Jump to content

yamahath999

Beta Tester
  • Content Count

    31
  • Joined

  • Last visited

Community Reputation

0 Neutral

About yamahath999

  • Rank
    Bronze III

Recent Profile Visitors

919 profile views
  1. yamahath999

    Unexpected disconnection ~ ban

    I was thinking the same thing, it was spamming on login for a while, then i paused the bot for 2 minutes. And logged in to the game. After 5 minutes I got banned.
  2. yamahath999

    absent for 2 years~ hows the ban hammer now?

    I sneak all my bots to some very small guilds with not many players, once I got banned some people there got banned too. I know this because they are crying in skype after they contacted ggg and they refused to recover those innocent accounts.
  3. yamahath999

    8/8 Banned main trader SAFE premuim VPM (bot on map only)

    You are sharing too much info here, expect to have a very hard time botting next league. Cheers.
  4. yamahath999

    Albion_online_bot?

    Is that game even out yet? But it would be very hard to bot if it's PK based game, which I believe?
  5. yamahath999

    bot stuck when try to open new map

    I'm having similar issue, it just spam clicks on a chest for days. Don't know what it was trying to do. But I paused the bot and removed all junk gears and it just moved on.
  6. yamahath999

    anyone managed to run 10 bots under 500$-1000$??

    Just enable progresion, and then rush from act 2 to 4. Usually take 1-2 hours per difficulty. It will take 6 hours total per account if you learn to do right. Bot will help you complete act 1. You need to look into video guide on youtube. You can even make it to merciless by hands in 6-7 hours if you have particed. It's easy.
  7. yamahath999

    anyone managed to run 10 bots under 500$-1000$??

    Yeah, I really love 12.5 too. But wondering why it doesn't allow me to run more than 28 vmware instances? That's a really big downside.
  8. yamahath999

    anyone managed to run 10 bots under 500$-1000$??

