true"
    [Type] == "Factory Map" # [upgradeMapTier] == "true"
    [Type] == "Ghetto Map" # [upgradeMapTier] == "true"
    [Type] == "Oasis Map" # [upgradeMapTier] == "true"
     
    // Tier 3
    [Type] == "Arid Lake Map" # [upgradeMapTier] == "true"
    [Type] == "Cavern Map" # [upgradeMapTier] == "true"
    [Type] == "Channel Map" # [upgradeMapTier] == "true"
    [Type] == "Grotto Map" # [upgradeMapTier] == "true"
    [Type] == "Marshes Map" # [upgradeMapTier] == "true"
    [Type] == "Sewer Map" # [upgradeMapTier] == "true"
    [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true"
     
    // Tier 4
    [Type] == "Academy Map" # [upgradeMapTier] == "true"
    [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true"
    [Type] == "Dungeon Map" # [upgradeMapTier] == "true"
    [Type] == "Graveyard Map" # [upgradeMapTier] == "true"
    [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true"
    [Type] == "Villa Map" # [upgradeMapTier] == "true"
    [Type] == "Waste Pool Map" # [upgradeMapTier] == "true"
     
    // Tier 5
    // [Type] == "Burial Chambers Map" # [upgradeMapTier] == "true"
    [Type] == "Peninsula Map" # [upgradeMapTier] == "true"
    [Type] == "Dunes Map" # [upgradeMapTier] == "true"
    [Type] == "Mesa Map" # [upgradeMapTier] == "true"
    [Type] == "Pit Map" # [upgradeMapTier] == "true"
    [Type] == "Primordial Pool Map" # [upgradeMapTier] == "true"
    [Type] == "Spider Lair Map" # [upgradeMapTier] == "true"
    [Type] == "Tower Map" # [upgradeMapTier] == "true"
     
    // Tier 6
    [Type] == "Shaped Arcade Map" # [upgradeMapTier] == "true"
    [Type] == "Shaped Crystal Ore Map" # [upgradeMapTier] == "true"
    [Type] == "Shaped Desert Map" # [upgradeMapTier] == "true"
    [Type] == "Shaped Jungle Valley Map" # [upgradeMapTier] == "true"
    [Type] == "Canyon Map" # [upgradeMapTier] == "true"
    [Type] == "Quarry Map" # [upgradeMapTier] == "true"
    [Type] == "Racecourse Map" # [upgradeMapTier] == "true"
    [Type] == "Ramparts Map" # [upgradeMapTier] == "true"
    // [Type] == "Spider Forest Map" # [upgradeMapTier] == "true"
    [Type] == "Strand Map" # [upgradeMapTier] == "true"
    [Type] == "Thicket Map" # [upgradeMapTier] == "true"
    [Type] == "Vaal City Map" # [upgradeMapTier] == "true"
    [Type] == "Wharf Map" # [upgradeMapTier] == "true"
     
    // Tier 7
    // [Type] == "Shaped Beach Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Factory Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Ghetto Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Oasis Map" # [upgradeMapTier] == "true"
    // [Type] == "Arachnid Tomb Map" # [upgradeMapTier] == "true"
    // [Type] == "Castle Ruins Map" # [upgradeMapTier] == "true"
    // [Type] == "Catacombs Map" # [upgradeMapTier] == "true"
    // [Type] == "Cells Map" # [upgradeMapTier] == "true"
    // [Type] == "Armoury Map" # [upgradeMapTier] == "true"
    // [Type] == "Ashen Wood Map" # [upgradeMapTier] == "true"
    // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true"
     
    // Tier 8
    // [Type] == "Shaped Arid Lake Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Cavern Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Channel Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Grotto Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Marshes Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Sewer Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Vaal Pyramid Map" # [upgradeMapTier] == "true"
    // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true"
    // [Type] == "Arena Map" # [upgradeMapTier] == "true"
    // [Type] == "Bog Map" # [upgradeMapTier] == "true"
    // [Type] == "Cemetery Map" # [upgradeMapTier] == "true"
    // [Type] == "Barrows Map" # [upgradeMapTier] == "true"
    // [Type] == "Atoll Map" # [upgradeMapTier] == "true"
    [Type] == "Pier Map" # [upgradeMapTier] == "true"
    // [Type] == "Shore Map" # [upgradeMapTier] == "true"
    // [Type] == "Tropical Island Map" # [upgradeMapTier] == "true"
     
    // Tier 9
    // [Type] == "Shaped Academy Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Acid Lakes Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Dungeon Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Graveyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Phantasmagoria Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Villa Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Waste Pool Map" # [upgradeMapTier] == "true"
    // [Type] == "Coves Map" # [upgradeMapTier] == "true"
    // [Type] == "Crypt Map" # [upgradeMapTier] == "true"
    // [Type] == "Museum Map" # [upgradeMapTier] == "true"
    // [Type] == "Orchard Map" # [upgradeMapTier] == "true"
    // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true"
    // [Type] == "Promenade Map" # [upgradeMapTier] == "true"
    // [Type] == "Reef Map" # [upgradeMapTier] == "true"
    [Type] == "Temple Map" # [upgradeMapTier] == "true"
     
