Jump to content

Strunzen

Beta Tester
  • Content Count

    12
  • Joined

  • Last visited

Posts posted by Strunzen


  1. // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.

    // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier].
    // Please note that [ignoreMap] has higher priority than other keys.
    // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.
    // Map upgrading will only be made on a map that has been selected by the bot to farm.
    // All the map mods can be found in ModsList.html file.
    // Big thanks to jps42 for updating and improving this file.
     
    // Example: Run rare maps level less than 3
    // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                                 B O O K M A R K                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
    //
    //Bookmark
    //General Settings
    //Map Mods - Reroll
    //Map Mods - Ignore
    //Map Bases - Ignore
    //Map Upgrade Tier
    //
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                            GENERAL SETTINGS                                     //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Map Tier setting
    [MapTier] >= "1" && [MapTier] <= "13" # [RunMap] == "true"
     
    // Map Rarity to Run (Uncommenting means Ignore)
    [Rarity] == "Unique" # [ignoreMap] == "true"
    // [Rarity] == "Rare" # [ignoreMap] == "true"
    // [Rarity] == "Magic" # [ignoreMap] == "true"
    // [Rarity] == "Normal" # [ignoreMap] == "true"
     
    // If you want to enable automatic quality upgrading
    // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"
     
    // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.
    // [Rarity] == "Normal" # [upgradeToMagic] == "true"
     [Rarity] == "Normal" # [upgradeToRare] == "true"
     
    // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**
    // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 
     
    // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),
    // to be sure that bot will run only Sacrifices.
     
    // [Type] == "Sacrifice at Dusk" # [RunMap] == "true"
    // [Type] == "Sacrifice at Dawn" # [RunMap] == "true"
    // [Type] == "Sacrifice at Noon" # [RunMap] == "true"
    // [Type] == "Sacrifice at Midnight" # [RunMap] == "true"
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                               MAP MODS - REROLL                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Reroll Magic Map Mods (Works with magic maps only currently)
    // Prefix
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs
    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times
    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod
    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs
    // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs
    // [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs
     
    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance
    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance
     [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
     [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
     
    // Suffix
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit
     
    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect
    // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic
    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
    // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
    // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
     
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                               MAP MODS - IGNORE                                 //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Ignore Map - (Select Map Rarity for each mod to ignore)
    // Prefix
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles
     
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod
     
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs
     
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs
     
    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
    // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems
     
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times
     
    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs
    // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs
     
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod
     
    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs
    // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs
     
    // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune
    // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune
     
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs
     
    // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
    // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs
     
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 
     
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs
     
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses
     
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs
    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs
     
    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction
     
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg
     
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
    // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life
     
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed
     
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg
     
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance
     
    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance
     
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage
     
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance
    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance
     
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed
     
    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage
     
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg
     
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg
     
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles
     
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
    // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect
     
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life
     
     
    // Suffix
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium
     
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod
     
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit
     
    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers
    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters
     
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier
     
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground
     
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness
     
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds
     
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble
     
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances
     
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground
     
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture
    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture
     
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds
     
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect
     
    // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
    // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic
     
    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
    // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground
     
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments
     
    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
    // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground
     
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds
     
    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower
     
    // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
    // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration
     
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains
     
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                           MAP BASES TO IGNORE                                   //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // Tier 1
    // [Type] == "Arcade Map" # [ignoreMap] == "true"
    // [Type] == "Crystal Ore Map" # [ignoreMap] == "true"
    // [Type] == "Desert Map" # [ignoreMap] == "true"
    // [Type] == "Jungle Valley Map" # [ignoreMap] == "true"
     
    // Tier 2
    // [Type] == "Beach Map" # [ignoreMap] == "true"
    // [Type] == "Factory Map" # [ignoreMap] == "true"
    // [Type] == "Ghetto Map" # [ignoreMap] == "true"
    // [Type] == "Oasis Map" # [ignoreMap] == "true"
     
    // Tier 3
    // [Type] == "Arid Lake Map" # [ignoreMap] == "true"
    // [Type] == "Cavern Map" # [ignoreMap] == "true"
    // [Type] == "Channel Map" # [ignoreMap] == "true"
    // [Type] == "Grotto Map" # [ignoreMap] == "true"
    // [Type] == "Marshes Map" # [ignoreMap] == "true"
    // [Type] == "Sewer Map" # [ignoreMap] == "true"
    // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"
     
    // Tier 4
    // [Type] == "Academy Map" # [ignoreMap] == "true"
    // [Type] == "Acid Lakes Map" # [ignoreMap] == "true"
    // [Type] == "Dungeon Map" # [ignoreMap] == "true"
    // [Type] == "Graveyard Map" # [ignoreMap] == "true"
    // [Type] == "Phantasmagoria Map" # [ignoreMap] == "true"
    // [Type] == "Villa Map" # [ignoreMap] == "true"
    // [Type] == "Waste Pool Map" # [ignoreMap] == "true"
     
    // Tier 5
    // [Type] == "Burial Chambers Map" # [ignoreMap] == "true"
    // [Type] == "Peninsula Map" # [ignoreMap] == "true"
    // [Type] == "Dunes Map" # [ignoreMap] == "true"
    // [Type] == "Mesa Map" # [ignoreMap] == "true"
    // [Type] == "Pit Map" # [ignoreMap] == "true"
    // [Type] == "Primordial Pool Map" # [ignoreMap] == "true"
    // [Type] == "Spider Lair Map" # [ignoreMap] == "true"
    // [Type] == "Tower Map" # [ignoreMap] == "true"
     
    // Tier 6
    // [Type] == "Shaped Arcade Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Crystal Ore Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Desert Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Jungle Valley Map" # [ignoreMap] == "true"
    // [Type] == "Canyon Map" # [ignoreMap] == "true"
    // [Type] == "Quarry Map" # [ignoreMap] == "true"
    // [Type] == "Racecourse Map" # [ignoreMap] == "true"
    // [Type] == "Ramparts Map" # [ignoreMap] == "true"
    // [Type] == "Spider Forest Map" # [ignoreMap] == "true"
    // [Type] == "Strand Map" # [ignoreMap] == "true"
    // [Type] == "Thicket Map" # [ignoreMap] == "true"
    // [Type] == "Vaal City Map" # [ignoreMap] == "true"
    // [Type] == "Wharf Map" # [ignoreMap] == "true"
     
    // Tier 7
    // [Type] == "Shaped Beach Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Factory Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Ghetto Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Oasis Map" # [ignoreMap] == "true"
    // [Type] == "Arachnid Tomb Map" # [ignoreMap] == "true"
    // [Type] == "Castle Ruins Map" # [ignoreMap] == "true"
    // [Type] == "Catacombs Map" # [ignoreMap] == "true"
    // [Type] == "Cells Map" # [ignoreMap] == "true"
    // [Type] == "Armory Map" # [ignoreMap] == "true"
    // [Type] == "Ashen Wood Map" # [ignoreMap] == "true"
    // [Type] == "Mud Geyser Map" # [ignoreMap] == "true"
     
    // Tier 8
    // [Type] == "Shaped Arid Lake Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Cavern Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Channel Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Grotto Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Marshes Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Sewer Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Vaal Pyramid Map" # [ignoreMap] == "true"
    // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"
    // [Type] == "Arena Map" # [ignoreMap] == "true"
    // [Type] == "Bog Map" # [ignoreMap] == "true"
    // [Type] == "Cemetery Map" # [ignoreMap] == "true"
    // [Type] == "Barrows Map" # [ignoreMap] == "true"
    // [Type] == "Atoll Map" # [ignoreMap] == "true"
    // [Type] == "Pier Map" # [ignoreMap] == "true"
    // [Type] == "Shore Map" # [ignoreMap] == "true"
    // [Type] == "Tropical Island Map" # [ignoreMap] == "true"
     