    What are the advantages of using windows 7 64 over 10 64x and vm 7.1 over 12.5? I don't find VM 7.1 convenience to use because it doesn't provide multiple clients view like the latest version.
  9. - I do zone farming not mapping, and yes it does chaos recipes just fine. Not sure if below is the rare section btw? Do it need to put // to every line right? ///////////////////////////////////////////////////////////////////////////////////// // // // R A R E I T E M S // // // ///////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // // // W e a p o n s // // // //////////////////////////////////////////////////////////////////// // 1H weapon that has more than 300 dps // [Category] == "1Handed" && [Rarity] == "Rare" # [DPS] >= "300" // 2H weapon that has more than 400 dps // [Category] == "2Handed" && [Rarity] == "Rare" # [DPS] >= "400" //Caster [Category] == "Weapon" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [local_critical_strike_chance_+%] >= "20" && [stashItem] == "true" // (phys-dmg) [Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_physical_damage] >= "20" && [local_physical_damage_+%] >= "110" && [local_attack_speed_+%] >= "20" && [local_critical_strike_chance_+%] >= "20" && [stashItem] == "true" // (tri.ele-dmg) [Category] == "1Handed" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [stashItem] == "true" // Bows:(+3Gems&Attackspeed) [Category] == "Weapon" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [local_attack_speed_+%] >= "8" && [stashItem] == "true" // Caster Weapons:(+3Gems (Cold/Fire/Light&Castspeed) [Category] == "Weapon" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [stashItem] == "true" // Physical Damage only (very high %) Weapons:(+170%phys) [Category] == "Weapon" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" //////////////////////////////////////////////////////////////////// // // // A r m o r // // // //////////////////////////////////////////////////////////////////// ////////////////////////////////////////////// // // // H e l m s // // // ////////////////////////////////////////////// // Life Resists Def stat Helm [Category] == "Helm" && [Rarity] == "Rare" # ([Computed Armor] >= "500" || [Computed Evasion] >= "500" || [Computed Energy Shield] >= "200") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true" // Life Resists Def stat Helm [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true" // Life IIR Resists Helm [Category] == "Helm" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true" ////////////////////////////////////////////// // // // C h e s t // // // ////////////////////////////////////////////// // Life Resists Def stat [Category] == "Chest" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "400" || [Computed Evasion] >= "1000" || [Computed Armor] >= "1000") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true" // Life Resists 1 [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [stashItem] == "true" // Life Resists 2 [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "110" && [stashItem] == "true" // Mid Life, high stat, resist [Category] == "Chest" && [Rarity] == "Rare" # ([additional_intelligence] >= "40" || [additional_dexterity] >= "40" || [additional_strength] >= "40") && [base_maximum_life] >= "50" && [TotalResistances] >= "55" && [stashItem] == "true" ////////////////////////////////////////////// // // // G l o v e s // // // ////////////////////////////////////////////// // Life Attack Speed Resists [Category] == "Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "10" && [TotalResistances] >= "60" && [stashItem] == "true" // Life Attack Speed low Resists Def stat [Category] == "Gloves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true" // Dual Leech Life 1Resist [Category] == "Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [stashItem] == "true" ////////////////////////////////////////////// // // // B o o t s // // // ////////////////////////////////////////////// // Life Resists Def stat Boot [Category] == "Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true" // high ES 30MS [Category] == "Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "30" && [stashItem] == "true" // Life MS Resists Boot [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [stashItem] == "true" // Life IIR Resists Boot [Category] == "Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [stashItem] == "true" ////////////////////////////////////////////// // // // S h i e l d s // // // ////////////////////////////////////////////// // Shield// [Category] == "Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [stashItem] == "true" ////////////////////////////////////////////// // // // B e l t s // // // ////////////////////////////////////////////// //tri res hp [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [stashItem] == "true" //tri res hp Weapon Elemental Dmg [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [stashItem] == "true" //high tri-res (incl.chaos-res) [Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [stashItem] == "true" //HP ARMOR Weapon Elemental Dmg [Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true" ////////////////////////////////////////////// // // // R i n g s // // // ////////////////////////////////////////////// //tri res hp// [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [stashItem] == "true" //tri res hp attack speed// [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true" //tri res hp [Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [stashItem] == "true" //tri res hp WED [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true" //Dual Leech + HP [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [stashItem] == "true" // WED + Attack Speed / Cast Speed [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [stashItem] == "true" // Tri Ele Dmg [Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [stashItem] == "true" //crit res hp [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [base_maximum_life] >= "40" && [critical_strike_chance_+%] >= "30" && [TotalResistances] >= "40" && [stashItem] == "true" //tri res hp [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [stashItem] == "true" //tri res hp iir Rings [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true" [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [stashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [stashItem] == "true" // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" ////////////////////////////////////////////// // // // A m u l e t s // // // ////////////////////////////////////////////// //crit hp [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" //Caster Crit cast and spelldamage [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "50" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [stashItem] == "true" //IIR Amulets [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [stashItem] == "true" [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [stashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [stashItem] == "true" // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [stashItem] == "true" ////////////////////////////////////////////// // // // Q u i v e r // // // ////////////////////////////////////////////// // life + critchance + multi [Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [stashItem] == "true" // life + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi [Category] == "Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && [base_maximum_life] >= "90" && [stashItem] == "true" // life + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi + ias/accuracy/flat/wed/critchance/multi //[Category] == "Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && ([attack_speed_+%] >= "9" || [accuracy_rating] >= "300" || [attack_minimum_added_physical_damage] >= "9" || [weapon_elemental_damage_+%] >= "30" || [base_critical_strike_multiplier_+] >= "30" || [critical_strike_chance_+%] >= "30") && [base_maximum_life] >= "90" && [stashItem] == "true" // Poison/Explosive Arrow Builds// [Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "90" && [TotalResistances] >= "105" && [stashItem] == "true" [Category] == "Quiver" && [Rarity] == "Rare" # [base_maximum_life] >= "90" && [TotalResistances] >= "85" && [attack_speed_+%] >= "9" && [stashItem] == "true" // Phys dmg + life + crit + single res [Type] == "Heavy Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [stashItem] == "true" // Phys dmg + life + ias/accuracy + crit + single res [Type] == "Heavy Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [stashItem] == "true" //Elemental// // Dex + Elemental Damage + crit or life [Type] == "Light Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [stashItem] == "true" // Elemental Damage + Dex + accuracy or life [Type] == "Conductive Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [stashItem] == "true" Anyway it also seems to be problem with rare pickup as well // [Type] == "Assassin Bow" && [Rarity] == "Unique" // Chin Sol / Darkscorn // [Type] == "Crude Bow" && [Rarity] == "Unique" // Silverbranch // [Type] == "Death Bow" && [Rarity] == "Unique" // Death's Harp / Death's Opus / Iron Commander // [Type] == "Decimation Bow" && [Rarity] == "Unique" // Infractem // [Type] == "Harbringer Bow" && [Rarity] == "Unique" // Nuro's Harp // [Type] == "Imperial Bow" && [Rarity] == "Unique" // Lioneye's Glare / Windripper [Type] == "Imperial Bow" && [Rarity] == "Unique" # [critical_strike_chance_+%] >= "60" && [stashItem] == "true" // Windripper // [Type] == "Long Bow" && [Rarity] == "Unique" // Storm Cloud // [Type] == "Ranger Bow" && [Rarity] == "Unique" // Null's Inclination // [Type] == "Recurve Bow" && [Rarity] == "Unique" // Roth's Reach // [Type] == "Royal Bow" && [Rarity] == "Unique" // Doomfletch / Doomfletch's Prism // [Type] == "Short Bow" && [Rarity] == "Unique" // Quill Rain // [Type] == "Spine Bow" && [Rarity] == "Unique" // Reach of the Council / Voltaxic Rift It still pick useless rare like silver branch and storm cloud which is already commented. That's I have no idea why.
  10. ; Pickit config file [general] ; Activate the smart pickit Item Pickupt Definition (Check \Configuration\Pickit\standard.default.pd) activate_smart_pickit=true ; Enable chaos recipe handling and select the mode (0 = disable, 1 = identified, 2 = unidentified) chaos_recipe_mode=2 ; Enable this option if you want the bot to pickup missing chaos recipe rare items (Remember to disable rare item pickup everywhere else in the bot). pick_missing_items_for_chaos_recipe=true ; Bot will take any quest item it finds take_quest_items=true ; Number of id scroll you want to keep in inventory keep_id_scroll_number=40 ; Number of tp scroll you want to keep in inventory keep_tp_scroll_number=40 ; Stash exceeding scrolls or keep them in inventory ? stash_scrolls=true ; Take only id and tp scrolls under specified range scroll_pickup_range=60 ; Set here if you want the bot to pickup or not rare rings and amulets. pickup_rare_rings_amys=false ; Set here if you want the bot to pickup or not rare items. pickup_rare_items=false ; Set here if you want to pickup talismans pickup_talismans=true ; Set here which quality minimum you want to pick a gem. gem_quality_min=5 ; Number of try on the location where the item is supposed to be, before moving the cursor number_of_try_on_right_location=8 ; Number of time the bot will increase (half) or decrease (half) y mouse coordinate when clicking on an item (default : 30) try_range=30 ; Offset used each time the bot tries a new time pickup_try_offset_y=7 ; Number of tries to pick an item before ignoring it pickup_max_try_count=25 ; Set here the key to press after 3 sec without opening the same chest. open_chest_fail_key=mouse_right ; Pick any item with chromatic orb recipe? If Smart Pickit is disabled then the bot will store it, else it will sell it pick_chromatic_items=true ; Set here if you want to stash map identified stash_maps_identified=true ; Will use guild stash instead of the account one use_guild_stash=false ; Set here if you want to stash shards stash_shards=true ; Bot will not pick up the Scroll of Wisdom. ignore_wisdom=false ; Bot will not pick up the Portal Scroll. ignore_portal=false ; Bot will not pick up the Chromatic Orb. ignore_chromatic=false ; Bot will not pick up the Orb of Alteration. ignore_alteration=false ; Bot will not pick up the Orb of Augmentation. ignore_augmentation=true ; Bot will not pick up the Orb of Transmutation. ignore_transmutation=true ; Bot will not pick up the Armourer's Scrap. ignore_armourers=true ; Bot will not pick up the Blacksmith's Whetstone. ignore_blacksmiths=true ; Bot will not pick up the Glassblower's Bauble. ignore_glassblowers=false chaos_recipe_chest_number_to_keep=1 chaos_recipe_weapons_number_to_keep=1 chaos_recipe_helmet_number_to_keep=1 chaos_recipe_gloves_number_to_keep=1 chaos_recipe_boots_number_to_keep=1 chaos_recipe_belt_number_to_keep=5 chaos_recipe_amulet_number_to_keep=20 chaos_recipe_ring_number_to_keep=20 [profile] ; Sets which pickit profile should be used active_profile=default
  11. Is it possible to run 10 bots under 500$ - 1000$ I'm thinking of buying 3 sets of pc build that can run 30 bots in total. Only for botting purpose. Don't know what are some available cpu or upcoming cpu out there. Anyway what's your pc build, operation system and how many can you run with it with ??? Thanks
  12. จัดเลยครับ ผมว่าเป็นการลงทุนที่คุ้มค่ามาก รุ้สึกว่าฝรั่งคนนึงในเวบ นี้แหละเปิดได้ 20 จอ รายได้วันละ เกือบ 300 ร ใช้แรม 64 กิก
  13. yamahath999

    Bot doesn't pick up blue items.

    Is it possible to make bot pick up blue item and identify it? If the specific stats aren't met and then just dump it?
  14. สวัสดีครับผมชื่อนัท บอทอยู่ ST, HC มาตั้งแต่เดือน สิงหาแล้วครับ
  15. กด smartpickit แล้ว แต่พอมันคุย มันไปกดซื้อขายไม่โดนอะครับ ต้องทำยังไง
×
×
  • Create New...