Ghosting
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Price Check Items your items!
Ghosting replied to topic's Ghosting in User's script for POE and/or Exiled Bot
PM me when you're on -
Price Check Items your items!
Ghosting replied to topic's Ghosting in User's script for POE and/or Exiled Bot
I've done that already, because it happen when I was making this, how It works, when it's done grabbing it averages everything one buy one (that's why it's so slow) so if it see's a really big jump it'll ignore it -
This is a script i've been working for about 3 days (shouldn't have token that long lol) but, what it does is, >You paste your item into the window >It'll goto poe.trade and look for SIMILAR/exact >then it'll get all the items that are and see if they have a price on it, if they do it'll collect it, if it doesn't ignored. >then it'll average it like this, adds up all the currency collected then divides it by how many times it's collected like so 50 10 80 20 50+10+80+20 = 160 / 4 = average is 40 1 2 3 4 Also, it's python, so I needs too have all those files to be able too turn it into an exe that everyone can use so don't touch anything video: https://a.pomf.cat/ibeilp.mp4 DOWNLOAD: http://a.pomf.cat/waxvfd.rar
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Some suggestions I think the dev of the bot should check out.
Ghosting replied to topic's Ghosting in Exiled Bot Feature Request
Bugs out for me. -
Some suggestions I think the dev of the bot should check out.
a topic posted Ghosting in Exiled Bot Feature Request
First thing is first. The bot get stuck for me so I assume it does for everyone once in awhile too... (Now, I do know you guys have a timeout limit... but that also bugs out too, (deactivates my auth)) So, here is my solution to fix this. log your movement I see you already do this but try to do something like this (ill add more later) this will be pseudocode. movement_old = position.track movement_new = position.track while(true){ movement_old time.sleep(10000) movement_new time.sleep(1) if(movement_old == movement_new){ log_out_to_char_screen } } -
http://i.imgur.com/8xMWdIT.png
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Tbh if the "maker" logged every movement and had an "old" movement and an "updated" movement it'd fix this.. It'd look something like this.. POS_OLD == Pos.now POS_Updated == Pos.now function Fix() timer(seconds(3)) POS_OLD timer(seconds(3)) POS_Updated if POS_OLD == POS_Updated Teleport() fix() this was in lua obv.. but you could do this easily in cpp..