    // Tier 9
    // [Type] == "Shaped Academy Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Acid Lakes Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Dungeon Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Graveyard Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Phantasmagoria Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Villa Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Waste Pool Map" # [ignoreMap] == "true"
    // [Type] == "Coves Map" # [ignoreMap] == "true"
    // [Type] == "Crypt Map" # [ignoreMap] == "true"
    // [Type] == "Museum Map" # [ignoreMap] == "true"
    // [Type] == "Orchard Map" # [ignoreMap] == "true"
    // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Promenade Map" # [ignoreMap] == "true"
    // [Type] == "Reef Map" # [ignoreMap] == "true"
    // [Type] == "Temple Map" # [ignoreMap] == "true"
     
    // Tier 10
    // [Type] == "Shaped Burial Chambers Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Peninsula Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Dunes Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Mesa Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Pit Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Primordial Pool Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Spider Lair Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Tower Map" # [ignoreMap] == "true"
    // [Type] == "Colonnade Map" # [ignoreMap] == "true"
    // [Type] == "Arsenal Map" # [ignoreMap] == "true"
    // [Type] == "Courtyard Map" # [ignoreMap] == "true"
    // [Type] == "Malformation Map" # [ignoreMap] == "true"
    // [Type] == "Quay Map" # [ignoreMap] == "true"
    // [Type] == "Terrace Map" # [ignoreMap] == "true"
    // [Type] == "Underground River Map" # [ignoreMap] == "true"
     
    // Tier 11
    // [Type] == "Shaped Canyon Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Quarry Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Racecourse Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Ramparts Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Spider Forest Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Strand Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Thicket Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Vaal City Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Wharf Map" # [ignoreMap] == "true"
    // [Type] == "Bazaar Map" # [ignoreMap] == "true"
    // [Type] == "Chateau Map" # [ignoreMap] == "true"
    // [Type] == "Excavation Map" # [ignoreMap] == "true"
    // [Type] == "Precinct Map" # [ignoreMap] == "true"
    // [Type] == "Torture Chamber Map" # [ignoreMap] == "true"
    // [Type] == "Underground Sea Map" # [ignoreMap] == "true"
    // [Type] == "Wasteland Map" # [ignoreMap] == "true"
     
    // Tier 12
    // [Type] == "Shaped Arachnid Tomb Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Castle Ruins Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Catacombs Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Cells Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Armory Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Ashen Wood Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Mud Geyser Map" # [ignoreMap] == "true"
    // [Type] == "Crematorium Map" # [ignoreMap] == "true"
    // [Type] == "Estuary Map" # [ignoreMap] == "true"
    // [Type] == "Necropolis Map" # [ignoreMap] == "true"
    // [Type] == "Plateau Map" # [ignoreMap] == "true"
    // [Type] == "Ivory Temple Map" # [ignoreMap] == "true"
    // [Type] == "Residence Map" # [ignoreMap] == "true"
    // [Type] == "Shipyard Map" # [ignoreMap] == "true"
    // [Type] == "Vault Map" # [ignoreMap] == "true"
     
    // Tier 13
    // [Type] == "Shaped Arachnid Nest Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Arena Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Bog Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Cemetery Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Barrows Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Atoll Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Pier Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Shore Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Tropical Island Map" # [ignoreMap] == "true"
    // [Type] == "Lair Map" # [ignoreMap] == "true"
    // [Type] == "Beacon Map" # [ignoreMap] == "true"
    // [Type] == "Gorge Map" # [ignoreMap] == "true"
    // [Type] == "High Gardens Map" # [ignoreMap] == "true"
    // [Type] == "Plaza Map" # [ignoreMap] == "true"
    // [Type] == "Scriptorium Map" # [ignoreMap] == "true"
    // [Type] == "Sulphur Wastes Map" # [ignoreMap] == "true"
    // [Type] == "Waterways Map" # [ignoreMap] == "true"
     
    // Tier 14
    // [Type] == "Shaped Coves Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Crypt Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Museum Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Orchard Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Overgrown Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Promenade Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Reef Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Temple Map" # [ignoreMap] == "true"
    // [Type] == "Maze Map" # [ignoreMap] == "true"
    // [Type] == "Mineral Pools Map" # [ignoreMap] == "true"
    // [Type] == "Palace Map" # [ignoreMap] == "true"
    // [Type] == "Shrine Map" # [ignoreMap] == "true"
    // [Type] == "Springs Map" # [ignoreMap] == "true"
    // [Type] == "Volcano Map" # [ignoreMap] == "true"
     
    // Tier 15
    // [Type] == "Shaped Colonnade Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Arsenal Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Courtyard Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Malformation Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Quay Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Terrace Map" # [ignoreMap] == "true"
    // [Type] == "Shaped Underground River Map" # [ignoreMap] == "true"
    // [Type] == "Abyss Map" # [ignoreMap] == "true"
    // [Type] == "Colosseum Map" # [ignoreMap] == "true"
    // [Type] == "Core Map" # [ignoreMap] == "true"
    // [Type] == "Dark Forest Map" # [ignoreMap] == "true"
    // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"
     
    // Tier 16
    // [Type] == "Pit of the Chimera Map" # [ignoreMap] == "true"
    // [Type] == "Lair of the Hydra Map" # [ignoreMap] == "true"
    // [Type] == "Maze of the Minotaur Map" # [ignoreMap] == "true"
    // [Type] == "Forge of the Phoenix Map" # [ignoreMap] == "true"
    // [Type] == "Vaal Temple Map" # [ignoreMap] == "true"
     
    // Unique Maps by Name
     
    // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial
    // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos
    // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den
    // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun
    // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri
    // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare
    // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters
    // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum
    // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum
    // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu
    // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove
    // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes
    // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor
    // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square
     
    /////////////////////////////////////////////////////////////////////////////////////
    //                                                                                 //
    //                             MAP UPGRADE TIER                                    //
    //                                                                                 //
    /////////////////////////////////////////////////////////////////////////////////////
     
    // In case you have to manually change these lines in config.ini 
    // enable_map_tier_upgrading=true
    // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)
    //
    // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade.
    // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade.  
     
     [MapTier] >= "1" && [MapTier] <= "7" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity.
     
    // Tier 1
    // [Type] == "Arcade Map" # [upgradeMapTier] == "true"
    // [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true"
    //[Type] == "Desert Map" # [upgradeMapTier] == "true"
    // [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true"
     
    // Tier 2
    // [Type] == "Beach Map" # [upgradeMapTier] == "true"
    // [Type] == "Factory Map" # [upgradeMapTier] == "true"
    // [Type] == "Ghetto Map" # [upgradeMapTier] == "true"
    // [Type] == "Oasis Map" # [upgradeMapTier] == "true"
     
    // Tier 3
    // [Type] == "Arid Lake Map" # [upgradeMapTier] == "true"
    // [Type] == "Cavern Map" # [upgradeMapTier] == "true"
    // [Type] == "Channel Map" # [upgradeMapTier] == "true"
    // [Type] == "Grotto Map" # [upgradeMapTier] == "true"
    // [Type] == "Marshes Map" # [upgradeMapTier] == "true"
    // [Type] == "Sewer Map" # [upgradeMapTier] == "true"
    // [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true"
     
    // Tier 4
    // [Type] == "Academy Map" # [upgradeMapTier] == "true"
    // [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true"
    // [Type] == "Dungeon Map" # [upgradeMapTier] == "true"
    // [Type] == "Graveyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true"
    // [Type] == "Villa Map" # [upgradeMapTier] == "true"
    // [Type] == "Waste Pool Map" # [upgradeMapTier] == "true"
     
