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yamahath999

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Posts posted by yamahath999


  1. -  I do zone farming not mapping, and yes it does chaos recipes just fine.

     

     

    Not sure if below is the rare section btw? Do it need to put // to every line right?

     

    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                             R A R E  I T E M S                                  //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    ////////////////////////////////////////////////////////////////////
    //                                                                //
    //                         W e a p o n s                          //
    //                                                                //
    ////////////////////////////////////////////////////////////////////
     
    // 1H weapon that has more than 300 dps
    // [Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "300"
     
    // 2H weapon that has more than 400 dps
    // [Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "400"
     
    //Caster
    [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [local_critical_strike_chance_+%] >= "20" && [stashItem] == "true"
     
    //    (phys-dmg)
    [Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [stashItem] == "true"
     
    //    (tri.ele-dmg)
    [Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [stashItem] == "true"
     
    // Bows:(+3Gems&Attackspeed)
    [Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [local_attack_speed_+%] >= "8" && [stashItem] == "true"
     
    // Caster Weapons:(+3Gems (Cold/Fire/Light&Castspeed)
    [Category] == "Weapon" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1"  && [stashItem] == "true"
     
    // Physical Damage only (very high %) Weapons:(+170%phys)
    [Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170"
     
    ////////////////////////////////////////////////////////////////////
    //                                                                //
    //                         A r m o r                              //
    //                                                                //
    ////////////////////////////////////////////////////////////////////
     
    //////////////////////////////////////////////
    //                                          //
    //                H e l m s                 //
    //                                          //
    //////////////////////////////////////////////
     
    // Life Resists Def stat Helm
    [Category] == "Helm" && [Rarity] == "Rare" # ([Computed Armor] >= "500" || [Computed Evasion] >=  "500" || [Computed Energy Shield] >= "200") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
     
    // Life Resists Def stat Helm
    [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true"
     
    // Life IIR Resists Helm
    [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true"
     
     
    //////////////////////////////////////////////
    //                                          //
    //                C h e s t                 //
    //                                          //
    //////////////////////////////////////////////
     
    // Life Resists Def stat
    [Category] == "Chest" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
     
    // Life Resists 1
    [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true"
     
    // Life Resists 2
    [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "110" && [stashItem] == "true"
     
    // Mid Life, high stat, resist
    [Category] == "Chest" && [Rarity] == "Rare" # ([additional_intelligence] >= "40" || [additional_dexterity] >= "40" || [additional_strength] >= "40") && [base_maximum_life] >= "50" && [TotalResistances] >= "55" && [stashItem] == "true"
     
     
    //////////////////////////////////////////////
    //                                          //
    //                G l o v e s               //
    //                                          //
    //////////////////////////////////////////////
     
    // Life Attack Speed Resists
    [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [stashItem] == "true"
     
    // Life Attack Speed low Resists Def stat
    [Category] == "Gloves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true"
     
    // Dual Leech Life 1Resist
    [Category] == "Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [stashItem] == "true"
     
    //////////////////////////////////////////////
    //                                          //
    //                B o o t s                 //
    //                                          //
    //////////////////////////////////////////////
     
    // Life Resists Def stat Boot
    [Category] == "Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true"
     
    // high ES 30MS
    [Category] == "Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "30" && [stashItem] == "true"
     
    // Life MS Resists Boot
    [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [stashItem] == "true"
     
    // Life IIR Resists Boot
    [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true"
     
    //////////////////////////////////////////////
    //                                          //
    //                S h i e l d s             //
    //                                          //
    //////////////////////////////////////////////
     
    // Shield//
    [Category] == "Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true"
     
    //////////////////////////////////////////////
    //                                          //  
    //                B e l t s                 //
    //                                          //
    //////////////////////////////////////////////
     
    //tri res  hp
    [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [stashItem] == "true"
     
    //tri res hp Weapon Elemental Dmg
    [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true"
     
    //high tri-res (incl.chaos-res)
    [Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [stashItem] == "true"
     
    //HP ARMOR Weapon Elemental Dmg
    [Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"
     
    //////////////////////////////////////////////
    //                                          //
    //                R i n g s                 //
    //                                          //
    //////////////////////////////////////////////
     
    //tri res hp//
    [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [stashItem] == "true"
     
    //tri res hp attack speed//
    [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
     
    //tri res hp
    [Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [stashItem] == "true"
     
    //tri res hp WED
    [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"
     
    //Dual Leech + HP
    [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [stashItem] == "true"
     