    // Tier 10
    // [Type] == "Shaped Burial Chambers Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Peninsula Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Dunes Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Mesa Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Pit Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Primordial Pool Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Spider Lair Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Tower Map" # [upgradeMapTier] == "true"
    // [Type] == "Colonnade Map" # [upgradeMapTier] == "true"
    // [Type] == "Arsenal Map" # [upgradeMapTier] == "true"
    // [Type] == "Courtyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Malformation Map" # [upgradeMapTier] == "true"
    // [Type] == "Quay Map" # [upgradeMapTier] == "true"
    // [Type] == "Terrace Map" # [upgradeMapTier] == "true"
    // [Type] == "Underground River Map" # [upgradeMapTier] == "true"
     
    // Tier 11
    // [Type] == "Shaped Canyon Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Quarry Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Racecourse Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Ramparts Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Spider Forest Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Strand Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Thicket Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Vaal City Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Wharf Map" # [upgradeMapTier] == "true"
    // [Type] == "Bazaar Map" # [upgradeMapTier] == "true"
    // [Type] == "Chateau Map" # [upgradeMapTier] == "true"
    // [Type] == "Excavation Map" # [upgradeMapTier] == "true"
    // [Type] == "Precinct Map" # [upgradeMapTier] == "true"
    // [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true"
    // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true"
    // [Type] == "Wasteland Map" # [upgradeMapTier] == "true"
     
    // Tier 12
    // [Type] == "Shaped Arachnid Tomb Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Castle Ruins Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Catacombs Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Cells Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Armoury Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Ashen Wood Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Mud Geyser Map" # [upgradeMapTier] == "true"
    // [Type] == "Crematorium Map" # [upgradeMapTier] == "true"
    // [Type] == "Estuary Map" # [upgradeMapTier] == "true"
    // [Type] == "Necropolis Map" # [upgradeMapTier] == "true"
    // [Type] == "Plateau Map" # [upgradeMapTier] == "true"
    // [Type] == "Ivory Temple Map" # [upgradeMapTier] == "true"
    // [Type] == "Residence Map" # [upgradeMapTier] == "true"
    // [Type] == "Shipyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Vault Map" # [upgradeMapTier] == "true"
     
    // Tier 13
    // [Type] == "Shaped Arachnid Nest Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Arena Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Bog Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Cemetery Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Barrows Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Atoll Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Pier Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Shore Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Tropical Island Map" # [upgradeMapTier] == "true"
    // [Type] == "Lair Map" # [upgradeMapTier] == "true"
    // [Type] == "Beacon Map" # [upgradeMapTier] == "true"
    // [Type] == "Gorge Map" # [upgradeMapTier] == "true"
    // [Type] == "High Gardens Map" # [upgradeMapTier] == "true"
    // [Type] == "Plaza Map" # [upgradeMapTier] == "true"
    // [Type] == "Scriptorium Map" # [upgradeMapTier] == "true"
    // [Type] == "Sulphur Wastes Map" # [upgradeMapTier] == "true"
    // [Type] == "Waterways Map" # [upgradeMapTier] == "true"
     
    // Tier 14
    // [Type] == "Shaped Coves Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Crypt Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Museum Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Orchard Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Overgrown Shrine Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Promenade Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Reef Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Temple Map" # [upgradeMapTier] == "true"
    // [Type] == "Maze Map" # [upgradeMapTier] == "true"
    // [Type] == "Mineral Pools Map" # [upgradeMapTier] == "true"
    // [Type] == "Palace Map" # [upgradeMapTier] == "true"
    // [Type] == "Shrine Map" # [upgradeMapTier] == "true"
    // [Type] == "Springs Map" # [upgradeMapTier] == "true"
    // [Type] == "Volcano Map" # [upgradeMapTier] == "true"
     
    // Tier 15
    // [Type] == "Shaped Colonnade Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Arsenal Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Courtyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Malformation Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Quay Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Terrace Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Underground River Map" # [upgradeMapTier] == "true"
    // [Type] == "Abyss Map" # [upgradeMapTier] == "true"
    // [Type] == "Colosseum Map" # [upgradeMapTier] == "true"
    // [Type] == "Core Map" # [upgradeMapTier] == "true"
    // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true"
    // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true"
     
    // Tier 16
    // [Type] == "Pit of the Chimera Map" # [upgradeMapTier] == "true"
    // [Type] == "Lair of the Hydra Map" # [upgradeMapTier] == "true"
    // [Type] == "Maze of the Minotaur Map" # [upgradeMapTier] == "true"
    // [Type] == "Forge of the Phoenix Map" # [upgradeMapTier] == "true"
    // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true"


  5. I solved the problem for me and it might work for those who had the same problem with transmuting/ alc maps.

     

    Currency stash tab is not supported so use random stash tab.