    // Tier 5
    // [Type] == "Burial Chambers Map" # [upgradeMapTier] == "true"
    // [Type] == "Peninsula Map" # [upgradeMapTier] == "true"
    // [Type] == "Dunes Map" # [upgradeMapTier] == "true"
    // [Type] == "Mesa Map" # [upgradeMapTier] == "true"
    // [Type] == "Pit Map" # [upgradeMapTier] == "true"
    // [Type] == "Primordial Pool Map" # [upgradeMapTier] == "true"
    // [Type] == "Spider Lair Map" # [upgradeMapTier] == "true"
    // [Type] == "Tower Map" # [upgradeMapTier] == "true"
     
    // Tier 6
    // [Type] == "Shaped Arcade Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Crystal Ore Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Desert Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Jungle Valley Map" # [upgradeMapTier] == "true"
    // [Type] == "Canyon Map" # [upgradeMapTier] == "true"
    // [Type] == "Quarry Map" # [upgradeMapTier] == "true"
    // [Type] == "Racecourse Map" # [upgradeMapTier] == "true"
    // [Type] == "Ramparts Map" # [upgradeMapTier] == "true"
    // [Type] == "Spider Forest Map" # [upgradeMapTier] == "true"
    // [Type] == "Strand Map" # [upgradeMapTier] == "true"
    // [Type] == "Thicket Map" # [upgradeMapTier] == "true"
    // [Type] == "Vaal City Map" # [upgradeMapTier] == "true"
    // [Type] == "Wharf Map" # [upgradeMapTier] == "true"
     
    // Tier 7
    // [Type] == "Shaped Beach Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Factory Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Ghetto Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Oasis Map" # [upgradeMapTier] == "true"
    // [Type] == "Arachnid Tomb Map" # [upgradeMapTier] == "true"
    // [Type] == "Castle Ruins Map" # [upgradeMapTier] == "true"
    // [Type] == "Catacombs Map" # [upgradeMapTier] == "true"
    // [Type] == "Cells Map" # [upgradeMapTier] == "true"
    // [Type] == "Armory Map" # [upgradeMapTier] == "true"
    // [Type] == "Ashen Wood Map" # [upgradeMapTier] == "true"
    // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true"
     
    // Tier 8
    // [Type] == "Shaped Arid Lake Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Cavern Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Channel Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Grotto Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Marshes Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Sewer Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Vaal Pyramid Map" # [upgradeMapTier] == "true"
    // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true"
    // [Type] == "Arena Map" # [upgradeMapTier] == "true"
    // [Type] == "Bog Map" # [upgradeMapTier] == "true"
    // [Type] == "Cemetery Map" # [upgradeMapTier] == "true"
    // [Type] == "Barrows Map" # [upgradeMapTier] == "true"
    // [Type] == "Atoll Map" # [upgradeMapTier] == "true"
    // [Type] == "Pier Map" # [upgradeMapTier] == "true"
    // [Type] == "Shore Map" # [upgradeMapTier] == "true"
    // [Type] == "Tropical Island Map" # [upgradeMapTier] == "true"
     
    // Tier 9
    // [Type] == "Shaped Academy Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Acid Lakes Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Dungeon Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Graveyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Phantasmagoria Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Villa Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Waste Pool Map" # [upgradeMapTier] == "true"
    // [Type] == "Coves Map" # [upgradeMapTier] == "true"
    // [Type] == "Crypt Map" # [upgradeMapTier] == "true"
    // [Type] == "Museum Map" # [upgradeMapTier] == "true"
    // [Type] == "Orchard Map" # [upgradeMapTier] == "true"
    // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true"
    // [Type] == "Promenade Map" # [upgradeMapTier] == "true"
    // [Type] == "Reef Map" # [upgradeMapTier] == "true"
    // [Type] == "Temple Map" # [upgradeMapTier] == "true"
     
    // Tier 10
    // [Type] == "Shaped Burial Chambers Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Peninsula Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Dunes Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Mesa Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Pit Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Primordial Pool Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Spider Lair Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Tower Map" # [upgradeMapTier] == "true"
    // [Type] == "Colonnade Map" # [upgradeMapTier] == "true"
    // [Type] == "Arsenal Map" # [upgradeMapTier] == "true"
    // [Type] == "Courtyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Malformation Map" # [upgradeMapTier] == "true"
    // [Type] == "Quay Map" # [upgradeMapTier] == "true"
    // [Type] == "Terrace Map" # [upgradeMapTier] == "true"
    // [Type] == "Underground River Map" # [upgradeMapTier] == "true"
     
    // Tier 11
    // [Type] == "Shaped Canyon Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Quarry Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Racecourse Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Ramparts Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Spider Forest Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Strand Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Thicket Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Vaal City Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Wharf Map" # [upgradeMapTier] == "true"
    // [Type] == "Bazaar Map" # [upgradeMapTier] == "true"
    // [Type] == "Chateau Map" # [upgradeMapTier] == "true"
    // [Type] == "Excavation Map" # [upgradeMapTier] == "true"
    // [Type] == "Precinct Map" # [upgradeMapTier] == "true"
    // [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true"
    // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true"
    // [Type] == "Wasteland Map" # [upgradeMapTier] == "true"
     
    // Tier 12
    // [Type] == "Shaped Arachnid Tomb Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Castle Ruins Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Catacombs Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Cells Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Armory Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Ashen Wood Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Mud Geyser Map" # [upgradeMapTier] == "true"
    // [Type] == "Crematorium Map" # [upgradeMapTier] == "true"
    // [Type] == "Estuary Map" # [upgradeMapTier] == "true"
    // [Type] == "Necropolis Map" # [upgradeMapTier] == "true"
    // [Type] == "Plateau Map" # [upgradeMapTier] == "true"
    // [Type] == "Ivory Temple Map" # [upgradeMapTier] == "true"
    // [Type] == "Residence Map" # [upgradeMapTier] == "true"
    // [Type] == "Shipyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Vault Map" # [upgradeMapTier] == "true"
     
    // Tier 13
    // [Type] == "Shaped Arachnid Nest Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Arena Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Bog Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Cemetery Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Barrows Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Atoll Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Pier Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Shore Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Tropical Island Map" # [upgradeMapTier] == "true"
    // [Type] == "Lair Map" # [upgradeMapTier] == "true"
    // [Type] == "Beacon Map" # [upgradeMapTier] == "true"
    // [Type] == "Gorge Map" # [upgradeMapTier] == "true"
    // [Type] == "High Gardens Map" # [upgradeMapTier] == "true"
    // [Type] == "Plaza Map" # [upgradeMapTier] == "true"
    // [Type] == "Scriptorium Map" # [upgradeMapTier] == "true"
    // [Type] == "Sulphur Wastes Map" # [upgradeMapTier] == "true"
    // [Type] == "Waterways Map" # [upgradeMapTier] == "true"
     
    // Tier 14
    // [Type] == "Shaped Coves Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Crypt Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Museum Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Orchard Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Overgrown Shrine Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Promenade Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Reef Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Temple Map" # [upgradeMapTier] == "true"
    // [Type] == "Maze Map" # [upgradeMapTier] == "true"
    // [Type] == "Mineral Pools Map" # [upgradeMapTier] == "true"
    // [Type] == "Palace Map" # [upgradeMapTier] == "true"
    // [Type] == "Shrine Map" # [upgradeMapTier] == "true"
    // [Type] == "Springs Map" # [upgradeMapTier] == "true"
    // [Type] == "Volcano Map" # [upgradeMapTier] == "true"
     
    // Tier 15
    // [Type] == "Shaped Colonnade Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Arsenal Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Courtyard Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Malformation Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Quay Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Terrace Map" # [upgradeMapTier] == "true"
    // [Type] == "Shaped Underground River Map" # [upgradeMapTier] == "true"
    // [Type] == "Abyss Map" # [upgradeMapTier] == "true"
    // [Type] == "Colosseum Map" # [upgradeMapTier] == "true"
    // [Type] == "Core Map" # [upgradeMapTier] == "true"
    // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true"
    // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true"
     
    // Tier 16
    // [Type] == "Pit of the Chimera Map" # [upgradeMapTier] == "true"
    // [Type] == "Lair of the Hydra Map" # [upgradeMapTier] == "true"
    // [Type] == "Maze of the Minotaur Map" # [upgradeMapTier] == "true"
    // [Type] == "Forge of the Phoenix Map" # [upgradeMapTier] == "true"
    // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true"
     
     
    The bot just craft the physical maps and die.