    // WED + Attack Speed / Cast Speed
    [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true"
    // Tri Ele Dmg
    [Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [stashItem] == "true"
     
    //crit res hp
    [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true"
     
    //tri res hp
    [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true"
     
     
    //tri res hp iir Rings
    [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [stashItem] == "true"
    [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true"
    [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"
    [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true"
    // [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 
    // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true"
    // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" 
     
    //////////////////////////////////////////////
    //                                          //
    //              A m u l e t s               //
    //                                          //
    //////////////////////////////////////////////
     
    //crit hp
    [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true"
    [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true"
     
    //Caster Crit cast and spelldamage
    [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true"
     
    //IIR Amulets
    [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 
    [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" 
    [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" 
    // [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" 
    // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true" 
    // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" 
     
    //////////////////////////////////////////////
    //                                          //
    //                Q u i v e r               //
    //                                          //
    //////////////////////////////////////////////
     // life + critchance + multi
    [Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true"
     
    // life + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi
    [Category] == "Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && [base_maximum_life] >= "90" && [stashItem] == "true"
     
    // life + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi
    //[Category] == "Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && [base_maximum_life] >= "90" && [stashItem] == "true"
     
    // Poison/Explosive Arrow Builds//
    [Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "90" && [TotalResistances] >= "105"  && [stashItem] == "true"
    [Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "90" && [TotalResistances] >= "85" && [attack_speed_+%] >= "9" && [stashItem] == "true"
     
    // Phys dmg + life + crit + single res
    [Type] == "Heavy Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [stashItem] == "true"
     
    // Phys dmg + life + ias/accuracy + crit + single res
    [Type] == "Heavy Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [stashItem] == "true"
     
    //Elemental//
     
    // Dex + Elemental Damage + crit or life
    [Type] == "Light Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [stashItem] == "true"
     
    // Elemental Damage + Dex + accuracy or life
    [Type] == "Conductive Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [stashItem] == "true"
     
     
     
    Anyway it also seems to be problem with rare pickup as well
     
     
    // [Type] == "Assassin Bow" && [Rarity] == "Unique" // Chin Sol / Darkscorn
    // [Type] == "Crude Bow" && [Rarity] == "Unique" // Silverbranch
    // [Type] == "Death Bow" && [Rarity] == "Unique" // Death's Harp / Death's Opus / Iron Commander
    // [Type] == "Decimation Bow" && [Rarity] == "Unique" // Infractem
    // [Type] == "Harbringer Bow" && [Rarity] == "Unique" // Nuro's Harp
    // [Type] == "Imperial Bow" && [Rarity] == "Unique" // Lioneye's Glare / Windripper
    [Type] == "Imperial Bow" && [Rarity] == "Unique" # [critical_strike_chance_+%] >= "60" && [stashItem] == "true" // Windripper
    // [Type] == "Long Bow" && [Rarity] == "Unique" // Storm Cloud
    // [Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination 
    // [Type] == "Recurve Bow" && [Rarity] == "Unique" // Roth's Reach
    // [Type] == "Royal Bow" && [Rarity] == "Unique" // Doomfletch / Doomfletch's Prism
    // [Type] == "Short Bow" && [Rarity] == "Unique" // Quill Rain
    // [Type] == "Spine Bow" && [Rarity] == "Unique" // Reach of the Council / Voltaxic Rift
     
    It still pick useless rare like silver branch and storm cloud which is already commented. That's I have no idea why.

  2.  

    ; Pickit config file

    [general]

     

    ; Activate the smart pickit Item Pickupt Definition (Check \Configuration\Pickit\standard.default.pd)

    activate_smart_pickit=true

     

    ; Enable chaos recipe handling and select the mode (0 = disable, 1 = identified, 2 = unidentified)

    chaos_recipe_mode=2

     

    ; Enable this option if you want the bot to pickup missing chaos recipe rare items (Remember to disable rare item pickup everywhere else in the bot).

    pick_missing_items_for_chaos_recipe=true

     

    ; Bot will take any quest item it finds

    take_quest_items=true

     

    ; Number of id scroll you want to keep in inventory

    keep_id_scroll_number=40

     

    ; Number of tp scroll you want to keep in inventory

    keep_tp_scroll_number=40

     

    ; Stash exceeding scrolls or keep them in inventory ?

    stash_scrolls=true

     

    ; Take only id and tp scrolls under specified range

    scroll_pickup_range=60

     

    ; Set here if you want the bot to pickup or not rare rings and amulets.

    pickup_rare_rings_amys=false

     

    ; Set here if you want the bot to pickup or not rare items.