     

    I used my old map and pickit from 0.70f in 0.70g and it started to transmute again.

    Dont copy the file, copy the content and paste in the 0.70g files.

     

    pickit file from 0.70f  + copy all + paste in 0.70g pickit

    map file from 0.70f + copy all + paste in 0.70g map file

     

    now my bot transmute and alcs maps and also picks up keystones. 

    Im not sure yet if he will pickup ARkeys, but we will find out!


  6. So, Ive tried everything, anyone else who has this problem?

     

    Ive added and removed // several times. Created my own profile and switched back to default. Reinstalling the bot and redid the scripts. I tried using both currency stash tab and regular stash tab as currency tab but does not pick and transmute/alc neither.

     

    Help?

     

    Fyi. never had this problem with the old bots and Ive been using EB since 1 year back or so now.

     

    BOT VERSION : 0.70G

    POE VERSION : STANDARD

    SERVER : SINGAPORE

    ZANA IN HIDEOUT : YES

    UPGRADE MAP : YES

    ALC MAPS : YES

    USING CURRENCY STASH TAB : NO

     

    Ive been using exact this settings for 1 year and never have been a problem until 0.70f and 0.70g. 

     

    0.70f did trans/alc maps but did not upgrade the maps.

    0.70g does neither and stopped picking up ARKeys.


  7. So, I have a problem.

     

    Ive enabled dispell buffs, such as ignite, frozen etc like it says.

     

    BUT. Ive seen bot die many times when he opens a strongbox, because he dont dispell the frozen buffs. 

     

    is there any way to fix this? or should I just skip the strongboxes

     

    my character dont have a problem, but if its not possible, then i must get an alphas howl to be able to open all the strongboxes, so... yea help


  8. My bot Character is the top one, she is number one 1. I put her name as "____XXXX" so she is always in the top. The rest of my chars I named them "__XXX" etc, so they end up under her. 

     

    Of course I relog my character manually, but its the bot who randomly "chickens" as mention in top and tries to relog with my bank character. Like I said its random. I just discovered it did the same thing again, now with another character.

     

    2 BANK CHARACTERS NOW, ITEMS GONE. I manage to save 1 item, because it had gems in it and was stuck at "items currently have gems in it, do you want to drop it".... 


  9. @alkpone ANYTHING?!?!?!

     

    I came back, and the bot had started up with one of my other characters, which HAD ITEMS IN HIS PACK, items I put there to save space in my stash. GUESS WHAT THE BOT DID?!?!?!

     

    VENDORED EVERYTHING. WHY?

     

    Because, for some reason the bot dont understand "character position 1". He just clicks on the character top of the visual list, and sometimes that list is scrolled down. Meaning, character 2 or 3 could be highest on the list "visually". Get me? Seriously im pissed, its items worth alooot. 


  10. So my bot has the will of his own.

     

    When he chickens or sometimes when the game crashes (also a problem with the bot), it opens up options, like its pressing the button O one time. This is randomly and doesnt happen everytime, but 1 out of 3, and either in login screen or character selection.

     

    AND

     

    when at character select, ive put in character 1, but if the character list is scrolled down he choses the one thats highest in the list, which means he usually click on 2. its like the bot dont know how to count? 

     

    alot of issues now since the last patch update.

     

     

    Why?

     

    Ive checked everywhere and I cant find any solutions?

     

     

     

    help @alkpone


  11. So, this problem has been ongoing for some while and I played around a bit and found a pretty decent solution.

    With these settings, u will skip trial of ascendancy 90% out all times.

    On the tab "map"

    Check only these;

    Always reset instance

    Max run time ; 180

    Max idle time ; 20

    Max explore percent ; 70

    Explore whole level before taking transition

    The rest should be unchecked.

    use quicksilver flask. Hope u bump into some nice cards!


  12. And when he is at the locked door, he opens a portal after those seconds, but since he dont move away from the door, he isnt able to click the portal. Instead of "fixing" the problem is there a way to get the bot to remove himself from the door with... 5 in distance or something and then open a portal. That should solve it for now


  13. So I read that the stuck in trial ascendancy was fixed in 0.61d, but Im farming the crematorium now and he is of course stuck at the same place as usual. I set the reset intance after 20 seconds if no mobs been killed and it solved my problem, so 9/10 it resets after piety, but 1/10 it kinda goes into the trial ascendancy and just get burnt alive... Is it something that i am missing or could it be the case that its not fixed? Anyone else?


  14. U can get auto vaal haste in combat section.

    Put ur main attack on 9 attack max 35 if ranged

    Walk 5

    Put q, w, e or where u have the vaal haste on 8

    Attack max 40

    Cooldown 6000 or 9720 depending on ur cooldown

    I have ic+increased duration+vaal haste+vaalhaste in my 4l.

    This way i got my bot doing vaalhaste constantly. He never cast both at the same time, so there is a few short moments when its not activated

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