  2. // Welcome to the map runner configuration file. Syntax is the same as in Pickit/default.ipd.

    // Keys available: [RunMap], [ignoreMap], [MapTier], [upgradeQuality], [upgradeToMagic], [upgradeToRare], [RerollMods], [upgradeMapTier].

    // Please note that [ignoreMap] has higher priority than other keys.

    // Whenever you use the "less than" symbol (<) for MapTier, you'll need to add [MapTier] >= "66" (could be more than 66 but never less). This is to avoid bug, sry about that.

    // Map upgrading will only be made on a map that has been selected by the bot to farm.

    // All the map mods can be found in ModsList.html file.

    // Big thanks to jps42 for updating and improving this file.

     

    // Example: Run rare maps level less than 3

    // [MapTier] >= "1" && [MapTier] < "3" && [Rarity] == "Rare" # [RunMap] == "true"

     

    /////////////////////////////////////////////////////////////////////////////////////

    //                                                                                 //

    //                                 B O O K M A R K                                 //

    //                                                                                 //

    /////////////////////////////////////////////////////////////////////////////////////

    //

    //Bookmark

    //General Settings

    //Map Mods - Reroll

    //Map Mods - Ignore

    //Map Bases - Ignore

    //Map Upgrade Tier

    //

    /////////////////////////////////////////////////////////////////////////////////////

    //                                                                                 //

    //                            GENERAL SETTINGS                                     //

    //                                                                                 //

    /////////////////////////////////////////////////////////////////////////////////////

     

    // Map Tier setting

    [MapTier] >= "7" && [MapTier] <= "12" # [RunMap] == "true"

     

    // Map Rarity to Run (Uncommenting means Ignore)

    [Rarity] == "Unique" # [ignoreMap] == "true"

    // [Rarity] == "Rare" # [ignoreMap] == "true"

    // [Rarity] == "Magic" # [ignoreMap] == "true"

    // [Rarity] == "Normal" # [ignoreMap] == "true"

     

    // If you want to enable automatic quality upgrading

    // [MapTier] >= "4" && [Quality] <= "16" && [Rarity] == "Normal" # [upgradeQuality] == "true"

     

    // If you want to transmute or alch maps before running them. Be careful UpgradeToMagic and UpgradeToRare aren't compatible.

    // [Rarity] == "Normal" # [upgradeToMagic] == "true"

     [Rarity] == "Normal" # [upgradeToRare] == "true"

     

    // Use this to roll for a specific amount of Item Quantity **(DOES NOT INCLUDE QUANTITY FROM QUALITY)**

    // [map_item_drop_quantity_+%] < "20" && [Rarity] == "Magic" # [RerollMods] == "true" // -- ITEM QUANTITY   -- Total Item Quantity of the ** MAP MODS ONLY ** 

     

    // If you want to run Sacrifices, just uncomment following lines. Don't forget to comment first General Settings line ([MapTier] >= "1" && [MapTier] < "3" # [RunMap] == "true"),

    // to be sure that bot will run only Sacrifices.

     

    // [Type] == "Sacrifice at Dusk" # [RunMap] == "true"

    // [Type] == "Sacrifice at Dawn" # [RunMap] == "true"

    // [Type] == "Sacrifice at Noon" # [RunMap] == "true"

    // [Type] == "Sacrifice at Midnight" # [RunMap] == "true"

     

    /////////////////////////////////////////////////////////////////////////////////////

    //                                                                                 //

    //                               MAP MODS - REROLL                                 //

    //                                                                                 //

    /////////////////////////////////////////////////////////////////////////////////////

     

    // Reroll Magic Map Mods (Works with magic maps only currently)

    // Prefix

    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Anarchic -- 2+ Rogue Exiles

    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Antagonist's -- Nemesis Mod

    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Bipedal -- Humanoid Mobs

    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Capricious -- Goatmen Mobs

    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Ceremonial -- Contains Totems

    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Chaining -- Chain +2 Times

    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Demonic -- Demon Mobs

    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Emanant -- Nemesis Mod

    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Feral -- Animal Mobs

    // [map_monsters_are_hexproof] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Hexproof -- Monsters are Hexproof

    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Multifarious -- Increased Variety Mobs

    // [map_beyond_chance_%] >= "1"  && [Rarity] == "Magic" # [RerollMods] == "true" // Otherworldly -- Beyond Spawned Mobs

    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Skeletal -- Skeleton Mobs 

    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Slithering -- Sea Witches & Spawn Mobs

    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Twinned -- 2X Unique Bosses

    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Undead -- Undead Mobs

     

    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers

    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Armoured -- +% Monster Phys Dmg Reduction

    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg

    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [RerollMods] == "true" // Fecund -- +% More Monsters Life

    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed

    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg

    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Grounded -- +% Monster Lightning Resistance

    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Incombustible -- +% Monster Fire Resistance

     [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage

    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Molten -- +% Monster Cold Resistance

    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed

     [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage

    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Savage -- +% Monster Dmg

    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg

    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Splitting -- Monsters Fire X Additional Projectiles

    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect

    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life

     

    // Suffix

    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Balance -- Player Has Elemental Equilibrium

    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod

    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Venom -- Monsters Poison on Hit

     

    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers

    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters

    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier

    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground

    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness

    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds

    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble

    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances

    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Flames -- Area has patches of burning ground

    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Fracturing -- Monsters Fracture

    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds

    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Giants -- Monsters have % increased Area of Effect

    // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Hemomancy -- Players have Blood Magic

    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Ice -- Area has patches of chilled ground

    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments

    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Lightning -- Area has patches of shocking ground

    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds

    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower

    // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Statis -- Players have no Life or Mana Regeneration

    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains

    // [map_monsters_base_self_critical_strike_multiplier_-%] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Toughness -- Mobs take reduced Crit Damage

    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Of Vulnerability -- Players are cursed with Vulnerability

     

     

    /////////////////////////////////////////////////////////////////////////////////////

    //                                                                                 //

    //                               MAP MODS - IGNORE                                 //

    //                                                                                 //

    /////////////////////////////////////////////////////////////////////////////////////

     

    // Ignore Map - (Select Map Rarity for each mod to ignore)

    // Prefix

    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles

    // [map_spawn_extra_exiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Anarchic -- 2+ Rogue Exiles

     

    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod

    // [map_rare_monsters_have_nemesis_mod] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Antagonist's -- Nemesis Mod

     

    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs

    // [map_packs_are_humanoids] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Bipedal -- Humanoid Mobs

     

    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs

    // [map_packs_are_goatmen] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Capricious -- Goatmen Mobs

     

    // [map_packs_are_totems] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Ceremonial -- Contains Totems

    // [map_packs_are_totems] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Ceremonial -- Contains Totems