    pickup_rare_items=false

     

    ; Set here if you want to pickup talismans

    pickup_talismans=true

     

    ; Set here which quality minimum you want to pick a gem.

    gem_quality_min=5

     

    ; Number of try on the location where the item is supposed to be, before moving the cursor

    number_of_try_on_right_location=8

     

    ; Number of time the bot will increase (half) or decrease (half) y mouse coordinate when clicking on an item (default : 30)

    try_range=30

     

    ; Offset used each time the bot tries a new time

    pickup_try_offset_y=7

     

    ; Number of tries to pick an item before ignoring it

    pickup_max_try_count=25

     

    ; Set here the key to press after 3 sec without opening the same chest.

    open_chest_fail_key=mouse_right

     

    ; Pick any item with chromatic orb recipe? If Smart Pickit is disabled then the bot will store it, else it will sell it

    pick_chromatic_items=true

     

    ; Set here if you want to stash map identified

    stash_maps_identified=true

     

    ; Will use guild stash instead of the account one

    use_guild_stash=false

     

    ; Set here if you want to stash shards

    stash_shards=true

     

    ; Bot will not pick up the Scroll of Wisdom.

    ignore_wisdom=false

     

    ; Bot will not pick up the Portal Scroll.

    ignore_portal=false

     

    ; Bot will not pick up the Chromatic Orb.

    ignore_chromatic=false

     

    ; Bot will not pick up the Orb of Alteration.

    ignore_alteration=false

     

    ; Bot will not pick up the Orb of Augmentation.

    ignore_augmentation=true

     

    ; Bot will not pick up the Orb of Transmutation.

    ignore_transmutation=true

     

    ; Bot will not pick up the Armourer's Scrap.

    ignore_armourers=true

     

    ; Bot will not pick up the Blacksmith's Whetstone.

    ignore_blacksmiths=true

     

    ; Bot will not pick up the Glassblower's Bauble.

    ignore_glassblowers=false

    chaos_recipe_chest_number_to_keep=1

    chaos_recipe_weapons_number_to_keep=1

    chaos_recipe_helmet_number_to_keep=1

    chaos_recipe_gloves_number_to_keep=1

    chaos_recipe_boots_number_to_keep=1

    chaos_recipe_belt_number_to_keep=5

    chaos_recipe_amulet_number_to_keep=20

    chaos_recipe_ring_number_to_keep=20

     

    [profile]

     

    ; Sets which pickit profile should be used

    active_profile=default

     


  3. จัดเลยครับ ผมว่าเป็นการลงทุนที่คุ้มค่ามาก รุ้สึกว่าฝรั่งคนนึงในเวบ นี้แหละเปิดได้ 20 จอ รายได้วันละ เกือบ 300 ร ใช้แรม 64 กิก


  4. งงเหมือนกัน ทำไมไม่ใช้บัตรตัวเองซื้อ ไปฝากคนอื่นซื้อเขาก็รุ็คีย์เราสิครับ เขาก็เอาคีไปเปิดบอทได้ฟรีๆ แถมได้เงินฟรีอีก -*- ไม่เข้าใจจริงๆเลย เพยเพาล์สมัครง่ายจะตาย

     

    เหมือนโดนเอาเปรียบยังไงยังงนั้นน่ะ ให้คนอื่นใช้บอทเราฟรีๆ ไม่เสียเงินสักบาท แถมเอาตังไปให้มันฟรีๆด้วย ถ้าวันไหนบอทไปบอทมา แล้วบอทเด้งหลุด นั่นแหละ รุ้เลย มันเอาคีเราไปใส่นั่นเอง


  5. I've been using the bot since last night, it ran very good for almost 20 hours. I closed the bot and gave my pc a break this afternoon for a couple minutes but when I started it again the bot didn't move or do anything after pressing start button, but when I press on stop button or wait a little while it just crash and showing "the program has stopped working"

     

    Any idea? I have re-installed the bot program but it still doesn't work. I looked into my poe settings, it's still in windowed mode with right resolution.

     

    Anyone facing this problem too? I have no Idea what's going on at all.


  6. ไม่มากครับ แต่อย่าปล่อย 24 ชมอันนี้โดนแน่ 100% เพราะเพื่อนผมปล่อย 24 ชมสามวันติดกันโดนเลย แนะนำให้ปล่อยไม่เกินวันละ 6 - 8 ชมต่อไอดีครับ และสลับแอคเค้า เปิด vpn ช่วยจะได้ไม่โดนแบนหมู่ครับ

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