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Ghosting

EB User
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Posts posted by Ghosting


  1. This is a script i've been working for about 3 days (shouldn't have token that long lol)

     

    but, what it does is,

    >You paste your item into the window

    >It'll goto poe.trade and look for SIMILAR/exact

    >then it'll get all the items that are and see if they have a price on it, if they do it'll collect it, if it doesn't ignored.

    >then it'll average it like this, adds up all the currency collected then divides it by how many times it's collected like so

    50

    10

    80

    20

     

    50+10+80+20 = 160 / 4 = average is 40

      1    2  3    4

     

    Also, it's python, so I needs too have all those files to be able too turn it into an exe that everyone can use so don't touch anything

     

    video:

    https://a.pomf.cat/ibeilp.mp4

     

     

    DOWNLOAD:

    http://a.pomf.cat/waxvfd.rar

    • Upvote 1

  2. First thing is first. 

     

    The bot get stuck for me so I assume it does for everyone once in awhile too...

    (Now, I do know you guys have a timeout limit... but that also bugs out too, (deactivates my auth))

     

    So, here is my solution to fix this.

    log your movement I see you already do this but try to do something like this

     

    (ill add more later)

     

    this will be pseudocode.

     

    movement_old = position.track

     

    movement_new = position.track

     

    while(true){

    movement_old

    time.sleep(10000)

    movement_new

    time.sleep(1)

     

    if(movement_old == movement_new){

    log_out_to_char_screen

           }

    }


  3. Tbh if the "maker" logged every movement and had an "old" movement and an "updated" movement it'd fix this..

     

    It'd look something like this..

     

    POS_OLD == Pos.now

     

     

    POS_Updated == Pos.now

     

     

    function Fix()

    timer(seconds(3))

    POS_OLD

     

    timer(seconds(3))

    POS_Updated

     

    if POS_OLD == POS_Updated

    Teleport()

     

    fix()

     

    this was in lua obv.. but you could do this easily in cpp..

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