     

    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Chaining -- Chain +2 Times

    // [map_monster_skills_chain_X_additional_times] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Chaining -- Chain +2 Times

     

    // [map_packs_are_demons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Demonic -- Demon Mobs

    // [map_packs_are_demons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Demonic -- Demon Mobs

     

    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Emanant -- Nemesis Mod

    // [map_packs_fire_projectiles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Emanant -- Nemesis Mod

     

    // [map_packs_are_animals] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Feral -- Animal Mobs

    // [map_packs_are_animals] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Feral -- Animal Mobs

     

    // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Hexproof -- Curse Immune

    // [map_monsters_are_immune_to_curses] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Hexproof -- Curse Immune

     

    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs

    // [map_additional_number_of_packs_to_choose] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Multifarious -- Increased Variety Mobs

     

    // [map_beyond_chance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs

    // [map_beyond_chance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Otherworldly -- Beyond Spawned Mobs

     

    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 

    // [map_packs_are_skeletons] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Skeletal -- Skeleton Mobs 

     

    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs

    // [map_packs_are_sea_witches_and_spawn] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Slithering -- Sea Witches & Spawn Mobs

     

    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses

    // [is_twinned_unique_boss] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Twinned -- 2X Unique Bosses

     

    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Undead -- Undead Mobs

    // [map_packs_are_undead_and_necromancers] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Undead -- Undead Mobs

     

    // Scaled/Tiered Prefix Mods -- Percentages/Values Increase with Map Tiers

    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction

    // [map_monsters_additional_physical_damage_reduction] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Armoured -- +% Monster Phys Dmg Reduction

     

    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg

    // [map_monsters_%_physical_damage_to_add_as_fire] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Burning -- Monsters Deal +% Extra Fire Dmg

     

    // [map_monsters_life_+%] >= "20" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life

    // [map_monsters_life_+%] >= "20" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fecund -- +% More Monsters Life

     

    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed

    // [map_monsters_movement_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Fleet -- +% Increased Monster Movement/Attack/Cast Speed

     

    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg

    // [map_monsters_%_physical_damage_to_add_as_cold] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Freezing -- Monsters Deal +% Extra Cold Dmg

     

    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance

    // [map_monsters_additional_lightning_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Grounded -- +% Monster Lightning Resistance

     

    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance

    // [map_monsters_additional_fire_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Incombustible -- +% Monster Fire Resistance

     

    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage

    // [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Mirrored -- Monsters Reflect % Elemental Damage

     

    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance

    // [map_monsters_additional_cold_resistance] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Molten -- +% Monster Cold Resistance

     

    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed

    // [map_boss_attack_and_cast_speed_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Overlord's -- Unique Boss Deals +% Dmg/ Has +% Attack & Cast Speed

     

    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage

    // [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Punishing -- Monsters Reflect % Physical Damage

     

    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Savage -- +% Monster Dmg

    // [map_monsters_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Savage -- +% Monster Dmg

     

    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg

    // [map_monsters_%_physical_damage_to_add_as_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Shocking -- Monsters Deal +% Extra Lightning Dmg

     

    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles

    // [map_monsters_additional_number_of_projecitles] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Splitting -- Monsters Fire X Additional Projectiles

     

    // [map_boss_damage_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect

    // [map_boss_damage_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Titan's -- Unique Boss Has +% Life/ Area of Effect

     

    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life

    // [map_monsters_cannot_be_stunned] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Unwavering -- Monsters Cannot Be Stunned/ +% More Monster Life

     

     

    // Suffix

    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium

    // [map_player_has_elemental_equilibrium_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Balance -- Player Has Elemental Equilibrium

     

    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod

    // [map_magic_pack_mod_rules] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Bloodlines -- More Magic Monsters/ Magic Monsters Have Bloodline Mod

     

    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit

    // [map_monsters_poison_on_hit] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Venom -- Monsters Poison on Hit

     

    // Scaled/Tiered Suffix Mods -- Percentages/Values Increase with Map Tiers

    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters

    // [map_monsters_life_leech_resistance_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Congealment -- Cannot Leech Life/Mana From Monsters

     

    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier

    // [map_monsters_critical_strike_chance_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Deadliness -- Monsters have +% Crit Chance/ +% Crit Multiplier

     

    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground

    // [map_base_ground_desecration_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Desecration -- Area Has Patches of Desecrated Ground

     

    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness

    // [map_player_has_level_X_elemental_weakness] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Elemental Weakness -- Players are cursed with Elemental Weakness

     

    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds

    // [map_monsters_gain_x_endurance_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Endurance -- Monsters gain X Endurance Charges every 20 seconds

     

    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble

    // [map_player_has_level_X_enfeeble] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Enfeeblement -- Players are cursed with Enfeeble

     

    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances

    // [map_additional_player_maximum_resistances_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Exposure -- (-X to -X)% maximum Player Resistances

     

    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground

    // [map_base_ground_fire_damage_to_deal_per_minute] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Flames -- Area has patches of burning ground

     

    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture

    // [map_non_unique_monsters_spawn_X_monsters_on_death] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Fracturing -- Monsters Fracture

     

    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds

    // [map_monsters_gain_x_frenzy_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Frenzy -- Monsters gain X Frenzy Charges every 20 seconds

     

    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect

    // [map_monsters_area_of_effect_+%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Giants -- Monsters have % increased Area of Effect

     

    // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic

    // [map_player_has_blood_magic_keystone] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Hemomancy -- Players have Blood Magic

     

    // [map_ground_ice] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground

    // [map_ground_ice] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Ice -- Area has patches of chilled ground

     

    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments

    // [map_monsters_avoid_ailments_%] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Insulation -- Monsters have +% Chance to Avoid Status Elemental Ailments

     

    // [map_ground_lightning] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground

    // [map_ground_lightning] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Lightning -- Area has patches of shocking ground

     

    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds

    // [map_monsters_gain_x_power_charges_every_20_seconds] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Power -- Monsters gain X Power Charges every 20 seconds

     

    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower

    // [map_player_status_recovery_speed_+%] < "0" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Smothering -- Players Recover Life, Mana and Energy Shield % slower

     

    // [map_player_no_regeneration] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration

    // [map_player_no_regeneration] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Statis -- Players have no Life or Mana Regeneration

     

    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains

    // [map_player_has_level_X_temporal_chains] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Temporal Chains -- Players are cursed with Temporal Chains

     

    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Magic" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability

    // [map_player_has_level_X_vulnerability] >= "1" && [Rarity] == "Rare" # [ignoreMap] == "true" // Of Vulnerability -- Players are cursed with Vulnerability

     

    /////////////////////////////////////////////////////////////////////////////////////

    //                                                                                 //

    //                           MAP BASES TO IGNORE                                   //

    //                                                                                 //

    /////////////////////////////////////////////////////////////////////////////////////

     

    // Tier 1

    // [Type] == "Arcade Map" # [ignoreMap] == "true"

    // [Type] == "Crystal Ore Map" # [ignoreMap] == "true"

    // [Type] == "Desert Map" # [ignoreMap] == "true"

    // [Type] == "Jungle Valley Map" # [ignoreMap] == "true"

     

    // Tier 2

    // [Type] == "Beach Map" # [ignoreMap] == "true"

    // [Type] == "Factory Map" # [ignoreMap] == "true"

    // [Type] == "Ghetto Map" # [ignoreMap] == "true"

    // [Type] == "Oasis Map" # [ignoreMap] == "true"

     

    // Tier 3

    // [Type] == "Arid Lake Map" # [ignoreMap] == "true"

