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labaak47

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Posts posted by labaak47


  1. 我是要你看日期...   他的是8/4號的檔案,所以你又拿舊的檔案蓋新的檔案

    https://exiled-bot.net/community/index.php/topic/4968-%E5%8F%B0%E6%9C%8D20%E4%B9%8B%E5%BE%8C%E7%84%A1%E6%B3%95%E8%8B%B1%E6%96%87%E5%8C%96/

    做法就自己用,如果這在看不懂我也真的不知道要說什麼了

    感謝大大的教學,

    問題已解決 但是進入遊戲會依直往下走

    想再問個問題..

    詞墬方面檔案也是用覆蓋的嗎?


  2. 0.50j會崩潰的玩家們

    可以嘗試把pickit檔案裡的自動點機會石先取消掉

    崩潰機率就會降低很多

    目前問題應該是在外掛自動點機會石的時候會導致程序崩潰

    只能等作者更新了

    大大請問一下  自動點機會石是哪個呢?


  3.  

    您上次私訊問我的問題

    已經回覆您了

    再看看對你有沒有幫助

    ---------------------------------------

     

    對您13樓的提問

    麻煩在請您提供

    1.您倉庫內的是幾等圖 及 種類

    2.詳細的複製貼上 map runner configuration file. 裡面的設置

     

    因為就目前單看

     

     

    # [ignoreMap] == "true"  大多用於 某 張圖不打

    Ex.

    若您倉庫內只有 

    "巨坑"這張圖

    且map file裡面有

    [Type] == "Pit Map" # [ignoreMap] == "true"

    這樣它就不會拿圖  會直接去打區域

     

    (以上是假設1)

     

    (假設2)

    您可能不小心改到

     [Rarity] == "Magic" # [ignoreMap] == "true"

     [Rarity] == "Normal" # [ignoreMap] == "true"
     
     
     
     
    以下是我個人的使用檔案供您參考

    // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.

    // Keys available: [RunMap], [ignoreMap], [MapLevel], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods].

    // Whenever you use the "less than" symbol (<) for MapLevel, you'll need to add [MapLevel] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.

    // Map upgrading will only be made on a map that has been selected by the bot to farm.

    // All the map mods can be found in ModsList.html file.

    // Example: Run rare maps level less than 69

    // [MapLevel] >= "66" && [MapLevel] < "69" && [Rarity] == "Rare" # [RunMap] == "true"

    /////////////////////////////////////////////////////////////////////////////////////////////////////////

    [MapLevel] >= "71" && [MapLevel] < "72" # [RunMap] == "true"

    [Rarity] == "Normal" # [upgradeToMagic] == "true"

    [1064] <= "6" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1006] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    //[1008] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1012] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1016] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    //[1017] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1004] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1005] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1038] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1042] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [2073] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1029] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1032] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [2052] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1064] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1022] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1019] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1021] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1023] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1024] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1028] > "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    [1031] < "0" && [Rarity] == "Magic" # [RerollMods] == "true"

    /////////////////////////////////////////////////////////////////////////////////////////////////////////

    [Type] == "Pit Map" # [ignoreMap] == "true"

    [Type] == "Tropical Island Map" # [ignoreMap] == "true"

    [Type] == "Dungeon Map" # [ignoreMap] == "true"

    [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"

    [Type] == "Museum Map" # [ignoreMap] == "true"

    [Type] == "Arena Map" # [ignoreMap] == "true"

    [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"

    [Type] == "Graveyard Map" # [ignoreMap] == "true"

    [Type] == "Villa Map" # [ignoreMap] == "true"

    [Type] == "Temple Map" # [ignoreMap] == "true"

    [Type] == "Colonnade Map" # [ignoreMap] == "true"

    [Type] == "Torture Chamber Map" # [ignoreMap] == "true"

    [Type] == "Jungle Valley Map" # [ignoreMap] == "true"

    [Type] == "Labyrinth Map" # [ignoreMap] == "true"

    [Type] == "Dark Forest Map" # [ignoreMap] == "true"

    [Type] == "Residence Map" # [ignoreMap] == "true"

    [Type] == "Necropolis Map" # [ignoreMap] == "true"

    [Type] == "Crematorium Map" # [ignoreMap] == "true"

    [Type] == "Precinct Map" # [ignoreMap] == "true"

    [Type] == "Academy Map" # [ignoreMap] == "true"

    [Rarity] == "Unique" # [ignoreMap] == "true"

     

    哈囉大大  不好意思再請教幾個問題

    第一個是,請問通貨像是那種護甲片可以選擇不檢或賣商店嗎?

    第二個是,卡片該怎麼設定哪種卡片不檢或賣掉呢


  4. 不是問打圖嗎?

    不好意思 我今天出現個問題

    我勾選刷圖的選項

    我倉庫裡面有圖但是他沒拿出來開

    然後直接跑去刷區域 這樣是怎麼回事呢?

    [MapLevel] >= "68" && [MapLevel] < "71" # [RunMap] == "true"
    [Rarity] == "Normal" # [upgradeToMagic] == "true" 
    這是我的語法

  5. 在Pickit分頁中的Loot rare items就是撿取金裝,默認是鑑定後賣商店你不用設定,刷圖的話File->IDE Editor->File->open->Maps->default,在這裡設定,至於撿取和地圖更深入的設定可以去置頂文觀看,有什麼其他的問題再問吧,我最近也是腦了卡在一個地方剛剛才解決,感覺應該是對這個BOT的設定了解差不多了XD

    大大不好意思再請問一個問題~

    在打圖的時候打到一半因為包撿滿了他回城鎮賣 ,但是那張圖還沒刷完他就去開新的,

    這該怎麼設定呢?


  6. 不好意思 我最近才接觸這個外掛

    想請教幾個問題。

     

    請問各位大大們 金裝是要怎麼去設定讓他撿呢? 

    然後該怎麼讓她鑑定之後賣到商店

     

    還有就是該怎麼去刷圖 有好心的大大可以借看一下設定圖嗎q_q

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