etienne84
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I would like a by map option to ignore transition for map like malformation so my bot can still farm those map but don't suicide it's self entering the boss room.
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Can poeple help me complete that list? Crematorium: Bot chicken upon finding the first transition. Plateau: Bot ignore the 2 bosses (totem) and chicken since he's stuck in the boss room Residence: Bot chicken upon finding the first transition (not tested in 0.65 might work now) Vault: Bot get stuck becaus he don't use lever (Yeah don't think this one can be fixed) Crematorium: Bot chicken upon finding the first transition
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We really really need some kind of loop detection. 2016-08-31 19:17:26 [info] -> Opening map... 2016-08-31 19:17:26 [info] -> Clicking on map device 2016-08-31 19:17:26 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4 2016-08-31 19:17:26 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4 2016-08-31 19:17:26 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4 2016-08-31 19:17:26 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4 2016-08-31 19:17:26 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4 ...... 2016-08-31 19:22:41 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4 2016-08-31 19:22:41 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4 2016-08-31 19:22:42 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4 2016-08-31 19:22:42 [info] -> Moving to position(5179.324707, 3991.460938). State Priority: 4
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So since the new offset from the last patch my bot sell two map at the time. Checked my setting/rebooted every thing ect. and the bot still do that so... :/ Will try to put a higher number before upgrade see what happen. ; Enable automatic map upgrading. Map that bot should tier upgrade need to be defined in the map ipd file (ie. [Type] == "Dungeon Map" && [Rarity] != "Unique" # [upgradeMapTier] == "true" to upgrade Dungeon maps). enable_map_tier_upgrading=true ; Player needs to have at least the following number of map before bots start to upgrade them. minimum_map_number_to_upgrade_tier=3
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Worked for me thanks!
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I'm still counting (really hoping that I wont be banned) and no I don't think I've been cut doing that (running in town). I always keep a eye on my bot for a few minutes when I start it.
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+1 I have the exact same bug I watched my bot doing it a few time. 1-both take the map from stash 2-the bot go to the map device and fail to start the map (need to check if he actualy open the map device or he just miss clic) 3-go back to stash and stay there stuck with in a loop of clicking on map device/opening map.
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I caught my bot trying to chisel a stack of scrolls of wisdom... he was doing that for the past 30 min.... --' So now I can count the days before they apply the ban right? 2016-08-17 00:04:28 [info] -> Using currency on item... 2016-08-17 00:04:29 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:29 [info] -> Using currency on item... 2016-08-17 00:04:31 [info] -> Using currency on item... 2016-08-17 00:04:32 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:32 [info] -> Using currency on item... 2016-08-17 00:04:35 [info] -> Using currency on item... 2016-08-17 00:04:36 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:36 [info] -> Using currency on item... 2016-08-17 00:04:39 [info] -> Using currency on item... 2016-08-17 00:04:40 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:40 [info] -> Using currency on item... 2016-08-17 00:04:43 [info] -> Using currency on item... 2016-08-17 00:04:44 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:44 [info] -> Using currency on item... 2016-08-17 00:04:46 [info] -> Using currency on item... 2016-08-17 00:04:47 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:47 [info] -> Using currency on item... 2016-08-17 00:04:50 [info] -> Using currency on item... 2016-08-17 00:04:51 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:51 [info] -> Using currency on item... 2016-08-17 00:04:53 [info] -> Using currency on item... 2016-08-17 00:04:54 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:54 [info] -> Using currency on item... 2016-08-17 00:04:57 [info] -> Using currency on item... 2016-08-17 00:04:58 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:04:58 [info] -> Using currency on item... 2016-08-17 00:05:00 [info] -> Using currency on item... 2016-08-17 00:05:01 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:05:01 [info] -> Using currency on item... 2016-08-17 00:05:04 [info] -> Using currency on item... 2016-08-17 00:05:05 [info] -> Moving to position(5385.869629, 4331.521484). State Priority: 6 2016-08-17 00:05:05 [info] -> Using currency on item... and so on
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+1 to that
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Hi! thanks for your amazing works guys! I have 2 questions that I didn't find the answer here (I don't say that the answer is not not somewhere...) 1-I've saw in the shoutbox someone saying that the map upgrade receipt is working; I've heard that was in your plan to add that option but never saw that was already implemented and I don't find anything in the pickit file that seen to do that. So what the status on that? And if that implemented how to turn it on? 2-What the difference between max explore percent and single level exploration setting? And why isn't those number a range like the idle setting (85% to 95%) to avoid detection or having to sett different profile just for that? 3-Those line work by theme self or you need to add line to make the bot stash and put quality on them first? // [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel // [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel // [Type] == "Gavel" && [Rarity] == "Normal" // Q20 + Map = Chisel edit:added a question edit2: removed a question edit3:added a question
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Anti chicken to prevent ban mecanic...
etienne84 replied to topic's etienne84 in Exiled Bot Feature Request
oooh..... okay thanks; didn't know that the gui counter was not accurate. That make sens xD I should have check the time stamp in the log my bad. Have a good day! -
We realy need a max chicken/hours or just after x chicken the bot stop option. I realy don't understant why that not already implemented because sometime the bot is stock in a loop and chicken none stop (for whatever reason: I had a scroll issue and some random issue that the shift key was stock). Yesterday I check my bot and 2000 chickens...pretty sure that account is now doom. Thanks for all your hard work [info] -> Restart because run timer exceeded x seconds [info] -> Idling... [info] -> Currency not found : Scroll of Wisdom !! [info] -> No id scroll found in stash, generating idling state.. [info] -> Restart because run timer exceeded x seconds [info] -> Idling... [info] -> Currency not found : Scroll of Wisdom !! [info] -> No id scroll found in stash, generating idling state.. [info] -> Restart because run timer exceeded x seconds
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Good
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Once in a wild I have to turn all my currency to fuse/glass bubble at the vendor since 4 tab is really limited in space. That would be nice an option for the bot to do it at random interval; and for what I know not really hard to do.