    // [Type] == "Cavern Map" # [ignoreMap] == "true"

    // [Type] == "Channel Map" # [ignoreMap] == "true"

    // [Type] == "Grotto Map" # [ignoreMap] == "true"

    // [Type] == "Marshes Map" # [ignoreMap] == "true"

    // [Type] == "Sewer Map" # [ignoreMap] == "true"

    // [Type] == "Vaal Pyramid Map" # [ignoreMap] == "true"

     

    // Tier 4

    // [Type] == "Academy Map" # [ignoreMap] == "true"

    // [Type] == "Acid Lakes Map" # [ignoreMap] == "true"

    // [Type] == "Dungeon Map" # [ignoreMap] == "true"

    // [Type] == "Graveyard Map" # [ignoreMap] == "true"

    // [Type] == "Phantasmagoria Map" # [ignoreMap] == "true"

    // [Type] == "Villa Map" # [ignoreMap] == "true"

    // [Type] == "Waste Pool Map" # [ignoreMap] == "true"

     

    // Tier 5

    // [Type] == "Burial Chambers Map" # [ignoreMap] == "true"

    // [Type] == "Peninsula Map" # [ignoreMap] == "true"

    // [Type] == "Dunes Map" # [ignoreMap] == "true"

    // [Type] == "Mesa Map" # [ignoreMap] == "true"

    // [Type] == "Pit Map" # [ignoreMap] == "true"

    // [Type] == "Primordial Pool Map" # [ignoreMap] == "true"

    // [Type] == "Spider Lair Map" # [ignoreMap] == "true"

    // [Type] == "Tower Map" # [ignoreMap] == "true"

     

    // Tier 6

    // [Type] == "Shaped Arcade Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Crystal Ore Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Desert Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Jungle Valley Map" # [ignoreMap] == "true"

    // [Type] == "Canyon Map" # [ignoreMap] == "true"

    // [Type] == "Quarry Map" # [ignoreMap] == "true"

    // [Type] == "Racecourse Map" # [ignoreMap] == "true"

    // [Type] == "Ramparts Map" # [ignoreMap] == "true"

    // [Type] == "Spider Forest Map" # [ignoreMap] == "true"

    // [Type] == "Strand Map" # [ignoreMap] == "true"

    // [Type] == "Thicket Map" # [ignoreMap] == "true"

    // [Type] == "Vaal City Map" # [ignoreMap] == "true"

    // [Type] == "Wharf Map" # [ignoreMap] == "true"

     

    // Tier 7

    // [Type] == "Shaped Beach Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Factory Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Ghetto Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Oasis Map" # [ignoreMap] == "true"

    // [Type] == "Arachnid Tomb Map" # [ignoreMap] == "true"

    // [Type] == "Castle Ruins Map" # [ignoreMap] == "true"

    // [Type] == "Catacombs Map" # [ignoreMap] == "true"

    // [Type] == "Cells Map" # [ignoreMap] == "true"

    // [Type] == "Armory Map" # [ignoreMap] == "true"

    // [Type] == "Ashen Wood Map" # [ignoreMap] == "true"

    // [Type] == "Mud Geyser Map" # [ignoreMap] == "true"

     

    // Tier 8

    // [Type] == "Shaped Arid Lake Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Cavern Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Channel Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Grotto Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Marshes Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Sewer Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Vaal Pyramid Map" # [ignoreMap] == "true"

    // [Type] == "Arachnid Nest Map" # [ignoreMap] == "true"

     [Type] == "Arena Map" # [ignoreMap] == "true"

    // [Type] == "Bog Map" # [ignoreMap] == "true"

    // [Type] == "Cemetery Map" # [ignoreMap] == "true"

    // [Type] == "Barrows Map" # [ignoreMap] == "true"

    // [Type] == "Atoll Map" # [ignoreMap] == "true"

    // [Type] == "Pier Map" # [ignoreMap] == "true"

    // [Type] == "Shore Map" # [ignoreMap] == "true"

    // [Type] == "Tropical Island Map" # [ignoreMap] == "true"

     

    // Tier 9

    // [Type] == "Shaped Academy Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Acid Lakes Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Dungeon Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Graveyard Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Phantasmagoria Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Villa Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Waste Pool Map" # [ignoreMap] == "true"

    // [Type] == "Coves Map" # [ignoreMap] == "true"

    // [Type] == "Crypt Map" # [ignoreMap] == "true"

    // [Type] == "Museum Map" # [ignoreMap] == "true"

    // [Type] == "Orchard Map" # [ignoreMap] == "true"

    // [Type] == "Overgrown Shrine Map" # [ignoreMap] == "true"

    // [Type] == "Promenade Map" # [ignoreMap] == "true"

    // [Type] == "Reef Map" # [ignoreMap] == "true"

    // [Type] == "Temple Map" # [ignoreMap] == "true"

     

    // Tier 10

    // [Type] == "Shaped Burial Chambers Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Peninsula Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Dunes Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Mesa Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Pit Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Primordial Pool Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Spider Lair Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Tower Map" # [ignoreMap] == "true"

    // [Type] == "Colonnade Map" # [ignoreMap] == "true"

    // [Type] == "Arsenal Map" # [ignoreMap] == "true"

    // [Type] == "Courtyard Map" # [ignoreMap] == "true"

    // [Type] == "Malformation Map" # [ignoreMap] == "true"

    // [Type] == "Quay Map" # [ignoreMap] == "true"

    // [Type] == "Terrace Map" # [ignoreMap] == "true"

    // [Type] == "Underground River Map" # [ignoreMap] == "true"

     

    // Tier 11

    // [Type] == "Shaped Canyon Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Quarry Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Racecourse Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Ramparts Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Spider Forest Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Strand Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Thicket Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Vaal City Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Wharf Map" # [ignoreMap] == "true"

    // [Type] == "Bazaar Map" # [ignoreMap] == "true"

    // [Type] == "Chateau Map" # [ignoreMap] == "true"

    // [Type] == "Excavation Map" # [ignoreMap] == "true"

    // [Type] == "Precinct Map" # [ignoreMap] == "true"

    // [Type] == "Torture Chamber Map" # [ignoreMap] == "true"

    // [Type] == "Underground Sea Map" # [ignoreMap] == "true"

    // [Type] == "Wasteland Map" # [ignoreMap] == "true"

     

    // Tier 12

    // [Type] == "Shaped Arachnid Tomb Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Castle Ruins Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Catacombs Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Cells Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Armory Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Ashen Wood Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Mud Geyser Map" # [ignoreMap] == "true"

    // [Type] == "Crematorium Map" # [ignoreMap] == "true"

    // [Type] == "Estuary Map" # [ignoreMap] == "true"

    // [Type] == "Necropolis Map" # [ignoreMap] == "true"

    // [Type] == "Plateau Map" # [ignoreMap] == "true"

    // [Type] == "Ivory Temple Map" # [ignoreMap] == "true"

    // [Type] == "Residence Map" # [ignoreMap] == "true"

    // [Type] == "Shipyard Map" # [ignoreMap] == "true"

    // [Type] == "Vault Map" # [ignoreMap] == "true"

     

    // Tier 13

    // [Type] == "Shaped Arachnid Nest Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Arena Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Bog Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Cemetery Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Barrows Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Atoll Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Pier Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Shore Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Tropical Island Map" # [ignoreMap] == "true"

    // [Type] == "Lair Map" # [ignoreMap] == "true"

    // [Type] == "Beacon Map" # [ignoreMap] == "true"

    // [Type] == "Gorge Map" # [ignoreMap] == "true"

    // [Type] == "High Gardens Map" # [ignoreMap] == "true"

    // [Type] == "Plaza Map" # [ignoreMap] == "true"

    // [Type] == "Scriptorium Map" # [ignoreMap] == "true"

    // [Type] == "Sulphur Wastes Map" # [ignoreMap] == "true"

    // [Type] == "Waterways Map" # [ignoreMap] == "true"

     

    // Tier 14

    // [Type] == "Shaped Coves Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Crypt Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Museum Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Orchard Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Overgrown Shrine Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Promenade Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Reef Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Temple Map" # [ignoreMap] == "true"

    // [Type] == "Maze Map" # [ignoreMap] == "true"

    // [Type] == "Mineral Pools Map" # [ignoreMap] == "true"

    // [Type] == "Palace Map" # [ignoreMap] == "true"

    // [Type] == "Shrine Map" # [ignoreMap] == "true"

    // [Type] == "Springs Map" # [ignoreMap] == "true"

    // [Type] == "Volcano Map" # [ignoreMap] == "true"

     

    // Tier 15

    // [Type] == "Shaped Colonnade Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Arsenal Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Courtyard Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Malformation Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Quay Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Terrace Map" # [ignoreMap] == "true"

    // [Type] == "Shaped Underground River Map" # [ignoreMap] == "true"

    // [Type] == "Abyss Map" # [ignoreMap] == "true"

    // [Type] == "Colosseum Map" # [ignoreMap] == "true"

    // [Type] == "Core Map" # [ignoreMap] == "true"

    // [Type] == "Dark Forest Map" # [ignoreMap] == "true"

    // [Type] == "Overgrown Ruin Map" # [ignoreMap] == "true"

     

    // Tier 16

    // [Type] == "Pit of the Chimera Map" # [ignoreMap] == "true"

    // [Type] == "Lair of the Hydra Map" # [ignoreMap] == "true"

    // [Type] == "Maze of the Minotaur Map" # [ignoreMap] == "true"

    // [Type] == "Forge of the Phoenix Map" # [ignoreMap] == "true"

    // [Type] == "Vaal Temple Map" # [ignoreMap] == "true"

     

    // Unique Maps by Name

     

    // [Type] == "Crypt Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Coward's Trial

    // [Type] == "Mountain Ledge Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Maelström of Chaos

    // [Type] == "Underground Sea Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Caer Blaidd, Wolfpack's Den

    // [Type] == "Reef Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Mao Kun

    // [Type] == "Vaal Pyramid Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Vaults of Atziri

    // [Type] == "Overgrown Shrine Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Acton's Nightmare

    // [Type] == "Promenade Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Hall of Grandmasters

    // [Type] == "Catacomb Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Olmec's Sanctum

    // [Type] == "Temple Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Poorjoy's Asylum

    // [Type] == "Strand Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Whakawairua Tuahu

    // [Type] == "Torture Chamber Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Oba's Cursed Trove

    // [Type] == "Necropolis Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // Death and Taxes

    // [Type] == "Chateau Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Perandus Manor

    // [Type] == "Courtyard Map" && [Rarity] == "Unique" # [ignoreMap] == "true" // The Vinktar Square

     

    /////////////////////////////////////////////////////////////////////////////////////

    //                                                                                 //

    //                             MAP UPGRADE TIER                                    //

    //                                                                                 //

    /////////////////////////////////////////////////////////////////////////////////////

     

    // In case you have to manually change these lines in config.ini 

    // enable_map_tier_upgrading=true

    // minimum_map_number_to_upgrade_tier=3 (or any multiple of 3)

    //

    // By default, the maps that give problems are set to upgrade; and any maps greater than T9 is set to not upgrade.

    // Keep the ignore by map list, as they can still be run by bot before making the minimum needed to upgrade.  

     

    // [MapTier] >= "1" && [MapTier] <= "3" # [upgradeMapTier] == "true" // Be careful, this will upgrade any rarity.

     

    // Tier 1

     [Type] == "Arcade Map" # [upgradeMapTier] == "true"

     [Type] == "Crystal Ore Map" # [upgradeMapTier] == "true"

     [Type] == "Desert Map" # [upgradeMapTier] == "true"

     [Type] == "Jungle Valley Map" # [upgradeMapTier] == "true"

     

    // Tier 2

     [Type] == "Beach Map" # [upgradeMapTier] == "true"

     [Type] == "Factory Map" # [upgradeMapTier] == "true"

     [Type] == "Ghetto Map" # [upgradeMapTier] == "true"

     [Type] == "Oasis Map" # [upgradeMapTier] == "true"

     

    // Tier 3

     [Type] == "Arid Lake Map" # [upgradeMapTier] == "true"

     [Type] == "Cavern Map" # [upgradeMapTier] == "true"

     [Type] == "Channel Map" # [upgradeMapTier] == "true"

     [Type] == "Grotto Map" # [upgradeMapTier] == "true"

     [Type] == "Marshes Map" # [upgradeMapTier] == "true"

     [Type] == "Sewer Map" # [upgradeMapTier] == "true"

     [Type] == "Vaal Pyramid Map" # [upgradeMapTier] == "true"

     

    // Tier 4

     [Type] == "Academy Map" # [upgradeMapTier] == "true"

     [Type] == "Acid Lakes Map" # [upgradeMapTier] == "true"

     [Type] == "Dungeon Map" # [upgradeMapTier] == "true"

     [Type] == "Graveyard Map" # [upgradeMapTier] == "true"

     [Type] == "Phantasmagoria Map" # [upgradeMapTier] == "true"

     [Type] == "Villa Map" # [upgradeMapTier] == "true"

     [Type] == "Waste Pool Map" # [upgradeMapTier] == "true"

     

    // Tier 5

     [Type] == "Burial Chambers Map" # [upgradeMapTier] == "true"

     [Type] == "Peninsula Map" # [upgradeMapTier] == "true"

     [Type] == "Dunes Map" # [upgradeMapTier] == "true"

     [Type] == "Mesa Map" # [upgradeMapTier] == "true"

     [Type] == "Pit Map" # [upgradeMapTier] == "true"

     [Type] == "Primordial Pool Map" # [upgradeMapTier] == "true"

     [Type] == "Spider Lair Map" # [upgradeMapTier] == "true"

     [Type] == "Tower Map" # [upgradeMapTier] == "true"

     

    // Tier 6

     [Type] == "Shaped Arcade Map" # [upgradeMapTier] == "true"

     [Type] == "Shaped Crystal Ore Map" # [upgradeMapTier] == "true"

     [Type] == "Shaped Desert Map" # [upgradeMapTier] == "true"

     [Type] == "Shaped Jungle Valley Map" # [upgradeMapTier] == "true"

     [Type] == "Canyon Map" # [upgradeMapTier] == "true"

     [Type] == "Quarry Map" # [upgradeMapTier] == "true"

     [Type] == "Racecourse Map" # [upgradeMapTier] == "true"

     [Type] == "Ramparts Map" # [upgradeMapTier] == "true"

     [Type] == "Spider Forest Map" # [upgradeMapTier] == "true"

     [Type] == "Strand Map" # [upgradeMapTier] == "true"

     [Type] == "Thicket Map" # [upgradeMapTier] == "true"

     [Type] == "Vaal City Map" # [upgradeMapTier] == "true"

     [Type] == "Wharf Map" # [upgradeMapTier] == "true"

     

    // Tier 7

    // [Type] == "Shaped Beach Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Factory Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Ghetto Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Oasis Map" # [upgradeMapTier] == "true"

    // [Type] == "Arachnid Tomb Map" # [upgradeMapTier] == "true"

    // [Type] == "Castle Ruins Map" # [upgradeMapTier] == "true"

    // [Type] == "Catacombs Map" # [upgradeMapTier] == "true"

    // [Type] == "Cells Map" # [upgradeMapTier] == "true"

    // [Type] == "Armory Map" # [upgradeMapTier] == "true"

    // [Type] == "Ashen Wood Map" # [upgradeMapTier] == "true"

    // [Type] == "Mud Geyser Map" # [upgradeMapTier] == "true"

     

    // Tier 8

    // [Type] == "Shaped Arid Lake Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Cavern Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Channel Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Grotto Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Marshes Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Sewer Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Vaal Pyramid Map" # [upgradeMapTier] == "true"

    // [Type] == "Arachnid Nest Map" # [upgradeMapTier] == "true"

    // [Type] == "Arena Map" # [upgradeMapTier] == "true"

    // [Type] == "Bog Map" # [upgradeMapTier] == "true"

    // [Type] == "Cemetery Map" # [upgradeMapTier] == "true"

    // [Type] == "Barrows Map" # [upgradeMapTier] == "true"

    // [Type] == "Atoll Map" # [upgradeMapTier] == "true"

    // [Type] == "Pier Map" # [upgradeMapTier] == "true"

    // [Type] == "Shore Map" # [upgradeMapTier] == "true"

    // [Type] == "Tropical Island Map" # [upgradeMapTier] == "true"

     

    // Tier 9

    // [Type] == "Shaped Academy Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Acid Lakes Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Dungeon Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Graveyard Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Phantasmagoria Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Villa Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Waste Pool Map" # [upgradeMapTier] == "true"

    // [Type] == "Coves Map" # [upgradeMapTier] == "true"

    // [Type] == "Crypt Map" # [upgradeMapTier] == "true"

    // [Type] == "Museum Map" # [upgradeMapTier] == "true"

    // [Type] == "Orchard Map" # [upgradeMapTier] == "true"

    // [Type] == "Overgrown Shrine Map" # [upgradeMapTier] == "true"

    // [Type] == "Promenade Map" # [upgradeMapTier] == "true"

    // [Type] == "Reef Map" # [upgradeMapTier] == "true"

    // [Type] == "Temple Map" # [upgradeMapTier] == "true"

     

    // Tier 10

    // [Type] == "Shaped Burial Chambers Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Peninsula Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Dunes Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Mesa Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Pit Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Primordial Pool Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Spider Lair Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Tower Map" # [upgradeMapTier] == "true"

    // [Type] == "Colonnade Map" # [upgradeMapTier] == "true"

    // [Type] == "Arsenal Map" # [upgradeMapTier] == "true"

    // [Type] == "Courtyard Map" # [upgradeMapTier] == "true"

    // [Type] == "Malformation Map" # [upgradeMapTier] == "true"

    // [Type] == "Quay Map" # [upgradeMapTier] == "true"

    // [Type] == "Terrace Map" # [upgradeMapTier] == "true"

    // [Type] == "Underground River Map" # [upgradeMapTier] == "true"

     

    // Tier 11

    // [Type] == "Shaped Canyon Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Quarry Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Racecourse Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Ramparts Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Spider Forest Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Strand Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Thicket Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Vaal City Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Wharf Map" # [upgradeMapTier] == "true"

    // [Type] == "Bazaar Map" # [upgradeMapTier] == "true"

    // [Type] == "Chateau Map" # [upgradeMapTier] == "true"

    // [Type] == "Excavation Map" # [upgradeMapTier] == "true"

    // [Type] == "Precinct Map" # [upgradeMapTier] == "true"

    // [Type] == "Torture Chamber Map" # [upgradeMapTier] == "true"

    // [Type] == "Underground Sea Map" # [upgradeMapTier] == "true"

    // [Type] == "Wasteland Map" # [upgradeMapTier] == "true"

     

    // Tier 12

    // [Type] == "Shaped Arachnid Tomb Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Castle Ruins Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Catacombs Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Cells Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Armory Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Ashen Wood Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Mud Geyser Map" # [upgradeMapTier] == "true"

    // [Type] == "Crematorium Map" # [upgradeMapTier] == "true"

    // [Type] == "Estuary Map" # [upgradeMapTier] == "true"

    // [Type] == "Necropolis Map" # [upgradeMapTier] == "true"

    // [Type] == "Plateau Map" # [upgradeMapTier] == "true"

    // [Type] == "Ivory Temple Map" # [upgradeMapTier] == "true"

    // [Type] == "Residence Map" # [upgradeMapTier] == "true"

    // [Type] == "Shipyard Map" # [upgradeMapTier] == "true"

    // [Type] == "Vault Map" # [upgradeMapTier] == "true"

     

    // Tier 13

    // [Type] == "Shaped Arachnid Nest Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Arena Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Bog Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Cemetery Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Barrows Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Atoll Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Pier Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Shore Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Tropical Island Map" # [upgradeMapTier] == "true"

    // [Type] == "Lair Map" # [upgradeMapTier] == "true"

    // [Type] == "Beacon Map" # [upgradeMapTier] == "true"

    // [Type] == "Gorge Map" # [upgradeMapTier] == "true"

    // [Type] == "High Gardens Map" # [upgradeMapTier] == "true"

    // [Type] == "Plaza Map" # [upgradeMapTier] == "true"

    // [Type] == "Scriptorium Map" # [upgradeMapTier] == "true"

    // [Type] == "Sulphur Wastes Map" # [upgradeMapTier] == "true"

    // [Type] == "Waterways Map" # [upgradeMapTier] == "true"

     

    // Tier 14

    // [Type] == "Shaped Coves Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Crypt Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Museum Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Orchard Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Overgrown Shrine Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Promenade Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Reef Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Temple Map" # [upgradeMapTier] == "true"

    // [Type] == "Maze Map" # [upgradeMapTier] == "true"

    // [Type] == "Mineral Pools Map" # [upgradeMapTier] == "true"

    // [Type] == "Palace Map" # [upgradeMapTier] == "true"

    // [Type] == "Shrine Map" # [upgradeMapTier] == "true"

    // [Type] == "Springs Map" # [upgradeMapTier] == "true"

    // [Type] == "Volcano Map" # [upgradeMapTier] == "true"

     

    // Tier 15

    // [Type] == "Shaped Colonnade Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Arsenal Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Courtyard Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Malformation Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Quay Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Terrace Map" # [upgradeMapTier] == "true"

    // [Type] == "Shaped Underground River Map" # [upgradeMapTier] == "true"

    // [Type] == "Abyss Map" # [upgradeMapTier] == "true"

    // [Type] == "Colosseum Map" # [upgradeMapTier] == "true"

    // [Type] == "Core Map" # [upgradeMapTier] == "true"

    // [Type] == "Dark Forest Map" # [upgradeMapTier] == "true"

    // [Type] == "Overgrown Ruin Map" # [upgradeMapTier] == "true"

     

    // Tier 16

    // [Type] == "Pit of the Chimera Map" # [upgradeMapTier] == "true"

    // [Type] == "Lair of the Hydra Map" # [upgradeMapTier] == "true"

    // [Type] == "Maze of the Minotaur Map" # [upgradeMapTier] == "true"

    // [Type] == "Forge of the Phoenix Map" # [upgradeMapTier] == "true"

    // [Type] == "Vaal Temple Map" # [upgradeMapTier] == "true"

  3.  [Rarity] == "Normal" # [upgradeToRare] == "true"

     

     [map_monsters_reflect_%_physical_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Punishing -- Monsters Reflect % Physical Damage

     

    [map_monsters_reflect_%_elemental_damage] >= "1" && [Rarity] == "Magic" # [RerollMods] == "true" // Mirrored -- Monsters Reflect % Elemental Damage

     

    I removed physical reflect and elemental damage reflect on rare maps, but the bot is still running rare maps whith reflect (100%% death for my build) whithout reroll them.

    If i am missing a command in the file default.ipd tell me pls.

×
×
  • Create New...